Patch 1.4 PTR Notes (updated 9/8) - Page 103
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
phrenzy
United Kingdom478 Posts
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ondik
Czech Republic2908 Posts
What sentry buff? | ||
Ysellian
Netherlands9029 Posts
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AntiGrav1ty
Germany2310 Posts
On August 25 2011 18:17 Geisterkarle wrote: Actually, if you are T and 200 and about to engage a battle, just fill the production line before and the units will pop out while you can concentrate on the battle and micro like hell ... while the protoss player has to click for every unit he wants to produce and while he is doing this can't control his army reasonably! In this the Zerg is probably the worst! You cannot queue up new units when you are already at 200/200. You would have to make 5 queue lines before you are maxed in every production facility and if you can do that then frankly your macro just blows... | ||
ProxySilmaril
81 Posts
For example, if protoss has a army of Voids+colossus+stalker without blink and the Zerg has Infestor+mass ling + broodlords, then it is a def loss for Protoss, when he get fungaled. The Voids will be down even faster and the stalker couldnt come to the broods, also with blink they couldnt, because of fungal! so after voids are down, the broods have free way!!!! So solution for Infestor would be: - fungal should only slow - fungal have to cost more energie (is justiefied, because blink needs more time anyway) - and maybe remove pathogen glands | ||
CraZyWayne
Germany357 Posts
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askTeivospy
1525 Posts
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dooraven
Australia2820 Posts
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack. | ||
Zdrastochye
Ivory Coast6262 Posts
On August 25 2011 18:18 maskseller wrote: That's not they way to balance races. It's like making all terran buildings self destruct 1 out of 1000 games and say you are helping to balance wins/losses... Except it's not. You think the 5 seconds build time = every single building you have blows up without being attacked? I sense a butthurt terran... | ||
blowfish
Austria238 Posts
On August 25 2011 18:18 Zdrastochye wrote: The only games zerg wins are when they make nothing all game but infestors. Infestors will be helpful even after the patch and do not forget if you spend the same amount on roaches or stalker roaches win everytime if they have no blink. | ||
untilMay
Korea (South)190 Posts
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soulist
United States932 Posts
On August 25 2011 10:18 neobowman wrote: This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great. I have a feeling Blizz is listening to State of the Game . Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too. Even the Bnet changes are sick! No I don't think so cause everyone on SoTG said they liked blue flame and would not change it. | ||
RefleX_AU
Australia39 Posts
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Lorch
Germany3666 Posts
I hope they start doing the EU PTR with this patch. | ||
Aquila-
516 Posts
Also TvT will possibly go back to Marine, Tank. | ||
tnud
Sweden2233 Posts
On August 25 2011 10:23 PartyBiscuit wrote: As much as blue flame has been screwing with everybody the past month or so...I'd like to think that the Boxer/Rain match had at least a little to do with these two patches. Holy shit, that seems actually reasonable! :O | ||
des0lar
Austria126 Posts
On August 25 2011 18:01 Tristy wrote: So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame. Huge HSM buff? The greatest problem with HSM is it's poor range and the small damage radius. Fungal kills the raven, Vikings can snipe the raven, even hydras have the same range, so it's a gamble if the raven comes out alive. So you still have the range advantage against mutas... which are still faster then HSM. | ||
epoc
Finland1190 Posts
Edit. now after reading them I can say that I dont like immortal range buff. And barracks build time nerf seems weird. | ||
sleepingdog
Austria6145 Posts
On August 25 2011 18:23 AntiGrav1ty wrote: You cannot queue up new units when you are already at 200/200. You would have to make 5 queue lines before you are maxed in every production facility and if you can do that then frankly your macro just blows... I don't really know why we are discussing this, but you should be able to macro while being in a battle. The protoss can not because this would require him to leave the screen. Even with the insta-warp, terrans shouldn't be "too" far behind. | ||
escruting
Spain229 Posts
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