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Patch 1.4 PTR Notes (updated 9/8) - Page 9

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
bwally
Profile Joined December 2010
United States670 Posts
August 25 2011 01:27 GMT
#161
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.

lol nice
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
August 25 2011 01:27 GMT
#162
As cool as the patch sounds, I hope they don't take "complaints" too far and just constantly nerf the meta-game in the future even if they meta-game is fine down the road.
Jaedong <3 HOOK'EM HORNS!
Kermit.O
Profile Joined August 2011
2 Posts
August 25 2011 01:27 GMT
#163
Omg finally some good buffs for Toss and some good nerfs for Terran :D

I think this is a VERYYY good patch
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-08-25 01:33:33
August 25 2011 01:27 GMT
#164
On August 25 2011 10:17 CaptainHaz wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:
General
Unit vision up ramps has been reduced by 1.


PROTOSS
Immortal
Attack range increased from 5 to 6.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

Stalker
Blink research time increased from 110 to 140.

Warp Prism
Shields increased from 40 to 100.
I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue.


I take it you don't play zerg?


im rere. 6, 6.8 dmg nerf.. not bad at all infestors still very good.

+immortal range is a bit scary but I can see it working out.. I can't wait to play this!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
PrinceVegeta
Profile Joined February 2011
United States118 Posts
August 25 2011 01:27 GMT
#165
Sad no 1/1/1 nerf. How big is the infestor nerf? Will it actually make them less imbalanced vs toss?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 25 2011 01:27 GMT
#166


Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.


What... Does Blizz not like APM spam?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
JayConn
Profile Blog Joined October 2010
United States408 Posts
August 25 2011 01:28 GMT
#167
Hmm I think the Blue flame nerf was too much. Maybe 7 instead of 5. LOVE the warp prism and mothership buffs. The blink nerf is kinda odd to me. Liking the seeker missile and overseer buffs
Xplitcit
Profile Joined October 2010
United States419 Posts
August 25 2011 01:28 GMT
#168
wtf what kind of patch is this lol? Now terran 2 rax will forever be history.
It aint easy being crazy
Arcanne
Profile Joined August 2010
United States1519 Posts
August 25 2011 01:28 GMT
#169
good patch on paper
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:28 GMT
#170
Unit vision up ramps has been reduced by 1.


What does this mean exactly? How big of a change is it?
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 25 2011 01:28 GMT
#171
Omg my trusty ultralisks!

Ty Blizzard!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 25 2011 01:28 GMT
#172
This is only PTR, I'm assuming the final 1.4 will end up buffing Zerg .
Conquerer67
Profile Joined May 2011
United States605 Posts
August 25 2011 01:28 GMT
#173
55s ultras? Not sure what prompted that, but it sounds cool. Let's see if they keep it through the PTR process.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
.Aar
Profile Joined September 2010
2177 Posts
August 25 2011 01:28 GMT
#174
Very interesting patch.. I agree with the changes.

Good, Mothership accel! Maybe this thing will start to see some real use!

Don't really understand the Barracks change; I suspect what they really wanted to do was change the Bunker build time again
now run into the setting sun, and suffer, but don't mess up your hair.
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 25 2011 01:28 GMT
#175
Wow no remove Infestor and Ghost energies upgrade make me disappointed a lil bit. I mean infestor nerf is not enough and late game in ghost vs HTs battle is just so damn hard. Also no response to the 1/1/1 build yet?

The best part is mothership buff haha, I've been doing Mothership rush in PvZ for while and it's super awesome! Warprism is a lil bit better for me to drop
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-25 02:04:15
August 25 2011 01:28 GMT
#176
Edit NVM I'm wrong. Three shots either Blue flame or non-blue flame for hellions against workers.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 25 2011 01:28 GMT
#177
"Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes."
"Canceling more than one of the same structure at the same time as Zerg will add all Drones to the selection."

HELL YEAHHHHH
133 221 333 123 111
YipCraft
Profile Joined July 2011
United States216 Posts
August 25 2011 01:28 GMT
#178
I agree with everything in this patch except the immortal range increase...Thats really stupid. I can't wrap my head around why they would make immortals even better.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
August 25 2011 01:28 GMT
#179
Immortal change - holy fuck. I don't know if I like that, at all. For PvZ I guess I do, but PvT? Immortal timings are already pretty good imo (at least I die to them -_-).

Warp Prism change - that's quite a big shield boost. Buff White Ra.

Barracks - :/

Bru Frame - Oh...fine. However I do think Blizz are too nerf happy these days. They said they wanted everything to be overpowered in it's own way but every time that does occur they swing the nerf bat.

Seeker Missile - Will have to see how fast this is. Can catch up to vikings now maybe?

Fungal Growth change - never thought infestors were OP but hell, I ain't complainin'.

Contaminate - wut

Ultralisk - Wuuuuut. I know they aren't used much but when they are I find it frustrating how long and hard it is to kill them all one at a time then get another wave. Now that next wave comes faster. Joy.

Drastic changes to be sure. I am apprehensive.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
August 25 2011 01:29 GMT
#180
On August 25 2011 10:27 Dalguno wrote:

Show nested quote +

Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.


What... Does Blizz not like APM spam?

I missed this note....I'm very disappointed. Can I no longer spam 4/5/4/5/4/5?
the farm ends here
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