• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:02
CEST 16:02
KST 23:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-222Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
The Good, the Bad and the 8 Workers Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [Personal Project Share] Terran Defense v0.60 Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6645 users

[G] PvT - Liquid`NonY's 1/1 Colossus Push

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-14 07:34:37
July 12 2012 11:50 GMT
#1
--- Nuked ---
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 12 2012 12:22 GMT
#2
Why not just go 1 gate FE into a colossus push like squirtle does occasionally? It hits faster and stronger.

Why would you add a forge into this timing? Upgrades are not that stellar for a colossus push because you tend to be stalker heavy, a unit that hardly benefits from upgrades. It weakens the timing and doesn't even make you transition that much better as you can easily go for the timing and drop double forge if you want to transition instead.

I think colo pushes are best just starting off with a 1 gate FE into 3 gate robo. If you see they expanded and suspect they are on normal play or a fast third you can drop a fast support bay and just go push when you have 2 colo and range. Adding in a forge or expanding too late slows down the push tremendously which gives up the window of opportunity. Pushing early means you push before substantial medivacs/vikings are out which removes the option of a base trade or just an easy defense with vikings for them. A colo push vs T basically depends on your colossi being able to abuse range before vikings counter them too well. The timing in this guide is so late that when you're up agianst standard play they can easily have a couple medivacs AND a bunch of vikings already. At that point they can punish you when you're moving out with a drop and/or they can defend the push with vikings.

Nony's 2 gate robo play is just horribly outdated nowadays. Back when maps where substantially smaller and more random scary stuff for terran existed (thor allin's, blue flame hellion drops, 1-1-1 etc.) it was fairly good. Nowadays 1 gate FE can easily stop all these funky plays and is just critical in keeping up with 1 rax FE or even CC first.
SilSol
Profile Joined April 2012
Sweden2744 Posts
July 12 2012 12:36 GMT
#3
I've done a pretty similar build way before. It's nothing new to me. And i'm being honest.
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-07-12 12:51:05
July 12 2012 12:45 GMT
#4
--- Nuked ---
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-07-16 16:25:06
July 16 2012 16:17 GMT
#5
--- Nuked ---
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-07-16 18:40:14
July 16 2012 18:39 GMT
#6
Very apreciated the effort in the guide.

Still i think 1gate expo is much better for eco and for a faster hit timming.

Also, for a +1/+1 collosus push, not offense but Genius have done it a lot of times in the gsl with +50% success, and i find it more than the Tyler build. Also i think that the timings from the preparation for a GSL code S match should be tighter than the ones from anyone else.

Genius vs MVP, GSL 2012 Season 3, Ohana i believe, an example of it.
Also Genius vs MKP in an older GSL.
Chicken gank op
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-14 07:34:05
December 14 2012 07:28 GMT
#7
--- Nuked ---
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 14 2012 08:03 GMT
#8
What do you think about ST_Squirtle's 2-base Colossus all-in in comparison to this one? It hits a lot faster with the same 3 ranged Colossi, but without upgrades. (It also only goes up to 6 gates, since it hits faster and all.)
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
HuTSC2
Profile Blog Joined March 2011
Australia188 Posts
December 14 2012 08:21 GMT
#9
Wait what, 2 gate robo before expand?

How does this not just die to marauders + medivacs in good numbers which Terran SHOULD have?
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-14 16:49:04
December 14 2012 08:47 GMT
#10
--- Nuked ---
459
Profile Joined May 2010
Sweden69 Posts
December 14 2012 09:14 GMT
#11
Thank you for writing this strat down! Great job!
Going to try it out. And maybe compare it to the squirtle build and see how it feels.
Is this build especially bad / good at any maps?


Grats to over 2k posts.
Scrap station was the best map in SC2 history!
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-14 09:25:30
December 14 2012 09:22 GMT
#12
--- Nuked ---
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
December 14 2012 11:56 GMT
#13
On December 14 2012 17:47 Sated wrote:
Show nested quote +
On December 14 2012 17:03 Salivanth wrote:
What do you think about ST_Squirtle's 2-base Colossus all-in in comparison to this one? It hits a lot faster with the same 3 ranged Colossi, but without upgrades. (It also only goes up to 6 gates, since it hits faster and all.)

Squirtle's build hits much earlier and so moves out against a Terran who probably won't have any Vikings. This obviously makes the Colossi really strong as they don't have a direct counter. In exchange for this earlier timing, you have a much smaller army size advantage, less reinforcement capability and no upgrades.

This build moves out with a much bigger army advantage, more reinforcement capability, 1/1 upgrades, and against a Terran who is likely to be spread out over 3 bases. In exchange, you're likely to be going up against a Terran who has Vikings ready to counter your Colossi, placing more emphasis on Stalker/Force Field micro than with Squirtle's build.

Which is better? I don't really think you can compare them that easily since they are designed to hit different timings and require different levels of control, but I guess you'd have to say that Squirtle's build is better since it's more widely used. I just don't personally like opening 1 Gate FE.

Show nested quote +
On December 14 2012 17:21 HuTSC2 wrote:
Wait what, 2 gate robo before expand?

How does this not just die to marauders + medivacs in good numbers which Terran SHOULD have?

(Wiki)Stalker
(Wiki)Force Field

More seriously, you're underestimating the army value advantage this build accumulates over the course of the game...

[image loading]



That is a PvP game...
The world is ending what should we do about it?
eslostdevil
Profile Joined October 2012
Australia2 Posts
December 14 2012 13:28 GMT
#14
thanks for the guide, will have a try tonight!!
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 14 2012 14:31 GMT
#15
On December 14 2012 17:03 Salivanth wrote:
What do you think about ST_Squirtle's 2-base Colossus all-in in comparison to this one? It hits a lot faster with the same 3 ranged Colossi, but without upgrades. (It also only goes up to 6 gates, since it hits faster and all.)



Do you have a BO on that build, actually? I've been looking for it forever.
thepuppyassassin: "My god... the deathball's grown wings!"
ThaSlayer
Profile Joined March 2011
707 Posts
December 14 2012 14:44 GMT
#16
On December 14 2012 20:56 Surili wrote:
Show nested quote +
On December 14 2012 17:47 Sated wrote:
On December 14 2012 17:03 Salivanth wrote:
What do you think about ST_Squirtle's 2-base Colossus all-in in comparison to this one? It hits a lot faster with the same 3 ranged Colossi, but without upgrades. (It also only goes up to 6 gates, since it hits faster and all.)

Squirtle's build hits much earlier and so moves out against a Terran who probably won't have any Vikings. This obviously makes the Colossi really strong as they don't have a direct counter. In exchange for this earlier timing, you have a much smaller army size advantage, less reinforcement capability and no upgrades.

This build moves out with a much bigger army advantage, more reinforcement capability, 1/1 upgrades, and against a Terran who is likely to be spread out over 3 bases. In exchange, you're likely to be going up against a Terran who has Vikings ready to counter your Colossi, placing more emphasis on Stalker/Force Field micro than with Squirtle's build.

Which is better? I don't really think you can compare them that easily since they are designed to hit different timings and require different levels of control, but I guess you'd have to say that Squirtle's build is better since it's more widely used. I just don't personally like opening 1 Gate FE.

On December 14 2012 17:21 HuTSC2 wrote:
Wait what, 2 gate robo before expand?

How does this not just die to marauders + medivacs in good numbers which Terran SHOULD have?

(Wiki)Stalker
(Wiki)Force Field

More seriously, you're underestimating the army value advantage this build accumulates over the course of the game...

[image loading]



That is a PvP game...

I think he meant to show two tosses doing different builds and how Nony's build came on top. Comparison.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
December 14 2012 14:52 GMT
#17
1 gate fe isnt risky. Like...at all. You put yourself sooo far behind on econ with the two gate + robo before nexus. And at 12-13 min is late to me for a two base all in. You have no third and no TC to ger charge or blink along with 2/0/2..
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-14 15:13:52
December 14 2012 15:06 GMT
#18
--- Nuked ---
Dubsy
Profile Joined July 2011
Canada186 Posts
December 14 2012 15:48 GMT
#19
Yeah... I wouldn't really recommend this build. To anyone. It hits very late at a point where Terran will unquestionably have a solid Viking count, a completed 3rd either in his base or mining his 3rd, and all hi important bio upgrades. With no 3rd or TC it's tough to transition from this. It's just a really, really slow all in that has an almost 0% chance of catchin someone off guard.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Complete
Profile Joined October 2009
United States1864 Posts
December 14 2012 16:05 GMT
#20
Slightly off topic: Does nony really still 2G robo expand in PvT on ladder a lot?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #258
WardiTV823
EmpressLilyy37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 53152
Shuttle 2459
Jaedong 2057
actioN 892
Light 748
Zeus 702
Soma 487
firebathero 471
Mini 373
Larva 345
[ Show more ]
BeSt 342
Soulkey 324
Snow 310
ZerO 184
hero 171
Last 131
Rush 124
Dewaltoss 98
Killer 72
Sea.KH 69
Pusan 64
Sharp 63
Mind 58
Hyun 57
soO 55
Sexy 40
Hm[arnc] 28
HiyA 26
Terrorterran 23
scan(afreeca) 22
Shine 20
Rock 15
Icarus 5
Dota 2
canceldota91
LuMiX1
Counter-Strike
fl0m8351
byalli1785
SPUNJ595
Super Smash Bros
Mew2King105
Other Games
singsing2002
B2W.Neo676
DeMusliM342
XaKoH 140
Hui .117
QueenE61
ZerO(Twitch)10
MindelVK9
Organizations
StarCraft: Brood War
lovetv 14
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV934
League of Legends
• Jankos2362
Upcoming Events
OSC
9h 58m
WardiTV Weekly
20h 58m
The Patches Monday
1d 1h
Sparkling Tuna Cup
1d 19h
PiG Sty Festival
1d 21h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.