• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:25
CEST 00:25
KST 07:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1497 users

[G] *New* [TvP] Yen's 7-2-2 Build

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 16:47 GMT
#1
Been a while since I posted here. This might help out some of the terrans having trouble in tvp. It's a 2 base timing that is extremely aggressive and should normally steamroll your oppenent if micro'd correctly. It's weaknesses are 1 base all ins but people tend to play more macro games nowadays so here we go:

10 Depot
13 Rax
15 Orb
16 CC
17 Supply
2 Refinery
19 Bunker
21 Factory
Orb on nat
28 Starport / Tech on Fact / Refinery at nat
31 Bunker
*Start cloak banshee production*
33 Factory tech and start seige tank production

As you start the harass with the initial 1-2 banshees, throw down 2 additional rax, tech on first rax and upgrade stim -> combat.
The idea from here is to finish with 7 rax, 2 factories, 2 starports with a timing push around the 11-12 min mark. No real fixed progression - you just simply need to adjust to the situation of the game.

Here's some replays to help visualize:

Vs Hongunprime
http://drop.sc/82372

Vs Incontrol
http://drop.sc/82373

Vs Axlav
http://drop.sc/82374

Vs ClashMercy
http://drop.sc/61517
http://drop.sc/61518
InflowYen.681 || /dance
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2012-01-01 17:22:11
January 01 2012 16:55 GMT
#2
Whats the timing of the 2nd CC?

Edit.
Oh. oops. Read that as OC.

Thanks
If I were a rich man, I wouldn't be here
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 16:56 GMT
#3
16 CC
InflowYen.681 || /dance
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
January 01 2012 16:57 GMT
#4

13 Rax
15 Orb
16 CC
2 Refinery
Orb on nat
28 Starport / Refinery at nat



By weakness to all ins, do you mean it can hold them all but is more vunerable than normal, or are there build order losses to this? It seems extremely risky.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Paljas
Profile Joined October 2011
Germany6926 Posts
January 01 2012 17:01 GMT
#5
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.
TL+ Member
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
Last Edited: 2012-01-01 17:09:08
January 01 2012 17:07 GMT
#6
On January 02 2012 01:57 Cyro wrote:
Show nested quote +

13 Rax
15 Orb
16 CC
2 Refinery
Orb on nat
28 Starport / Refinery at nat



By weakness to all ins, do you mean it can hold them all but is more vunerable than normal, or are there build order losses to this? It seems extremely risky.

With the early CC and tech straight into port, you wouldn't have enough marines to defend any well executed all-in, and your tanks will be very late.
Edit: Basically you will get killed by 4-Gate, 3-Gate Void, 3-Gate Blink, or maybe even a strong 3-Gate pressure.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
ganil
Profile Joined August 2009
253 Posts
January 01 2012 17:08 GMT
#7
I think that 12 min timing are the best way to win vs protoss atm... but 1 rax FE into cloak banshee is really cheesy. I assume you can hit about the same timing from a regular cloak banshee expand wich is a lot safer.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
January 01 2012 17:09 GMT
#8
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
Last Edited: 2012-01-01 17:12:31
January 01 2012 17:10 GMT
#9
I can't help feeling that you have too much production, your second factory in the first game makes 1 tank total, that could have been skipped to move out faster and ensure constant production from the remaining structures which have a fair bit of downtime. Or perhaps go 7-1-3 as banshees longer build time requires less income to achieve constant production.

Agree with others that a lot of all-in builds will kill you, especially anything that can bypass the bunkers. I can't see this HongUn falling to this a second time.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 17:13 GMT
#10
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.


It's just very slightly more economical, I often do a 13 rax.
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
January 01 2012 17:20 GMT
#11
Thank you so much i can finally start to win TvP again, great build works well
coko
Profile Joined November 2002
United Kingdom570 Posts
January 01 2012 17:21 GMT
#12
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 17:24 GMT
#13
On January 02 2012 02:21 coko wrote:
Show nested quote +
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?


This would probably be good for holding off early aggression, but cloak is pretty important for the push if you can snipe off the obs. Very essential in taking out colossus, ht's or sentries.
InflowYen.681 || /dance
coko
Profile Joined November 2002
United Kingdom570 Posts
Last Edited: 2012-01-01 17:42:23
January 01 2012 17:42 GMT
#14
On January 02 2012 02:24 sksyen wrote:
Show nested quote +
On January 02 2012 02:21 coko wrote:
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?


This would probably be good for holding off early aggression, but cloak is pretty important for the push if you can snipe off the obs. Very essential in taking out colossus, ht's or sentries.


So you can delay it till about 2 minutes before the push perhaps. From the replays, You use two banshees to harass, but after attacking both, if they have obs, retreat and wait. (Though I notice you do try to pick things off with 4 + raven, but I am not sure cloak helps, as they really often produce 3 observers anyway).
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2012 18:15 GMT
#15
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
blinkblue
Profile Joined May 2010
United States119 Posts
January 01 2012 18:36 GMT
#16
On January 02 2012 03:15 iAmJeffReY wrote:
Show nested quote +
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2012 18:40 GMT
#17
On January 02 2012 03:36 blinkblue wrote:
Show nested quote +
On January 02 2012 03:15 iAmJeffReY wrote:
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.

Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18.

Just a bit faster.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:43 GMT
#18
Basically you get a couple of extra mineral trips and you can rally the 12 SCV straight to the barracks location rather than have to take one off the line.

It's not a big deal, but every little helps! I mean what were you planning to do with that first marine anyway?
Cozopt
Profile Joined August 2011
United States17 Posts
January 01 2012 18:44 GMT
#19
Since you go for 13 rax for economy, why not get 16 orbital for slightly better economy in the long game as well?
http://www.teamliquid.net/blogs/viewblog.php?topic_id=299304
With 13 rax 16 orbital is better isn't it?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:48 GMT
#20
Yes, or if you wanted to go super eco, get CC before orbital.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft374
elazer 193
SteadfastSC 92
ForJumy 26
StarCraft: Brood War
Shine 18
Bale 6
Dota 2
monkeys_forever403
League of Legends
JimRising 339
Counter-Strike
pashabiceps2078
Super Smash Bros
PPMD58
Heroes of the Storm
Liquid`Hasu436
Other Games
summit1g9205
Grubby3700
shahzam522
ZombieGrub176
C9.Mang0131
ToD17
kaitlyn12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 79
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21642
• lizZardDota264
• Noizen56
League of Legends
• Doublelift3433
Other Games
• imaqtpie1310
• Scarra686
Upcoming Events
Replay Cast
1h 35m
Sparkling Tuna Cup
11h 35m
Afreeca Starleague
11h 35m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
Afreeca Starleague
1d 11h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.