Patch 1.4 PTR Notes (updated 9/8) - Page 6
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Wrathsc2
United States2025 Posts
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Sabu113
United States11047 Posts
Don't understand the blink timing at all. Very good patch for zergs. Cheaper detection.(Cheapest mobile detection in fact now.) Blink timings got neutered even after zergs had figured out the timings for them. I still think that spore crawler change is going to have to be fixed. Still should be interesting. Warp prism clearly listening to Tyler. Immortal change took long enough. I suppose the microing was too much of a pain/ needed to get through a marine screen. I wonder how much Bliz listens to the foreign scene for patch ideas. | ||
nvs.
Canada3609 Posts
Warp Prism Shields increased from 40 to 100. Fuck. Yes. I believe this will allow gosu Protoss' to show off their micro skills. | ||
TERRANLOL
United States626 Posts
THIS SUX. I'm kind of mad because hellion effectiveness vs zealots has decreased a lot even though it seemed like hellions were the only legitimate way to deal with zealots in my opinion. Now hellions 3 shot drones instead of 2 shot. | ||
BeanerBurrito
1010 Posts
i don't see it being a huge issue but i'll probably be getting overseers more often because of their cost decrease | ||
Blizzard_torments_me
Romania199 Posts
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GhostFall
United States830 Posts
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Dalguno
United States2446 Posts
On August 25 2011 10:22 JBrown08 wrote: Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. Wooooooooo BUG FIX ![]() omg yes! | ||
UniversalMind
United States326 Posts
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JoeSchmoe
Canada2058 Posts
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RyanRushia
United States2748 Posts
On August 25 2011 10:23 0neder wrote: Yeah. They probably agree with you, but don't want to nerf blink micro in big battles. I'm sure they're open to see how this plays out. 1base blink rushes are getting super common in PvP... the delay combined with immortal nerf could be helping push PvP in a more macro-oriented direction? | ||
DeltruS
Canada2214 Posts
Hellions nerfed! Ultralisk buff! Mothership buff! Blinkstalker nerf! Fungal nerf not too severe! This is like the nerf to annoying things patch. The game is gonna be so much more fun. Also woot: On August 25 2011 10:22 JBrown08 wrote: Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. Wooooooooo BUG FIX ![]() EDIT: just did the math and lings take 3 hits from blue flame hellions to die. Hooray for no more insta losses! | ||
mousepad
United States136 Posts
Personally, I'm happy about the overseer & ultralisk change. | ||
chadissilent
Canada1187 Posts
On August 25 2011 10:18 iamke55 wrote: The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online. lol genius solution! I'm sad that there's no 1/1/1 nerf though. 1/1/1 nerf might be hidden in the immortal buff. | ||
DeepBlu2
United States975 Posts
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Excludos
Norway8042 Posts
This might just be the single biggest change since retail. | ||
-KarakStarcraft-
United States258 Posts
The answer is obv not, right? | ||
Chargelot
2275 Posts
On August 25 2011 10:24 BeanerBurrito wrote: why did they nerf contaminate o.o i don't see it being a huge issue but i'll probably be getting overseers more often because of their cost decrease Thats why. Contaminate is the single greatest spell in the game. They're prefixing a problem caused by reduction in price. | ||
Xayvier
United States387 Posts
On August 25 2011 10:22 AidanS wrote: Large zealot nerf? ■Issuing new orders to charging zealots will cause them to lose the charge buff No, it was to fix a trick you could do jumping from one unit to another with chargelots, it was kinda strong | ||
Die4Ever
United States17665 Posts
A buff to NP? (it's listed as a bug fix though) Another interesting bug fix "Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack." | ||
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