• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:59
CEST 19:59
KST 02:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
RSL Season 2 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
SnOw's Awful Building Placements vs barracks Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 21
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta Roaring Currents ASL final [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2289 users

[G] *New* [TvP] Yen's 7-2-2 Build

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 16:47 GMT
#1
Been a while since I posted here. This might help out some of the terrans having trouble in tvp. It's a 2 base timing that is extremely aggressive and should normally steamroll your oppenent if micro'd correctly. It's weaknesses are 1 base all ins but people tend to play more macro games nowadays so here we go:

10 Depot
13 Rax
15 Orb
16 CC
17 Supply
2 Refinery
19 Bunker
21 Factory
Orb on nat
28 Starport / Tech on Fact / Refinery at nat
31 Bunker
*Start cloak banshee production*
33 Factory tech and start seige tank production

As you start the harass with the initial 1-2 banshees, throw down 2 additional rax, tech on first rax and upgrade stim -> combat.
The idea from here is to finish with 7 rax, 2 factories, 2 starports with a timing push around the 11-12 min mark. No real fixed progression - you just simply need to adjust to the situation of the game.

Here's some replays to help visualize:

Vs Hongunprime
http://drop.sc/82372

Vs Incontrol
http://drop.sc/82373

Vs Axlav
http://drop.sc/82374

Vs ClashMercy
http://drop.sc/61517
http://drop.sc/61518
InflowYen.681 || /dance
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2012-01-01 17:22:11
January 01 2012 16:55 GMT
#2
Whats the timing of the 2nd CC?

Edit.
Oh. oops. Read that as OC.

Thanks
If I were a rich man, I wouldn't be here
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 16:56 GMT
#3
16 CC
InflowYen.681 || /dance
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
January 01 2012 16:57 GMT
#4

13 Rax
15 Orb
16 CC
2 Refinery
Orb on nat
28 Starport / Refinery at nat



By weakness to all ins, do you mean it can hold them all but is more vunerable than normal, or are there build order losses to this? It seems extremely risky.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Paljas
Profile Joined October 2011
Germany6926 Posts
January 01 2012 17:01 GMT
#5
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.
TL+ Member
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
Last Edited: 2012-01-01 17:09:08
January 01 2012 17:07 GMT
#6
On January 02 2012 01:57 Cyro wrote:
Show nested quote +

13 Rax
15 Orb
16 CC
2 Refinery
Orb on nat
28 Starport / Refinery at nat



By weakness to all ins, do you mean it can hold them all but is more vunerable than normal, or are there build order losses to this? It seems extremely risky.

With the early CC and tech straight into port, you wouldn't have enough marines to defend any well executed all-in, and your tanks will be very late.
Edit: Basically you will get killed by 4-Gate, 3-Gate Void, 3-Gate Blink, or maybe even a strong 3-Gate pressure.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
ganil
Profile Joined August 2009
253 Posts
January 01 2012 17:08 GMT
#7
I think that 12 min timing are the best way to win vs protoss atm... but 1 rax FE into cloak banshee is really cheesy. I assume you can hit about the same timing from a regular cloak banshee expand wich is a lot safer.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
January 01 2012 17:09 GMT
#8
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
Last Edited: 2012-01-01 17:12:31
January 01 2012 17:10 GMT
#9
I can't help feeling that you have too much production, your second factory in the first game makes 1 tank total, that could have been skipped to move out faster and ensure constant production from the remaining structures which have a fair bit of downtime. Or perhaps go 7-1-3 as banshees longer build time requires less income to achieve constant production.

Agree with others that a lot of all-in builds will kill you, especially anything that can bypass the bunkers. I can't see this HongUn falling to this a second time.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 17:13 GMT
#10
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.


It's just very slightly more economical, I often do a 13 rax.
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
January 01 2012 17:20 GMT
#11
Thank you so much i can finally start to win TvP again, great build works well
coko
Profile Joined November 2002
United Kingdom570 Posts
January 01 2012 17:21 GMT
#12
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?
sksyen
Profile Blog Joined September 2010
United States359 Posts
January 01 2012 17:24 GMT
#13
On January 02 2012 02:21 coko wrote:
Show nested quote +
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?


This would probably be good for holding off early aggression, but cloak is pretty important for the push if you can snipe off the obs. Very essential in taking out colossus, ht's or sentries.
InflowYen.681 || /dance
coko
Profile Joined November 2002
United Kingdom570 Posts
Last Edited: 2012-01-01 17:42:23
January 01 2012 17:42 GMT
#14
On January 02 2012 02:24 sksyen wrote:
Show nested quote +
On January 02 2012 02:21 coko wrote:
On January 02 2012 02:09 VirgilSC2 wrote:
I was actually discussing this build with our player (Mercy) yesterday.

It's essentially just a 1/1/1 off two bases, with an excess of marines. This build is very very vulnerable to Robotics builds in general, which are pretty common against Terran.


Watching the replays, only Axlav makes real use of his robo, rather than rushing to the templar. I think taking out the Robotics is hugely important, and what lost him the game against your push was the placement of his 2 Robotics after you destroyed the first one, you could siege them.

In the battles, he seemed to be destroying you, and importantly you couldn't get your third up without retreating.

I lose to Robotic builds, but can beat the others (diamond level) playing more standard and less all - in. But I think this is worth looking into. Have you played with removing the cloak, and going for a fast second factory/4th refinery to hit earlier?


This would probably be good for holding off early aggression, but cloak is pretty important for the push if you can snipe off the obs. Very essential in taking out colossus, ht's or sentries.


So you can delay it till about 2 minutes before the push perhaps. From the replays, You use two banshees to harass, but after attacking both, if they have obs, retreat and wait. (Though I notice you do try to pick things off with 4 + raven, but I am not sure cloak helps, as they really often produce 3 observers anyway).
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2012 18:15 GMT
#15
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
blinkblue
Profile Joined May 2010
United States119 Posts
January 01 2012 18:36 GMT
#16
On January 02 2012 03:15 iAmJeffReY wrote:
Show nested quote +
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2012 18:40 GMT
#17
On January 02 2012 03:36 blinkblue wrote:
Show nested quote +
On January 02 2012 03:15 iAmJeffReY wrote:
On January 02 2012 02:01 Paljas wrote:
is there a special reason for the 13 (insteaf of 12) rax?

nice build btw.

I do this in TvT when I 1 rax FE. Delaying first rax builds up money to start your 2nd CC earlier.

How? You're still spending the 150 minerals on the rax either way, and 12rax doesn't stop worker production. The only advantage you get is the maybe 10-15 minerals from having a worker stay on the mineral line.

Try it. By cutting scvs at 15, and making rax at 13, you can make a CC at natural at 15 or 16. Try it then by not cutting scvs, and making rax at 12. It'll be at 17 or 18.

Just a bit faster.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:43 GMT
#18
Basically you get a couple of extra mineral trips and you can rally the 12 SCV straight to the barracks location rather than have to take one off the line.

It's not a big deal, but every little helps! I mean what were you planning to do with that first marine anyway?
Cozopt
Profile Joined August 2011
United States17 Posts
January 01 2012 18:44 GMT
#19
Since you go for 13 rax for economy, why not get 16 orbital for slightly better economy in the long game as well?
http://www.teamliquid.net/blogs/viewblog.php?topic_id=299304
With 13 rax 16 orbital is better isn't it?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 01 2012 18:48 GMT
#20
Yes, or if you wanted to go super eco, get CC before orbital.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150 Qual 1-2
davetesta22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
BRAT_OK 87
UpATreeSC 73
Codebar 27
MindelVK 23
JuggernautJason1
StarCraft: Brood War
Bisu 1273
firebathero 425
Soulkey 178
Hyun 155
Mind 96
Movie 42
Yoon 34
scan(afreeca) 24
Rock 18
Mong 1
Dota 2
qojqva4981
Dendi1294
LuMiX1
Counter-Strike
fl0m1029
Other Games
Grubby1854
FrodaN1082
Beastyqt666
ceh9440
B2W.Neo396
mouzStarbuck229
KnowMe204
Skadoodle137
C9.Mang0110
ArmadaUGS81
Trikslyr58
Mew2King57
QueenE50
OptimusSC21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 5
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3038
League of Legends
• Nemesis3523
• imaqtpie1379
• TFBlade771
Upcoming Events
Tenacious Turtle Tussle
5h 1m
The PondCast
16h 1m
OSC
18h 1m
WardiTV Invitational
1d 17h
Online Event
1d 22h
RSL Revival
2 days
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Invitational
3 days
CrankTV Team League
3 days
RSL Revival
3 days
Wardi Open
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.