• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:18
CEST 18:18
KST 01:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SCII needs to put more weight on strategy and tact Server Blocker 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Bot on ladder BW General Discussion Sagi.gg Launcher Released Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11850 users

Team Fortress 2 is now Free To Play - Page 33

Forum Index > General Games
Post a Reply
Prev 1 31 32 33 34 35 46 Next All
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 08 2011 05:41 GMT
#641
On July 08 2011 14:39 Whole wrote:
Show nested quote +
On July 08 2011 14:32 Torte de Lini wrote:
On July 08 2011 14:28 Whole wrote:
On July 06 2011 07:08 Torte de Lini wrote:
I hate all the new weapons to be honest. The spy's gun is pretty good and the heavy minigun is decent, but everything else is just silly and for fun.

Are you talking about the Enforcer and Tomislav? I think they're both pretty much the best for that slot atm. The Enforcer hits so fucking hard at pointblank, and the Tomislav + GRUs make Heavies actually mobile.

BTW, what you guys think about the Quick-Fix medigun? Personally I love it, but some people hate it. Although no overheal sucks, being able to keep like 4 people up by yourself is pretty awesome.


I think I don't like the Tomislav because I named my Minigun: Mariah Carey lolol. The no-sound fast Rev. is awesome, the less bullet rounds is something I'm not fond of. It just basically asks you to get closer of the opponent, no?


with GRUs + the fast rev up time, it isn't hard to get close to people. although you are now bringing down teams by yourself, i think the mobility makes up for it. It makes playing a Heavy fun and you aren't completely fucked if you get caught off guard.

Show nested quote +
As for the Quick-Fix. Does it work if the demo is charging? Otherwise, I see no point to it. You're healing people who are slower than you: heavy, demo, Solider, Pyro (pyro is about the same speed I believe). So the equal speed thing is pointless.

i wouldn't look at the speed increase. I would still use the weapon if it didn't have that aspect.

The increased healing speed and faster ubercharge is really good. You can keep so many teammates by yourself at full health and the ubercharge is basically invincibility because you outheal everything that isn't a literal one shot. I guess it is one of those things you have to try to see how good it is.


Yeah, I think I need to try the Quick-Fix more, I look stupid talking right now.

I'm still iffy about the Tomislav, everyone says it is powerful though.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 08 2011 05:46 GMT
#642
On July 08 2011 14:41 Torte de Lini wrote:
Show nested quote +
On July 08 2011 14:39 Whole wrote:
On July 08 2011 14:32 Torte de Lini wrote:
On July 08 2011 14:28 Whole wrote:
On July 06 2011 07:08 Torte de Lini wrote:
I hate all the new weapons to be honest. The spy's gun is pretty good and the heavy minigun is decent, but everything else is just silly and for fun.

Are you talking about the Enforcer and Tomislav? I think they're both pretty much the best for that slot atm. The Enforcer hits so fucking hard at pointblank, and the Tomislav + GRUs make Heavies actually mobile.

BTW, what you guys think about the Quick-Fix medigun? Personally I love it, but some people hate it. Although no overheal sucks, being able to keep like 4 people up by yourself is pretty awesome.


I think I don't like the Tomislav because I named my Minigun: Mariah Carey lolol. The no-sound fast Rev. is awesome, the less bullet rounds is something I'm not fond of. It just basically asks you to get closer of the opponent, no?


with GRUs + the fast rev up time, it isn't hard to get close to people. although you are now bringing down teams by yourself, i think the mobility makes up for it. It makes playing a Heavy fun and you aren't completely fucked if you get caught off guard.

As for the Quick-Fix. Does it work if the demo is charging? Otherwise, I see no point to it. You're healing people who are slower than you: heavy, demo, Solider, Pyro (pyro is about the same speed I believe). So the equal speed thing is pointless.

i wouldn't look at the speed increase. I would still use the weapon if it didn't have that aspect.

The increased healing speed and faster ubercharge is really good. You can keep so many teammates by yourself at full health and the ubercharge is basically invincibility because you outheal everything that isn't a literal one shot. I guess it is one of those things you have to try to see how good it is.


Yeah, I think I need to try the Quick-Fix more, I look stupid talking right now.

I'm still iffy about the Tomislav, everyone says it is powerful though.

Well, when you do try the Quick-Fix, still use the normal medigun during set-up since the Quick-Fix doesn't benefit from that. Just edit loadout right after your first death. Also, don't use the Quick-Fix if the two teams are having a really long standoff of not fighting. As the game and fights get more active, the better the Quick-Fix is.

And I would wait until you get the move speed increasing gloves to try the Tomislav. It just feels so much more natural when you have both of them.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 08 2011 05:47 GMT
#643
I have all the items o_o! So I've tried the combo, just never finding myself in a situation to see its potential.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Froadac
Profile Blog Joined July 2009
United States6733 Posts
July 08 2011 06:35 GMT
#644
Quick fix can't break a sentry. No headshot/backstab immun, and axetinguishers pose a big problem.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 08 2011 06:55 GMT
#645
On July 08 2011 15:35 Froadac wrote:
Quick fix can't break a sentry. No headshot/backstab immun, and axetinguishers pose a big problem.


Quick Fix has no problem breaking A sentry. It can even break sentries without deploying the uber charge

Multiple is the real issue.
Python is garbage, number 1 advocate of getting rid of it.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2011-07-08 07:49:36
July 08 2011 07:47 GMT
#646
I feel comfortable with all of the classes right now and feel like I can be reasonably helpful to my team with whatever I play, except the Spy. After watching several videos that offer tips on playing the Spy, I've definitely improved a lot, but I still feel like I'm missing something big.

Today I had my best game with the Spy I've had so far, but I was still barely going above one for one on K:D and definitely not being able to take out all the priority targets that I should be going for. I'm sure a lot of it is just practice, but I feel like I've got the basics down and can blend in when I'm disguising and can manage my cloak just fine, but actually when it comes to going for the backstab/sap/whatever, all too often something just goes horribly wrong, lol. My disguise doesn't come back on or the backstab doesn't register, or the cloak doesnt seem to trigger, despite the meter being full.

The basics that I've learnt so far:
- Disguise as an ally when with your team and switch for the enemy team.
- Keep an eye on the respawns and know who should be coming from the base.
- Don't get greedy with backstabs and if one fails, stealth out and move on/try again if it's safe.
- Use "b" to trigger the last disguise used.

I'm sure there is some really simple thing (or things) that I'm missing but as I've no idea what it might be, I'm not even sure exactly what to ask for here. So, if anyone knows of anything that they feel newbie spies often overlook or get wrong, then please let me know.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 08 2011 07:55 GMT
#647
So I've been playing this a lot lately:

[image loading]

Never play pyro, no regrets
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 08 2011 12:17 GMT
#648
If Soldiers and Demos are lagging behind you as a Medic, then they need to learn to rocket/sticky jump. Especially the Soldier.
Get it by your hands...
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2011-07-08 21:27:29
July 08 2011 21:22 GMT
#649
On July 08 2011 14:32 Torte de Lini wrote:
As for the Quick-Fix. Does it work if the demo is charging? Otherwise, I see no point to it. You're healing people who are slower than you: heavy, demo, Solider, Pyro (pyro is about the same speed I believe). So the equal speed thing is pointless.

Medic is 107% speed (up to 117% with Overdose). Scout is 133%. Pyro/Engi/Sniper/Spy are 100% and the others slower... so basically just Scout or a Soldier using the new whip are faster.

I haven't had a chance to try the Quick Fix yet but I'm not really a fan so far from watching others use it. Even with the uber + heavy you have to be careful against a sentry. Pretty much walk around the corner firing. I tried jumping around the corner to a sentry that was 10 feet away (as a heavy while quick fix uber'd) in a ctf game so I wasn't shooting it immediately and got killed (only thing shooting at us in the vicinity), though I did get it low. Obviously it was a single case and I could've gone about it better, but the margin for error is a lot tighter than I'd like, since sentry breaking so you can push is one of the main uses of ubers.

And due to the way healing speed works in relationship to how long ago someone was damaged (heal them slowly if they were recently damaged, faster as more time passes up to the damage occurring 10 seconds ago or longer) trying to keep up multiple people that are taking fire is kinda counter-productive. It's up to those people to back off for a bit if they're that wounded. You can't heal stupid (efficiently).

The beefier classes benefit more from overhealing. The more agile classes can get gibbed really quickly even while being healed, especially if they aren't overhealed. I'm betting the uber charge rate gets cut in half when they're full health, just like it does when people are fully overhealed for the other two. Not being able to randomly overheal people + healing their main HP up to full faster (aka, reaching the half uber charge rate faster) seems to partially counteract the 25% faster uber charge. Just doesn't make sense to me when you'd wanna use it over medi/kritz yet.



On the other hand, I just got an Overdose drop, which was at the top of my wishlist (Medic is most played so far with 109 hours recorded on Steam) so it'll be interesting to see if the faster speed is noticeable as the 10% damage penalty is neglible, especially as I usually use the ubersaw for spy checking. Backpedaling is 90% of forward speed, so at 30% uber (easily obtained) and higher I should theoretically be able to backpedal faster than a pyro can run at me and just be a bit more squirrely all around.

Edit: Just saw this on the Wiki about the speed bonus:
This bonus only applies when the Overdose is being held at the time.


Well phooey.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
July 09 2011 04:17 GMT
#650
On July 08 2011 16:47 jtype wrote:
I feel comfortable with all of the classes right now and feel like I can be reasonably helpful to my team with whatever I play, except the Spy. After watching several videos that offer tips on playing the Spy, I've definitely improved a lot, but I still feel like I'm missing something big.

Today I had my best game with the Spy I've had so far, but I was still barely going above one for one on K:D and definitely not being able to take out all the priority targets that I should be going for. I'm sure a lot of it is just practice, but I feel like I've got the basics down and can blend in when I'm disguising and can manage my cloak just fine, but actually when it comes to going for the backstab/sap/whatever, all too often something just goes horribly wrong, lol. My disguise doesn't come back on or the backstab doesn't register, or the cloak doesnt seem to trigger, despite the meter being full.

The basics that I've learnt so far:
- Disguise as an ally when with your team and switch for the enemy team.
- Keep an eye on the respawns and know who should be coming from the base.
- Don't get greedy with backstabs and if one fails, stealth out and move on/try again if it's safe.
- Use "b" to trigger the last disguise used.

I'm sure there is some really simple thing (or things) that I'm missing but as I've no idea what it might be, I'm not even sure exactly what to ask for here. So, if anyone knows of anything that they feel newbie spies often overlook or get wrong, then please let me know.


Something to keep in mind is to behave very similar to a class that you are disguised as, and never disguise as a scout (you run slow) or a medic (you dont heal >_>) unless you really know what you're doing.

One thing I noticed when i play spy is that a VERY good idea is to never ever look directly at an enemy for prolonged periods of time. Keep your back to them, and the chance they will suspect you is much lower.

Another thing is, if you play a dead ringer make sure you disguise as your own ally then die, so enemies wont suspect a spy.
The saharen spy set is amazing, your uncloak sound is almost unhearable (And it is unhearable for the dead ringer, which is HUUUGE)
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
July 09 2011 10:59 GMT
#651
I think I linked it before, but this is the link to one of the best spies making educational videos. Uses the default watch, which is clearly the manliest way of playing:
http://www.youtube.com/user/tf2gentleman

Sample, this is from our teams highlander games, in the ETF2L highlander challenge


GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
Last Edited: 2011-07-09 15:35:30
July 09 2011 15:32 GMT
#652
Where can I watch competitive tf2 vods?
What is the "TeamLiquid" of TF2, so to speak
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2011-07-09 15:37:53
July 09 2011 15:36 GMT
#653
On July 10 2011 00:32 GhostKorean wrote:
Where can I watch competitive tf2 vods?
What is the "TeamLiquid" of TF2, so to speak


http://www.justin.tv/vanillatv
http://www.youtube.com/user/tf2tvcom
http://www.own3d.tv/tf2tv


Edit:
There is no real TL.net for the TF2 scene right now. The one that comes closest is VanillaTF2.org:
http://www.vanillatf2.org/
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2011 18:12 GMT
#654
I prefer the normal watch than the dead ringer. I only run dead ringer because of the new gun's delay.
I hate not being able to cloak whenever I want D:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
July 09 2011 19:04 GMT
#655
What is the best Rocket Launcher?
I have Direct Hit and Black box, sadly no Liberty Launcher.
I guess Direct Hit really rewards good aim and Black Box is good when you have no medic?
Should I craft my Black box into a Liberty launcher?
"hopefully swing the favor in your advantage." - Day[9]
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
Last Edited: 2011-07-09 19:11:33
July 09 2011 19:10 GMT
#656
I am playing Pyro mostly and let me tell You a thing:
It is dumb that when I am 1on1 with a Soldier or Demo in a small choke and I grill them for 5 seconds then they manage to kill me and not die in the process. I also observed a trend that team with more Demos and Soldiers wins, but good Spies and Heavy+Medic combos can break this. As for Pyro, I crafted my Achievement Backburner into a Degreaser.
I am running with Degreaser, Detonator and Axtinguisher and it is amazing. I played Scout for a bit, but he isn't that good cart pusher, he is somewhat good for capturing points though.. Still, I didn't get Bonk, only Mad Milk so things I have trouble with (Sentries, really good defensive positions) are too much for me. With Bonk I should be more useful, because I will be immune for a bit.
I work alone. // Visit TL Mafia subforum!
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
Last Edited: 2011-07-09 19:23:38
July 09 2011 19:20 GMT
#657
On July 10 2011 04:04 FinnGamer wrote:
What is the best Rocket Launcher?
I have Direct Hit and Black box, sadly no Liberty Launcher.
I guess Direct Hit really rewards good aim and Black Box is good when you have no medic?
Should I craft my Black box into a Liberty launcher?


the best launcher is the first rocket launcher!

but it's just your own preference
direct hit - if you're good at aiming, good vs sentries
black box - good efficiency in general, -1 rocket hurts against sentries
liberty launcher - improved version of direct hit imo, -1 rocket also hurt your ability to destroy sentries
But seriously, i laugh when i see soldiers with direct hit that can't aim.
<3 Kim Taeyeon
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2011-07-09 19:50:29
July 09 2011 19:46 GMT
#658
Yeah, the pyro has been relegated to support as other classes got their items. Pyros when they first got their update were absolutely freaking ridiculous since the old damage scaleup as you go closer to the person was sill around, you got 25 extra hp for using the backburner, and there weren't a bazillion ways to put out fire that weren't water or a medic. You'd run into dumb situations where like 60% of each team was pyro because no one wanted to deal with the burn damage of suiciding pyros.

At this point, they're probably one of the weaker classes all around. Soldiers are always going to own you unless you use your compression blast very wisely/effectively, that's just the way it is. I almost felt like they should have reduced the cooldown of compression blast since the soldier got the direct hit since you have to sacrifice ammo to use it. It'd just make breaking sentries more difficult though, I think.

Also bonk sucks and doesn't really help against sentries too much. At best it helps you distract the sentry's fire while a demoman/soldier blows it up. Although in my experience, you tend to die before he finishes, because bonk doesn't last very long at all.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
July 09 2011 19:48 GMT
#659
On July 10 2011 04:04 FinnGamer wrote:
What is the best Rocket Launcher?
I have Direct Hit and Black box, sadly no Liberty Launcher.
I guess Direct Hit really rewards good aim and Black Box is good when you have no medic?
Should I craft my Black box into a Liberty launcher?


Default launcher.

Direct hit is for when you can't predict well. The almost hitscan rockets mean you should hit pretty much every airshot. It can't be used for area denial, and is less reliable when taking on scouts.

On July 10 2011 04:10 Kurumi wrote:
I am playing Pyro mostly and let me tell You a thing:
It is dumb that when I am 1on1 with a Soldier or Demo in a small choke and I grill them for 5 seconds then they manage to kill me and not die in the process. I also observed a trend that team with more Demos and Soldiers wins, but good Spies and Heavy+Medic combos can break this. As for Pyro, I crafted my Achievement Backburner into a Degreaser.
I am running with Degreaser, Detonator and Axtinguisher and it is amazing. I played Scout for a bit, but he isn't that good cart pusher, he is somewhat good for capturing points though.. Still, I didn't get Bonk, only Mad Milk so things I have trouble with (Sentries, really good defensive positions) are too much for me. With Bonk I should be more useful, because I will be immune for a bit.



Scouts in highlander teams mainly push the cart forward, while the rest of the team moves forward. Pubs aren't that organized though for that to really work.

You shouldn't run up to Demo/Solly as pyro, only if you can sneak up and get a quick axtinguish combo. Keep a bit of distance, set them on fire, focus on airblasting their projectiles, and when blast them in the air, hit them with the shotgun (or flaregun, but shotgun way more manly)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2011 20:12 GMT
#660
What is the point of the mantreads. I don't get it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 31 32 33 34 35 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
Codebar 131
StarCraft: Brood War
Horang2 566
ggaemo 447
Hyuk 262
Leta 156
Mind 70
sSak 63
PianO 50
Sea.KH 43
Shinee 39
Hyun 36
[ Show more ]
Bishop 35
ToSsGirL 28
Terrorterran 27
Sacsri 15
JYJ 13
ajuk12(nOOB) 10
zelot 10
yabsab 8
Dota 2
Gorgc6964
Dendi1234
XaKoH 512
syndereN280
420jenkins168
canceldota59
Counter-Strike
fl0m3435
x6flipin300
Other Games
singsing1917
hiko880
Coldzera 822
Beastyqt632
Khaldor420
mouzStarbuck270
Liquid`Hasu220
KnowMe217
DeMusliM157
Liquid`VortiX121
ceh9113
QueenE74
Chillindude14
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2187
League of Legends
• Nemesis2870
• Jankos1725
Other Games
• Shiphtur1
Upcoming Events
OSC
6h 42m
Online Event
18h 42m
Korean StarCraft League
1d 10h
Afreeca Starleague
1d 13h
Rush vs Soulkey
CranKy Ducklings
1d 17h
AI Arena Tournament
1d 23h
BSL Open Qualifier
2 days
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.