EXCITING INFESTOR UPDATE:
We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.
This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.
This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.
General
Unit vision up ramps has been reduced by 1.
PROTOSS
Immortal
Attack range increased from 5 to 6.
Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.
Stalker
Blink research time increased from 110 to 140.
Warp Prism
Shields increased from 40 to 100.
TERRAN
Barracks
Build time increased from 60 to 65.
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
Raven
Seeker missile movement speed increased from 2.5 to 2.953.
ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Infestor’s Neural Parasite can no longer target Massive units. (removed)
Neural Parasite range has been reduced from 9 to 7.
Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.
Ultralisk
Build time decreased from 70 to 55.
Notable non-balance changes:
+ Show Spoiler +
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)
Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game. (They make it easy for MLG)
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
Issuing new orders to charging zealots will cause them to lose the charge buff.
Attack upgrades are now retained by units controlled by Neural Parasite.
SCVs can no longer repair themselves while inside a Bunker or Medivac.
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.
If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground. (new)
(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)
Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game. (They make it easy for MLG)
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
Issuing new orders to charging zealots will cause them to lose the charge buff.
Attack upgrades are now retained by units controlled by Neural Parasite.
SCVs can no longer repair themselves while inside a Bunker or Medivac.
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.
If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground. (new)
Full patch notes: http://us.battle.net/sc2/en/forum/topic/1213111662
Thoughts:
Looks like hellions won't be so popular anymore
Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.