Patch 1.4 PTR Notes (updated 9/8) - Page 11
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
I_Love_Bacon
United States5765 Posts
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R0YAL
United States1768 Posts
On August 25 2011 10:14 awu25 wrote: Thoughts: Looks like hellions won't be so popular anymore Interesting contaminate change, didn't think many people used it, let alone thought it needed a change. People not using it is the justification for change! | ||
XazXio
United States356 Posts
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cHaNg-sTa
United States1058 Posts
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Jakkerr
Netherlands2549 Posts
It will make Immortals a little less terrible and the problem with infestors in PvZ isn't their damage, the problem is u researched charge and blink for ur units but u aren't able to use them. Atleast there's some nice changes. | ||
BatCat
Austria630 Posts
I would have liked them to slightly increase Hellion base damage, but it's fine that way too. I think the Ultralisk change is really good, the Immortal change could prove tricky :p | ||
R3m3mb3rM3
Germany954 Posts
question is 40 fungal damage vs massive more or less then before? | ||
neobowman
Canada3324 Posts
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bwally
United States670 Posts
this should show effective apm as long as no other spam methods can be used. | ||
Utinni
Canada1196 Posts
On August 25 2011 10:27 cHaNg-sTa wrote: As cool as the patch sounds, I hope they don't take "complaints" too far and just constantly nerf the meta-game in the future even if they meta-game is fine down the road. 2 more expansions coming out, meta game has a long road before it settles. ![]() | ||
ThE_OsToJiY
Canada1167 Posts
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ishkabibble
Canada161 Posts
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KingFranX
Canada26 Posts
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KazeHydra
Japan2788 Posts
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Soluhwin
United States1287 Posts
On August 25 2011 10:28 Goldfish wrote: It allows you to two shot drones/zerglings (and workers besides SCVs) instead of three shot like it does previously. 16 + 5 = 21. So that means 42 damage in two shots (enough to kill drones, probes, and lings in two shots). This means it will be less effective against Zealots, Hydralisk, Marines, and SCVs but still against lings and workers besides terran. Most noticeably it'll change hellions in TvT quite a bit. SCVs and Marines now need to be 3 shot instead of 2 even with Blue Flame. However take into accounting Medivac heals, Blue Flame will still help so it's not entirely useless in TvT. hellions do 14+5 right? That's only a 2 shot on zerglings. | ||
nvs.
Canada3609 Posts
On August 25 2011 10:31 KingFranX wrote: I would have liked to have seen a increase in research time or something instead of a flat out nerf because hellions really aren't that strong after the early game.. What? The constant threat of losing an entire mineral line in 1.5 seconds is strong from minute 1 to minute mined-out. | ||
leperphilliac
United States399 Posts
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laLAlA[uC]
Canada963 Posts
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-Strider-
Mexico1605 Posts
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Legend`
Canada381 Posts
On August 25 2011 10:30 R3m3mb3rM3 wrote: holy fuck immortals will be pain to deal now with roaches t.t except for that i really like the patch question is 40 fungal damage vs massive more or less then before? Less. originally used to be 45. | ||
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