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Patch 1.4 PTR Notes (updated 9/8) - Page 103

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 25 2011 09:22 GMT
#2041
So it will take 4 fungals to kill a viking now? Great :/
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
August 25 2011 09:23 GMT
#2042
On August 25 2011 18:16 dooraven wrote:
Show nested quote +
On August 25 2011 18:15 ondik wrote:
As a protoss I like the immortal range buff, wp should have been buffed long time ago, as for mothership, I don't think people will use it more.

However, how is this patch supposed to deal with 1-1-1 what is the main issue right now? Is range buff and 5s longer rax build time really enough? Some players started countering it with blink stalkers, what's not much possible with 30s longer research time.


Sentry buff helps quite a bit I think

What sentry buff?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
August 25 2011 09:23 GMT
#2043
NexSickness must be jumping with joy seeing the immortal/warpprism buff haha.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
August 25 2011 09:23 GMT
#2044
On August 25 2011 18:17 Geisterkarle wrote:
Show nested quote +
On August 25 2011 18:10 Brainiac wrote:
On August 25 2011 18:08 ProxyKnoxy wrote:
On August 25 2011 18:05 Brainiac wrote:
On August 25 2011 18:01 Tristy wrote:
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.


Make more rax. The cooldown on warpgate means it should be around the same production wise.



LOL. You forget the fact that after max/max situation toss can insta warp 30 units into a battlefield (proxy pylons) while terran still has to wait for units to be trained. Please, don't make ignorant statements like "make moar rax", it's so stupid.

Actually, if you are T and 200 and about to engage a battle, just fill the production line before and the units will pop out while you can concentrate on the battle and micro like hell ... while the protoss player has to click for every unit he wants to produce and while he is doing this can't control his army reasonably! In this the Zerg is probably the worst!


You cannot queue up new units when you are already at 200/200. You would have to make 5 queue lines before you are maxed in every production facility and if you can do that then frankly your macro just blows...
www.twitch.tv/antigrav1ty
ProxySilmaril
Profile Joined June 2011
81 Posts
August 25 2011 09:23 GMT
#2045
Patch seems ok, but the Infestor problem isn`t solved, it gets more worse!
For example, if protoss has a army of Voids+colossus+stalker without blink and the Zerg has Infestor+mass ling + broodlords, then it is a def loss for Protoss, when he get fungaled. The Voids will be down even faster and the stalker couldnt come to the broods, also with blink they couldnt, because of fungal! so after voids are down, the broods have free way!!!!

So solution for Infestor would be: - fungal should only slow
- fungal have to cost more energie (is justiefied, because blink needs more time anyway)
- and maybe remove pathogen glands
CraZyWayne
Profile Joined August 2010
Germany357 Posts
August 25 2011 09:23 GMT
#2046
Having a first look at the notes everything could work out fine - except for the >> rax build time <<... :/
"tahts halo. dont worry"
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-08-25 09:25:27
August 25 2011 09:24 GMT
#2047
since when did warp in become anywhere on the map? And terran has much easier macro mechanics than protoss considering you can just MBS and press A or whatever to make your units while you look at a battle. Theres ups and downs to all races macro mechanics, why not try playing more than one race and seeing it objectively instead of fanboyishly?
hihihi
dooraven
Profile Joined December 2010
Australia2820 Posts
August 25 2011 09:24 GMT
#2048
On August 25 2011 18:23 ondik wrote:
Show nested quote +
On August 25 2011 18:16 dooraven wrote:
On August 25 2011 18:15 ondik wrote:
As a protoss I like the immortal range buff, wp should have been buffed long time ago, as for mothership, I don't think people will use it more.

However, how is this patch supposed to deal with 1-1-1 what is the main issue right now? Is range buff and 5s longer rax build time really enough? Some players started countering it with blink stalkers, what's not much possible with 30s longer research time.


Sentry buff helps quite a bit I think

What sentry buff?


Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.
Go go Alliance.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
August 25 2011 09:24 GMT
#2049
On August 25 2011 18:18 maskseller wrote:
Show nested quote +
On August 25 2011 18:11 Zdrastochye wrote:
I have no idea why people don't understand the rax changes. Terran is winning in both ZvT and ZvP, if it means one less win in 1000 games played it's helping to realign the balance between races.


That's not they way to balance races. It's like making all terran buildings self destruct 1 out of 1000 games and say you are helping to balance wins/losses...


Except it's not. You think the 5 seconds build time = every single building you have blows up without being attacked? I sense a butthurt terran...
Hey! How you doin'?
blowfish
Profile Joined October 2010
Austria238 Posts
August 25 2011 09:25 GMT
#2050
On August 25 2011 18:18 Zdrastochye wrote:
Show nested quote +
On August 25 2011 18:17 The Intensity wrote:
Nice to know that Blizzard are nerfing Zerg's one good unit.

Wp Blizzard, wp.


The only games zerg wins are when they make nothing all game but infestors.

Infestors will be helpful even after the patch and do not forget if you spend the same amount on roaches or stalker roaches win everytime if they have no blink.
untilMay
Profile Joined May 2011
Korea (South)190 Posts
August 25 2011 09:25 GMT
#2051
This patch is going to be awesome for Protoss and Zerg! Blue Flame Hellions will be not as good (as of now) making marine/tank or marauder/tank the new "best" because of that reason?
MKP/Bisu/BoxeR/HuK/Everyone else in Prime.WE/Day9 <3 :: /人 ◕ ‿‿ ◕人\ モアンイングェスクエ!
soulist
Profile Blog Joined April 2011
United States932 Posts
August 25 2011 09:26 GMT
#2052
On August 25 2011 10:18 neobowman wrote:
This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.

I have a feeling Blizz is listening to State of the Game .

Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.

Even the Bnet changes are sick!


No I don't think so cause everyone on SoTG said they liked blue flame and would not change it.
Evil Geniuses<3
RefleX_AU
Profile Joined November 2010
Australia39 Posts
August 25 2011 09:26 GMT
#2053
5 second delay on barracks seems like a big deal - delaying early pressure and defense as well as delaying orbital for 5 seconds =(
Lyn, MMA, NaDa, MKP and Boxer fighting =D
Lorch
Profile Joined June 2011
Germany3711 Posts
August 25 2011 09:26 GMT
#2054
:D Waprprism yay! And Immortals are now units you can actually build with bigger armies without immortals dancing around without being able to shoot.
I hope they start doing the EU PTR with this patch.
Aquila-
Profile Blog Joined April 2011
516 Posts
August 25 2011 09:26 GMT
#2055
So OC will be on 16 supply in future instead of 15?

Also TvT will possibly go back to Marine, Tank.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
August 25 2011 09:26 GMT
#2056
On August 25 2011 10:23 PartyBiscuit wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Raven
Seeker missile movement speed increased from 2.5 to 2.953.

As much as blue flame has been screwing with everybody the past month or so...I'd like to think that the Boxer/Rain match had at least a little to do with these two patches.

Holy shit, that seems actually reasonable! :O
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
des0lar
Profile Joined July 2010
Austria126 Posts
August 25 2011 09:27 GMT
#2057
On August 25 2011 18:01 Tristy wrote:
Show nested quote +
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Huge HSM buff? The greatest problem with HSM is it's poor range and the small damage radius. Fungal kills the raven, Vikings can snipe the raven, even hydras have the same range, so it's a gamble if the raven comes out alive.
So you still have the range advantage against mutas... which are still faster then HSM.
epoc
Profile Joined December 2010
Finland1190 Posts
Last Edited: 2011-08-25 09:29:33
August 25 2011 09:27 GMT
#2058
HOOLY FUCK

Edit. now after reading them I can say that I dont like immortal range buff. And barracks build time nerf seems weird.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 09:27 GMT
#2059
On August 25 2011 18:23 AntiGrav1ty wrote:
Show nested quote +
On August 25 2011 18:17 Geisterkarle wrote:
On August 25 2011 18:10 Brainiac wrote:
On August 25 2011 18:08 ProxyKnoxy wrote:
On August 25 2011 18:05 Brainiac wrote:
On August 25 2011 18:01 Tristy wrote:
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.


Make more rax. The cooldown on warpgate means it should be around the same production wise.



LOL. You forget the fact that after max/max situation toss can insta warp 30 units into a battlefield (proxy pylons) while terran still has to wait for units to be trained. Please, don't make ignorant statements like "make moar rax", it's so stupid.

Actually, if you are T and 200 and about to engage a battle, just fill the production line before and the units will pop out while you can concentrate on the battle and micro like hell ... while the protoss player has to click for every unit he wants to produce and while he is doing this can't control his army reasonably! In this the Zerg is probably the worst!


You cannot queue up new units when you are already at 200/200. You would have to make 5 queue lines before you are maxed in every production facility and if you can do that then frankly your macro just blows...


I don't really know why we are discussing this, but you should be able to macro while being in a battle.
The protoss can not because this would require him to leave the screen. Even with the insta-warp, terrans shouldn't be "too" far behind.
"You see....YOU SEE..." © 2010 Sen
escruting
Profile Joined June 2010
Spain229 Posts
August 25 2011 09:28 GMT
#2060
Maybe now that they gave some love to the Tier 3 of Zerg, maybe (and i say maybe) we can see a buff for the carriers.
My Life for Aiur
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