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I was wondering about an idea last night and I thought I would post it here to get a few opinions.
We all know there is an idle worker UI mechanic within the game already, but I was wondering, (especially as I am a zerg player), how it would be really useful to have a worker count too, one that would show how many workers you have at that time.
As a Zerg I have major problems stopping at 70-80 drones and I think this would be a great help.
What do you guys think of this idea? Do you think it would be accepted if it was to happen? And how would it affect pro games ect?
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A part of learning macro is being able to judge how robust your economy is. Adding a worker counter in game would be unnecessarily lowering the skill cap of the game. After a while you get a feel for how many workers you have just fine.
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It's pretty easy, and a good habit to get into, to box all the workers you have each mineral line every once in a while. Pros do this all the time! Can also help if 1 base is oversaturated while another is undersaturated, etc.
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i wouldnt mind having this, during multi pronged drop attacks and having some 7 hatcheries that you keep taking drones off of and putting back on you can get pretty lost in your worker count. ive been at 40 drones quite a number of games thinking i was still around 70 and its not like im some random diamond noob. im nearly gm 
even just a workers lost count would be extremely helpful
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Like automining aint enough. Lets ruin the game even more.
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On July 13 2011 20:37 iMp.will. wrote: Like automining aint enough. Lets ruin the game even more.
when autominig ruins the game than pls pls ruin the game more pls blizz ruin the game more
its so much more fun to play a game where the better robots wins....
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Play vs AI, make alot of workers and learn to estimate how many you have by just boxing every worker at each base....
thats atleast what i did when i started playing!
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You can box all of your workers and after a while you can estimate how many you got and also if you got 3base running constantly while being fully saturated you got enough. So dont be lazy and count them P
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Yea, its good just to box real quick, 8 units per row x number of rows and you can count very quickly.
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no way man. i prefer to just guess and judge my macro based on myself not on some noob mechanic counter.
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People just want to make ridiculous UI to aid their play. Multi-building selection + unlimited control group + smart cast + smart rally point + in-game timer....and now worker count as well? I wonder when people make demand like auto workers production etc... Stop it!!!!!
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I don't see why this should be necessary. Most zerg players seem to want around 22 drones per base, that's 16 on minerals. Box the minerals and look if they make up two full rows. If yes, you have 22, repeat for each base, then do the math. Only takes a few seconds and if you're horrible at math you'll improve that too .
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What i could accept would be the same for bases as for gas geysers. You can check your gas geysers for how many workers are mining it by clicking on it.
What if you could click on a base to see how many workers are mining there?
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Why not go the Age of Mythology way and add a "repeat button" for production facilities so that you can tell any building to constantly build a certain unit on its own 100% automatically. Wouldn't that be awesome? SC2 would become such a player friendly game. Then we could spend less time on macro and focus on the real tasks: A-moving clumped up unit balls into each other and watch them disappear in 5 seconds!
/irony off
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go to base, box your mineral workers, go to next base hold shift repeat?
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We need to make the mechanics harder if anything, not even easier.
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I wouldn't like this change. I'd liken it to a feature that allowed you to see the counts of all of your units (a la the unit tab during a replay). It lowers the level of awareness required to play the game, which has already been lowered a lot from BW->SC2.
That being said, I also don't like the idle worker count. Makes it too easy to be careless with your worker mechanics (especially as Terran).
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Look ODKStevez, the game really, really doesn't need this addon. It would be a pointless feature. Just learn to judge and you will be fine. Sorry about all the other people in this thread, even though they have a point. I hardly see this as a thread worthy post. In addition there is already another thread out there where you can ask questions that don't deserve a thread of their own. This would go in there I would presume.
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ctrl+click workers. subtract 2/4 (if you have 1 or 2 geysers fully mining) from the unit count in middle of the UI if you want to know how many are on minerals. 8 units per horizontal row btw
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