Is that going to change Probes harassing Drones when trying to build a hatch?
Patch 1.4 PTR Notes (updated 9/8) - Page 14
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Nourek
Germany188 Posts
Is that going to change Probes harassing Drones when trying to build a hatch? | ||
denzelz
United States604 Posts
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CeriseCherries
6170 Posts
I am concerned that Terran is suffering a little TOO much though (never thought I would say that)... The barracks time increase makes some kind of early game push a little better? bane bust idk... | ||
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Dommk
Australia4865 Posts
On August 25 2011 10:35 Papulatus wrote: Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time? This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb. How is 1range going to make Blink Stalker/Immortal unkillable? I don't get people sometimes... | ||
DeltruS
Canada2214 Posts
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ApBuLLet
United States604 Posts
The biggest change to me (as a Zerg player) is the Ultralisk build time decrease. 15 seconds faster is a huge difference! Now I think they can actually be used in high economy, "Sauron style" situations where you just keep rallying lings and ultras at the opponent til you break them, and that makes me very happy. Late game Zerg has been good, mainly because of brood lords, but it makes me feel like I'm playing Protoss with my big Brood Lord infestor ball that can hardly move ![]() | ||
Jumbled
1543 Posts
Bug Fixes -Transports can no longer unload units into a dense area if the original order was issued on a fogged location. This change is interesting. I wonder if it will have any impact on the effectiveness of baneling drops. Edit: -Issuing new orders to charging zealots will cause them to lose the charge buff. And this one makes me sad. I don't think it was too exploitable, and it was always funny to watch. | ||
malaki
Germany80 Posts
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KimJongChill
United States6429 Posts
On August 25 2011 10:30 XazXio wrote: Hellions are still going to be effective and will still be used if terran still runs 4 hellions into the zergs main and they have blue flame, they are still going to kill a fuck load of drones. however vs like lings ect. they are going to not be as effective. I think it goes from 8 (+16 light) to 8 (+11 light) with the blue flame upgrade. It seems like zerglings, with 35hp, will still get killed by two volleys. I guess it's nice to have some more drone surviivability, though. Looks like the only changes to combat will be in TvT. | ||
cHaNg-sTa
United States1058 Posts
Why... I can imagine this being pretty damn annoying. Trying to adjust spines against bunker rushes is gonna be really unforgiving now. | ||
ScaSully
United States488 Posts
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cynical
Canada589 Posts
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rauk
United States2228 Posts
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CCa1ss1e
Canada3231 Posts
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Blizzard_torments_me
Romania199 Posts
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Defacer
Canada5052 Posts
The Ultralisks always felt like they took interminably long to build. I've lost plenty a game waiting for ultras to pop, which is why I just phased them out of my play completely. | ||
Cloudwolfe
Ireland17 Posts
On August 25 2011 10:24 BeanerBurrito wrote: why did they nerf contaminate o.o i don't see it being a huge issue but i'll probably be getting overseers more often because of their cost decrease To compensate for the decreased cost I guess. | ||
laharl23
United States582 Posts
On August 25 2011 10:35 Papulatus wrote: Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time? This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb. lol | ||
TheRealPaciFist
United States1049 Posts
(oh the joys of gold league) | ||
benthekid
United States132 Posts
Infestor...A little less op The unit vision thing plus the blink nerf is a godsend vs blink stalker rushes thank you blizzard immortal buff...not too sure about this one I guess it's cause they look stupid dancing around in the middle of a protoss death ball when they should be shooting at something Mothership LOL looks like mama's been working out Warp prism...A $#@& Dt's in my base. I'm thinking sensor tower becomes standard for terran Hellion nerf....sadly needed TvT has gone F-ing crazy Raven buff...Seeker missile now faster than vikings hell yeah it's about time!!! Overseer...needed vs DT and banshee harassment...but it makes nuking harder ![]() Corruption? I think it's kinda dumb honestly it's like well what zerg unit can we buff now. Ultralisk...ummm yeah thanks blizz Barracks...I'm thinking 5 seconds more bullshit from probe harass and a slower 2 rax Overall LOVE THIS PATCH | ||
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