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[G] *New* [TvP] Yen's 7-2-2 Build - Page 2

Forum Index > StarCraft 2 Strategy
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stermy
Profile Joined December 2010
United States42 Posts
January 01 2012 18:48 GMT
#21
I like this build thank you for sharing it, it really is good for a eco game. TvP was my worse matchup anyway

[image loading]
Klyberess
Profile Joined October 2010
Sweden345 Posts
January 01 2012 18:50 GMT
#22
13 16 makes no sense if you're 1rax fe-ing
EmpireHappy <3 STHack <3 ByunPrime
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:58 GMT
#23
What's wrong with 13 16?

Would you prefer to be really cheeky and go 14 rax? or even 14 CC?
Klyberess
Profile Joined October 2010
Sweden345 Posts
January 01 2012 19:18 GMT
#24
you get a slower expansion with 16 oc than with 15 oc
EmpireHappy <3 STHack <3 ByunPrime
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-01-01 20:10:21
January 01 2012 19:24 GMT
#25
On January 02 2012 04:18 Klyberess wrote:
you get a slower expansion with 16 oc than with 15 oc

He does exactly that for that reason. He cuts scvs at 15. You rax at 13. Cut at 15. OC at 15, make a marine, and start CC at natural.

You guys need to read or watch a fucking replay before commenting because you're all saying very, very stupid things. You're asking about a minuet difference in a rax timing, and coming up with 'Oh well isn't 13 rax 16 OC better'

Try it for yourself before talking. You aren't weaker to a rush, it just lines up better with the expo at natural along with the OC timing in your main. And, infact, when 2nd CC is done, you have just enough for an OC there.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
Last Edited: 2012-01-01 19:32:42
January 01 2012 19:31 GMT
#26
@Klyberess

That is why I suggested 13 rax 16 cc.

But even with 16 oc while the expansion is slightly slower, the economy is very slightly better. Most people prefer to get their marine out quicker to chase the probe away rather than get the tiny economical boost.

If you are going to do 13 rax you might as well delay your OC and get CC before orbital, then the eco boost is actually worthwhile.
Klyberess
Profile Joined October 2010
Sweden345 Posts
Last Edited: 2012-01-01 20:03:40
January 01 2012 20:03 GMT
#27
I like 11 rax 14 oc myself, but i'm probably in the minority. and it is obviously less economical.

sorry, might have misread cc for oc.
EmpireHappy <3 STHack <3 ByunPrime
mapleleafs791
Profile Joined September 2010
United States225 Posts
January 01 2012 20:27 GMT
#28
On January 02 2012 01:47 sksyen wrote:
Been a while since I posted here. This might help out some of the terrans having trouble in tvp. It's a 2 base timing that is extremely aggressive and should normally steamroll your oppenent if micro'd correctly. It's weaknesses are 1 base all ins but people tend to play more macro games nowadays so here we go:

10 Depot
13 Rax
15 Orb
16 CC
17 Supply
2 Refinery
19 Bunker
21 Factory
Orb on nat
28 Starport / Tech on Fact / Refinery at nat
31 Bunker
*Start cloak banshee production*
33 Factory tech and start seige tank production

As you start the harass with the initial 1-2 banshees, throw down 2 additional rax, tech on first rax and upgrade stim -> combat.
The idea from here is to finish with 7 rax, 2 factories, 2 starports with a timing push around the 11-12 min mark. No real fixed progression - you just simply need to adjust to the situation of the game.

Here's some replays to help visualize:

Vs Hongunprime
http://drop.sc/82372

Vs Incontrol
http://drop.sc/82373

Vs Axlav
http://drop.sc/82374

Vs ClashMercy
http://drop.sc/61517
http://drop.sc/61518


Oh ho ho... i like it. Iv been trying fast 3rc Orbitals for a 3 base timings but im always missing my window as my play is not consistent enough. But i dont want to just 1/1/1 This seems like the perfect compromise. Early harass with banshees into 2 base.

Correct me if im wrong but it sound a bit like the 2 base 1/1/1 iv heard about (i dont watch much other than ZvX so im pretty ignorant on the TvP/PvT metagame).
Spor.534 Master Zerg NA
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 01 2012 20:37 GMT
#29
if you scout 15 nex do you still expand or do you 1;1;1?
get rich or die mining
TL+ Member
MrBanana
Profile Joined October 2011
United Kingdom13 Posts
Last Edited: 2012-01-01 20:41:00
January 01 2012 20:39 GMT
#30
nevermind -.-
Nice build
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
January 01 2012 20:47 GMT
#31
Well from the replays all i can see is that you do eco damage with cloak banshees and go in for the killing blow with a huge marine tank banshee raven army
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
January 01 2012 20:54 GMT
#32
On January 02 2012 03:40 iAmJeffReY wrote:
Show nested quote +
On January 02 2012 03:36 blinkblue wrote:
On January 02 2012 03:15 iAmJeffReY wrote:
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.

Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18.

Just a bit faster.


Tried this. You're kind of trying to misrepresent the results here.

By cutting scvs at 15, and making rax at 12, you can make a CC at nautral at 15 or 16. Try it then by not cutting scvs, and making a rax at 13. It'll be at 17 or 18. <-- This is also true as making the rax on 12 or 13 has ultimately zero effect; it's the cutting scvs at 15 that gets you the natural CC faster.

Even by logic it should be clear; there is going to be a scv that's building a rax and not mining for 65 seconds, whether you choose to make that rax at 12 or 13 is irrelevant. The only difference here is that by making the scv on 13 instead of 12, you get a little more minerals before the rax finishes and the scv returns mining, but total income is evened out as soon as that scv returns mining and mines a few times.

But it's still advantageous to make the rax on 12; proxy gates anyone?
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
Squigly
Profile Joined February 2011
United Kingdom629 Posts
January 01 2012 20:58 GMT
#33
How on earth dd this get into 12 vs 13 rax. Can we please leave it be? Thats not relevant this thread.

More importantly, are there any replays of you losing with this (when you think you did okay) besides 1 base allins?
Whalecore
Profile Joined March 2009
Norway1111 Posts
January 01 2012 21:07 GMT
#34
On January 02 2012 05:37 Alejandrisha wrote:
if you scout 15 nex do you still expand or do you 1;1;1?

Wouldn't a 15 nex be the perfect way to beat a 1-1-1-build?
Playgu
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
January 01 2012 21:19 GMT
#35
On January 02 2012 06:07 Whalecore wrote:
Show nested quote +
On January 02 2012 05:37 Alejandrisha wrote:
if you scout 15 nex do you still expand or do you 1;1;1?

Wouldn't a 15 nex be the perfect way to beat a 1-1-1-build?

no.

OT, how do u handle 5gate. 2 bunkers with crap rines in em isnt enough usually.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-01-01 21:36:40
January 01 2012 21:34 GMT
#36
On January 02 2012 05:54 HardMacro wrote:
Show nested quote +
On January 02 2012 03:40 iAmJeffReY wrote:
On January 02 2012 03:36 blinkblue wrote:
On January 02 2012 03:15 iAmJeffReY wrote:
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.

Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18.

Just a bit faster.


Tried this. You're kind of trying to misrepresent the results here.

By cutting scvs at 15, and making rax at 12, you can make a CC at nautral at 15 or 16. Try it then by not cutting scvs, and making a rax at 13. It'll be at 17 or 18. <-- This is also true as making the rax on 12 or 13 has ultimately zero effect; it's the cutting scvs at 15 that gets you the natural CC faster.

Even by logic it should be clear; there is going to be a scv that's building a rax and not mining for 65 seconds, whether you choose to make that rax at 12 or 13 is irrelevant. The only difference here is that by making the scv on 13 instead of 12, you get a little more minerals before the rax finishes and the scv returns mining, but total income is evened out as soon as that scv returns mining and mines a few times.

But it's still advantageous to make the rax on 12; proxy gates anyone?

Uhh.. I said you make scvs to 15, cut at 15, OC at 15, marine and CC at natural at 16. You're spewing pure theorycraft. I've done it. I've run it. It lands out perfectly with the minerals when you scv to 15, cut at 15, OC at 15, and CC at natural at 16. I know for a fact. I don't have BS numbers that I made up. You're the kind of person that needs to get away from these forums. Nothing but stupid non game play facts.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 21:50 GMT
#37
On January 02 2012 05:37 Alejandrisha wrote:
if you scout 15 nex do you still expand or do you 1;1;1?


If you scout 15 nex it should be gg. sit tight and macro.
InflowYen.681 || /dance
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
January 01 2012 21:53 GMT
#38
On January 02 2012 06:50 sksyen wrote:
Show nested quote +
On January 02 2012 05:37 Alejandrisha wrote:
if you scout 15 nex do you still expand or do you 1;1;1?


If you scout 15 nex it should be gg. sit tight and macro.


can you explain why please so we can understand the build and the strategy that goes with it?
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
January 01 2012 21:56 GMT
#39
hongunprime is fulltiltpokr?? Is this confirmed I've never heard of this? I beat this guy in ladder!
Dusen
Profile Joined June 2011
Denmark68 Posts
January 01 2012 21:56 GMT
#40
Bastard!!!
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