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Yeah I feel the exact way about TvZ too.
Terran: Strong early, balanced mid, weak late Zerg: Weak early, balanced mid, strong late Protoss: Balanced all around
I mean it can't be a coincidence that the most macro-centric players like Idra and Ret chose Zerg. They probably chose it because Zerg is the strongest race in macro mode. Its kinda weird because in BW I felt Terran was the strong turtle/macro race and Zerg was the rush/harass race. But SC2 is the total opposite.
Its been ages since I won a TvZ that went longer than 20 minutes. If I let the Zerg successfully turtle up to 3 saturated bases with creep everywhere and then the GGlords pop its pretty much game over no matter how much stuff I have.
Personally the way I've been dealing with it is just trying to finish the game with early pressure. 2 Rax Bunk, Hellion Drop, and 2 Port Cloakshee FTW. =) I know that someday I'll need to learn how to play a macro game vs Zerg but I'm just not there yet.
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I don't get why everyone says make Ghosts in late-game. There's a reason why all the best TvZers in the world don't. Ghosts suck against Zerg. Yeah you can EMP infestors and snipe infestors, but in a straight-up battle ghosts are a waste of supply and gas. Getting more tanks or marines or vikings is almost always better. You can't even run from banelings with them lol
TvZ = macro + multi-tasking
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My thing with zerg right now is you basically have to be doing 50 things at once to deal with them late game. The critical moment in the matchup is right when a zerg takes their third. Usually around 10 minutes. You have to either kill a hatchery or surrender. If you do, its very easy for terran to take the game by simply putting constant multi pronged pressure. upgraded marines are insanely efficient at killing shit. On maps like xelnaga you can plant your tanks in the middle and harass his third and drop his main while the zerg really cant do anything. Most of my games end with the zerg simply running out of money, and me denying every expansion.
If you dont kill the hatchery, you probably lost.
Also, I dont think ghosts are the magical answer to tvz at all. When the zerg gets hive you cant rely on ghosts to snipe everything, they're way too voulnerable and slow to be of use. If you don't scout it in time you're simply not going to win.
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I'm done.... For 9 months I've struggled against zerg. No avail... I don't have 300 apm, I've had shitty winrate for so long I don't even feel like winning a TvZ now, and it feels utterly pointless to even play sc2 at this point... I will quit this game temporarily, maybe I will come back later... I don't know
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Terran vs Zerg actually feels a lot like Broodwar. Marines & Medi(va)cs & Tanks vs Zerg. Constant harass with drops while fighting off their harass with muta/ling. In lategame its even more important to dropharass, since Broodlords are so immobile.
Whenever you drop, do something else to distract, otherwise it has no effect. I think TvZ in real lategame might be a bit imbalanced due to the fact that there's no real counter to a well played BL/infestor mix. Ghosts can work, but if the Zerg is good, they won't too well. So yeah.. its a hard match up for both sides. Work on your game and try to get a good multitasking with drops, it can shut down zerg so much.
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Just try to play more tvp, you will change your opinion LOL
TvZ is the best match up in the game with TvT. ( I have played all the P and T mu ). However i do agree that blords/infestors late game can be very annoying.
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When you cant beat them, join them. Play ZvT vs a friend and do everything that you hate seeing when you are doing TvZ.
Chances is that after losing workers left and right to hellions, banshees, and drops... then having to throw entire armies just to kill a small forward force of marine medivac tanks cliffing you, you will appreciate how powerful terran units feel.
Ghosts are not that bad vs z... a lot of their units are light and snipe can be quite the damage dealer. They will also have trouble finding your cloaked ghosts since overseers are so obvious...
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There's about a thousand ways to die as a zerg until you get to infestor/broodlord, and most of the methods can be pretty infuriating. Once you get there it does feel kind of cheap tho. However, at my level (mid/high masters) players don't seem to be exploiting ghosts or multiple drop nearly enough.
I can't say if it's imbalanced or not but either way I don't like the new infestor. It ruins ZvZ, is less effective vs Blink, and can be pretty retarded against marines (at least before the terran could heal marines, and micro other units before you get the 2nd shot off since you had to wait about 4-5s for the 2nd fungal or it wouldn't kill them).
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Just do an all-in before the mutas come out. 9, 9:30, around there. If you win, you win. If you fail, at least you don't have to deal with the snowball going down the hill.
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