• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:47
CEST 18:47
KST 01:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow6[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid15$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2425 users

Patch 1.4 PTR Notes (updated 9/8) - Page 13

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 11 12 13 14 15 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Sumwar
Profile Joined October 2010
Canada199 Posts
August 25 2011 01:34 GMT
#241
Most of these changes are great but I am confused about the infestor nerf, I'm a zerg player and I usually just go mutaling/baneling and maybe get infestors. Now I'm not sure if I want to build infestors, they may only make sense vs clumped marines from now on.
bittman
Profile Joined February 2011
Australia8759 Posts
August 25 2011 01:34 GMT
#242
Hmm, oddly I think I like almost all the patch notes. Though I think the Blue Flame nerf is unnecessary, I never saw a problem with being able to 2 shot scv's =/ Even though it's not a nice round number, they could easily nerf it to something like +7 instead, allowing 2 shot's to scv's still.

Immortal, Warp Prism, Seeker Missile, Fungal Growth, Ultra, Mothership Overseer cost and Ramp Vision changes I'm all happy with.

Barracks, Contaminate Cost, Blink Research Time and Blue Flame nerf are all...well...just so. Think some of them are pointless tbh =/
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Thrill
Profile Blog Joined May 2007
2599 Posts
August 25 2011 01:34 GMT
#243
This is way overdoing it imo. It's like they're trying to please everyone. Hellion nerf is the only balance change i agree with and that's mainly 'cause the unit is stupid. Vulture requires heavy micro, hellion requires no micro (only proper movement past spine crawlers and such).

Warp prism 40-100? Overkill. Warp prism will now be the new forward pylon (and also high ground vision pre-colossus).

Fungal nerf is hardly a big change so won't address that.

Ultra buff is.. weird. Ultras as a utility defense option? :s Don't see the point of this.

Then a bunch of nerfs and buffs that all screw with established timings. Well, ok...
unit
Profile Blog Joined March 2009
United States2621 Posts
August 25 2011 01:34 GMT
#244
On August 25 2011 10:19 ranjutan wrote:
Huge patch.
I wonder what this will mean for PvP, it seems like blink builds will be much worse vs robo builds. Not sure why the blink change...

Nice to see them trying to make Ultras and Seeker Missile viable. : )

roboblink should remain strong though especially with the transition into zealot archon remaining unchanged
absalom86
Profile Joined April 2010
Iceland1770 Posts
August 25 2011 01:34 GMT
#245
Amazing patch. Nice to see Blizz have their finger on the pulse. No more dancing immortals in battles and blue flames a little less horrifying ( still pretty damn horrifying ). Seeker missiles can actually catch up to vikings now or am I mistaken ? Will add more depth to TvT.
Thief @ #teamliquid @ Quakenet
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 25 2011 01:34 GMT
#246
Overseer & Brood Lord cocoons can now display waypoint lines when issuing queued patrol orders.


Very happy for this
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
nalgene
Profile Joined October 2010
Canada2153 Posts
August 25 2011 01:35 GMT
#247
3/3 blueflame hellions would now take 7-8 hits vs 3/3/3 zealots from 6 hits
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
August 25 2011 01:35 GMT
#248
so why the 2.953 for HSM? it must be faster than some unit now but which ones?
arto
Profile Joined April 2010
United States59 Posts
Last Edited: 2011-08-25 01:43:35
August 25 2011 01:35 GMT
#249
It should be interesting to see if people start getting +1 and pre-igniter so that hellions can 2 shot workers again.
SemperSC
Profile Joined February 2011
Canada117 Posts
August 25 2011 01:35 GMT
#250
No nerf for proxy stargate all in... sad for me.

I wonder how much the barracks build time will fuck up all of my builds. I can understand the hellion thing (even though too drastic), but Barracks...jeez.
Lefthanded
Profile Joined August 2010
United States67 Posts
August 25 2011 01:35 GMT
#251
I think the blink change will be reverted...curious how everything else will play out though.
Papulatus
Profile Joined July 2010
United States669 Posts
August 25 2011 01:35 GMT
#252
Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time?

This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb.
4 Corners in a day.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
August 25 2011 01:35 GMT
#253
I love you Blizzard!
Never say die
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 25 2011 01:35 GMT
#254
Protoss changes:

Immortal buff is awesome. It always felt like a really clunky unit with its large model, Dragoon AI and low range. Also helps vs the 1/1/1 a bit.

Mothership - whatever, who cares.

Warp Prism - It's a nice buff, but realistically it mostly helps with ferrying Templar around, since a Prism now takes 8 Viking shots to kill. Don't think it would mean a ton more drop play from Protoss though. Ultimately, the best dropship in the game won't help if you don't have a lot of good droppable units. Maybe Storm drops will increase in popularity, but that's it.

Blink - Not entirely sure what this is supposed to accomplish, but along with the Immortal nerf, it's going to change pvp massively. Robo openers with 6 range Immortals would reign supreme, so maybe we'd see more Phoenix play?
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
KingFranX
Profile Joined August 2011
Canada26 Posts
August 25 2011 01:35 GMT
#255
On August 25 2011 10:31 nvs. wrote:
Show nested quote +
On August 25 2011 10:31 KingFranX wrote:
I would have liked to have seen a increase in research time or something instead of a flat out nerf because hellions really aren't that strong after the early game..


What?

The constant threat of losing an entire mineral line in 1.5 seconds is strong from minute 1 to minute mined-out.


I disagree. In the later game a drop of 8 marines with stim is just as effective as 4 hellions. The problem was(for zerg) in the early game where a few blue flames could run right through to their drone lines and roast workers. Also that drop play with marines on the high ground and hellions on the low ground was hard to deal with without roaches early game. Mid-Late game hellions become less and less scary
Everything went better then exception
mtn
Profile Blog Joined August 2011
729 Posts
August 25 2011 01:35 GMT
#256
On August 25 2011 10:35 JoeSchmoe wrote:
so why the 2.953 for HSM? it must be faster than some unit now but which ones?


Any unit probably that doesnt use stim.

You could outrun it, but probably no more ;]
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-08-25 01:36:43
August 25 2011 01:36 GMT
#257
On August 25 2011 10:35 JoeSchmoe wrote:
so why the 2.953 for HSM? it must be faster than some unit now but which ones?


Stalker - 2.9531
Viking - 2.75 (the biggie here)
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
August 25 2011 01:36 GMT
#258
well now blue flames will take 3 shots to kill a worker?

and fungal nerf, thank god
OlorinTheWise
Profile Joined May 2010
United States173 Posts
August 25 2011 01:36 GMT
#259
On August 25 2011 10:17 Lunit wrote:
I seriously cant see blue flame being decreased that much, i can see it being decreased but i feel thats a little over board


The reason for it being that specific number is that two Hellions with blue flame will now do 38 damage to light; not enough to kill a worker, but still enough to one-shot Zerglings.
"Evil, be thou my good."
Psycosquirrel
Profile Joined October 2008
United States161 Posts
Last Edited: 2011-08-25 01:39:26
August 25 2011 01:36 GMT
#260
Heres my toss 2c.

Love seeing the immortal range buff. I really feel like this unit has a lot of potential to help out the misery of PvP, and that short range really hindered it.

Blink is maybe a touch too strong, but I dont know how changing its timing helps. Probably better to increace the cooldown.

Mothership lag being removed obviously is good.

Warp prisms may have too much health now, but they still dont have anything good to drop for harass, asside from late game storm drops. Like to see it though.

Rax build time is now in line with the gateway build time, but im not sure what the idea of this change is. I guess it slows down rax cheese against zerg, but I don't feel like the 5s will help a ton. I've always heard its more the uncertainty of the 2 rax thats the danger.

BFH nerf had to happen, 'nuff said.

Overseer and ultralisk changes are excellent. The nerf to fungal growth is small enough where I dont think it will greatly influence the use of infestors, but the mass fungal will be less effective.

Forgot the range up ramps thing; This is really really interesting. Probably will really weaken any kind of wall, and may return PvP to the cheese-4-gate days.
Prev 1 11 12 13 14 15 453 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM671
IndyStarCraft 86
BRAT_OK 69
SteadfastSC66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 671
Hui .289
mouzHeroMarine 280
TKL 187
ProTech131
IndyStarCraft 86
BRAT_OK 69
SteadfastSC 66
StarCraft: Brood War
Sea 6641
Calm 5349
Bisu 3565
Horang2 2406
Jaedong 1666
Mini 1130
Britney 840
EffOrt 740
BeSt 430
Larva 411
[ Show more ]
Stork 375
Soulkey 214
firebathero 211
ggaemo 174
actioN 156
Rush 150
Dewaltoss 136
Zeus 98
Hyun 76
Barracks 63
Mind 53
zelot 32
ToSsGirL 26
Rock 22
Terrorterran 19
Movie 19
GoRush 13
IntoTheRainbow 10
Sexy 10
Dota 2
qojqva2550
420jenkins236
BananaSlamJamma113
Counter-Strike
fl0m6063
pashabiceps1547
Other Games
Grubby1713
FrodaN1173
B2W.Neo958
hiko845
Beastyqt372
XBOCT325
ArmadaUGS182
KnowMe118
QueenE88
Sick59
Trikslyr35
Mew2King35
Organizations
Counter-Strike
PGL201
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Shameless 56
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1640
• Jankos1451
• TFBlade1088
Other Games
• Shiphtur190
Upcoming Events
OSC
7h 13m
Afreeca Starleague
17h 13m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
17h 13m
GSL
19h 13m
PiGosaur Cup
1d 7h
CranKy Ducklings
1d 16h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.