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Patch 1.4 PTR Notes (updated 9/8) - Page 10

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2011-08-25 01:31:25
August 25 2011 01:29 GMT
#181
NOOOOOOOOOOOOOOOOOOOOOOOO

Hellions

But I guess they did do too much damage.

I like the Immortal Buff. MC must be like FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU.

Edit: Overall I think its a good patch and I am glad that HSM has been made more usable. I wonder if Marine Raven will become viable now
"Its easy, just trust your CPU".-Boxer on being good at games
slicknav
Profile Joined January 2011
1409 Posts
August 25 2011 01:29 GMT
#182
On August 25 2011 10:23 Dzerzhinsky wrote:
Show nested quote +
On August 25 2011 10:19 prOxi.swAMi wrote:I don't understand the increase in barracks time 60 to 65... anyone?

I don't know, but they might find that it makes proxy 2gate a little too strong again. The Zealot already comes out before the first Marine, never mind delaying that Marine another 5 seconds.


that kind of what I'm worried about as a Terran player. It seems like walling off with 2 depots+barracks might be necessary, but that makes with voidray all ins a bit more strong.
blah blah blah...
jambOng
Profile Joined January 2010
United States86 Posts
August 25 2011 01:29 GMT
#183
When will Blizzard make shared replays :[
GG.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
August 25 2011 01:29 GMT
#184
This is amazing. The Immortal range upgrade makes me sooooooooooooooooo happy :D

The Blink nerf isn't too bad, the Warp Prism change I don't quite get, and I'm kinda sad they didn't make PDD cost more energy.

The Ultralisk change is a bit weird though. Ultras are fairly good units but a 15 second decrease in build time? This is a huge buff to the ling/infestor/ultra build imo.

Good changes overall though.
A fed jungler is no longer a jungler, but a terrorist.
Rantech
Profile Joined April 2010
Chile527 Posts
August 25 2011 01:29 GMT
#185
Wow amazing stuff really looking forward to play with this changes.
Epigon
Profile Blog Joined March 2011
United States54 Posts
August 25 2011 01:29 GMT
#186
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.


That's a game changer right there!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45481 Posts
Last Edited: 2011-08-25 01:30:14
August 25 2011 01:29 GMT
#187
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Wow, Korean metagame is gonna get turned upside-down.

Or... hopefully... rightside-up

As a Protoss, I'm pretty happy about the hellion and infestor nerfs. Also happy that my warp prisms won't get sniped in two seconds anymore

I agree with the overseer and ultralisk buffs.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
August 25 2011 01:29 GMT
#188
On August 25 2011 10:26 branflakes14 wrote:
Show nested quote +
On August 25 2011 10:24 nvs. wrote:
AMAZING PATCH.

Warp Prism
Shields increased from 40 to 100.


Fuck. Yes. I believe this will allow gosu Protoss' to show off their micro skills.


So gosu that they need a patch to help them? :D


NEVAR!

It's just to risky to put 300+ gas worth of units in a paper plane. This HP buff will allow for some sick drop micro which should be fun for spectators to watch.
RealQ
Profile Joined March 2011
1120 Posts
August 25 2011 01:29 GMT
#189
On August 25 2011 10:27 branflakes14 wrote:
Show nested quote +
On August 25 2011 10:26 RealQ wrote:
Holy fuck brotosses, just imagine. no more immortals getting stuck behind your stalkers dancing back and forth because it cannot get into range.


Sorry, Immortals will still be stuck behind Stalkers with this.


Yes but the 6 range will make a big difference.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
August 25 2011 01:29 GMT
#190
NO, they nerfed the DERP build.
literally everything is wifom just shut the fuck up
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2011-08-25 01:31:27
August 25 2011 01:29 GMT
#191
These seem like the best patch notes blizzard has ever come up with. Like almost all of these, don't see why contaminate was increased though. Think that ability was already super underused, but whatever, cheaper overseers! :D

edit: oh yea the ultra build time decrease has been a long time coming. They have needed a buff for ages
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Sabu113
Profile Blog Joined August 2009
United States11078 Posts
Last Edited: 2011-08-25 01:31:57
August 25 2011 01:29 GMT
#192
Woah. No one has commented on how this changes pvp. They might have just killed what their 4gate fix did. Between the vision change and blink timings... what is this going to do to blink stalks in pvp?

edit: Lol if these had be inputted this week I would say that Idra runs blizzard lol right before mlgs...
edit2: disappointed by lack of a ghost change. We're going to need another one but this is a good patch overall.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
pksens
Profile Joined July 2010
United Kingdom156 Posts
August 25 2011 01:29 GMT
#193
Seems to unrealistic. I'm guessing only a couple of things will make the real patch from Test.

VectorCereal
Profile Joined March 2011
Canada54 Posts
August 25 2011 01:29 GMT
#194
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.



YEEEEEEEEEEEEEEEEEEEEEEEEEEES thank you finally. This will help so much with rushes.
SkaPunk
Profile Joined October 2010
United States471 Posts
August 25 2011 01:29 GMT
#195
Oh my god
Team Fallacy
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 25 2011 01:29 GMT
#196
2 gate proxy vs. T is stronger :D
Jaedong :3
Juvant
Profile Joined April 2011
United States723 Posts
August 25 2011 01:29 GMT
#197
On August 25 2011 10:28 Dommk wrote:
Show nested quote +
Unit vision up ramps has been reduced by 1.


What does this mean exactly? How big of a change is it?


Yeah, I wonder ifthis means there's no longer vision up a FFed ramp for a zealot warp in...
Gevna
Profile Joined August 2010
France2332 Posts
August 25 2011 01:30 GMT
#198
Increase build time of rax could be a start to nerf 1-1-1. Add 5 more sec to scout, and nerf really slightly the timing of a 2 rax.

Really good patch in my eyes, so hurry for it !
Whitewing
Profile Joined October 2010
United States7483 Posts
August 25 2011 01:30 GMT
#199
On August 25 2011 10:28 Xplitcit wrote:
wtf what kind of patch is this lol? Now terran 2 rax will forever be history.


5 seconds hardly kills the strategy as a whole, it just takes a little bit of teeth off of it. What it will do is make it less frequent, which is probably a good thing. It will likely be an effective strat in your bag of tricks though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
fluxOsidRA
Profile Joined March 2011
United Kingdom29 Posts
August 25 2011 01:30 GMT
#200
Wow some interesting proposals I hope the shield increase will increase the utility and use of the warp prism.
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