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Patch 1.4 PTR Notes (updated 9/8) - Page 15

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
August 25 2011 01:38 GMT
#281
Barracks build time nerf is for 2 rax, obviously.
I really think blizzard have hit everything spot on this time. Good job to them.
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 25 2011 01:38 GMT
#282
+ Show Spoiler +
PROTOSS
Immortal
Attack range increased from 5 to 6.

Called this a long time ago and got flamed hardcore, ez.
710+ Posts with a Probe Icon =D
LorDo
Profile Joined December 2008
Sweden485 Posts
August 25 2011 01:38 GMT
#283
On August 25 2011 10:30 R3m3mb3rM3 wrote:
holy fuck immortals will be pain to deal now with roaches t.t except for that i really like the patch

question
is 40 fungal damage vs massive more or less then before?


Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

36 * 1,3 = 46,8. So less.
envisioN .
Profile Joined February 2011
United States552 Posts
August 25 2011 01:38 GMT
#284
With the barracks build time increased by 5 seconds, wont there now be 5 seconds during which our CC will sit idle while the barracks finishes @ 15 supply? maybe people will start getting an orbital at 16 SCVs instead of the now-standard 15.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
August 25 2011 01:38 GMT
#285
Bout time they changed the mothership.

Hope we see it more in professional matches :D
ლ(╹◡╹ლ)
Zairair
Profile Joined August 2011
87 Posts
August 25 2011 01:38 GMT
#286
Muahahaha time to up practice my warp prism 2 stalker/1 immortal harass!!!
PhoenixDark
Profile Joined March 2011
United States286 Posts
August 25 2011 01:38 GMT
#287
I'm a Zerg player who hates Hellions and even I kind of feel this nerf might be too much, dunno.
http://www.neogaf.com/forum/showthread.php?t=435469
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 25 2011 01:39 GMT
#288
rolling banelings, off creep, are no longer faster than seeker missiles.
Legend`
Profile Joined April 2011
Canada381 Posts
August 25 2011 01:39 GMT
#289
On August 25 2011 10:37 Blizzard_torments_me wrote:
Rax build time increase is the stupidest thing since Rebecca Black. Thx Blizzard, next time maybe nerf tanks again and then while your at it, nerf ghosts cuz Terran is just 2 damn strong.


If you're going to troll don't make it that obvious lol
NME.352 GM NA Protoss
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
August 25 2011 01:39 GMT
#290
On August 25 2011 10:17 CaptainHaz wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:
General
Unit vision up ramps has been reduced by 1.


PROTOSS
Immortal
Attack range increased from 5 to 6.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

Stalker
Blink research time increased from 110 to 140.

Warp Prism
Shields increased from 40 to 100.
I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue.


Many believe blink is overpowered, but this doesnt really make a change to the lategame.......
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
Veritas.13
Profile Joined August 2010
United States48 Posts
August 25 2011 01:39 GMT
#291
I did not read through all like 20 pages of this forum but just for anyone who wants to know the blue flames where nerfed to 5 not 6 or 7 because anything more than 5 hellions still 2 shot workers now they 3 shot them with blu flame unless they have 1 weapon upgrade which is a good change cuz hellions were overpowered b4hand!
"I rage a path of destruction across the open battlescarred fields of Battlenet."
AugustDreams
Profile Joined April 2011
Australia127 Posts
August 25 2011 01:39 GMT
#292
Toss - I'm fine with the first two changes, but changing Blink from 110 to 140 is to much :/. I'm very happy with the WP shield buff, it's one of my favourite units and I hope more people use it now.
Terran - I don't know why they nerfed barracks build time...first they need a supply depot and now this...? I'm fine with the other changes though, blue flame was a little to good and SM is hardly used, hopefully it will see some more action.
Zerg - I'm fine with what they did to FG and the Overseer. I'm kinda unsure about Ultras though...55 build time seems to short.

Overall I don't mind it, it's one of the better patches they have put together but there are still some things I don't really like.
http://www.youtube.com/user/AugustDreams - My Let's Play Channel!
Bro_Stone
Profile Joined April 2011
United States510 Posts
August 25 2011 01:39 GMT
#293
is PTR up?
Stim Go Go GO!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 25 2011 01:39 GMT
#294
I wish they would've come up with a more creative change to fungal instead of just a damage change.(cough*projectile*cough), but overall, I really like the changes. Especially the warp prism!
+ Show Spoiler +
IKenshinI
Profile Joined April 2010
United States132 Posts
August 25 2011 01:39 GMT
#295
amazing
A cat is fine too
ePBuckets
Profile Joined April 2011
Canada207 Posts
August 25 2011 01:39 GMT
#296
not blink!
Kluey
Profile Joined April 2011
Canada1197 Posts
August 25 2011 01:39 GMT
#297
I really likes this patch but the Blink research nerf was kind of uncalled for.. :S
icarly
Profile Joined August 2011
United States400 Posts
August 25 2011 01:39 GMT
#298
barracks build time increased? lmfao. 2 rax is out of the question now, and an early stalker/zealot will give terran even more hell.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 25 2011 01:39 GMT
#299
On August 25 2011 10:38 LorDo wrote:
Show nested quote +
On August 25 2011 10:30 R3m3mb3rM3 wrote:
holy fuck immortals will be pain to deal now with roaches t.t except for that i really like the patch

question
is 40 fungal damage vs massive more or less then before?


Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

36 * 1,3 = 46,8. So less.


Lol. I think that's just wrong. I'm sure they made it 30% because it wouldn't round to a number. 30% was because it probably scaled based on unit health
KingFranX
Profile Joined August 2011
Canada26 Posts
August 25 2011 01:40 GMT
#300
Is the PTR servers up yet? Only way we know is if we test!
Everything went better then exception
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