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Patch 1.4 PTR Notes (updated 9/8) - Page 7

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
HaRuHi
Profile Blog Joined November 2010
1220 Posts
August 25 2011 01:25 GMT
#121
That fungal growth nerf was really useless. I was not shocked by the amount of damage they do, I was just pissed at how boring games become with fungal.

No 1/1/1 solution...well, poor toss I guess : /

That hellion nerf actually sucks for me, because I used mass blueflame to deal with high speedlot amounts.
Plutonik
Profile Blog Joined April 2011
Canada329 Posts
August 25 2011 01:25 GMT
#122
what the hell? no nerf or buff to stop the 111 :S?
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 25 2011 01:25 GMT
#123
huuuuuuge infestor nerf and blue flame nerf. :O
"One fish, two fish, red fish, BLUE TANK!" - Artosis
aristarchus
Profile Blog Joined September 2010
United States652 Posts
August 25 2011 01:25 GMT
#124
On August 25 2011 10:22 Bro_Stone wrote:
I don't get the barracks build time change...

This is a generalized terran nerf. It's an extremely minor timing change. But it makes *everything* terrans can do 5 happen 5 seconds later (sometimes more). If you are generally ok with the sorts of units/strategies being used, but think terran is just overall slightly too strong, this is a decent way to deal with it.
K3Nyy
Profile Joined February 2010
United States1961 Posts
August 25 2011 01:25 GMT
#125
Oh my god! Thank the heavens!

Immortal range upgrade will help immensely. Warp Prisms buff was HUGE! They will definitely see more use.

Infestors and Hellions nerfed a bit, this was kinda expected.

Ultralisk time reduced! Finally won't have to wait forever for them to pop!

This patch is so goodddddd! Definitely will like to see how this will play out.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
August 25 2011 01:25 GMT
#126
Hmm I like almost everything about this and the bunker wasn't changed. FAKE!
Artosis: "From horsssse....falcon"
LuciferSC
Profile Joined August 2010
Canada535 Posts
August 25 2011 01:25 GMT
#127
I personally like the patch overall, despite being a Terran player.
However that hellion's nurf of 10 to 5 may be a bit extreme..

This will definitely change how a terran gets played post patch. =)
Come get some
Jtn
Profile Blog Joined October 2010
444 Posts
August 25 2011 01:25 GMT
#128
Wow this might possibly be one of the biggest patches blizzard has done.
Legend`
Profile Joined April 2011
Canada381 Posts
August 25 2011 01:25 GMT
#129

Attack upgrades are now retained by units controlled by Neural Parasite.

oh god now +3 colossus when npd...
NME.352 GM NA Protoss
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 25 2011 01:25 GMT
#130
On August 25 2011 10:23 Leyra wrote:
Yessss, so stoked about this. The only thing I'm wondering is, can you still warp over a forcefield with a 4gate? or will the -1 vision stop that?


I think that's what it's meant to stop.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
August 25 2011 01:25 GMT
#131
this is this first time i've looked at a patch notes and just liked everything in it almost without qualification so many interesting things from this
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-08-25 01:27:44
August 25 2011 01:25 GMT
#132
I'm sooooo happy right now. The immortals really need the range to be more useful in big armies because of their huge footprint and slow speed. Warp prisms not being paper airplanes will be sick too!
2 racks, and infestors, nerfed also makes me happy. The 2 racks nerf will help with the 1-1-1 because the early toss expo's wont just die to 2 racks (hopefully). But really infestors need their utility toned down more than just a reduction to their armored dmg. They fill way too many roles and counter too many things. They will still be scary as hell imo. This is going to be a huge change to every matchup though, I'm very excited to see this. I just wonder how many of these will make it out of ptr when the whine war gets going.

:)
HypernovA
Profile Joined October 2010
Canada556 Posts
August 25 2011 01:26 GMT
#133
What is the point of getting Infernal Preigniter now? The spell is so expensive for 5 extra damage.
Goldfish
Profile Blog Joined August 2010
2230 Posts
August 25 2011 01:26 GMT
#134
On August 25 2011 10:14 awu25 wrote:
Thoughts:
Looks like hellions won't be so popular anymore
Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.


Browder (Nestea fanboy who said Overseer seemed useless) probably had his jaw drop when he saw Nestea use it in the finals.

Also it's probably also due to the Overseer cost reduction (if Overseers were that cheap, Contaminate might actually be a bit too strong but who knows).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
branflakes14
Profile Joined July 2010
2082 Posts
August 25 2011 01:26 GMT
#135
On August 25 2011 10:24 nvs. wrote:
AMAZING PATCH.

Show nested quote +
Warp Prism
Shields increased from 40 to 100.


Fuck. Yes. I believe this will allow gosu Protoss' to show off their micro skills.


So gosu that they need a patch to help them? :D
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
August 25 2011 01:26 GMT
#136
I actually think this is a good patch. I like a lot of these changes
Zionner
Profile Joined April 2010
Scotland112 Posts
August 25 2011 01:26 GMT
#137
As a zerg player, who uses infestors a LOT - I have to say, this patch looks AWESOME! I think the nerf is needed, but I like that it hasnt completely knocked out it's useability ingame
For the Swarm!
RealQ
Profile Joined March 2011
1120 Posts
August 25 2011 01:26 GMT
#138
Holy fuck brotosses, just imagine. no more immortals getting stuck behind your stalkers dancing back and forth because it cannot get into range.
VPCursed
Profile Blog Joined May 2011
1044 Posts
August 25 2011 01:26 GMT
#139
cant wait for proxy gates
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 01:26 GMT
#140
Hmmm, the fungal nerf will be weird, I'll definitely have to try it out. Overseer and ultralisk are great news, although I don't understand the contamination nerf. Hmmm, I never thought that fungal needed to be nerfed down though.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
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