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Active: 3872 users

Patch 1.4 PTR Notes (updated 9/8) - Page 18

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
IVN
Profile Joined October 2010
534 Posts
August 25 2011 01:44 GMT
#341
On August 25 2011 10:19 prOxi.swAMi wrote:
I don't understand the increase in barracks time 60 to 65... anyone?

2 rax bunker push just got slightly nerfed. Thats whats up, son.
BaronFel
Profile Joined July 2009
United States155 Posts
August 25 2011 01:44 GMT
#342
Game Options
Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game.

These will really help the pros/casters
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:44 GMT
#343
On August 25 2011 10:43 KimJongChill wrote:
Show nested quote +
On August 25 2011 10:36 Dommk wrote:
On August 25 2011 10:35 Papulatus wrote:
Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time?

This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb.

How is 1range going to make Blink Stalker/Immortal unkillable?

I don't get people sometimes...


Immortal/stalker/templar composition will be much more potent now. Consider how much the roach range buff changed the game. Now it won't be as big, since the immortal is a more costly and advanced tech unit, but I still expect for Toss to be noticeably more effective. The fungal nerf certainly doesn't help.

Immortals are nigh useless against Zerg late game of Infestor Brood. It will make the Protoss midgame stronger, but virtually every Protoss in the late game will be going Colossus/Templar as opposed to Immortals since they really aren't that great when you have to go up against Infestors and Broods
TUski
Profile Joined April 2010
United States1258 Posts
August 25 2011 01:44 GMT
#344

Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.


APM nerf Was this really necessary? This has been around for 10 years and they're taking it out because people spam too much?

Drone buff :D
"There is nothing more cool than being proud of the things that you love." - Day[9]
ssartor
Profile Joined February 2011
United States129 Posts
August 25 2011 01:44 GMT
#345
Canceling more than one of the same structure at the same time as Zerg will add all Drones to the selection.
Improved Larva placement when the bottom edge of a hatchery is on a cliff edge to prevent Larva from getting killed.

Both of these are awesome for zerg, Catz will be thrilled about the second one with his proxy hatch haha
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
Noocta
Profile Joined June 2010
France12578 Posts
August 25 2011 01:44 GMT
#346
I will repeat it one more time since the thread go so fast.

The Infestor nerf change how many fungal you need to kill Viking and Voidray.
That's pretty huge.
" I'm not gonna fight you. I'm gonna kick your ass ! "
chocopaw
Profile Blog Joined May 2011
2072 Posts
August 25 2011 01:45 GMT
#347
HOLY SHIT!!! I so thought this was fake until I saw the bnet link. REALLY good stuff from the looks of it.
http://twitter.com/lechocopaw
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
August 25 2011 01:45 GMT
#348
Yes! Divine justice! Thank you Blizzard now at least not all my units will die when before I drop them in my opponent's base!

Nice patch to be honest, hellions I agree as well as Infestor, Blink maybe, we've seen HuK and White-Ra(at least me) do very good harass, Mothership, lol I hope we see some more.

Blizz is getting the hang of it!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
antikk555
Profile Joined March 2011
85 Posts
August 25 2011 01:45 GMT
#349
Really good patch.

Although the immortal buff is going to have a very negative impact on zergs early game aggresion possibilities/possibility imo.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
August 25 2011 01:45 GMT
#350
On August 25 2011 10:44 BaronFel wrote:
Game Options
Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game.

These will really help the pros/casters


This change means that MLG replays will be released right?


Also, about the display of minerals regained for canceled/salvaged buildings, at first I was happy about this change, but now I don't really think it's that important. Only helps you to realize if your opponent made a mistake or not. And I guess helps more for casters than players.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 25 2011 01:45 GMT
#351
I really hate the barracks time change. Normally in any Terran build you can make your OC right as soon as your barracks finishes without cutting any scv production time, but now you're going to have a moment of your CC not doing anything and just waiting for your barracks to finish.
Cloudwolfe
Profile Joined May 2011
Ireland17 Posts
August 25 2011 01:45 GMT
#352
OP, add:

Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.


to the list of non-balance notable changes.
"You have enemies? Good. It means you stood up for something, sometime in you life."
Al Bundy
Profile Joined April 2010
7257 Posts
August 25 2011 01:45 GMT
#353
Ok this is just the PTR, and I'm not really comfortable with huge patches, but I'm really excited about the warp prism & immortal buffs.

Also I'm glad that they keep improving the Editor.
o choro é livre
KingFranX
Profile Joined August 2011
Canada26 Posts
August 25 2011 01:45 GMT
#354
On August 25 2011 10:42 magnaflow wrote:
Show nested quote +
On August 25 2011 10:21 chaopow wrote:
No address to TvP 1/1/1 yet though. Otherwise looks like a good patch, hopefully everything goes well in PTR



The 5 second delay on the rax could be just enough, 5 sec delay on rax means 5 sec delay for everything else.


Well the immortal upgrade should help slightly
Everything went better then exception
Phenny
Profile Joined October 2010
Australia1435 Posts
August 25 2011 01:45 GMT
#355
Hmm, I really dislike the stalker and infestor nerfs even if they aren't particularly huge, nice buff for immortals and ultras though. Hellion nerf makes sense given the havoc wreaked by Slayers I guess.
SillyPrincess
Profile Joined April 2011
Canada115 Posts
August 25 2011 01:45 GMT
#356
I will wait for the day zerglings can fit between 2 barracks/wall.
For the swarm. ♥
Whitewing
Profile Joined October 2010
United States7483 Posts
August 25 2011 01:46 GMT
#357
On August 25 2011 10:43 MuteZephyr wrote:
Wut?

Blizz didn't even wait for the metagame to catch up with blue flame. QQ wins again. It showed up last MLG, and they're already nerfing it.

I think this is pretty silly.


To be fair, the nerf to blue flame hellions isn't that big, they can still clear your mineral line in a matter of seconds, it just takes them another shot to do it. It helps, but it's certainly not the end of blue flame hellions, they're still nasty.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fubi
Profile Joined March 2011
2228 Posts
August 25 2011 01:46 GMT
#358
On August 25 2011 10:43 lim1017 wrote:
Robo builds are going to dominate PvP again.

MAYBE twlight straight into chargelot arcon to counter immortal rushes?

I kinda agree, while some of these changes are still nice (Warp Prism for example), I feel that there are too many other big changes all at once before Blizzard actually giving the meta-game a chance to catch up this time. What happened to their philosophy of a little bit at a time while giving players a chance to solve the problems with evolving meta-games?
GhostFall
Profile Blog Joined March 2010
United States830 Posts
August 25 2011 01:46 GMT
#359
Mech we hardly knew ye.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
August 25 2011 01:46 GMT
#360
On August 25 2011 10:36 Jumbled wrote:
Show nested quote +
Bug Fixes
-Transports can no longer unload units into a dense area if the original order was issued on a fogged location.

This change is interesting. I wonder if it will have any impact on the effectiveness of baneling drops.

Edit:
Show nested quote +
-Issuing new orders to charging zealots will cause them to lose the charge buff.

And this one makes me sad. I don't think it was too exploitable, and it was always funny to watch.


That's actually a huge change. Can't just set and forget drops now. It really reduces the effectiveness of terran multidrops.
Developer for http://mtgfiddle.com
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