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Patch 1.4 PTR Notes (updated 9/8) - Page 8

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9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
mousepad
Profile Joined April 2010
United States136 Posts
August 25 2011 01:26 GMT
#141
On August 25 2011 10:23 radiantshadow92 wrote:
WILL IT 2 SHOT DRONES?! WILL IT 2 SHOT DRONES?!


No. Does 17 damage per shot so it'll take three. Only a +3 to weapons will allow it to two shot drones.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 25 2011 01:26 GMT
#142
On August 25 2011 10:22 Soluhwin wrote:
I honestly don't think they're going the right directing with the Infestor, I'd rather see something that allows fungal to more easily by dodged rather than a straight damage nerf. This would just add more skill into the game, I'm thinking a range nerf to it or something.


Adding more skill into the game isn't always necessarily a good thing.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
August 25 2011 01:26 GMT
#143
-- When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.


Really blizzard? really?
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 25 2011 01:26 GMT
#144
This is just PTR, they'll probably unroll a lot of the changes (especially barracks build time) and change the bunker build time.

I like this patch though
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-08-25 01:28:01
August 25 2011 01:26 GMT
#145
BLIZZARD WITH THE EPIC BALANCE CHANGES ONCE AGAIN

love blizzard so much T_T

god damn it blizzard I LOVE YOU SO FUCKING HARD

SEEKER MISSILE WOO!!! MOTHERSHIP WOO!!!

HELLION NERF WOO! (fixes TvT and PvT won't change too much and TvZ hellion strats won't change much either, mass hellions still do shit ton of damage and still 2 shot zerglings)

Edit:

I do not understand the barracks nerf though
i think 5 seconds will fuck with a lot of builds or at least make them awkward/uncomfortable
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Valikyr
Profile Joined June 2010
Sweden2653 Posts
August 25 2011 01:26 GMT
#146
This is the best patch notes of all time. First time protoss are getting buffs :D:D:DD Increasing high ground advantage also seems like a great thing.

I also wonder if the HSM buff will make it somewhat viable. It would be awesome to see this come into play more.
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:26 GMT
#147
On August 25 2011 10:25 Plutonik wrote:
what the hell? no nerf or buff to stop the 111 :S?

I think these changes were in the pipeline before 1/1/1 exploded and raped every Protoss in the last two weeks
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
August 25 2011 01:26 GMT
#148
On August 25 2011 10:25 Plutonik wrote:
what the hell? no nerf or buff to stop the 111 :S?

A minor buff is immortal range for those those who choose to FE instead of go stargate. At least it "might" be able to kill tanks better.
the farm ends here
Juvant
Profile Joined April 2011
United States723 Posts
August 25 2011 01:26 GMT
#149
I'm betting the blink stalker increase will be changed a bit in the PTR

Everything else looks amazing. Even the nerfs aren't ridiculous and too much.
Rinrun
Profile Joined April 2010
Canada3509 Posts
August 25 2011 01:27 GMT
#150
Well at least the WP ain't so paper anymore- I can drop without praying to the SC2 gods that it doesn't die in 2 seconds. I like the Immortal range increase, but I'd rather have that Blink 30 seconds earlier haha. Looks good nonetheless.
MBC/Liquid/TSM always.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
August 25 2011 01:27 GMT
#151
On August 25 2011 10:26 RealQ wrote:
Holy fuck brotosses, just imagine. no more immortals getting stuck behind your stalkers dancing back and forth because it cannot get into range.


rofl that's how I won my very first TvP game
Artosis: "From horsssse....falcon"
ishboh
Profile Joined October 2010
United States954 Posts
August 25 2011 01:27 GMT
#152
wow i am surprised at how awesome these changes are...like every single one except maybe the barracks build time one...i guess that might just be to alleviate 2 rax pressure for zergs?
Exarl25
Profile Joined November 2010
1887 Posts
August 25 2011 01:27 GMT
#153
Terrible, terrible patch. I hope to hell not all of these changes go through.

Changing so much at once is an awful idea at the stage SC2 is at right now, this is far too much.
badcop
Profile Joined October 2010
United States176 Posts
August 25 2011 01:27 GMT
#154
Say goodbye to 1 rax fe in tvp
IMNotMvp
Profile Joined May 2011
Korea (South)530 Posts
August 25 2011 01:27 GMT
#155
oh shit... dont understand why the nerf to the barracks
RoKetha
Profile Joined July 2010
United States211 Posts
August 25 2011 01:27 GMT
#156
What do they mean by unit vision up ramps reduced by one? I assume it's that you have to move farther up the ramp to gain any vision, and then the amount of vision you have is the same as always, since you have zero vision up ramps anyway. So it's a 4gate nerf, which is great.

The fungal change to non-armored is boggling my mind though. Was it intended to make High Templar better or something? Because there is no way in hell that one could argue that marines and hellions need to be better against Zerg or have their counters weakened.
branflakes14
Profile Joined July 2010
2082 Posts
August 25 2011 01:27 GMT
#157
On August 25 2011 10:26 RealQ wrote:
Holy fuck brotosses, just imagine. no more immortals getting stuck behind your stalkers dancing back and forth because it cannot get into range.


Sorry, Immortals will still be stuck behind Stalkers with this.
mtn
Profile Blog Joined August 2011
729 Posts
August 25 2011 01:27 GMT
#158
Epic patch incoming

Mothership actually will be useful now :p

I was posting the speed change for long time now

:D Blizzard ftw
StaplerPhone
Profile Joined March 2011
United States813 Posts
August 25 2011 01:27 GMT
#159
On August 25 2011 10:26 branflakes14 wrote:
Show nested quote +
On August 25 2011 10:24 nvs. wrote:
AMAZING PATCH.

Warp Prism
Shields increased from 40 to 100.


Fuck. Yes. I believe this will allow gosu Protoss' to show off their micro skills.


So gosu that they need a patch to help them? :D


So MC won't get his prism picked off while doing templar micro ^^
NaDa | MC | HerO | DeMusliM | TaeJa | viOLet
leperphilliac
Profile Blog Joined September 2010
United States399 Posts
August 25 2011 01:27 GMT
#160
I wonder how much more use the immortal wwill get after this patch...
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