On July 15 2011 04:48 Serejai wrote: Stress testing a TL server right now. If anyone would like to join that would be appreciated.
tf2.stasysgaming.com
Just by looking at the name I can tell you that your server is stuck on arena. However it also appears that the server is down when I check the game info.
It's not "stuck" on arena. It was switched to that because that's what gameplay type everyone wanted. It can be changed around accordingly.
Server hasn't gone offline at all, so could you PM a screenie or something of the game info showing it as being down?
On July 15 2011 04:48 Serejai wrote: Stress testing a TL server right now. If anyone would like to join that would be appreciated.
tf2.stasysgaming.com
Just by looking at the name I can tell you that your server is stuck on arena. However it also appears that the server is down when I check the game info.
It's not "stuck" on arena. It was switched to that because that's what gameplay type everyone wanted. It can be changed around accordingly.
Server hasn't gone offline at all, so could you PM a screenie or something of the game info showing it as being down?
Well when I checked the info the ip was all 0s but it did respond when I checked for game at that address with the steam server browser. As for being stuck on arena. The current state of the server, only arena maps will show in the rtv and the nominate list (assuming you're using sourcemod) or if its valve only it will only rotate between arena maps. The server name is a dead giveaway to this.
Everything is default at the moment. No mods are running, so the map changes based on default conditions every 30 minutes I think. I changed to an arena map and I guess the server decided to lock itself on that.
I'll be fixing that stuff shortly. Mostly wanted to stress test the connection to see how it held up so I haven't really configured the server yet. I'll change up the gametype in a bit, or reset it to randomly pick a type.
I don't know if this is the right place to start asking these kinds of questions, but w/e, this is the most familiar community to me atm so might as well:
I'm getting interested in the Soldier class and want to start getting a bit better at it.
My question is: How does one perform a Long Rocket Jump? I know it's a combination of firing the rocket behind you, crouching and jumping at the same time, but I just happen to shoot myself straight up when I try that.
Is there some kind of a "magic trick" to this or it it just a matter of sheer amount of practice?
On July 20 2011 04:19 Airact wrote: I don't know if this is the right place to start asking these kinds of questions, but w/e, this is the most familiar community to me atm so might as well:
I'm getting interested in the Soldier class and want to start getting a bit better at it.
My question is: How does one perform a Long Rocket Jump? I know it's a combination of firing the rocket behind you, crouching and jumping at the same time, but I just happen to shoot myself straight up when I try that.
Is there some kind of a "magic trick" to this or it it just a matter of sheer amount of practice?
Also, what do you guys think about the new Soldier weapons(Liberty Launcher, Reserve Shooter, Market Gardener) or about the über update in general?
On July 20 2011 04:19 Airact wrote: I don't know if this is the right place to start asking these kinds of questions, but w/e, this is the most familiar community to me atm so might as well:
I'm getting interested in the Soldier class and want to start getting a bit better at it.
My question is: How does one perform a Long Rocket Jump? I know it's a combination of firing the rocket behind you, crouching and jumping at the same time, but I just happen to shoot myself straight up when I try that.
Is there some kind of a "magic trick" to this or it it just a matter of sheer amount of practice?
In addition to the video posted above, if you want quick horizontal speed, it's best to do a rocket jump off a wall/corner. You don't get much height from it, but in exchange, you'll have a lot better horizontal speed and generally go farther in comparison to a standard rocket jump. It's the same motions as a standard rocket jump, except you're aiming at the corner/wall basically with an angle. You can also try pogo-ing for more distance and speed after a rocket jump, but it isn't as practical in most maps due to distance and health restrictions, but it can certainly surprise some people.
On July 20 2011 04:19 Airact wrote: I don't know if this is the right place to start asking these kinds of questions, but w/e, this is the most familiar community to me atm so might as well:
I'm getting interested in the Soldier class and want to start getting a bit better at it.
My question is: How does one perform a Long Rocket Jump? I know it's a combination of firing the rocket behind you, crouching and jumping at the same time, but I just happen to shoot myself straight up when I try that.
Is there some kind of a "magic trick" to this or it it just a matter of sheer amount of practice?
Also, what do you guys think about the new Soldier weapons(Liberty Launcher, Reserve Shooter, Market Gardener) or about the über update in general?
I support this video, he actually taught me how to do rocket-jumping and double-wall rocket jumping!
This is pretty much the definitive guide to rocket jumping. For me the trick was to simply get down the whole move-forward-then-strafe-and-shoot-behind-while-jumping-and-crouching sequence to the point where it was just a natural, smooth movement. It's hard in the beginning because it doesn't feel natural (you want to press forward so bad but you never should) but if you just repeat the movement enough it will eventually become second nature.
This just ruined the game trust me... You have no idea how much of pro-hacks is out there for Source engine..(there are sites that are checking everyday if their hacks are proof to VAC) now is basicaly nothing that will stop them from continue doing so.. sure he can get banned.. what will he do ? make another account...
Thank you for all the answers to the rocket jumping question and hopefully I can show some better Soldier(and why not some other class if I pick a secondary) play to anyone who manages to see me on the servers.
On July 20 2011 14:56 YosHGo wrote: This just ruined the game trust me... You have no idea how much of pro-hacks is out there for Source engine..(there are sites that are checking everyday if their hacks are proof to VAC) now is basicaly nothing that will stop them from continue doing so.. sure he can get banned.. what will he do ? make another account...
.
I haven't seen hackers at least on the Valve servers. Then again, I can't spot "good" hackers.
I haven't spotted any lately, but over the years I have seen a lot of snipers that blatantly hack. And there were a lot of cases where I wasn't entirely sure one way or another. Most of those were closer to when the game first came out- although there was a period where I ran into a pretty steady stream of hacking snipers.
On July 21 2011 15:34 acker wrote: Which bright Valve employee thought this space soldier update was a good idea?!
*rage*
It seems like everyone is crying about the update.
Just like with SC2 I try to give it a week at least to work things out. But they will probably nerf it into the ground just like they do every time with the soldier.
On July 21 2011 00:15 zer0das wrote: I haven't spotted any lately, but over the years I have seen a lot of snipers that blatantly hack. And there were a lot of cases where I wasn't entirely sure one way or another. Most of those were closer to when the game first came out- although there was a period where I ran into a pretty steady stream of hacking snipers.
edit: just wanted to note im not calling you out specifically, just wanted to respond to this general notion
dont get me wrong, cause I do see the occasional hacker but... I'm a pretty average sniper and I get called a hacker all the time. Same for my other competitive friends, especially the ones who are actually good snipers.
It really isn't that hard to snipe pubbers(even scouts) close range, consistently. I know when I first started it was some amazing thing, but when you put a lot of time into the game it really isn't impressive. And any good sniper gets called a hacker on most servers, even getting banned occasionally
I just find it hard to believe a lot of these accusations, when people really don't understand how good players out there can be. They just don't usually bother dominating pubs unless they are just bored lol
On July 20 2011 04:19 Airact wrote: I don't know if this is the right place to start asking these kinds of questions, but w/e, this is the most familiar community to me atm so might as well:
I'm getting interested in the Soldier class and want to start getting a bit better at it.
My question is: How does one perform a Long Rocket Jump? I know it's a combination of firing the rocket behind you, crouching and jumping at the same time, but I just happen to shoot myself straight up when I try that.
Is there some kind of a "magic trick" to this or it it just a matter of sheer amount of practice?
Also, what do you guys think about the new Soldier weapons(Liberty Launcher, Reserve Shooter, Market Gardener) or about the über update in general?
Just wanted to say that air strafing for extra speed doesn't work any more. They patched that out a while ago, and is why bunny hopping is pretty much useless now. Jaeger does a good more advanced soldier jumping tutorial, but it is quite long
I've played the game since a month after launch, I've seen quite a few hackers. Sorry, but when a guy gets a headshot every single time, and you watch his first person view and see him headshotting guys rounding corners (and tracking them) before he should even have time to register them, it's a little blatant. There was a time where it was very difficult to play on a server without running into one.
I've seen one case of a hacker in the past year or so (didn't observe him first person so I didn't confirm it, but he was on my team and headshotting the entire enemy team at a rate that was entirely too high and consistent). I haven't seen another hacker where there is zero doubt at all in nearly two years. But they certainly exist, and they were a huge problem. There's all sorts of ways to disguise their use. VAC bans most of them... eventually. There is gap between when a hack comes out and when a person using it gets banned by VAC.
Personally I feel that once I get the hang of the new Cow Mangler, it's going to be so ridiculously overpowered in Soldier versus everything-else-than-a-Sentry-Gun and even against Sentries I can just sap them for 4 seconds and let my team handle it, or if I'm close enough, take my Shotgun and kill it.
The new secondary I don't know much about because I don't have it, but it shouldn't be an upgrade to the stock Shotgun.
Basically, the new Rocket Launcher is: +5 Rockets. Very important.
+Infinite reloadable ammunition. Not so important, but a straight upgrade.
+Can charge to use multiple rockets to inflict a mini-crit, splash damage burn effect and disables buildings for 4 seconds. Pretty useless except in organized team environment.
+Same damage as the stock launcher. It seems a bit lower than with the stock, but only like 5-10 damage on mid-long range.
- No random Criticals. It has been said that it doesn't crit with Kritz either, but still... No big deal at all. Not even nearly enough to cover 5 Rockets and the other good stuff. Also, non-crit servers.
-Very low damage against buildings. This makes Gunslinger Engineers a soft-counter to Soldier. Then again, 5 Rockets makes the Soldier better in every other matchup.
-A bit longer reload time. It takes 3.45 seconds to load 4 rockets to the stock launcher. It takes 3.95 seconds to reload 4 on this.
-A bit slower projectile speed. Makes you having to have a bit more skill in your shots, but still... 5 Rockets and infinite reloadable ammo promotes high ground spam.
It's kinda hilarious to see the first page of the steam TF2 forum's Soldier subforum be full of Cow Mangler 5000 balance whine and suggestions, spare 1-2 threads.