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Forum Index > StarCraft 2 Strategy |
stermy
United States42 Posts
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Klyberess
Sweden345 Posts
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Willzzz
United Kingdom774 Posts
Would you prefer to be really cheeky and go 14 rax? or even 14 CC? | ||
Klyberess
Sweden345 Posts
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iAmJeffReY
United States4262 Posts
On January 02 2012 04:18 Klyberess wrote: you get a slower expansion with 16 oc than with 15 oc He does exactly that for that reason. He cuts scvs at 15. You rax at 13. Cut at 15. OC at 15, make a marine, and start CC at natural. You guys need to read or watch a fucking replay before commenting because you're all saying very, very stupid things. You're asking about a minuet difference in a rax timing, and coming up with 'Oh well isn't 13 rax 16 OC better' Try it for yourself before talking. You aren't weaker to a rush, it just lines up better with the expo at natural along with the OC timing in your main. And, infact, when 2nd CC is done, you have just enough for an OC there. | ||
Willzzz
United Kingdom774 Posts
That is why I suggested 13 rax 16 cc. But even with 16 oc while the expansion is slightly slower, the economy is very slightly better. Most people prefer to get their marine out quicker to chase the probe away rather than get the tiny economical boost. If you are going to do 13 rax you might as well delay your OC and get CC before orbital, then the eco boost is actually worthwhile. | ||
Klyberess
Sweden345 Posts
![]() sorry, might have misread cc for oc. | ||
mapleleafs791
United States225 Posts
On January 02 2012 01:47 sksyen wrote: Been a while since I posted here. This might help out some of the terrans having trouble in tvp. It's a 2 base timing that is extremely aggressive and should normally steamroll your oppenent if micro'd correctly. It's weaknesses are 1 base all ins but people tend to play more macro games nowadays so here we go: 10 Depot 13 Rax 15 Orb 16 CC 17 Supply 2 Refinery 19 Bunker 21 Factory Orb on nat 28 Starport / Tech on Fact / Refinery at nat 31 Bunker *Start cloak banshee production* 33 Factory tech and start seige tank production As you start the harass with the initial 1-2 banshees, throw down 2 additional rax, tech on first rax and upgrade stim -> combat. The idea from here is to finish with 7 rax, 2 factories, 2 starports with a timing push around the 11-12 min mark. No real fixed progression - you just simply need to adjust to the situation of the game. Here's some replays to help visualize: Vs Hongunprime http://drop.sc/82372 Vs Incontrol http://drop.sc/82373 Vs Axlav http://drop.sc/82374 Vs ClashMercy http://drop.sc/61517 http://drop.sc/61518 Oh ho ho... i like it. Iv been trying fast 3rc Orbitals for a 3 base timings but im always missing my window as my play is not consistent enough. But i dont want to just 1/1/1 This seems like the perfect compromise. Early harass with banshees into 2 base. Correct me if im wrong but it sound a bit like the 2 base 1/1/1 iv heard about (i dont watch much other than ZvX so im pretty ignorant on the TvP/PvT metagame). | ||
Alejandrisha
United States6565 Posts
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MrBanana
United Kingdom13 Posts
Nice build | ||
-Secret-
United Kingdom233 Posts
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HardMacro
Canada361 Posts
On January 02 2012 03:40 iAmJeffReY wrote: Show nested quote + On January 02 2012 03:36 blinkblue wrote: On January 02 2012 03:15 iAmJeffReY wrote: On January 02 2012 02:01 Paljas wrote: is there a special reason for the 13 (insteaf of 12) rax? nice build btw. I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier. How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line. Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18. Just a bit faster. Tried this. You're kind of trying to misrepresent the results here. By cutting scvs at 15, and making rax at 12, you can make a CC at nautral at 15 or 16. Try it then by not cutting scvs, and making a rax at 13. It'll be at 17 or 18. <-- This is also true as making the rax on 12 or 13 has ultimately zero effect; it's the cutting scvs at 15 that gets you the natural CC faster. Even by logic it should be clear; there is going to be a scv that's building a rax and not mining for 65 seconds, whether you choose to make that rax at 12 or 13 is irrelevant. The only difference here is that by making the scv on 13 instead of 12, you get a little more minerals before the rax finishes and the scv returns mining, but total income is evened out as soon as that scv returns mining and mines a few times. But it's still advantageous to make the rax on 12; proxy gates anyone? | ||
Squigly
United Kingdom629 Posts
More importantly, are there any replays of you losing with this (when you think you did okay) besides 1 base allins? | ||
Whalecore
Norway1110 Posts
On January 02 2012 05:37 Alejandrisha wrote: if you scout 15 nex do you still expand or do you 1;1;1? Wouldn't a 15 nex be the perfect way to beat a 1-1-1-build? | ||
gogogadgetflow
United States2583 Posts
On January 02 2012 06:07 Whalecore wrote: Show nested quote + On January 02 2012 05:37 Alejandrisha wrote: if you scout 15 nex do you still expand or do you 1;1;1? Wouldn't a 15 nex be the perfect way to beat a 1-1-1-build? no. OT, how do u handle 5gate. 2 bunkers with crap rines in em isnt enough usually. | ||
iAmJeffReY
United States4262 Posts
On January 02 2012 05:54 HardMacro wrote: Show nested quote + On January 02 2012 03:40 iAmJeffReY wrote: On January 02 2012 03:36 blinkblue wrote: On January 02 2012 03:15 iAmJeffReY wrote: On January 02 2012 02:01 Paljas wrote: is there a special reason for the 13 (insteaf of 12) rax? nice build btw. I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier. How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line. Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18. Just a bit faster. Tried this. You're kind of trying to misrepresent the results here. By cutting scvs at 15, and making rax at 12, you can make a CC at nautral at 15 or 16. Try it then by not cutting scvs, and making a rax at 13. It'll be at 17 or 18. <-- This is also true as making the rax on 12 or 13 has ultimately zero effect; it's the cutting scvs at 15 that gets you the natural CC faster. Even by logic it should be clear; there is going to be a scv that's building a rax and not mining for 65 seconds, whether you choose to make that rax at 12 or 13 is irrelevant. The only difference here is that by making the scv on 13 instead of 12, you get a little more minerals before the rax finishes and the scv returns mining, but total income is evened out as soon as that scv returns mining and mines a few times. But it's still advantageous to make the rax on 12; proxy gates anyone? Uhh.. I said you make scvs to 15, cut at 15, OC at 15, marine and CC at natural at 16. You're spewing pure theorycraft. I've done it. I've run it. It lands out perfectly with the minerals when you scv to 15, cut at 15, OC at 15, and CC at natural at 16. I know for a fact. I don't have BS numbers that I made up. You're the kind of person that needs to get away from these forums. Nothing but stupid non game play facts. | ||
sksyen
United States359 Posts
On January 02 2012 05:37 Alejandrisha wrote: if you scout 15 nex do you still expand or do you 1;1;1? If you scout 15 nex it should be gg. sit tight and macro. | ||
Avril_Lavigne
United States446 Posts
On January 02 2012 06:50 sksyen wrote: Show nested quote + On January 02 2012 05:37 Alejandrisha wrote: if you scout 15 nex do you still expand or do you 1;1;1? If you scout 15 nex it should be gg. sit tight and macro. can you explain why please so we can understand the build and the strategy that goes with it? | ||
Avril_Lavigne
United States446 Posts
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Dusen
Denmark68 Posts
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