[G] PvT Cheese: 4 Gate Blink/Obs All-In
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Sated
England4983 Posts
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McTeazy
Canada297 Posts
Thanks! | ||
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Teoita
Italy12246 Posts
![]() http://www.gomtv.net/2012gsls3/vod/67574/?set=5&lang= Also, this is actually doable vs a ton of Terran builds, except perhaps reactor 2 rax, and even then you might just chrono out one sentry (you just have to defend a ramp rather than a nexus anyway) or something like that and be fine. I've seen games vs 111 in which neither side could kill each other so it just kinda went into a macro game too, assuming protoss doesn't get caught out of position by banshees or hellions in his base. | ||
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monk
United States8476 Posts
Also, I would recommend adding replays against a variety of strategies. 1-1-1, 1 rax fe, hellion drop, 2 rax, etc... | ||
Salient
United States876 Posts
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Teoita
Italy12246 Posts
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TripleOSeven
United States106 Posts
On November 10 2012 05:54 Salient wrote: It's funny how this is similar to standard play in PvP, but is considered an all in or cheese in PvT. Why is that? Because it's a one base build that usually if it fails, Protoss is too behind and loses. | ||
Surili
United Kingdom1141 Posts
![]() Gonna work on getting these numbers down properly, although i usually get a zealot first so as not to be completely fucking dead against a marauder opening, and it is good to tank the bunker while i pressure at the front waiting for my obs sometimes. | ||
Salient
United States876 Posts
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ian952
Canada124 Posts
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city42
1656 Posts
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Chandra
United States123 Posts
On November 10 2012 06:10 city42 wrote: I don't understand why you get a fourth gateway. With 16 probes on minerals you can barely support 3 gate stalkers + pylons, and that's before considering chronoboost. The 4 gate variations of this all-in involve more probes (Genius gets 29 I believe). Yeah, I think with this build some extra probes are required to optimally support 4 gates. I copied MC's version of this build a while ago and he usually goes up to 27 probes. Even if you're late on warp cycles and your minerals pile up a bit the extra probes are helpful anyway if you want to expand and transition into a macro game. | ||
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Teoita
Italy12246 Posts
On November 10 2012 06:02 Salient wrote: So blink obs is not cheesey in PvP because 1 base builds are very strong and guaranteed to do some damage? It is not cheesy in PvP because 1) if played perfectly it can beat any build and 2) it doesn't fall behind economically nearly as much as it does in PvT. Also i agree on the probe count, i'd get like 20ish on minerals. | ||
ishyishy
United States826 Posts
You make 3 units, proxy the robo, make 3 more gates, make a warp prism, load the 3 units into warp prism, drop in their main and warp in. Terrans have been doing gas builds instead of 1 rax expands, so I dont really do this build anymore, but it worked really well when every single terran was taking greedy expansions. | ||
Rickyvalle21
United States320 Posts
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Teoita
Italy12246 Posts
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alpenrahm
Germany628 Posts
I stole this build off of babyknight as well, and i usually pull it out in tournaments against GM players if i want to win, pretty sure i have a winning record against players much better than me with it Gonna work on getting these numbers down properly, although i usually get a zealot first so as not to be completely fucking dead against a marauder opening, and it is good to tank the bunker while i pressure at the front waiting for my obs sometimes dude i played you, and this build, in some playhem on antiga. this stupid blink allin is a bitch to deal with if you get your scouting scv denied. as an interesting side note; you can almost completely shut down this build if you open up with an early shell opener into expo and manage to snipe the first stalker / force the scout in via concussive agression. the only problem being that you will not be able to win 1rine2mara vs 2stalker+zeal where as you will have free reign over your opponents natural if he skips the first zealot and goes for double stalker immediatly. in any case it comes down to when you realize the all in is hitting. if you know its coming one or 2 minutes before it hits you can easily get enought bunkers up and add some rax production to just camp it out until your stim finishes but if you dont get the early intel that will mostlikey mean gg right there. | ||
iAmJeffReY
United States4262 Posts
I actually on these maps I expect this opening, do a 15 gas opening, to get stim earlier than expected than 1 rax FE would get it. Still, a bitch of a build even when you know it's coming, and bunker your main, and expo, and protoss still do damage. | ||
ian952
Canada124 Posts
On November 10 2012 08:30 iAmJeffReY wrote: I don't seem to have as much trouble identifying this build, as on those few maps (ohana, shakuras, cloud, antiga) if I don't see a 1 gate FE I expect this and tuck my barracks back further into my base. Losing stim is losing the game, in my experience. I actually on these maps I expect this opening, do a 15 gas opening, to get stim earlier than expected than 1 rax FE would get it. Still, a bitch of a build even when you know it's coming, and bunker your main, and expo, and protoss still do damage. This build is really strong, no matter how hard you prepare for it, you can still lose. | ||
iAmJeffReY
United States4262 Posts
On November 10 2012 08:42 ian952 wrote: This build is really strong, no matter how hard you prepare for it, you can still lose. Thank you for reiterating what I already said in the last line. Excellent input. I'd like to think that at the decent level I play at, that I would know that. I lose to about everything I know is coming. | ||
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