On July 13 2011 14:43 acker wrote: Not much you can do against a good Demoman, though. Not by yourself. But that's another hard counter...
Well, if you use the wrangler, it gets pretty hard for the demoman on his own to kill the sentry. He can't outrange it anymore, he will need pretty much all his stickies to kill it. And he can't stay around a corner, because you can hit him with rocket splash.
Harder, yes. Hard, no. Rockets are slow, travel in straight lines, and launch every three seconds or so for 100 damage, direct (even with the Wrangler, check tf2 wiki for actual numbers). Sticky bombs travel in arcs and can be charged for more distance. And while a Demo can dodge rockets and therefore still edge a Sentry, a Sentry can't dodge stickies. Not too difficult to edge a Sentry, one on one.
If you're using a Wrangler, your Sentry will deactivate for three seconds every time you clear sticky bombs with your shotgun, leaving a huge window of opportunity for any Demoman.
Luckily, this is Team Fortress, so one-on-ones shouldn't happen very often.
On July 13 2011 14:43 acker wrote: Not much you can do against a good Demoman, though. Not by yourself. But that's another hard counter...
Well, if you use the wrangler, it gets pretty hard for the demoman on his own to kill the sentry. He can't outrange it anymore, he will need pretty much all his stickies to kill it. And he can't stay around a corner, because you can hit him with rocket splash.
Harder, yes. Hard, no. Rockets are slow, travel in straight lines, and launch every three seconds or so for 100 damage, direct (even with the Wrangler, check tf2 wiki for actual numbers). Sticky bombs travel in arcs and can be charged for more distance. And while a Demo can dodge rockets and therefore still edge a Sentry, a Sentry can't dodge stickies. Not too difficult to edge a Sentry, one on one.
If you're using a Wrangler, your Sentry will deactivate for three seconds every time you clear sticky bombs with your shotgun, leaving a huge window of opportunity for any Demoman.
Luckily, this is Team Fortress, so one-on-ones shouldn't happen very often.
For demoman, 6 stickies can kill the sentry, but you will have to get them there without dying and without the engineer defusing them. Charging 6 stickies takes way too long, a good wrangler position can't be edged anyway, since it abuses the range, and even with an edgeable sentry, the rocket splash and the engineer running up and shooting the demo in the face is enough. And that is looking at a isolated 1vs1 scenario. Put a pyro next to the sentry, and it takes an entire teams effort to take that thing down.
On July 13 2011 14:43 acker wrote: Not much you can do against a good Demoman, though. Not by yourself. But that's another hard counter...
Well, if you use the wrangler, it gets pretty hard for the demoman on his own to kill the sentry. He can't outrange it anymore, he will need pretty much all his stickies to kill it. And he can't stay around a corner, because you can hit him with rocket splash.
Harder, yes. Hard, no. Rockets are slow, travel in straight lines, and launch every three seconds or so for 100 damage, direct (even with the Wrangler, check tf2 wiki for actual numbers). Sticky bombs travel in arcs and can be charged for more distance. And while a Demo can dodge rockets and therefore still edge a Sentry, a Sentry can't dodge stickies. Not too difficult to edge a Sentry, one on one.
If you're using a Wrangler, your Sentry will deactivate for three seconds every time you clear sticky bombs with your shotgun, leaving a huge window of opportunity for any Demoman.
Luckily, this is Team Fortress, so one-on-ones shouldn't happen very often.
For demoman, 6 stickies can kill the sentry, but you will have to get them there without dying and without the engineer defusing them. Charging 6 stickies takes way too long, a good wrangler position can't be edged anyway, since it abuses the range, and even with an edgeable sentry, the rocket splash and the engineer running up and shooting the demo in the face is enough. And that is looking at a isolated 1vs1 scenario. Put a pyro next to the sentry, and it takes an entire teams effort to take that thing down.
It takes three stickies to kill a level 3 sentry. If wrangled, it can't be repaired by the Engi and the stickies can't be defused without disabling it, so the point is moot.
If you're abusing the range of the sentry, the Engi can't walk up to you and shoot you in the face, not without a substantial risk of death. Nor can the rockets even have a chance of hitting you, they're not hitscan. if you're close, you can sticky launch quickly and efficiently. Or you can lob stickies over obstacles using the arc. Or even abuse sticky blast radius.
If you have a teammate, Sentry positions are extremely tough to break with Demoes, pretty much your only hope is an Uber or team coordination. Team Fortress > Solo Fortress, thank Valve.
On July 10 2011 15:49 jtype wrote: I must admit i'm still not sure how the Dead Ringer works. I've got it, I just don't know what to do with it.
edit- nvm, just read the wiki page on it.
I really just like using the default loadout, but if I'm feeling cheeky and my aim is on point, I'll whip out the ambassador. Not a fan of cloak and dagger. I thought I would love it, as using disguises feels so luck-based, but in most games you really do need them regardless. In fact, playing the spy in general feels very luck-based at times. My backstabs kept failing me today too and just, either not registering, or not registering as backstabs.
This is why you should be using the dead ringer, it removes most of the luck inherent to the other spy setups. The clock should always be up, even when you're disguised. It takes less than a second to put down, so you can easily have it up, take it down to knife someone, and put it up again before anyone can harm you.
If you know the map well, you can run towards the enemy lines, get shot, run back to a safe spot, uncloak, pick up ammo to restore the clock, THEN go out behind them. This gives you a safe way in and out of enemy territory, the only "luck" based thing is whether or not you find any good enemies to stab.
On July 13 2011 14:43 acker wrote: Not much you can do against a good Demoman, though. Not by yourself. But that's another hard counter...
Well, if you use the wrangler, it gets pretty hard for the demoman on his own to kill the sentry. He can't outrange it anymore, he will need pretty much all his stickies to kill it. And he can't stay around a corner, because you can hit him with rocket splash.
Harder, yes. Hard, no. Rockets are slow, travel in straight lines, and launch every three seconds or so for 100 damage, direct (even with the Wrangler, check tf2 wiki for actual numbers). Sticky bombs travel in arcs and can be charged for more distance. And while a Demo can dodge rockets and therefore still edge a Sentry, a Sentry can't dodge stickies. Not too difficult to edge a Sentry, one on one.
If you're using a Wrangler, your Sentry will deactivate for three seconds every time you clear sticky bombs with your shotgun, leaving a huge window of opportunity for any Demoman.
Luckily, this is Team Fortress, so one-on-ones shouldn't happen very often.
For demoman, 6 stickies can kill the sentry, but you will have to get them there without dying and without the engineer defusing them. Charging 6 stickies takes way too long, a good wrangler position can't be edged anyway, since it abuses the range, and even with an edgeable sentry, the rocket splash and the engineer running up and shooting the demo in the face is enough. And that is looking at a isolated 1vs1 scenario. Put a pyro next to the sentry, and it takes an entire teams effort to take that thing down.
It takes three stickies to kill a level 3 sentry. If wrangled, it can't be repaired by the Engi and the stickies can't be defused without disabling it, so the point is moot.
If you're abusing the range of the sentry, the Engi can't walk up to you and shoot you in the face, not without a substantial risk of death. Nor can the rockets even have a chance of hitting you, they're not hitscan. if you're close, you can sticky launch quickly and efficiently. Or you can lob stickies over obstacles using the arc. Or even abuse sticky blast radius.
If you have a teammate, Sentry positions are extremely tough to break with Demoes, pretty much your only hope is an Uber or team coordination. Team Fortress > Solo Fortress, thank Valve.
if its a Wrangled Level 3, its not 3 stickies...if the Engi out ranges out like they can on the last point on Goldrush, it's pretty hard to take down as a Demo.
I've had such good times with this game back in 07-08, I picked it back up in 2010 but I dropped it again due to SC2 being released .
For all you new players, don't be intimidated! have fun!
Advice: Play an easy class first to get a grip on the mechanics, I'd suggest Medic or Soldier, from there try out other classes until you're comfortable with it.
i was putting in almost 30-40 hours a week for a few months at a time. ive taken a break from it for a while, but im putting in some time here and there since the uber update. havent got any of the new items yet though
I don't know if anyone else asked this but, does your "Friends" option not work properly? I only have TF2 in my library of games and I can't respond or add friends. Anyone else with this problem?
On July 15 2011 05:36 xXFireandIceXx wrote: I don't know if anyone else asked this but, does your "Friends" option not work properly? I only have TF2 in my library of games and I can't respond or add friends. Anyone else with this problem?
it uses your steam friend list, so you can only add friends via steam.
On July 15 2011 05:36 xXFireandIceXx wrote: I don't know if anyone else asked this but, does your "Friends" option not work properly? I only have TF2 in my library of games and I can't respond or add friends. Anyone else with this problem?
If you are a F2P TF2 player and don't have any other games on your Steam account you will not be able to add friends.
On July 15 2011 04:48 Serejai wrote: Stress testing a TL server right now. If anyone would like to join that would be appreciated.
tf2.stasysgaming.com
Just by looking at the name I can tell you that your server is stuck on arena. However it also appears that the server is down when I check the game info.
On July 15 2011 05:36 xXFireandIceXx wrote: I don't know if anyone else asked this but, does your "Friends" option not work properly? I only have TF2 in my library of games and I can't respond or add friends. Anyone else with this problem?
If you are a F2P TF2 player and don't have any other games on your Steam account you will not be able to add friends.