• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)90ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 22-28): Zergs thrive in new patch The Death of Cheese: From a Professional Cheeser Old Replays From 1.4.6
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6137 users

Patch 1.4 PTR Notes (updated 9/8) - Page 17

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 15 16 17 18 19 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
August 25 2011 01:42 GMT
#321
On August 25 2011 10:30 R3m3mb3rM3 wrote:
holy fuck immortals will be pain to deal now with roaches t.t except for that i really like the patch

question
is 40 fungal damage vs massive more or less then before?


well to be fair... they kind of are supposed to be the hard counter to roaches lol
Disciple....Top 3 control in Clarion County
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 25 2011 01:42 GMT
#322
Can anyone comment on the ramp vision range nerf? Not sure how significant that is off the top of my head.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
August 25 2011 01:42 GMT
#323
OMGOMGOGMOGMGOGMGOMGGOGMOGMOGGOMOGMOGMOGGOGMG GOGOGOGOGOGOGOG PROTOSSS this was great, immortal boost will SAVE 1/1/1 having those shit snipe tanks all day baby all day, oh yeah and mothership? yeah you're now viable. AWESOME

GO BLIZZARD
"A bullet to the head will solve your problems."
malaan
Profile Joined September 2010
365 Posts
August 25 2011 01:42 GMT
#324
damn - another 5 seconds for workers to harrass barracks building in close positions
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 25 2011 01:42 GMT
#325
Finally something I can split! Gotta split my banelings so that HSM wont hit them all, and instead hits only the one it is targeting.
http://grooveshark.com/#/deltrus/music
Whitewing
Profile Joined October 2010
United States7483 Posts
August 25 2011 01:42 GMT
#326
On August 25 2011 10:34 Thrill wrote:
This is way overdoing it imo. It's like they're trying to please everyone. Hellion nerf is the only balance change i agree with and that's mainly 'cause the unit is stupid. Vulture requires heavy micro, hellion requires no micro (only proper movement past spine crawlers and such).

Warp prism 40-100? Overkill. Warp prism will now be the new forward pylon (and also high ground vision pre-colossus).

Fungal nerf is hardly a big change so won't address that.

Ultra buff is.. weird. Ultras as a utility defense option? :s Don't see the point of this.

Then a bunch of nerfs and buffs that all screw with established timings. Well, ok...


That was the intent of the warp prism in the first place, that it would be a dropship that could be used as a forward pylon.

The ultralisk change makes ultralisk switches better: if you sacrifice your whole army and do a lot of damage and then remax on ultras, your units will be ready a lot sooner so you can bum rush the enemy faster before he can recover. It's a good change I think.

Also interesting:

Issuing new orders to charging zealots will cause them to lose the charge buff.

Fixed an issue where workers would not path around Force Field while harvesting.

SCVs can no longer repair themselves while inside a Bunker or Medivac.

Attack upgrades are now retained by units controlled by Neural Parasite.


Strategy"You know I fucking hate the way you play, right?" ~SC2John
SemperSC
Profile Joined February 2011
Canada117 Posts
August 25 2011 01:42 GMT
#327
Im Terran, I like the patch, but the barracks build time is ridiculous. You can't nerf the "first" element of our builds.
magnaflow
Profile Joined August 2011
Canada1521 Posts
August 25 2011 01:42 GMT
#328
On August 25 2011 10:21 chaopow wrote:
No address to TvP 1/1/1 yet though. Otherwise looks like a good patch, hopefully everything goes well in PTR



The 5 second delay on the rax could be just enough, 5 sec delay on rax means 5 sec delay for everything else.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-08-25 01:43:43
August 25 2011 01:42 GMT
#329
On August 25 2011 10:41 laharl23 wrote:
Show nested quote +
On August 25 2011 10:39 icarly wrote:
barracks build time increased? lmfao. 2 rax is out of the question now, and an early stalker/zealot will give terran even more hell.


u do realize 5 seconds game time is like 2 seconds real time.

you really think those 2 seconds will make 2rax out of the question?

and you really think a zealot/stalker rush will beat you so much more easier?

sigh some people

2rax vs Zerg and proxy 2gate vs T will be affected. Not sure how much, but it's not necessarily insignificant.

EDIT: I thought putting the shuttle speed upgrade at CyC would be a better way to make it more desirable than just a shield buff.
ModeratorNow I'm distant, dark in this anthrobeat
Jumbled
Profile Joined September 2010
1543 Posts
August 25 2011 01:42 GMT
#330
I think a tonne of Zergs will be thrilled about this:
- Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:42 GMT
#331
On August 25 2011 10:41 Adreme wrote:
Show nested quote +
On August 25 2011 10:38 RaKooNs wrote:
Barracks build time nerf is for 2 rax, obviously.
I really think blizzard have hit everything spot on this time. Good job to them.


I will honestly but stunned if rax build time increase goes thru. It reminds me of there origanal 4 gate fix where they decreased zealot build time then 2 weeks later redacted that remembering why they had to increase it in the first place. This is essentially doing the zealot build time decrease so you are decreasing the time you have to prepare for it by the same amount so it will not go thru like the zealot change.

Zealot build time decrease stacked for every Zealot you built. The barracks change is just a flat 5seconds
Cloudwolfe
Profile Joined May 2011
Ireland17 Posts
Last Edited: 2011-08-25 01:43:39
August 25 2011 01:43 GMT
#332
(deleted) It's been stated.
"You have enemies? Good. It means you stood up for something, sometime in you life."
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 25 2011 01:43 GMT
#333
Wow. SUCH a good patch. Wow.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 01:43 GMT
#334
On August 25 2011 10:36 Dommk wrote:
Show nested quote +
On August 25 2011 10:35 Papulatus wrote:
Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time?

This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb.

How is 1range going to make Blink Stalker/Immortal unkillable?

I don't get people sometimes...


Immortal/stalker/templar composition will be much more potent now. Consider how much the roach range buff changed the game. Now it won't be as big, since the immortal is a more costly and advanced tech unit, but I still expect for Toss to be noticeably more effective. The fungal nerf certainly doesn't help.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Raiznhell
Profile Joined January 2010
Canada786 Posts
August 25 2011 01:43 GMT
#335
If Mech wasn't useless before this patch now Mech will literally be unplayable at all vs P. I'm already lost as far as Bio TvP against Master league players and now my better mech strategies are gunna be terrible. Not to mention I'm pretty sure TvT is gunna become a lot of marine tank concave fights again instead of this new and cool Mech vs Mech stuff we see which saddens me.

The game just started to kick into intense mode with the hellion play and then immediately cut short.
Cake or Death?
lim1017
Profile Joined April 2010
Canada1278 Posts
August 25 2011 01:43 GMT
#336
Robo builds are going to dominate PvP again.

MAYBE twlight straight into chargelot arcon to counter immortal rushes?
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
August 25 2011 01:43 GMT
#337
Wut?

Blizz didn't even wait for the metagame to catch up with blue flame. QQ wins again. It showed up last MLG, and they're already nerfing it.

I think this is pretty silly.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Fubi
Profile Joined March 2011
2228 Posts
August 25 2011 01:43 GMT
#338
On August 25 2011 10:38 RaKooNs wrote:
Barracks build time nerf is for 2 rax, obviously.
I really think blizzard have hit everything spot on this time. Good job to them.

It really wasn't hard to stop a 2 rax for any race tho, especially at high level. An extra 5 seconds just pretty much means it isn't even viable any more as that 5 seconds will buy so much time for zerg to get that first batch of Lings out
link0
Profile Joined March 2010
United States1071 Posts
August 25 2011 01:43 GMT
#339
Immortals are basically 1A godmode units now.


Rax build time change fucks with the OC timing. Now, your CC will be idle for 5 seconds before making OC, great.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
laharl23
Profile Joined February 2011
United States582 Posts
August 25 2011 01:43 GMT
#340
On August 25 2011 10:42 Jibba wrote:
Show nested quote +
On August 25 2011 10:41 laharl23 wrote:
On August 25 2011 10:39 icarly wrote:
barracks build time increased? lmfao. 2 rax is out of the question now, and an early stalker/zealot will give terran even more hell.


u do realize 5 seconds game time is like 2 seconds real time.

you really think those 2 seconds will make 2rax out of the question?

and you really think a zealot/stalker rush will beat you so much more easier?

sigh some people

2rax vs Zerg and proxy 2gate vs T will be affected. Not sure how much, but it's not necessarily insignificant.


never said it was insignificant, but hes being a big drama queen that its going to make 2rax vs zerg impossible to do and nobody will do it anymore.
Prev 1 15 16 17 18 19 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1930
Lowko466
elazer 172
trigger 71
Codebar 1
StarCraft: Brood War
Jaedong 1938
Mini 1239
EffOrt 928
Light 578
Hyuk 443
firebathero 360
ggaemo 244
Snow 216
Mong 159
actioN 135
[ Show more ]
hero 117
Leta 108
Dewaltoss 89
Free 80
Rush 71
Pusan 59
ToSsGirL 53
Killer 50
sorry 46
[sc1f]eonzerg 42
Aegong 38
scan(afreeca) 34
JYJ 34
Movie 20
IntoTheRainbow 19
Sacsri 19
Rock 17
yabsab 17
Terrorterran 15
Bale 14
GoRush 12
zelot 11
Purpose 10
ajuk12(nOOB) 7
Dota 2
qojqva2225
Dendi1050
XaKoH 570
Fuzer 182
Counter-Strike
kRYSTAL_68
Other Games
singsing2207
hiko1026
B2W.Neo888
crisheroes295
Pyrionflax190
ToD110
Mew2King55
ArmadaUGS38
Organizations
Dota 2
PGL Dota 2 - Main Stream377
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 76
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV362
League of Legends
• Nemesis3901
• Jankos2471
• TFBlade850
Upcoming Events
RSL Revival
2h 28m
Bombastic Starleague
5h 28m
PiGosaur Cup
9h 28m
Kung Fu Cup
20h 28m
Replay Cast
1d 9h
CrankTV Team League
1d 20h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.