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Patch 1.4 PTR Notes (updated 9/8) - Page 6

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 25 2011 01:23 GMT
#101
WILL IT 2 SHOT DRONES?! WILL IT 2 SHOT DRONES?!
A marine walks into a bar and asks, "Wheres the counter?"
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
August 25 2011 01:23 GMT
#102
Lol. Blue flame hellions affect TvT and they nerf it. +2 attack is gonna be favored now I suppose. BFH were going to break the game eventually. but I liked the super fast tvts.

Don't understand the blink timing at all.

Very good patch for zergs. Cheaper detection.(Cheapest mobile detection in fact now.) Blink timings got neutered even after zergs had figured out the timings for them. I still think that spore crawler change is going to have to be fixed. Still should be interesting.

Warp prism clearly listening to Tyler.
Immortal change took long enough. I suppose the microing was too much of a pain/ needed to get through a marine screen.

I wonder how much Bliz listens to the foreign scene for patch ideas.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
August 25 2011 01:24 GMT
#103
AMAZING PATCH.

Warp Prism
Shields increased from 40 to 100.


Fuck. Yes. I believe this will allow gosu Protoss' to show off their micro skills.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 25 2011 01:24 GMT
#104
WHAT. I HATE THIS PATCH lol.
THIS SUX.
I'm kind of mad because hellion effectiveness vs zealots has decreased a lot even though it seemed like hellions were the only legitimate way to deal with zealots in my opinion.
Now hellions 3 shot drones instead of 2 shot.
BeanerBurrito
Profile Joined December 2010
1010 Posts
August 25 2011 01:24 GMT
#105
why did they nerf contaminate o.o

i don't see it being a huge issue but i'll probably be getting overseers more often because of their cost decrease
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
August 25 2011 01:24 GMT
#106
What's with the freaking barracks nerf? That is completely ridiculous. I just don't get these pointless Terran nerfs every damn patch.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
August 25 2011 01:24 GMT
#107
I can't believe they nerfed hellions. I don't even play terran, but as a base for mech play, it had to have something that could compete with the power of the marine.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 25 2011 01:24 GMT
#108
On August 25 2011 10:22 JBrown08 wrote:
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

Wooooooooo BUG FIX


omg yes!
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
UniversalMind
Profile Joined March 2011
United States326 Posts
August 25 2011 01:24 GMT
#109
is this patch real or troll.... this is hard to belive
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
August 25 2011 01:24 GMT
#110
oh wow 38 damage by bfh (2 shots). 3 shots to kill workers now
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
August 25 2011 01:24 GMT
#111
On August 25 2011 10:23 0neder wrote:
Show nested quote +
On August 25 2011 10:22 dabom88 wrote:
IMO, they have the Blink issue wrong. The issue isn't the timing of Blink Stalkers, it's the cooldown. Adding 5 more seconds or something to the cooldown would have been a more effective nerf.

Yeah. They probably agree with you, but don't want to nerf blink micro in big battles. I'm sure they're open to see how this plays out.


1base blink rushes are getting super common in PvP... the delay combined with immortal nerf could be helping push PvP in a more macro-oriented direction?
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-08-25 01:28:05
August 25 2011 01:24 GMT
#112
<3 blizz <3 <3<3<3<3<3<3<3<3
Hellions nerfed!
Ultralisk buff!
Mothership buff!
Blinkstalker nerf!
Fungal nerf not too severe!
This is like the nerf to annoying things patch. The game is gonna be so much more fun.
Also woot:
On August 25 2011 10:22 JBrown08 wrote:
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

Wooooooooo BUG FIX


EDIT: just did the math and lings take 3 hits from blue flame hellions to die. Hooray for no more insta losses!
http://grooveshark.com/#/deltrus/music
mousepad
Profile Joined April 2010
United States136 Posts
August 25 2011 01:24 GMT
#113
Looks like some decent changes -- every race seems to be getting a nerf & buff. Kinda sad that Pre-Igniter is getting nerfed since I'm already used to it in ZvT and TvT seemed to be getting a lot more exciting to watch with the Mech styles popping up. Can't tell if this will make it unreliable against Bio.

Personally, I'm happy about the overseer & ultralisk change.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
August 25 2011 01:24 GMT
#114
On August 25 2011 10:18 iamke55 wrote:
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

lol genius solution! I'm sad that there's no 1/1/1 nerf though.

1/1/1 nerf might be hidden in the immortal buff.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
August 25 2011 01:24 GMT
#115
I don't see the reason for an immortal buff but I definitely agree with the helion change, as well as the fungal change, as a zerg player.. I think this is a REALLY good move by blizzard. Hopefully it actually happens.
u gotta sk8
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
August 25 2011 01:24 GMT
#116
*smokes Cigar* Hell, Its about time!

This might just be the single biggest change since retail.
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
Last Edited: 2011-08-25 01:25:04
August 25 2011 01:24 GMT
#117
Will 2 fungals still one shot medivac healed marines?

The answer is obv not, right?
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 01:25 GMT
#118
On August 25 2011 10:24 BeanerBurrito wrote:
why did they nerf contaminate o.o

i don't see it being a huge issue but i'll probably be getting overseers more often because of their cost decrease


Thats why. Contaminate is the single greatest spell in the game. They're prefixing a problem caused by reduction in price.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Xayvier
Profile Joined November 2010
United States387 Posts
August 25 2011 01:25 GMT
#119
On August 25 2011 10:22 AidanS wrote:
Large zealot nerf?

■Issuing new orders to charging zealots will cause them to lose the charge buff


No, it was to fix a trick you could do jumping from one unit to another with chargelots, it was kinda strong
Die4Ever
Profile Joined August 2010
United States17720 Posts
Last Edited: 2011-08-25 01:26:27
August 25 2011 01:25 GMT
#120
"Attack upgrades are now retained by units controlled by Neural Parasite."
A buff to NP? (it's listed as a bug fix though)

Another interesting bug fix "Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack."
"Expert" mods4ever.com
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