• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:34
CET 03:34
KST 11:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The top three worst maps of all time Foreign Brood War Data analysis on 70 million replays BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1631 users

[G] *New* [TvP] Yen's 7-2-2 Build

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 16:47 GMT
#1
Been a while since I posted here. This might help out some of the terrans having trouble in tvp. It's a 2 base timing that is extremely aggressive and should normally steamroll your oppenent if micro'd correctly. It's weaknesses are 1 base all ins but people tend to play more macro games nowadays so here we go:

10 Depot
13 Rax
15 Orb
16 CC
17 Supply
2 Refinery
19 Bunker
21 Factory
Orb on nat
28 Starport / Tech on Fact / Refinery at nat
31 Bunker
*Start cloak banshee production*
33 Factory tech and start seige tank production

As you start the harass with the initial 1-2 banshees, throw down 2 additional rax, tech on first rax and upgrade stim -> combat.
The idea from here is to finish with 7 rax, 2 factories, 2 starports with a timing push around the 11-12 min mark. No real fixed progression - you just simply need to adjust to the situation of the game.

Here's some replays to help visualize:

Vs Hongunprime
http://drop.sc/82372

Vs Incontrol
http://drop.sc/82373

Vs Axlav
http://drop.sc/82374

Vs ClashMercy
http://drop.sc/61517
http://drop.sc/61518
InflowYen.681 || /dance
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2012-01-01 17:22:11
January 01 2012 16:55 GMT
#2
Whats the timing of the 2nd CC?

Edit.
Oh. oops. Read that as OC.

Thanks
If I were a rich man, I wouldn't be here
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 16:56 GMT
#3
16 CC
InflowYen.681 || /dance
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
January 01 2012 16:57 GMT
#4

13 Rax
15 Orb
16 CC
2 Refinery
Orb on nat
28 Starport / Refinery at nat



By weakness to all ins, do you mean it can hold them all but is more vunerable than normal, or are there build order losses to this? It seems extremely risky.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Paljas
Profile Joined October 2011
Germany6926 Posts
January 01 2012 17:01 GMT
#5
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.
TL+ Member
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
Last Edited: 2012-01-01 17:09:08
January 01 2012 17:07 GMT
#6
On January 02 2012 01:57 Cyro wrote:
Show nested quote +

13 Rax
15 Orb
16 CC
2 Refinery
Orb on nat
28 Starport / Refinery at nat



By weakness to all ins, do you mean it can hold them all but is more vunerable than normal, or are there build order losses to this? It seems extremely risky.

With the early CC and tech straight into port, you wouldn't have enough marines to defend any well executed all-in, and your tanks will be very late.
Edit: Basically you will get killed by 4-Gate, 3-Gate Void, 3-Gate Blink, or maybe even a strong 3-Gate pressure.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
ganil
Profile Joined August 2009
253 Posts
January 01 2012 17:08 GMT
#7
I think that 12 min timing are the best way to win vs protoss atm... but 1 rax FE into cloak banshee is really cheesy. I assume you can hit about the same timing from a regular cloak banshee expand wich is a lot safer.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
January 01 2012 17:09 GMT
#8
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
Last Edited: 2012-01-01 17:12:31
January 01 2012 17:10 GMT
#9
I can't help feeling that you have too much production, your second factory in the first game makes 1 tank total, that could have been skipped to move out faster and ensure constant production from the remaining structures which have a fair bit of downtime. Or perhaps go 7-1-3 as banshees longer build time requires less income to achieve constant production.

Agree with others that a lot of all-in builds will kill you, especially anything that can bypass the bunkers. I can't see this HongUn falling to this a second time.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 17:13 GMT
#10
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.


It's just very slightly more economical, I often do a 13 rax.
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
January 01 2012 17:20 GMT
#11
Thank you so much i can finally start to win TvP again, great build works well
coko
Profile Joined November 2002
United Kingdom570 Posts
January 01 2012 17:21 GMT
#12
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 17:24 GMT
#13
On January 02 2012 02:21 coko wrote:
Show nested quote +
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?


This would probably be good for holding off early aggression, but cloak is pretty important for the push if you can snipe off the obs. Very essential in taking out colossus, ht's or sentries.
InflowYen.681 || /dance
coko
Profile Joined November 2002
United Kingdom570 Posts
Last Edited: 2012-01-01 17:42:23
January 01 2012 17:42 GMT
#14
On January 02 2012 02:24 sksyen wrote:
Show nested quote +
On January 02 2012 02:21 coko wrote:
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?


This would probably be good for holding off early aggression, but cloak is pretty important for the push if you can snipe off the obs. Very essential in taking out colossus, ht's or sentries.


So you can delay it till about 2 minutes before the push perhaps. From the replays, You use two banshees to harass, but after attacking both, if they have obs, retreat and wait. (Though I notice you do try to pick things off with 4 + raven, but I am not sure cloak helps, as they really often produce 3 observers anyway).
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2012 18:15 GMT
#15
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
blinkblue
Profile Joined May 2010
United States119 Posts
January 01 2012 18:36 GMT
#16
On January 02 2012 03:15 iAmJeffReY wrote:
Show nested quote +
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2012 18:40 GMT
#17
On January 02 2012 03:36 blinkblue wrote:
Show nested quote +
On January 02 2012 03:15 iAmJeffReY wrote:
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.

Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18.

Just a bit faster.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:43 GMT
#18
Basically you get a couple of extra mineral trips and you can rally the 12 SCV straight to the barracks location rather than have to take one off the line.

It's not a big deal, but every little helps! I mean what were you planning to do with that first marine anyway?
Cozopt
Profile Joined August 2011
United States17 Posts
January 01 2012 18:44 GMT
#19
Since you go for 13 rax for economy, why not get 16 orbital for slightly better economy in the long game as well?
http://www.teamliquid.net/blogs/viewblog.php?topic_id=299304
With 13 rax 16 orbital is better isn't it?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:48 GMT
#20
Yes, or if you wanted to go super eco, get CC before orbital.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
23:00
5.4k Patch Clash #9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft595
StarCraft: Brood War
Shuttle 835
NaDa 42
Noble 26
Dota 2
monkeys_forever514
NeuroSwarm73
Heroes of the Storm
Khaldor121
Other Games
summit1g10384
shahzam730
JimRising 372
Maynarde127
ViBE101
ToD73
Mew2King66
kaitlyn41
Organizations
Other Games
gamesdonequick1159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 114
• davetesta41
• Mapu9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5076
Upcoming Events
Replay Cast
6h 26m
Wardi Open
9h 26m
StarCraft2.fi
13h 26m
Monday Night Weeklies
14h 26m
Replay Cast
21h 26m
WardiTV 2025
1d 9h
StarCraft2.fi
1d 13h
PiGosaur Monday
1d 22h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
[ Show More ]
The PondCast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
6 days
IPSL
6 days
Tarson vs DragOn
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.