Patch 1.4 PTR Notes (updated 9/8) - Page 5
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Bro_Stone
United States510 Posts
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Sleight
2471 Posts
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JBrown08
Canada306 Posts
Wooooooooo BUG FIX ![]() | ||
Soluhwin
United States1287 Posts
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Vathus
Canada404 Posts
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RyanRushia
United States2748 Posts
On August 25 2011 10:21 chaopow wrote: No address to TvP 1/1/1 yet though. Otherwise looks like a good patch, hopefully everything goes well in PTR would make sense that a slightly later barracks results in slightly later push, as well as immortal standing a chance at being able to take down siegetanks better? | ||
Juvant
United States723 Posts
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LolitsPing
United States285 Posts
well we might see Motherships back again and a lot more Warp Prism play... the infestor nerf i don't agree with tho... I thought the problem was the freeze instead of the damage. Then again, I dont use infestors that much so it won't affect my style of play. And hellion nerf? o_O mech might not be as popular now. I always thought that blue flame was fine as it is. | ||
0neder
United States3733 Posts
On August 25 2011 10:22 dabom88 wrote: IMO, they have the Blink issue wrong. The issue isn't the timing of Blink Stalkers, it's the cooldown. Adding 5 more seconds or something to the cooldown would have been a more effective nerf. Yeah. They probably agree with you, but don't want to nerf blink micro in big battles. I'm sure they're open to see how this plays out. | ||
Xorphene
United Kingdom492 Posts
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duk3
United States807 Posts
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nalgene
Canada2153 Posts
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Dzerzhinsky
Scotland327 Posts
On August 25 2011 10:19 prOxi.swAMi wrote:I don't understand the increase in barracks time 60 to 65... anyone? I don't know, but they might find that it makes proxy 2gate a little too strong again. The Zealot already comes out before the first Marine, never mind delaying that Marine another 5 seconds. | ||
huddo38
Australia15 Posts
On August 25 2011 10:19 prOxi.swAMi wrote: I don't understand the increase in barracks time 60 to 65... anyone? Agreed can someone please explain why this is needed??? | ||
Dalguno
United States2446 Posts
On August 25 2011 10:22 ZAiNs wrote: It's a subtle Bunker nerf, the fastest possible Bunker is now 5 seconds later. Hahahaha you win ![]() | ||
Leyra
United States1222 Posts
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Whitewing
United States7483 Posts
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laLAlA[uC]
Canada963 Posts
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PartyBiscuit
Canada4525 Posts
On August 25 2011 10:14 awu25 wrote: Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. Raven Seeker missile movement speed increased from 2.5 to 2.953. As much as blue flame has been screwing with everybody the past month or so...I'd like to think that the Boxer/Rain match had at least a little to do with these two patches. | ||
kYem
United Kingdom412 Posts
On August 25 2011 10:18 iamke55 wrote: The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online. lol genius solution! I'm sad that there's no 1/1/1 nerf though. Immortals having 6 range is the buff much needed for Protoss against Terran, how many times P lost due to the immortals running around army coz they they could not hit tanks ( stuck behind stalkers... ) | ||
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