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Patch 1.4 PTR Notes (updated 9/8) - Page 3

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 25 2011 01:19 GMT
#41
If I ever get to play the game, I'm excited.
Life is Good.
MountainGoat
Profile Blog Joined April 2011
United States508 Posts
August 25 2011 01:19 GMT
#42
Wow! That's a lot of changes. Hope it all works out. It all seems pretty reasonable but sometimes this much change can have unexpected consequences...
ranjutan
Profile Joined November 2010
United States636 Posts
August 25 2011 01:19 GMT
#43
Huge patch.
I wonder what this will mean for PvP, it seems like blink builds will be much worse vs robo builds. Not sure why the blink change...

Nice to see them trying to make Ultras and Seeker Missile viable. : )
http://i53.tinypic.com/1r3j0p.gif
stalife
Profile Blog Joined June 2006
Canada1222 Posts
August 25 2011 01:19 GMT
#44
I feel the change that'll impact the MOST will be this:

Unit vision up ramps has been reduced by 1.

Does this mean units up on cliff will have more advantage finally?
www.memoryexpress.com
Fangzhou
Profile Joined April 2010
United States199 Posts
August 25 2011 01:19 GMT
#45
Wow that Ultralisk time reduction is pretty huge
goldendwarf
Profile Joined January 2011
Canada170 Posts
August 25 2011 01:20 GMT
#46
great patch, so happy with the mothership acceleration buff, immortal range buff and blue flame nerf.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 01:20 GMT
#47
Question is:

Is blue flame still worth the money/time/effort?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
August 25 2011 01:20 GMT
#48
Yay the 7 gate blink all in will be so late now ^_^
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
ELA
Profile Joined April 2010
Denmark4608 Posts
August 25 2011 01:20 GMT
#49
Im terran and i'm really happy with this.. the bonus to light units from blueflame was abit insane.. I LOVE the Hunter Seeker missile change!!!!! Im gonna have so much fun with that now

Also, the Fungal growth had it coming.. It did insane damage to every units in the game..

Overall, a really good patch I think!!
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
malaan
Profile Joined September 2010
365 Posts
August 25 2011 01:20 GMT
#50
can someone please explain the reasonning behind increasing barracks build time..?

LicH.
Profile Blog Joined April 2011
China235 Posts
August 25 2011 01:20 GMT
#51
Well, im abandoning planet earth because of the inc. zerg infestation
chaopow
Profile Joined March 2011
United States556 Posts
August 25 2011 01:20 GMT
#52
Holy........great patch but I still like PvP having a small possibility of 4gates.
Soowoo AD.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
August 25 2011 01:20 GMT
#53
Wow this might be the perfect patch.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
August 25 2011 01:20 GMT
#54
i LOVE this patch, think it'll help make PvP way more fun

6 range immo will be way more effective vs 4gate, 1base colossus pushes w/out lance, and heavy blink stalker builds (plus now blink rush is delayed)

pvp expanding will be viable!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
August 25 2011 01:20 GMT
#55
looks like Raven Seeker Missile is back in play! fucking spell might be worth the 125 energy this time..

nerf for hellions is pretty okay.. the damn thing is still going to be pretty strong..

lol at barracks having increased time by 5 secs, like that's going to help out with the current all in by us in TvP :D
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Juvant
Profile Joined April 2011
United States723 Posts
August 25 2011 01:20 GMT
#56
These actually look... Really good.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-08-25 01:22:45
August 25 2011 01:20 GMT
#57
This patch is huge! Holy junk!

I don't know the math, but I have two questions:

How many shots will it take for a blue-flame hellion to kill a worker?
And how much of a reduction of damage is that for an infestor?

Some personal thoughts. Hunter seeker, heck yeah! Go terran! Perfect buff. Overseer change: Kinda a what? 50 more energy, 50 less gas.. Kinda wish they would have just reduced the gas. Oh well. I think I like it.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
EtohEtoh
Profile Joined May 2011
Canada669 Posts
August 25 2011 01:21 GMT
#58
these are some pretty big changes, would love to see the reasoning behind many of these, glad to see Liquid Tyler's warp prism wish come true, and also cool to see them nerf the only OP zerg unit and the dreaded hellion.

other than that, kinda feels weird seeing such a substantial patch after all that time without many serious changes to the game
jstar
Profile Joined April 2010
Canada568 Posts
August 25 2011 01:21 GMT
#59
A pretty good patch..
chaopow
Profile Joined March 2011
United States556 Posts
August 25 2011 01:21 GMT
#60
No address to TvP 1/1/1 yet though. Otherwise looks like a good patch, hopefully everything goes well in PTR
Soowoo AD.
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