No 1/1/1 solution...well, poor toss I guess : /
That hellion nerf actually sucks for me, because I used mass blueflame to deal with high speedlot amounts.
| Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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HaRuHi
1220 Posts
No 1/1/1 solution...well, poor toss I guess : / That hellion nerf actually sucks for me, because I used mass blueflame to deal with high speedlot amounts. | ||
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Plutonik
Canada329 Posts
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MangoTango
United States3670 Posts
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aristarchus
United States652 Posts
On August 25 2011 10:22 Bro_Stone wrote: I don't get the barracks build time change... This is a generalized terran nerf. It's an extremely minor timing change. But it makes *everything* terrans can do 5 happen 5 seconds later (sometimes more). If you are generally ok with the sorts of units/strategies being used, but think terran is just overall slightly too strong, this is a decent way to deal with it. | ||
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K3Nyy
United States1961 Posts
Immortal range upgrade will help immensely. Warp Prisms buff was HUGE! They will definitely see more use. Infestors and Hellions nerfed a bit, this was kinda expected. Ultralisk time reduced! Finally won't have to wait forever for them to pop! This patch is so goodddddd! Definitely will like to see how this will play out. | ||
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Horse...falcon
United States1851 Posts
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LuciferSC
Canada535 Posts
However that hellion's nurf of 10 to 5 may be a bit extreme.. This will definitely change how a terran gets played post patch. =) | ||
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Jtn
444 Posts
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Legend`
Canada381 Posts
Attack upgrades are now retained by units controlled by Neural Parasite. oh god now +3 colossus when npd... | ||
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ZAiNs
United Kingdom6525 Posts
On August 25 2011 10:23 Leyra wrote: Yessss, so stoked about this. The only thing I'm wondering is, can you still warp over a forcefield with a 4gate? or will the -1 vision stop that? I think that's what it's meant to stop. | ||
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rolfe
United Kingdom1266 Posts
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Reborn8u
United States1761 Posts
2 racks, and infestors, nerfed also makes me happy. The 2 racks nerf will help with the 1-1-1 because the early toss expo's wont just die to 2 racks (hopefully). But really infestors need their utility toned down more than just a reduction to their armored dmg. They fill way too many roles and counter too many things. They will still be scary as hell imo. This is going to be a huge change to every matchup though, I'm very excited to see this. I just wonder how many of these will make it out of ptr when the whine war gets going. | ||
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HypernovA
Canada556 Posts
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Goldfish
2230 Posts
On August 25 2011 10:14 awu25 wrote: Thoughts: Looks like hellions won't be so popular anymore Interesting contaminate change, didn't think many people used it, let alone thought it needed a change. Browder (Nestea fanboy who said Overseer seemed useless) probably had his jaw drop when he saw Nestea use it in the finals. Also it's probably also due to the Overseer cost reduction (if Overseers were that cheap, Contaminate might actually be a bit too strong but who knows). | ||
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branflakes14
2082 Posts
On August 25 2011 10:24 nvs. wrote: AMAZING PATCH. Fuck. Yes. I believe this will allow gosu Protoss' to show off their micro skills. So gosu that they need a patch to help them? :D | ||
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TheHova
United Kingdom2612 Posts
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Zionner
Scotland112 Posts
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RealQ
1120 Posts
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VPCursed
1044 Posts
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KimJongChill
United States6429 Posts
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