On August 25 2011 10:19 prOxi.swAMi wrote:
I don't understand the increase in barracks time 60 to 65... anyone?
I don't understand the increase in barracks time 60 to 65... anyone?
2 rax bunker push just got slightly nerfed. Thats whats up, son.
| Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
|
IVN
534 Posts
On August 25 2011 10:19 prOxi.swAMi wrote: I don't understand the increase in barracks time 60 to 65... anyone? 2 rax bunker push just got slightly nerfed. Thats whats up, son. | ||
|
BaronFel
United States155 Posts
Added three privacy settings to the Options menu under the Battle.net section. Only allow friends to send me invites. Only allow friends to send me chat messages. Set status to Busy when playing a game. These will really help the pros/casters | ||
|
Dommk
Australia4865 Posts
On August 25 2011 10:43 KimJongChill wrote: Show nested quote + On August 25 2011 10:36 Dommk wrote: On August 25 2011 10:35 Papulatus wrote: Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time? This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb. How is 1range going to make Blink Stalker/Immortal unkillable? I don't get people sometimes... Immortal/stalker/templar composition will be much more potent now. Consider how much the roach range buff changed the game. Now it won't be as big, since the immortal is a more costly and advanced tech unit, but I still expect for Toss to be noticeably more effective. The fungal nerf certainly doesn't help. Immortals are nigh useless against Zerg late game of Infestor Brood. It will make the Protoss midgame stronger, but virtually every Protoss in the late game will be going Colossus/Templar as opposed to Immortals since they really aren't that great when you have to go up against Infestors and Broods | ||
|
TUski
United States1258 Posts
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes. Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. APM nerf Was this really necessary? This has been around for 10 years and they're taking it out because people spam too much?Drone buff :D | ||
|
ssartor
United States129 Posts
Improved Larva placement when the bottom edge of a hatchery is on a cliff edge to prevent Larva from getting killed. Both of these are awesome for zerg, Catz will be thrilled about the second one with his proxy hatch haha | ||
|
Noocta
France12578 Posts
The Infestor nerf change how many fungal you need to kill Viking and Voidray. That's pretty huge. | ||
|
chocopaw
2072 Posts
| ||
|
TemplarCo.
Mexico2870 Posts
Nice patch to be honest, hellions I agree as well as Infestor, Blink maybe, we've seen HuK and White-Ra(at least me) do very good harass, Mothership, lol I hope we see some more. Blizz is getting the hang of it! | ||
|
antikk555
85 Posts
Although the immortal buff is going to have a very negative impact on zergs early game aggresion possibilities/possibility imo. | ||
|
Emporio
United States3069 Posts
On August 25 2011 10:44 BaronFel wrote: Game Options Added three privacy settings to the Options menu under the Battle.net section. Only allow friends to send me invites. Only allow friends to send me chat messages. Set status to Busy when playing a game. These will really help the pros/casters This change means that MLG replays will be released right? Also, about the display of minerals regained for canceled/salvaged buildings, at first I was happy about this change, but now I don't really think it's that important. Only helps you to realize if your opponent made a mistake or not. And I guess helps more for casters than players. | ||
|
Kinky
United States4126 Posts
| ||
|
Cloudwolfe
Ireland17 Posts
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack. to the list of non-balance notable changes. | ||
|
Al Bundy
7257 Posts
Also I'm glad that they keep improving the Editor. | ||
|
KingFranX
Canada26 Posts
On August 25 2011 10:42 magnaflow wrote: Show nested quote + On August 25 2011 10:21 chaopow wrote: No address to TvP 1/1/1 yet though. Otherwise looks like a good patch, hopefully everything goes well in PTR The 5 second delay on the rax could be just enough, 5 sec delay on rax means 5 sec delay for everything else. Well the immortal upgrade should help slightly | ||
|
Phenny
Australia1435 Posts
| ||
|
SillyPrincess
Canada115 Posts
| ||
|
Whitewing
United States7483 Posts
On August 25 2011 10:43 MuteZephyr wrote: Wut? Blizz didn't even wait for the metagame to catch up with blue flame. QQ wins again. It showed up last MLG, and they're already nerfing it. I think this is pretty silly. To be fair, the nerf to blue flame hellions isn't that big, they can still clear your mineral line in a matter of seconds, it just takes them another shot to do it. It helps, but it's certainly not the end of blue flame hellions, they're still nasty. | ||
|
Fubi
2228 Posts
On August 25 2011 10:43 lim1017 wrote: Robo builds are going to dominate PvP again. MAYBE twlight straight into chargelot arcon to counter immortal rushes? I kinda agree, while some of these changes are still nice (Warp Prism for example), I feel that there are too many other big changes all at once before Blizzard actually giving the meta-game a chance to catch up this time. What happened to their philosophy of a little bit at a time while giving players a chance to solve the problems with evolving meta-games? | ||
|
GhostFall
United States830 Posts
| ||
|
darmousseh
United States3437 Posts
On August 25 2011 10:36 Jumbled wrote: Show nested quote + Bug Fixes -Transports can no longer unload units into a dense area if the original order was issued on a fogged location. This change is interesting. I wonder if it will have any impact on the effectiveness of baneling drops. Edit: And this one makes me sad. I don't think it was too exploitable, and it was always funny to watch. That's actually a huge change. Can't just set and forget drops now. It really reduces the effectiveness of terran multidrops. | ||
| ||
StarCraft 2 StarCraft: Brood War Sea Dota 2Horang2 GuemChi Jaedong actioN Larva Soma Stork Mini BeSt [ Show more ] Counter-Strike Heroes of the Storm Other Games Organizations Counter-Strike StarCraft 2 StarCraft: Brood War StarCraft 2
StarCraft 2 • Berry_CruncH166 StarCraft: Brood War• StrangeGG • LUISG • Dystopia_ • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
IPSL
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
Sparkling Tuna Cup
WardiTV Korean Royale
LAN Event
IPSL
JDConan vs WIZARD
WolFix vs Cross
BSL 21
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
[ Show More ] Wardi Open
WardiTV Korean Royale
Replay Cast
Kung Fu Cup
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
The PondCast
RSL Revival
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
WardiTV Korean Royale
RSL Revival
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
CranKy Ducklings
RSL Revival
herO vs Gerald
ByuN vs SHIN
|
|
|