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Active: 1814 users

Patch 1.4 PTR Notes (updated 9/8) - Page 452

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Greshark
Profile Joined February 2011
New Zealand1 Post
September 20 2011 10:55 GMT
#9021
Can't be bothered reading through 451 pages, but just played an epic tvz with my friend on SEA server... epic other then the fact I was getting EXTREME computer lag the whole game. I could tell it was computer lag because my music was lagging as well. The music was all that was running along side starcraft, and I even closed it and the lag continued.

This has never, ever happened before so I can only assume it's the patch. Hopefully if it is an issue with it, it will be hotfixed quickly.
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 20 2011 11:57 GMT
#9022
Question: Is PTR trans-regional?

When playing on PTR here, I've played versus players with Chinese and Korean names...
if happy ever afters did exist <3 @watamizu_
HeliBadger
Profile Joined September 2011
538 Posts
Last Edited: 2011-09-20 12:35:03
September 20 2011 12:34 GMT
#9023
On September 20 2011 20:57 mizU wrote:
Question: Is PTR trans-regional?

When playing on PTR here, I've played versus players with Chinese and Korean names...

Pretty sure all regions use the 1 PTR server, yeah. I've never actually played with anyone except the computer on it though

Speaking of the computer, any "vs AI" fags here? They have updated the AI with most patches to make it less exploitable, but it's always an unlisted change.
HeliBadger
Profile Joined September 2011
538 Posts
Last Edited: 2011-09-20 12:54:49
September 20 2011 12:54 GMT
#9024
- wrong thread -
fritos
Profile Joined March 2011
United States153 Posts
September 20 2011 12:55 GMT
#9025
Is Baneling drop changed or did that remain the same?

Anyone knows?
ypslala
Profile Joined April 2011
Burma545 Posts
September 20 2011 22:52 GMT
#9026
they nerfed the range of neural parasite on SEA. blizzard starts to do what i want
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
roemy
Profile Joined April 2010
Germany432 Posts
September 21 2011 13:36 GMT
#9027
from the MPQs

- zerg building value all got bumped by 50mins to include the required drone
- queen is now counted towards army (on the replay/observer overlay thingies)

- planetary fortress' TwinIbiksCannon was forgotten when they turned all those splash weapons into ranged ones in order to be subject to the guardian shield vOv
rock is fine.. paper could need a buff, but scissors have to be nerfed
rawrss
Profile Joined June 2011
Canada29 Posts
September 21 2011 13:55 GMT
#9028
Am I the only one that notices that there is more "blood" from every larvae egg that hatches?

or am I crazy?
DJWheat: "Wwwwhat?" Day9: "Did idrA just leave another won game?" - MLG Columbus 2011
almins
Profile Blog Joined June 2011
Wales39 Posts
September 24 2011 10:28 GMT
#9029
correct me if im wrong but have' nt they nerfed zerglings from 7 damage down to 5?
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 24 2011 11:08 GMT
#9030
On September 24 2011 19:28 almins wrote:
correct me if im wrong but have' nt they nerfed zerglings from 7 damage down to 5?


What? Zerglings have never done 7 base damage. If they did they'd be invincible.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-09-30 20:43:47
September 30 2011 20:36 GMT
#9031
ON OVERSEER CHANGES:

+ Show Spoiler +

Forgive me for not reading all of the previous 400-some odd pages of posts if this was already addressed in a similar fashion, so I skimmed, but here goes:

As for the overseer contaminate mana cost doubling (almost, 125 != 150, I know), and how the OP states that this seems odd as no one really seems to use it or have a problem with it, I will say this:

When I first read the patch notes: overseers are now 50/50 rather than 50/100, I was like, "Woot!!! Log me on this thing time to do a mass contaminate! woot! woot! I'll read the rest of the notes later..."

And then I wished I had read further, as I realized by the time my 3 seers had 75 energy each, none of them could throw a contaminate, at the point in which they flew in to try, to realize they couldn't, and barely excaped with red health...

So I was upset, but then it made sense. Essentially, I can have 2 seers for the price of one, if you consider gas is the lynchpin and minerals are easy to come by, but that doesnt translate into double the number of contaminate casts. Thus, we may have to wait a little longer for contaminate to become possible, but for the same gas cost we really dont have much of a loss in total number of contaminates, although 1 seer can no longer cast 2 in succession, but must wait, charge up, cast another, etc.

Honestly though, I wish the starting energy was 25-50 more energy in order to make up somewhat for the loss in cast time, though I think I know what happened:

We as Zerg are getting cheaper mobile detectors, and that 50 less gas is 1-2 more units, half an upgrade, etc, which can help early on, and we'll likely see more changelings since they are the same mana, but from a cheaper caster unit, now. So, for that, I'm happy, though I don't fully agree that contaminate was balanced by "doubling" its mana cost, since the seer cost was "halved". I wish it were 100 energy, so 2 casts were still possible eventually from a seer left idle for a while. I dunno, I say contaminate is still viable, but we're just going to have to make more seers to do the same antics, prepare further in advance, and maybe use them as a dual purpose unit where, say, we get them for scouting, and know about a minute and a half later (75 energy) we may be able to delay some key upgrade, some units, etc. and they did get half as much gas cheaper... Interesting though, nonetheless, and I see their thought process, and I don't entirely disagree with the logic.

~Duncan Idaho
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
October 04 2011 14:06 GMT
#9032
People should play on the PTR now that the real server is offline!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
harhar5
Profile Joined December 2012
1 Post
Last Edited: 2012-12-22 15:35:21
December 22 2012 15:35 GMT
#9033
On August 26 2011 00:19 harhar! wrote:
btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true.


On August 26 2011 01:05 Micket wrote:
Show nested quote +
On August 26 2011 00:44 harhar! wrote:
On August 26 2011 00:33 Pengu wrote:
On August 26 2011 00:31 harhar! wrote:
On August 26 2011 00:21 sleepingdog wrote:
On August 26 2011 00:19 harhar! wrote:
btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true.


imba in that is loses against pretty much every conceivable combo of terran


no it does not. just wait and see, its going to be the standart in zvt, at least for a while.


:S Based on what >?

Marine marauder crushes it ? Add in tanks it gets crushed more, add in medics even more.


who goes mmm in tvz? and no it does not get crushed by tanks, thats the point. i met a GM guy in a tourney once, who crushed me with this strat after i was already ahead quite a bit. i asked him about this strat and he told me, that he beats terrans like tlo, strelok and so on and ahas a zvt winrate of 90%. and i found that believable.

(though there also were some infestors/blings mixed in, thats to keep in mind).

You based your entire theory of roach hydra taking over the world from one guy who is better than you beating you.

Roach Hydra results in Terran being up in bases because Zerg cannot do a thing to deny it. Tanks. Marines in large numbers cannot be beaten by any non aoe unit in the game, and destroy roach/hydra with medivac support. Equal supplies of marines and roach/hydra would be a funny thing to watch. Roaches and hydras just overkill way too much to be considered good dps units. They can't defeat mass stalkers I don't see how they can defeat marines. Tanks. Also, how do you deal with drops? They are so slow. Also, tanks.


HA!

[image loading]

User was banned for this post.
Zeon0
Profile Joined September 2010
Austria2995 Posts
December 22 2012 15:36 GMT
#9034
lol, nice call!
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Let it Raine
Profile Joined August 2010
Canada1245 Posts
December 22 2012 15:38 GMT
#9035
roach hydra still sucks in zvt
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
ErAsc2
Profile Joined May 2012
Sweden256 Posts
December 22 2012 15:44 GMT
#9036
On December 23 2012 00:38 Let it Raine wrote:
roach hydra still sucks in zvt

...unless you're actually good! ; )
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
Insoleet
Profile Joined May 2012
France1806 Posts
December 22 2012 15:49 GMT
#9037
On December 23 2012 00:44 ErAsc2 wrote:
Show nested quote +
On December 23 2012 00:38 Let it Raine wrote:
roach hydra still sucks in zvt

...unless you're actually good! ; )


I think that the queen patch helped zergs to macro correctly and so they are able now to go roach hydra, if they attack early on, 3 base vs 2 base they can trade cost effectively with the terran
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 22 2012 18:20 GMT
#9038
lol awesome necro
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 22 2012 18:24 GMT
#9039
It's amazing that some guy managed to remember that and came back 1 and a half years later to have the final word.
Ambre
Profile Joined July 2011
France416 Posts
Last Edited: 2012-12-22 18:27:55
December 22 2012 18:27 GMT
#9040
So stupid necro...

If you actually analyse the Stephano vs MKP game, you would have seen that Mkp made terrible decisions and played basically like a noob (as pointed out by Rotty)

~~
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
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