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Patch 1.4 PTR Notes (updated 9/8) - Page 16

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
ArtemisKnives
Profile Joined March 2010
United States210 Posts
August 25 2011 01:40 GMT
#301
I love the immortal range buff. Lots more time shooting and lots less time running around. That's a 20% range buff! :D
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
kittensrcute
Profile Joined August 2010
United States617 Posts
August 25 2011 01:40 GMT
#302
Haha, IdrA on the Ultra change (while casting EG Masters) -- "That's not what was wrong with the Ultralisk.."
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 25 2011 01:40 GMT
#303
"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes."


Uhm ok...So what' the point in playing now?
Venus.exe
Profile Blog Joined January 2011
United States285 Posts
August 25 2011 01:40 GMT
#304
Nerfing blue flames? No more crazy SlayerS elevator drops?!
/")☻ㅈ☻)/")彡snuǝʌ
ForeverZerg
Profile Joined July 2011
United States6 Posts
August 25 2011 01:40 GMT
#305
- Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

It's about time they fixed this
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 25 2011 01:40 GMT
#306
On August 25 2011 10:36 cHaNg-sTa wrote:
"Spore Crawlers and Spine Crawlers now disable their Stop button when rooting."

Why... I can imagine this being pretty damn annoying. Trying to adjust spines against bunker rushes is gonna be really unforgiving now.


Rather than using stop, one should be able to use cancel root.
http://grooveshark.com/#/deltrus/music
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-08-25 01:41:28
August 25 2011 01:40 GMT
#307
To be honest this actually looks pretty good. I don't understand the barracks change, but its aimed at 2 rax and 2-rax all-in, but I don't know how much 5 seconds will hamper this, but whatever. Yay!. Blueflame helion nerf and warp prism buff!!!.
I got 99 problems and a Terran ain't one
UniversalMind
Profile Joined March 2011
United States326 Posts
August 25 2011 01:41 GMT
#308
YES NO MORE BLUE BLAME HELLIONS RUINING MY LIFE THIS IS THE HAPPIEST DAY OF MY LIFE, I AM FREAKING OUT!!!!!!!!
MaterWelon
Profile Joined July 2011
United States3 Posts
August 25 2011 01:41 GMT
#309
"Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes."

This makes me the happiest. :D
laharl23
Profile Joined February 2011
United States582 Posts
August 25 2011 01:41 GMT
#310
On August 25 2011 10:39 icarly wrote:
barracks build time increased? lmfao. 2 rax is out of the question now, and an early stalker/zealot will give terran even more hell.


u do realize 5 seconds game time is like 2 seconds real time.

you really think those 2 seconds will make 2rax out of the question?

and you really think a zealot/stalker rush will beat you so much more easier?

sigh some people
Gatored
Profile Joined September 2010
United States679 Posts
August 25 2011 01:41 GMT
#311
I LOVE YOU BLIZZARD!!

Omg finally some protoss buffs. Soooo happy
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
August 25 2011 01:41 GMT
#312
On August 25 2011 10:39 Legend` wrote:
Show nested quote +
On August 25 2011 10:37 Blizzard_torments_me wrote:
Rax build time increase is the stupidest thing since Rebecca Black. Thx Blizzard, next time maybe nerf tanks again and then while your at it, nerf ghosts cuz Terran is just 2 damn strong.


If you're going to troll don't make it that obvious lol


Was being sarcastic. Obviously I disagree with the bullshit 2 rax nerf.
Adreme
Profile Joined June 2011
United States5574 Posts
August 25 2011 01:41 GMT
#313
On August 25 2011 10:38 RaKooNs wrote:
Barracks build time nerf is for 2 rax, obviously.
I really think blizzard have hit everything spot on this time. Good job to them.


I will honestly but stunned if rax build time increase goes thru. It reminds me of there origanal 4 gate fix where they decreased zealot build time then 2 weeks later redacted that remembering why they had to increase it in the first place. This is essentially doing the zealot build time decrease so you are decreasing the time you have to prepare for it by the same amount so it will not go thru like the zealot change.
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
August 25 2011 01:41 GMT
#314
On August 25 2011 10:18 travis wrote:

I think it could be. It gives zerg a little extra time to deal with blink allins.


But it does absolutely nothing about mass blink stalker late game vs Z. A Blink cooldown time increase would have been a better balance choice.
Don't worry. Taht's just Halo
arto
Profile Joined April 2010
United States59 Posts
Last Edited: 2011-08-25 01:43:10
August 25 2011 01:41 GMT
#315
woops quoted old post instead of editing
froGGifyre
Profile Blog Joined October 2010
United States213 Posts
August 25 2011 01:41 GMT
#316
Wow, really sad that blizzard is even thinking about changing these things this quickly before the meta game can handle it. oh blizzard
channel PanK since '00 twitter.com/froggifyre twitch.tv/froggifyre
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
August 25 2011 01:41 GMT
#317
Well congratulations Destiny, you successfully got Infestors nerfed.

Just kidding.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
August 25 2011 01:41 GMT
#318
This is the best patch

Omg immortals are my favorite unit. I'm looking forward to pvp again.
Developer for http://mtgfiddle.com
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 25 2011 01:42 GMT
#319
On August 25 2011 10:38 SenorChang wrote:
Bout time they changed the mothership.

Hope we see it more in professional matches :D

Increasing it's acceleration doesn't make it any cheaper, or prevent it from getting EMPd and killed by 4 stimmed Marines.
Blossom
Profile Joined May 2011
United Kingdom87 Posts
August 25 2011 01:42 GMT
#320
Robo seems the way to go in PvP now after that patch... which might give some more initiative to stargate builds. Blink stalker rush nerfed though :/
Win
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