• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:12
CEST 22:12
KST 05:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO ALAMAT BCA KCU SUDIRMAN Telp:08218200203 ALAMAT BCA KCU KUNINGAN Telp:08218200233 BW General Discussion Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5655 users

[G] PvT Cheese: 4 Gate Blink/Obs All-In - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
bertu
Profile Blog Joined June 2011
Brazil871 Posts
November 10 2012 02:18 GMT
#21
Thank you for the guide.

I like getting a second stalker out of the gateway, because it gives me a better chance to deny scouting of my natural. I only do this build in Antiga, so I search around a bit and leave a stalker in each side of the intersection in front of the natural ramp, forwardish. I also get more probes, so my first attack doesn't hit as fast as yours, but I still find it worth it.

It's important to target tech labs with the stalkers when possible, since delaying stim and marauders assure that can you can keep on pressuring.
SEKO SEKO SEKO
Tingles
Profile Joined January 2011
Australia225 Posts
November 10 2012 04:24 GMT
#22
I do this build all the time, with around an 80 / 90 percent win rate.
On Cloud Kingdom and Antiga it's pretty OP.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-10 05:02:51
November 10 2012 04:41 GMT
#23
--- Nuked ---
ManicMarine
Profile Joined April 2011
Australia409 Posts
November 10 2012 05:52 GMT
#24
As a terran player, I can attest to how much this build makes me want to strangle someone. It is possibly the most infuriating build to play against, and I wholeheartedly recommend it for anyone who wants to make a terran really, REALLY angry.
Manic by name, Manic by nature.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-10 05:56:23
November 10 2012 05:55 GMT
#25
--- Nuked ---
monk
Profile Blog Joined May 2009
United States8477 Posts
November 10 2012 05:58 GMT
#26
On November 10 2012 13:41 Sated wrote:
Show nested quote +
On November 10 2012 05:35 monk. wrote:
Yea I would also recommend linking to vods. MC has done it 3-4 times on Antiga. Creator did it on Antiga in the TSL.

Also, I would recommend adding replays against a variety of strategies. 1-1-1, 1 rax fe, hellion drop, 2 rax, etc...

As quite obviously stated in the OP, I wouldn't recommend using this build against any Terran strategy that builds a Refinery before expanding. This excludes all the builds that you've mentioned except for the 1 Rax FE. To quote the OP:

Show nested quote +
This build should only be used against opponents that you know are going for a (Wiki)1 Rax FE (vs. Protoss) strategy as its strength lies in incredibly greedy Twilight Council, Blink and Robotics Facility timings. This greediness means that you will only have a single Stalker out on the field for a very prolonged amount of time and this makes you very weak against a Terran opponent who is planning to go for any sort of pressure before you attack commences. For example, you would flat out die if the opponent pressured you with a (Wiki)Two Rax Shells FE (vs. Protoss) build.

This build is quite commonly done against gas builds though and is effective against factory builds. A complete guide should include some mention of play vs fact builds
Moderator
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-10 06:06:22
November 10 2012 06:02 GMT
#27
--- Nuked ---
Hashmeister
Profile Joined April 2011
Germany238 Posts
November 10 2012 06:04 GMT
#28
hi, first off thanks for the thread.

I have to say i do agree with monk. and Teoita tbh. You should add more replays showing the build vs different styles. It's not unimportant to have them by any means, just because in my eyes you need at least half a dozen replays in which this strat is used against different styles the terran does. ofc its most efficient against 1 rax fe - but even with this strat there r different follow ups to it - for example the terran scouting it early enough and deciding to bunker up in his main or something. seeing different replays also teach u a lot about positioning in different situations etc.
bit.ly/hashmeister
monk
Profile Blog Joined May 2009
United States8477 Posts
November 10 2012 06:09 GMT
#29
On November 10 2012 15:02 Sated wrote:
Show nested quote +
On November 10 2012 14:58 monk. wrote:
On November 10 2012 13:41 Sated wrote:
On November 10 2012 05:35 monk. wrote:
Yea I would also recommend linking to vods. MC has done it 3-4 times on Antiga. Creator did it on Antiga in the TSL.

Also, I would recommend adding replays against a variety of strategies. 1-1-1, 1 rax fe, hellion drop, 2 rax, etc...

As quite obviously stated in the OP, I wouldn't recommend using this build against any Terran strategy that builds a Refinery before expanding. This excludes all the builds that you've mentioned except for the 1 Rax FE. To quote the OP:

This build should only be used against opponents that you know are going for a (Wiki)1 Rax FE (vs. Protoss) strategy as its strength lies in incredibly greedy Twilight Council, Blink and Robotics Facility timings. This greediness means that you will only have a single Stalker out on the field for a very prolonged amount of time and this makes you very weak against a Terran opponent who is planning to go for any sort of pressure before you attack commences. For example, you would flat out die if the opponent pressured you with a (Wiki)Two Rax Shells FE (vs. Protoss) build.

This build is quite commonly done against gas builds though and is effective against factory builds. A complete guide should include some mention of play vs fact builds

Effective if you're lucky. No good Terran is going to let you see what they're doing beyond Refinery/No Refinery and so using this build after scouting a Refinery is a total coin-flip...

... but that's coming from me, a Protoss player whose standard PvT opening is 2 Gate Robo. I don't personally think that this all-in is safe vs. anything other than a 1 Rax FE and so don't feel safe writing about such.

Maybe it's a coin flip, but it's a flip with very good chances. After all, no Terran goes 2 rax anymore on today's maps. And many Protoss do take this flip in the GSL.
Moderator
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-10 16:56:02
November 10 2012 06:36 GMT
#30
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 10 2012 09:28 GMT
#31
Yep reactor 2rax is pretty common on EU. I still think you could adjust your build to the point where it's holdable though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-10 16:57:32
November 10 2012 16:57 GMT
#32
--- Nuked ---
Dubsy
Profile Joined July 2011
Canada186 Posts
Last Edited: 2012-11-12 21:59:14
November 12 2012 21:57 GMT
#33
Have you guys ever faced a base trade playing this style?

I played this on cloud last night and was doing pretty well. I got quite unlucky as his scout hit the perfect anti timing as my fest stalker popped but he sent his SCV in the nick of time where the last shot my stalker used to kill it was in natural range so he knew I was on one base at just before 5:00. He then scanned about a minute later and caught the robo (not the TC) but he figured it out and had 2 bunkers on the low ground and 2 in his main.

He played standard. 3 rax into factory with one EBay and later tried to add 2 more rax. He defended well by I eventually caught a few units and a bunker in the main with no Scvs and quickly sniped it. Then I got to the low ground an sniped a handful of SCVs. Then I got back into the main and killed off stim and more SCVs. A minute later I did it again. It started to snowball and I got way ahead (I thought). Then one time I blinked in his main and started killing shit with no resistance. Just then I caught on the xelnaga his whole army moving to my base. I warped in a couple sentries at home but that didnt slow him down at all obviously. I also pumped an immortal which died without much fight. I eventually got about 8 zealots and 3 sentries warped into my proxy to defend my nexus I built at his 3rd. But by the time he arrived his 3 medivac. 20ish marine, 5 marauder army with shells but no stim absolutely shit on me. Any idea how to engage this with primarily Blink stalkers?
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Chylith
Profile Joined April 2011
Canada167 Posts
Last Edited: 2012-11-12 22:14:38
November 12 2012 22:12 GMT
#34
On November 13 2012 06:57 Dubsy wrote:
Have you guys ever faced a base trade playing this style?

I played this on cloud last night and was doing pretty well. I got quite unlucky as his scout hit the perfect anti timing as my fest stalker popped but he sent his SCV in the nick of time where the last shot my stalker used to kill it was in natural range so he knew I was on one base at just before 5:00. He then scanned about a minute later and caught the robo (not the TC) but he figured it out and had 2 bunkers on the low ground and 2 in his main.

He played standard. 3 rax into factory with one EBay and later tried to add 2 more rax. He defended well by I eventually caught a few units and a bunker in the main with no Scvs and quickly sniped it. Then I got to the low ground an sniped a handful of SCVs. Then I got back into the main and killed off stim and more SCVs. A minute later I did it again. It started to snowball and I got way ahead (I thought). Then one time I blinked in his main and started killing shit with no resistance. Just then I caught on the xelnaga his whole army moving to my base. I warped in a couple sentries at home but that didnt slow him down at all obviously. I also pumped an immortal which died without much fight. I eventually got about 8 zealots and 3 sentries warped into my proxy to defend my nexus I built at his 3rd. But by the time he arrived his 3 medivac. 20ish marine, 5 marauder army with shells but no stim absolutely shit on me. Any idea how to engage this with primarily Blink stalkers?

You'd be best off to post a replay with this, but you generally shouldn't be doing this vs a 1 base terran as mentioned in the OP
Based on what you've mentioned though, the best response is to scout him moving out and try and pick off units and blink away as he gets near your base(medivacs > marauders > marines in terms of priority) If you can manage to snipe all 3 medivacs you should win, just constantly forcefield your ramp and kill everything you can till he retreats as you build up. Make sure you snipe any medivacs as they pop from the starport while you're doing this though.

Failing all that if you actually really think you can't win without engaging the army it basically comes down to blink control ;p
Have the immortal shift-target all the marauders, try and disrupt his concave with forcefields and pop a guardian shield and just blink back hurt stalkers as best you can.+ Show Spoiler +
This is more of an absolute last resort or something to do after you've followed what I've said above(picking off units and blinking away, most importantly medivacs, as he moves out towards your base) though.


I still think it's best not to do this vs a terran who you haven't confirmed to have expanded though and you should still post a replay. =D

*Edit* Oh, ignore the stuff about not doing it vs a 1 base terran, apperently I misread your post a bit I thought you said he was on one base, not you. (still don't do the build vs a 1 base terran though ;p) The rest however is still relevant.
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
Dubsy
Profile Joined July 2011
Canada186 Posts
November 12 2012 22:54 GMT
#35
Yeah sorry I kinda implied he was working off a gasless FE. So I'm thinking my best bet woulda been to GTFO his main as soon as I saw him moving out correct? To try to be there to fight at my ramp?

This definitely would have been ideal as then I could actually FF the ramp (he obviously just lifted all his units when I did it in this game as I only had a couple sentries). I guess my biggest problem was recognizing it too late because I didn't think I could get my stalkers home in time to help fight. I like to have at least one obs on his army but he was VERY dilligent about sniping them with scans making my blink ins a little riskier. Guess I will staring leaving a zealot on the path home so I know when it's time to get out of dodge. If I could fight a my ramp with FF and probes I would have crushed that. Thanks.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Chylith
Profile Joined April 2011
Canada167 Posts
November 12 2012 23:05 GMT
#36
On November 13 2012 07:54 Dubsy wrote:
Yeah sorry I kinda implied he was working off a gasless FE. So I'm thinking my best bet woulda been to GTFO his main as soon as I saw him moving out correct? To try to be there to fight at my ramp?

This definitely would have been ideal as then I could actually FF the ramp (he obviously just lifted all his units when I did it in this game as I only had a couple sentries). I guess my biggest problem was recognizing it too late because I didn't think I could get my stalkers home in time to help fight. I like to have at least one obs on his army but he was VERY dilligent about sniping them with scans making my blink ins a little riskier. Guess I will staring leaving a zealot on the path home so I know when it's time to get out of dodge. If I could fight a my ramp with FF and probes I would have crushed that. Thanks.

Your best bet would have been to get out of his main and start sniping medivacs, marauders, and marines(medivacs with highest importance) as he moved across map. Snipe them by targetfiring one with all your stalkers and then blink away and run them till blink goes off cooldown and go back and repeat, so you don't lose any stalkers.

Then when he gets to your main, yes you could confront him with forcefields and good blink micro, but like I said above, if you manage to snipe all the medivacs you can just keep him forcefielded out and go back and ravage his main some more. Just be diligent about sniping any medivacs he tries to produce if you attempt this. ;p
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-25 08:56:56
November 25 2012 08:50 GMT
#37
--- Nuked ---
freetgy
Profile Joined November 2010
1720 Posts
November 25 2012 08:59 GMT
#38
This build is definitly good vs. 1 Rax FE
versus other builds not so much.

But it is also holdable by Terran, you have to pull SCVs though
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 25 2012 09:50 GMT
#39
Been looking for this for a while, thank you.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 25 2012 10:34 GMT
#40
On November 13 2012 06:57 Dubsy wrote:
Have you guys ever faced a base trade playing this style?

I played this on cloud last night and was doing pretty well. I got quite unlucky as his scout hit the perfect anti timing as my fest stalker popped but he sent his SCV in the nick of time where the last shot my stalker used to kill it was in natural range so he knew I was on one base at just before 5:00. He then scanned about a minute later and caught the robo (not the TC) but he figured it out and had 2 bunkers on the low ground and 2 in his main.

He played standard. 3 rax into factory with one EBay and later tried to add 2 more rax. He defended well by I eventually caught a few units and a bunker in the main with no Scvs and quickly sniped it. Then I got to the low ground an sniped a handful of SCVs. Then I got back into the main and killed off stim and more SCVs. A minute later I did it again. It started to snowball and I got way ahead (I thought). Then one time I blinked in his main and started killing shit with no resistance. Just then I caught on the xelnaga his whole army moving to my base. I warped in a couple sentries at home but that didnt slow him down at all obviously. I also pumped an immortal which died without much fight. I eventually got about 8 zealots and 3 sentries warped into my proxy to defend my nexus I built at his 3rd. But by the time he arrived his 3 medivac. 20ish marine, 5 marauder army with shells but no stim absolutely shit on me. Any idea how to engage this with primarily Blink stalkers?


Honestly a base trade should favor you pretty heavily since your army is already at his base while his has to walk all the way across the map.
In Somnis Veritas
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 613
ProTech76
EmSc Tv 4
StarCraft: Brood War
Dewaltoss 147
ajuk12(nOOB) 15
Dota 2
qojqva4134
XBOCT1872
Counter-Strike
fl0m2050
pashabiceps1172
byalli493
Super Smash Bros
C9.Mang0161
Heroes of the Storm
Liquid`Hasu445
Other Games
Grubby3380
Liquid`RaSZi1893
FrodaN1513
Fnx 978
Beastyqt653
shahzam229
ToD213
PiGStarcraft139
ArmadaUGS105
UpATreeSC65
Mew2King53
Trikslyr50
Livibee47
Chillindude30
Organizations
StarCraft 2
EmSc Tv 4
EmSc2Tv 4
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21290
League of Legends
• TFBlade1072
Other Games
• imaqtpie1891
• Shiphtur538
Upcoming Events
PiGosaur Cup
3h 48m
Replay Cast
12h 48m
Afreeca Starleague
13h 48m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
14h 48m
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.