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Patch 1.4 PTR Notes (updated 9/8) - Page 12

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9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:32 GMT
#221
On August 25 2011 10:30 ishkabibble wrote:
What a great patch, first time in a while. Small infestor nerf should help, warp prism buff, slow blink stalkers should help PvP and PvZ, overseers aren't as useless, seeker missiles might be good now, immortals won't get stuck behind stalkers as much and will outrange marines, ultras will be easier lategame, and barracks now have the same build time as spawning pools and gateways. Grats blizzard, loving the patch.

Oh wow. Didn't think about Blink Stalkers in PvP. I thought it was a strange change at first but it make a lot of sense now
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 25 2011 01:32 GMT
#222
Too drastic. Too. Drastic.

This will reshape the game for months and months, completely change balance across the board and leave too much ambiguity as to what change actually disrupted what MU. Really, too too much.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Noocta
Profile Joined June 2010
France12578 Posts
August 25 2011 01:32 GMT
#223
Fungal nerf is huge for ZvT, it take now 1 more fungal to kill vikings. ( for the BLs infestor lategame scenario )
" I'm not gonna fight you. I'm gonna kick your ass ! "
TUski
Profile Joined April 2010
United States1258 Posts
August 25 2011 01:32 GMT
#224
WOOOOOOOOOO BLUE FLAMES ARE LESS DANGEROUS!
"There is nothing more cool than being proud of the things that you love." - Day[9]
Mattes
Profile Joined July 2010
Germany1116 Posts
August 25 2011 01:32 GMT
#225
No more paper planes <3
"Eyo lesson' here, Bey. You're comin' at the king, you best not miss."
Goldfish
Profile Blog Joined August 2010
2230 Posts
August 25 2011 01:33 GMT
#226
On August 25 2011 10:29 Epigon wrote:
Show nested quote +
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.


That's a game changer right there!


Yep sort of true. Not sure how I feel about this because in BW APM was calculated taking into account "spammy" as well.

Though I'm sure you can still spam APM by clicking on the minimap a lot or w/e but just makes it harder to spam.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
August 25 2011 01:33 GMT
#227
Looking forward to trying out seeker missiles
Barett
Profile Joined May 2010
Canada454 Posts
August 25 2011 01:33 GMT
#228
This patch is so good! I know I had faith in Blizzard for a reason. I agree with everything here. And I am happy they are not nerfing 1-1-1. It is very strong yes, but just like everything else, it is stoppable. It just needs time to be worked out.

This is such a huge patch too!~ o.O
Gym, Video Games, Laundry.
humbre
Profile Joined August 2011
353 Posts
August 25 2011 01:33 GMT
#229
On August 25 2011 10:30 Whitewing wrote:
Show nested quote +
On August 25 2011 10:28 Xplitcit wrote:
wtf what kind of patch is this lol? Now terran 2 rax will forever be history.


5 seconds hardly kills the strategy as a whole, it just takes a little bit of teeth off of it. What it will do is make it less frequent, which is probably a good thing. It will likely be an effective strat in your bag of tricks though.

5sec is actually huge everything will be delayed, even scouting probe will stay in your base longer to scout gas/addons etc
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
Last Edited: 2011-08-25 01:57:03
August 25 2011 01:33 GMT
#230
So.. go Mass ling now against TErran. Why were the bunker and battle cruiser build times not changed?


That Pesky SCv is now dead. Hatches are now safe !
^Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
ponyo.848
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
August 25 2011 01:33 GMT
#231
On August 25 2011 10:31 nvs. wrote:
Show nested quote +
On August 25 2011 10:31 KingFranX wrote:
I would have liked to have seen a increase in research time or something instead of a flat out nerf because hellions really aren't that strong after the early game..


What?

The constant threat of losing an entire mineral line in 1.5 seconds is strong from minute 1 to minute mined-out.


This tbf, you can fend out the attack 5 times. But you let afew get through once at any point in a game...
myzael
Profile Blog Joined November 2008
Poland605 Posts
August 25 2011 01:33 GMT
#232
SCVs can no longer repair themselves while inside a Bunker or Medivac.
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.
Issuing new orders to charging zealots will cause them to lose the charge buff.

These may not be the most shiny, but are quite significant IMO. Crazy patch. I love the immortal & Warp Prism buff.
DuckS
Profile Joined September 2010
United States845 Posts
August 25 2011 01:33 GMT
#233
"Blink research time increased from 110 to 140."

are you serious? =(((((((
other than that though.. those are some pretty needed P buffs
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Turenne
Profile Joined January 2011
331 Posts
August 25 2011 01:33 GMT
#234
Please please tell me this means I can play bio-mech TvT now...?
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 25 2011 01:33 GMT
#235
Loving everything about this patch, including the blink build time nerf. I think this will still really help toss though
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
vol_
Profile Joined May 2010
Australia1608 Posts
August 25 2011 01:33 GMT
#236
I'm always impressed with the how Blizzard finds subtle things to buff that don't change the game entirely but give a nice boost to races having trouble.
Jaedong gives me a deep resonance.
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 25 2011 01:34 GMT
#237
The contaminate change is due to the overseer cost change. At 75 energy it was 3 overseers to perma -disable something and if that only took 150/150 to achieve then contaminate would be too cost effective vs many buildings.

Plus the lower gas cost means you could get your initial overseer out faster which opens up some stuff that was just a little bit too slow before, like using overseers to stop warpgate research from a forge FE.
Logo
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2011-08-25 01:35:54
August 25 2011 01:34 GMT
#238
Toss player here. Thoughts:

Immortal buff: Awesome. Hopefully there will be a bit less of immortals derping around behind the army during engagements, and it'll help them target siege tanks more easily in holding the 1-1-1.

Mothership acceleration: Interesting. I don't really care either way. I mean, any sort of buff is nice as a Toss player, but it just doesn't seem like that big a deal. I'll have to try it out myself to get a feel for how less sluggish it is.

WP Buff: 40 to 100 shields seems like a bit too significant of an increase. I'd prefer WP speed upgrade to be more accessible instead of such a big shield buff, but it's still nice to have the unit that could be holding such valuable units inside to have a lot more survivability. Encouraging drop play from Protoss is always good in my book.

Blink research nerf: I don't really care either way, but I wasn't aware it was such a problem. Maybe, the MC-style blink attack on Tal Darim was a too strong though (I just base my opinions off pro games).

Rax build time nerf: Slows down Terran by juuust that much. A nice subtle nerf. I like it.

Hellion nerf: THANK YOU. The concept of an extremely fast, massable harass unit with splash that can kill workers in 2 hits with the blue flame upgrade just seemed pretty ridiculous to me. I don't like seeing games ended on one good Hellion shot (I say this as a spectator more so than a player, believe it or not).

Raven Seeker Missile buff: I like it. It's just too easy to dodge and isn't ever used in anything other than ridiculous hour-long TvTs anyway.

Infestor nerf: I like it. Feels bad for Destiny, though.

Overseer changes: Not really sure why either are necessary, but not a big deal IMO.

Ultra build time buff: I like it. Ultras are pretty bad in my experiences. It's good that Zerg will get more options by making it easier to get Ultras out faster in crucial moments.

Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:34 GMT
#239
On August 25 2011 10:33 humbre wrote:
Show nested quote +
On August 25 2011 10:30 Whitewing wrote:
On August 25 2011 10:28 Xplitcit wrote:
wtf what kind of patch is this lol? Now terran 2 rax will forever be history.


5 seconds hardly kills the strategy as a whole, it just takes a little bit of teeth off of it. What it will do is make it less frequent, which is probably a good thing. It will likely be an effective strat in your bag of tricks though.

5sec is actually huge everything will be delayed, even scouting probe will stay in your base longer to scout gas/addons etc

5seconds is like the difference between close position Meta and close by air Meta
Stiver
Profile Joined April 2010
Canada285 Posts
August 25 2011 01:34 GMT
#240
Man some posts are hilarious.

This is going on the PTR, so proabbly half this shit is going to be dropped. Seriously, all PTR notes have changed. Why is everyone jumping on this ?
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
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