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zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2011-07-13 14:52:00
July 13 2011 03:37 GMT
#681
Also keep in mind some servers have stupidly low respawn times. By default, the defending team starts to respawn much more slowly over time, if the attacking team is gaining traction by killing them. Some servers are basically impossible for the attacking team barring ridiculous amounts of coordination.

Also, there are maps where if the enemy team gets three sentries up, it is very difficult to break them even with good demomen and ubers. That's more a failure as a team to prevent such a situation from happening though.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
July 13 2011 03:54 GMT
#682
^ That. Try to avoid servers with "instant respawn unless you want to screw around"
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 13 2011 04:04 GMT
#683
On July 13 2011 09:07 writer22816 wrote:
Any tips on how to break sentry guns? I play a lot of CP/PL and no matter how fast we rush and coordinate, by the time we get to the last point there are 3-4+ level 3 sentry guns set up and nothing can break it lol (this would be in like a huge 16v16 server). I'm starting to think the game just isn't balanced in mind for this kind of play.

Reminds me of a game I played 12v12 we had 8 engies and the other team was complaining all game about how imba mass engineers is in attack/defend.
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
July 13 2011 04:12 GMT
#684
I really don't understand people who play engineer. It's probably the most mind-numbingly boring class for me. All you're doing throughout the game is building/repairing shit and there's just so many factors out of your control such as defending team-mates, spies and ubers.

What probably pisses me off the most is when a spy kills me, zaps my shit, then I realize that there's a pyro team-mate standing a few feet away not doing anything.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
July 13 2011 04:49 GMT
#685
Haha, was just talking about this in game. It's frustrating, but it's somewhat relaxing and you get shittons of poitns.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 13 2011 05:09 GMT
#686
Yes, I use instspawn servers to get grind achievements such as 1000 gibs with Solly or something, but for serious games with friends, play on normal servers
How devious | http://anartisticanswer.blogspot.com.au/
Shrub
Profile Joined January 2011
49 Posts
July 13 2011 05:16 GMT
#687
On July 13 2011 13:12 EpiK wrote:
I really don't understand people who play engineer. It's probably the most mind-numbingly boring class for me. All you're doing throughout the game is building/repairing shit and there's just so many factors out of your control such as defending team-mates, spies and ubers.

What probably pisses me off the most is when a spy kills me, zaps my shit, then I realize that there's a pyro team-mate standing a few feet away not doing anything.

Learn what a spy is, they are not hard to spot. And if engineer is really that boring, try thinking not like a turtle and stop playing dustbowl.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2011-07-13 05:33:01
July 13 2011 05:30 GMT
#688
TBH I find Engineer quite exciting to play. There's quite a lot of things you need to be constantly.

I keep my buildings moving as much as possible so that no one can just blindly spam nades/rockets/stickys/whatever in the vague direction they've been getting killed from and get results. Also, it helps to motivate your teammates to push forward if they see there's a dispenser and sentry moving up too (although moving the buildings up as part of a frontline push isn't always a good idea imo).

Also, I try to run out of cover and use the guns as much as I can, as the both can pack a decent punch if all the shots hit.

I might be wrong doing this and may be annoying people by doing so, but I like to run back to get metal packs to repair my buildings, whenever I don't need to be helping them tank damage. I find that way, I'm not draining the dispenser's resources so the teammates on the front line can get more ammo and heals.
Grettin
Profile Joined April 2010
42393 Posts
Last Edited: 2011-07-13 05:39:11
July 13 2011 05:37 GMT
#689
On July 13 2011 13:49 Froadac wrote:
Haha, was just talking about this in game. It's frustrating, but it's somewhat relaxing and you get shittons of poitns.


This game cannot be relaxing and frustrating at the same time!

It's mostly frustrating though, even if you'd be owning every round/map. :D
"If I had force-fields in Brood War, I'd never lose." -Bisu
Jumbled
Profile Joined September 2010
1543 Posts
July 13 2011 05:39 GMT
#690
On July 13 2011 14:30 jtype wrote:
TBH I find Engineer quite exciting to play. There's quite a lot of things you need to be constantly.

I keep my buildings moving as much as possible so that no one can just blindly spam nades/rockets/stickys/whatever in the vague direction they've been getting killed from and get results. Also, it helps to motivate your teammates to push forward if they see there's a dispenser and sentry moving up too (although moving the buildings up as part of a frontline push isn't always a good idea imo).

Also, I try to run out of cover and use the guns as much as I can, as the both can pack a decent punch if all the shots hit.

I might be wrong doing this and may be annoying people by doing so, but I like to run back to get metal packs to repair my buildings, whenever I don't need to be helping them tank damage. I find that way, I'm not draining the dispenser's resources so the teammates on the front line can get more ammo and heals.

Only getting metal from it drains the dispenser. There's no limit on the amount of healing and ammo it can provide.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-07-13 05:56:55
July 13 2011 05:43 GMT
#691
On July 13 2011 13:12 EpiK wrote:
I really don't understand people who play engineer. It's probably the most mind-numbingly boring class for me. All you're doing throughout the game is building/repairing shit and there's just so many factors out of your control such as defending team-mates, spies and ubers.

What probably pisses me off the most is when a spy kills me, zaps my shit, then I realize that there's a pyro team-mate standing a few feet away not doing anything.


Not much you can do against ubers, but they're supposed to hard-counter you. Plenty of things you can do to defend teammates and kill spies.

Defending teammates is pretty straightforward. Avoiding spies is a matter of practice. After a while, you get to figure out how certain spies behave and how you should move, especially if the server runs the map for more than two rounds.

Generally, you want to keep moving, even as an Engineer, to avoid backstabs. Don't hang around too close to your stuff and patrol the area erratically. Doing 180s every now and then and randomly firing is also a good way to discourage spies. If a teammate is heading in a straight line towards your stuff, shoot them with the shotgun until it's absolutely clear they aren't a spy. Use the bleed wrench for close-range stuff so they can't cloak and get away. Watch out for suspicious spy "deaths" on the front lines and check out-of-sight, nearby corners for Dead Ringers. Learn when to desert your stuff or pack up.

Etc.

Of note: learning how the Knife hitbox works is also important. Skilled spies can stairstab or frontstab given a slight angle between you and them. Learning how to minimize angles can only be learned the hard way.

A Spy that saps and immediately shoots your tele will destroy said tele, you can't wrench the Sapper off fast enough and it's frustrating to deal with But this is really a team thing, gotta make sure Spies aren't camping either tele end. You can discourage Spies from immediately shooting after sapping by waiting a couple seconds before removing the Sapper. Doesn't work against good spies, though.



Not much you can do against a good Demoman, though. Not by yourself. But that's another hard counter...
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2011-07-13 08:34:16
July 13 2011 08:33 GMT
#692
On July 13 2011 13:12 EpiK wrote:
I really don't understand people who play engineer. It's probably the most mind-numbingly boring class for me. All you're doing throughout the game is building/repairing shit and there's just so many factors out of your control such as defending team-mates, spies and ubers.

What probably pisses me off the most is when a spy kills me, zaps my shit, then I realize that there's a pyro team-mate standing a few feet away not doing anything.

You just have to see it from the other side. I play almost exclusively Spy and let me tell you, the difference between a good engineer and a bad one is huge. A good one will never be by their items, so you can't kill him. You sap it, he comes back in a second, kills you, fixes his things. You can't really do much about it because he knows you're a spy since his crap got sapped. They also build their buildings in places where it's really hard to engage, or stick with another engineer close to a wall making it completely impossible to do anything without a demoman or uber.

I see why you're annoyed by the dumb-ass pyro who didn't stop the spy, but you can't really claim a class is boring or bad just because other players in your team suck. As a spy, I probably wouldn't go close to you in the first place if the pyro is close by... I don't know he's bad and I know from experience that going close to a pyro generally leads to instant death.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 13 2011 08:37 GMT
#693
On July 13 2011 13:04 GhostKorean wrote:
Show nested quote +
On July 13 2011 09:07 writer22816 wrote:
Any tips on how to break sentry guns? I play a lot of CP/PL and no matter how fast we rush and coordinate, by the time we get to the last point there are 3-4+ level 3 sentry guns set up and nothing can break it lol (this would be in like a huge 16v16 server). I'm starting to think the game just isn't balanced in mind for this kind of play.

Reminds me of a game I played 12v12 we had 8 engies and the other team was complaining all game about how imba mass engineers is in attack/defend.

With coordination, it shouldn't be that hard. Spies from behind to harass the crap out of the engineers and sap their stuff, synced with uber heavies and demomen from the front. A single person can't do crap against a fortified position, but two spies working together well can clean a position as long as there's distraction.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2011-07-13 10:09:26
July 13 2011 10:05 GMT
#694
On July 13 2011 13:12 EpiK wrote:
I really don't understand people who play engineer. It's probably the most mind-numbingly boring class for me. All you're doing throughout the game is building/repairing shit and there's just so many factors out of your control such as defending team-mates, spies and ubers.

What probably pisses me off the most is when a spy kills me, zaps my shit, then I realize that there's a pyro team-mate standing a few feet away not doing anything.


Well can't you just go Frontier Justice/Pistol/Gunslinger and go with your Offence/Mobile defence?

I play that setup(Setup, build... whatever) and it's not a turtle setup like most Engineer setups might be. It's a bit hard to do and stuff, but when you get your mini-Sentry into a good position and it gets assists and/or kills, Frontier Justice just kills people.

It's much more interesting than just building and repairing stuff, although that is only a small percentage an Engineer actually has to think about.



What pisses me off is when half of the team is a combination of Bad Spies(Good spies are always welcome) and Snipers. Snipers can be good, but honestly it seems like people just don't know how to play the class. And over 3 or either is in most cases just too many.

It's always interesting to have a good Spy or two and a couple good Snipers in the team and they are very good at supporting when played well.

I play Sniper from time to time, use Sydney Sleeper/Jarate/Bushwacka setup and while I might not know how to play myself, I at least try to move with the team and support rather than camp in a corner some might do.

Sydney Sleeper with max charge will usually kill the targets people want you to target: Medics and opposing Snipers.

Applying the Jarate effect is also very good when used on Heavies and Soldiers. A bit wasted against Demomen and Pyros, but still helps.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-07-13 11:11:56
July 13 2011 11:08 GMT
#695
On July 13 2011 12:37 zer0das wrote:
Also keep in mind some servers have stupidly low respawn times. By default, the defending team starts to slowly respawn much more slowly over time, if the attacking team is gaining traction by killing them. Some servers are basically impossible for the attacking team barring ridiculous amounts of coordination.

Also, there are maps where if the enemy team gets three sentries up, it is very difficult to break them even with good demomen and ubers. That's more a failure as a team to prevent such a situation from happen though.

The respawn times don't change over time or by killing enemies.

They change based on how much players there are(it's lower with less players) and based on capturing points, but if and how much they change it is based on the map(not map type, the map itself has it's own rules).
In general you get shorter respawn times for capturing points and/or longer for losing points, but there are exceptions, like if your spawn is moved forward you may even get an increase in respawn time or the times are static throughout the map with the attack having lower and defense higher.
KotH maps have a lower respawn time for the team that does NOT control the control point in order to make it a back and forth game, which is the opposite of other types of maps, but you win on a time limit here, so it's not unfair, because the enemy will have to survive the same amount of time with the same disadvantage in order to win.

The respawning is also in waves. If the respawn wave time is 10 seconds(the default), you may respawn after 10 to 20 seconds after the deathcam(cancelling the deathcam does not shorten the time), depending on when you died relative to the respawn waves(so it's practically random, since you can't exactly control when you die). According to Valve this was intended to group people together, but in fact it has the exact opposite effect, since classes have different speeds it actually ensures they arrive at the contested area at a different time and it creates teleporter congestion, since teleporters are on a single use cooldown, while people respawn in groups.

Well, that's about it.
I'll call Nada.
jtype
Profile Blog Joined April 2009
England2167 Posts
July 13 2011 11:41 GMT
#696
On July 13 2011 14:39 Jumbled wrote:
Show nested quote +
On July 13 2011 14:30 jtype wrote:
TBH I find Engineer quite exciting to play. There's quite a lot of things you need to be constantly.

I keep my buildings moving as much as possible so that no one can just blindly spam nades/rockets/stickys/whatever in the vague direction they've been getting killed from and get results. Also, it helps to motivate your teammates to push forward if they see there's a dispenser and sentry moving up too (although moving the buildings up as part of a frontline push isn't always a good idea imo).

Also, I try to run out of cover and use the guns as much as I can, as the both can pack a decent punch if all the shots hit.

I might be wrong doing this and may be annoying people by doing so, but I like to run back to get metal packs to repair my buildings, whenever I don't need to be helping them tank damage. I find that way, I'm not draining the dispenser's resources so the teammates on the front line can get more ammo and heals.

Only getting metal from it drains the dispenser. There's no limit on the amount of healing and ammo it can provide.


Oh really? Well, that's good to know then.
xarthaz
Profile Blog Joined August 2010
1704 Posts
July 13 2011 11:55 GMT
#697
On July 13 2011 13:12 EpiK wrote:
I really don't understand people who play engineer. It's probably the most mind-numbingly boring class for me. All you're doing throughout the game is building/repairing shit and there's just so many factors out of your control such as defending team-mates, spies and ubers.

What probably pisses me off the most is when a spy kills me, zaps my shit, then I realize that there's a pyro team-mate standing a few feet away not doing anything.

Uhh EMP grenades, regular nades, super shottie? Engies are really good at fighting. And capable of setting up remote camp spots deep inside enemy lines with teleporter+ammo container+sentry.
Aah thats the stuff..
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
July 13 2011 13:15 GMT
#698
On July 13 2011 14:43 acker wrote:
Not much you can do against a good Demoman, though. Not by yourself. But that's another hard counter...



Well, if you use the wrangler, it gets pretty hard for the demoman on his own to kill the sentry. He can't outrange it anymore, he will need pretty much all his stickies to kill it. And he can't stay around a corner, because you can hit him with rocket splash.

Wrangler is so ridiculous :D
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 13 2011 15:06 GMT
#699
Hm... suppose I didn't realize respawn timers weren't directly affected by deaths. However, on a standard server, if you're killing a lot of the enemy team, you're eventually going to start gaining traction. If it's a server with reduced spawn times, you might hit a wall and not be able to advance reasonably.
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
July 13 2011 15:41 GMT
#700
I yet to find a good challenging server

Anyone know some server where ppl actually know how to play and are good at it?
n_n
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