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Ingame - Worker count - Page 2

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Chroniel
Profile Joined July 2010
Germany46 Posts
July 13 2011 12:04 GMT
#21
CTRL click drone in your first base, ctrl + 0 save them to (probably unused) control group, SHIFT + CTRL click to add drones from your other bases (if you want you can click twice for a base to add the drones that were in the geyser) and a look at the unit number will show you the number of your drones.
/done
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 13 2011 12:05 GMT
#22
I hope this never gets put in. If you want to know how many workers you have at a base then setect them all, assuming 2 gas then if you have 2 and a half lines of workers then your saturated assuming a regular blue mineral base with all patches.

Once you are on 3 MINING bases then you just want to slightly over saturate, take a 4th and then only make drones if you loose them or for additional gas and buildings
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
July 13 2011 12:05 GMT
#23
Or you could pick terran and spam orbital commands when you get to 200/200 and not care. xD

On July 13 2011 20:56 turdburgler wrote:
go to base, box your mineral workers, go to next base hold shift repeat?

This

If it's really super important that you know exactly how many workers you have this is the best way to do it, although it'd be better if you just play the game and get a "feel" for how many workers you have so you don't waste valuable actions in the later stages of the game manually counting the workers
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
July 13 2011 12:06 GMT
#24
On July 13 2011 20:52 SnuggleZhenya wrote:
Yea, its good just to box real quick, 8 units per row x number of rows and you can count very quickly.


This, they already helped this out a lot by basically all the standard maps having 8 minerals per base on a standard blue base, so 3 rows and you know you're saturated.
[Silverflame]
Profile Joined March 2009
Germany640 Posts
July 13 2011 12:06 GMT
#25
Please Blizzard, do not take changes like this into account... I mean this would be just to much. When I play BroodWar from time to time I really notice how much credit more has to be given towards players like Flash and Jaedong. So please dont take away even more skill based game elements off of Starcraft 2!
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
July 13 2011 12:14 GMT
#26
On July 13 2011 20:37 iMp.will. wrote:
Like automining aint enough. Lets ruin the game even more.


I totally agree! They're just noobing the game for everyone! Instead of noobing it they should have made it harder by removing waypoints and eliminating control groups! Blizz really should listen more to the community!
Bora Pain minha porra!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
July 13 2011 12:17 GMT
#27
I don't think thats a good Idea, cuz it's part of having skill to count your Drones by simply selecting them and counting the Workers at the different expansions together.... The game shouldn't be too easy after all...
https://soundcloud.com/thesamplethief
Keldrath
Profile Joined July 2010
United States449 Posts
July 13 2011 12:23 GMT
#28
what i do is i double click a worker to select all at the base and if i have 2 gases with 3 in each i should see at perfect saturation 2 rows of 8 and a row of 4. thats how i quickly check if i have too many workers or not enough workers at a base. hope this helps!
If you want peace... prepare for war.
yosisoy
Profile Joined October 2010
Israel202 Posts
July 13 2011 12:25 GMT
#29
If you really want you can quickly hotkey all your workers to some number and then you'll see roughly how many workers you have (minus the ones you missed in the gas building etc..)
In Soviet Russia, sorrow harvest you
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
July 13 2011 12:26 GMT
#30
Sure let's just make the game even easier... why not implement a blinking red alert if you have more than the ideal saturation as well?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 13 2011 12:26 GMT
#31
On July 13 2011 20:26 dTox wrote:
Show nested quote +
On July 13 2011 20:23 Horseballs wrote:
A part of learning macro is being able to judge how robust your economy is. Adding a worker counter in game would be unnecessarily lowering the skill cap of the game. After a while you get a feel for how many workers you have just fine.


This.

/thread.


Agreed. Seriously, the suggestion you made OP is terrible because it takes away so much from the game. More than you probably think to be honest.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 13 2011 12:26 GMT
#32
As zerg anyway u can go past 80 until around 100 (fruitdealer does it), it works so don't worry. If u were terran or protoss it would probably be more itneresting.
http://www.twitch.tv/becosmos
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 13 2011 12:27 GMT
#33
Even without all the tips above, after you play enough games, you just can look at your minerals line and have a pretty good idea if your minerals line is saturated or not.
Terran
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2011-07-13 12:29:16
July 13 2011 12:28 GMT
#34
wrong thread >.< I gotta stop doing this tab thing when watching GSL >.<
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
July 13 2011 12:30 GMT
#35
On July 13 2011 20:21 ODKStevez wrote:
I was wondering about an idea last night and I thought I would post it here to get a few opinions.

We all know there is an idle worker UI mechanic within the game already, but I was wondering, (especially as I am a zerg player), how it would be really useful to have a worker count too, one that would show how many workers you have at that time.

As a Zerg I have major problems stopping at 70-80 drones and I think this would be a great help.

What do you guys think of this idea? Do you think it would be accepted if it was to happen? And how would it affect pro games ect?


You should count them yourself by boxing them. It helps to be able to asses what you see in game quickly. Day[9] even talks about it quite a bit, and how you should be trying to scout your opponents front, counting his units. At some point you should just be able to see a group of workers and guess about how many are there as well. This game should be about having experience, we don't need more handicaps like this right now.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 13 2011 12:34 GMT
#36
Post this on B.NET forums, not here. Even though I like your idea, I am quite sure that you will find no understading here. You are just giving several dozens of people their chance to repeat the "we want more clicking" mantra, and that does help exactly nothing.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
rotegirte
Profile Joined April 2011
Germany2859 Posts
July 13 2011 12:34 GMT
#37
On July 13 2011 21:27 Caphe wrote:
Even without all the tips above, after you play enough games, you just can look at your minerals line and have a pretty good idea if your minerals line is saturated or not.


And it helps your general game sense, to be able to quickly estimate amounts of units. Even if you can only get a short glimpse of the enemy it is crucial to notice unit counts.

The player that can do this more accurately, will have a strategic advantage. It is a skill among others that can and should give a noticable edge if mastered.
Twerrax
Profile Joined September 2010
Norway20 Posts
July 13 2011 12:35 GMT
#38
I don't really think having a worker counter would make much difference for higher level players, managing worker production is nothing they really have a problem with.

However, this would be something that would help make game play for lower level players a lot more enjoyable. Meaning less casual players quitting the game out of frustration, which again leads to a larger community and future SC2 growth.

I don't see how making game play better for some could really be a bad thing as long as it does not really affect the rest in any way.. A win win if you ask me.
Seohce
Profile Joined October 2010
United Kingdom394 Posts
July 13 2011 12:37 GMT
#39
On July 13 2011 20:55 Iamyournoob wrote:
Why not go the Age of Mythology way and add a "repeat button" for production facilities so that you can tell any building to constantly build a certain unit on its own 100% automatically. Wouldn't that be awesome? SC2 would become such a player friendly game. Then we could spend less time on macro and focus on the real tasks: A-moving clumped up unit balls into each other and watch them disappear in 5 seconds!

/irony off


I think that's actually sarcasm.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-07-13 12:50:45
July 13 2011 12:44 GMT
#40
On July 13 2011 21:34 opisska wrote:
Post this on B.NET forums, not here. Even though I like your idea, I am quite sure that you will find no understading here. You are just giving several dozens of people their chance to repeat the "we want more clicking" mantra, and that does help exactly nothing.


What!?!?!? Clicking with purpose is always good. Are you saying you always have so many actions to perform that you can't take the 2-3 seconds this should take to know how many workers you have. Boxing at the beginning of games is a good way to practice making different size boxes, for selecting units (I almost always just box 3 workers without minerals near the nexus and send them to gas, because I practice). You are not utilizing all the time you are given, and if you think that "hurts exactly nothing" your nutz. Faster is better, smart and fast is best. Being able to execute simple actions extremely fast while performing other more complex actions, is what separates pro's from other players.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
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