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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
Australia4865 Posts
On August 25 2011 10:30 ishkabibble wrote: What a great patch, first time in a while. Small infestor nerf should help, warp prism buff, slow blink stalkers should help PvP and PvZ, overseers aren't as useless, seeker missiles might be good now, immortals won't get stuck behind stalkers as much and will outrange marines, ultras will be easier lategame, and barracks now have the same build time as spawning pools and gateways. Grats blizzard, loving the patch. Oh wow. Didn't think about Blink Stalkers in PvP. I thought it was a strange change at first but it make a lot of sense now
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Too drastic. Too. Drastic.
This will reshape the game for months and months, completely change balance across the board and leave too much ambiguity as to what change actually disrupted what MU. Really, too too much.
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Fungal nerf is huge for ZvT, it take now 1 more fungal to kill vikings. ( for the BLs infestor lategame scenario )
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WOOOOOOOOOO BLUE FLAMES ARE LESS DANGEROUS!
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On August 25 2011 10:29 Epigon wrote:Show nested quote +Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes. That's a game changer right there!
Yep sort of true. Not sure how I feel about this because in BW APM was calculated taking into account "spammy" as well.
Though I'm sure you can still spam APM by clicking on the minimap a lot or w/e but just makes it harder to spam.
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Looking forward to trying out seeker missiles
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This patch is so good! I know I had faith in Blizzard for a reason. I agree with everything here. And I am happy they are not nerfing 1-1-1. It is very strong yes, but just like everything else, it is stoppable. It just needs time to be worked out.
This is such a huge patch too!~ o.O
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On August 25 2011 10:30 Whitewing wrote:Show nested quote +On August 25 2011 10:28 Xplitcit wrote: wtf what kind of patch is this lol? Now terran 2 rax will forever be history. 5 seconds hardly kills the strategy as a whole, it just takes a little bit of teeth off of it. What it will do is make it less frequent, which is probably a good thing. It will likely be an effective strat in your bag of tricks though. 5sec is actually huge everything will be delayed, even scouting probe will stay in your base longer to scout gas/addons etc
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So.. go Mass ling now against TErran. Why were the bunker and battle cruiser build times not changed?
That Pesky SCv is now dead. Hatches are now safe ! ^Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
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On August 25 2011 10:31 nvs. wrote:Show nested quote +On August 25 2011 10:31 KingFranX wrote: I would have liked to have seen a increase in research time or something instead of a flat out nerf because hellions really aren't that strong after the early game.. What? The constant threat of losing an entire mineral line in 1.5 seconds is strong from minute 1 to minute mined-out.
This tbf, you can fend out the attack 5 times. But you let afew get through once at any point in a game...
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SCVs can no longer repair themselves while inside a Bunker or Medivac. Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack. Issuing new orders to charging zealots will cause them to lose the charge buff. These may not be the most shiny, but are quite significant IMO. Crazy patch. I love the immortal & Warp Prism buff.
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"Blink research time increased from 110 to 140."
are you serious? =((((((( other than that though.. those are some pretty needed P buffs
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Please please tell me this means I can play bio-mech TvT now...?
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Loving everything about this patch, including the blink build time nerf. I think this will still really help toss though
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I'm always impressed with the how Blizzard finds subtle things to buff that don't change the game entirely but give a nice boost to races having trouble.
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The contaminate change is due to the overseer cost change. At 75 energy it was 3 overseers to perma -disable something and if that only took 150/150 to achieve then contaminate would be too cost effective vs many buildings.
Plus the lower gas cost means you could get your initial overseer out faster which opens up some stuff that was just a little bit too slow before, like using overseers to stop warpgate research from a forge FE.
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Toss player here. Thoughts:
Immortal buff: Awesome. Hopefully there will be a bit less of immortals derping around behind the army during engagements, and it'll help them target siege tanks more easily in holding the 1-1-1.
Mothership acceleration: Interesting. I don't really care either way. I mean, any sort of buff is nice as a Toss player, but it just doesn't seem like that big a deal. I'll have to try it out myself to get a feel for how less sluggish it is.
WP Buff: 40 to 100 shields seems like a bit too significant of an increase. I'd prefer WP speed upgrade to be more accessible instead of such a big shield buff, but it's still nice to have the unit that could be holding such valuable units inside to have a lot more survivability. Encouraging drop play from Protoss is always good in my book.
Blink research nerf: I don't really care either way, but I wasn't aware it was such a problem. Maybe, the MC-style blink attack on Tal Darim was a too strong though (I just base my opinions off pro games).
Rax build time nerf: Slows down Terran by juuust that much. A nice subtle nerf. I like it.
Hellion nerf: THANK YOU. The concept of an extremely fast, massable harass unit with splash that can kill workers in 2 hits with the blue flame upgrade just seemed pretty ridiculous to me. I don't like seeing games ended on one good Hellion shot (I say this as a spectator more so than a player, believe it or not).
Raven Seeker Missile buff: I like it. It's just too easy to dodge and isn't ever used in anything other than ridiculous hour-long TvTs anyway.
Infestor nerf: I like it. Feels bad for Destiny, though.
Overseer changes: Not really sure why either are necessary, but not a big deal IMO.
Ultra build time buff: I like it. Ultras are pretty bad in my experiences. It's good that Zerg will get more options by making it easier to get Ultras out faster in crucial moments.
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Australia4865 Posts
On August 25 2011 10:33 humbre wrote:Show nested quote +On August 25 2011 10:30 Whitewing wrote:On August 25 2011 10:28 Xplitcit wrote: wtf what kind of patch is this lol? Now terran 2 rax will forever be history. 5 seconds hardly kills the strategy as a whole, it just takes a little bit of teeth off of it. What it will do is make it less frequent, which is probably a good thing. It will likely be an effective strat in your bag of tricks though. 5sec is actually huge everything will be delayed, even scouting probe will stay in your base longer to scout gas/addons etc 5seconds is like the difference between close position Meta and close by air Meta
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Man some posts are hilarious.
This is going on the PTR, so proabbly half this shit is going to be dropped. Seriously, all PTR notes have changed. Why is everyone jumping on this ?
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