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Active: 1306 users

Patch 1.4 PTR Notes (updated 9/8)

Forum Index > Closed
9040 CommentsPost a Reply
1 2 3 4 5 451 452 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
awu25
Profile Joined April 2010
United States2003 Posts
Last Edited: 2011-09-15 21:49:08
August 25 2011 01:14 GMT
#1
Mod edit: Infestors' neural parasite ability no longer works on massive units. Before you make an angry post talking about how stupid you think this change is, look around at all the already existing angry posts. Perhaps your particular angry post is unnecessary.

EXCITING INFESTOR UPDATE:
We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.


General
Unit vision up ramps has been reduced by 1.

PROTOSS
Immortal
Attack range increased from 5 to 6.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

Stalker
Blink research time increased from 110 to 140.

Warp Prism
Shields increased from 40 to 100.

TERRAN
Barracks
Build time increased from 60 to 65.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Raven
Seeker missile movement speed increased from 2.5 to 2.953.

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Infestor’s Neural Parasite can no longer target Massive units. (removed)
Neural Parasite range has been reduced from 9 to 7.

Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.

Ultralisk
Build time decreased from 70 to 55.

Notable non-balance changes:
+ Show Spoiler +
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)

Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game. (They make it easy for MLG)

Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.

Issuing new orders to charging zealots will cause them to lose the charge buff.

Attack upgrades are now retained by units controlled by Neural Parasite.

SCVs can no longer repair themselves while inside a Bunker or Medivac.

Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.

If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground. (new)


Full patch notes: http://us.battle.net/sc2/en/forum/topic/1213111662

Thoughts:
Looks like hellions won't be so popular anymore
Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.
Facebook Twitter Reddit
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
August 25 2011 01:15 GMT
#2
wow epic patch!
#1 Fantasy Fan!!!!
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
August 25 2011 01:16 GMT
#3
i'm loving this as a zerg who doesn't use infestors TOO often
Monocle
Profile Joined February 2011
United States1509 Posts
Last Edited: 2011-08-25 01:24:45
August 25 2011 01:16 GMT
#4
I'm so happy right now, this looks like a great patch! The immortal range upgrade should help with the 1/1/1. It would also be cool to see warp prisms and seeker missiles become more viable. Don't really understand the barracks build time nerf though.
cactuschewer
Profile Joined September 2010
United Kingdom152 Posts
August 25 2011 01:16 GMT
#5
Oh.. my.. gosh..

I am genuinely looking forward to this patch
CaptainHaz
Profile Joined December 2010
United States240 Posts
Last Edited: 2011-08-25 01:17:24
August 25 2011 01:17 GMT
#6
On August 25 2011 10:14 awu25 wrote:
General
Unit vision up ramps has been reduced by 1.


PROTOSS
Immortal
Attack range increased from 5 to 6.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

Stalker
Blink research time increased from 110 to 140.

Warp Prism
Shields increased from 40 to 100.
I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue.
All of us warned you of the big white face.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
August 25 2011 01:17 GMT
#7
wow qq wins again.
travis
Profile Blog Joined May 2003
United States24489 Posts
August 25 2011 01:17 GMT
#8
holy shit
protoss needed this lol

wonder how much rage there is about to be
Team Liquid
Comps
Profile Joined May 2010
Australia25 Posts
August 25 2011 01:17 GMT
#9
Hellion nerf was kinda expected...

Sooo happy for the warp prism


Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-08-25 01:22:00
August 25 2011 01:17 GMT
#10
Fantastic. Overseers were never worth 100 gas. I'm not sure how I feel about the Immortal range buff. They've always been lackluster, but this may have some unintended consequences for PvZ. It's great for PvP though.

The preigniter upgrade really isn't worth 150/150 now though. They should've reduced its cost to 100/100.

Also I guess the Hydralisk is never gonna get re-worked to a viable mid to late game anti air unit will it?
Auvoo
Profile Joined August 2011
United States5 Posts
August 25 2011 01:17 GMT
#11
inb4TossOP

User was warned for this post
Lunit
Profile Joined July 2010
United States183 Posts
August 25 2011 01:17 GMT
#12
I seriously cant see blue flame being decreased that much, i can see it being decreased but i feel thats a little over board
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 25 2011 01:17 GMT
#13
Nice patch
"trash micro but win - its marine" MC commentary during HSC 4
travis
Profile Blog Joined May 2003
United States24489 Posts
August 25 2011 01:18 GMT
#14
On August 25 2011 10:17 CaptainHaz wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:
General
Unit vision up ramps has been reduced by 1.


PROTOSS
Immortal
Attack range increased from 5 to 6.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

Stalker
Blink research time increased from 110 to 140.

Warp Prism
Shields increased from 40 to 100.
I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue.


I think it could be. It gives zerg a little extra time to deal with blink allins.
Team Liquid
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 25 2011 01:18 GMT
#15
What? Where did this come from? :O
Um..changes...I am sad about the hellion....but that is just me being a biased Terran. ._.
And THANK GOODNESS Warp Prism has a buff. Much needed.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 25 2011 01:18 GMT
#16
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

lol genius solution! I'm sad that there's no 1/1/1 nerf though.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
blade55555
Profile Blog Joined March 2009
United States17422 Posts
August 25 2011 01:18 GMT
#17
blue flame nerf is nice . That mothership acceleration increase is one hell of a speed boost lol.

Wow rax build time increased, infestor nerf doesn't bug me at all as I don't ever rely on them except in zvp.

Overall like this patch actually, ultra's decrease in build time is nice and overseer morph cost decreased is super nice ^_^
When I think of something else, something will go here
haka
Profile Joined July 2010
United States1414 Posts
August 25 2011 01:18 GMT
#18
This could be good.
MechKing
Profile Blog Joined March 2011
United States3004 Posts
August 25 2011 01:18 GMT
#19
As a terran I'm pretty dissappointed by this patch, but that's my bias xD A lot of good patches for P and Z though
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-08-25 01:21:10
August 25 2011 01:18 GMT
#20
This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.

I have a feeling Blizz is listening to State of the Game .

Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.

Even the Bnet changes are sick!
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