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Ingame - Worker count - Page 2
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Chroniel
Germany46 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
Once you are on 3 MINING bases then you just want to slightly over saturate, take a 4th and then only make drones if you loose them or for additional gas and buildings | ||
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Jonas :)
United States511 Posts
On July 13 2011 20:56 turdburgler wrote: go to base, box your mineral workers, go to next base hold shift repeat? This If it's really super important that you know exactly how many workers you have this is the best way to do it, although it'd be better if you just play the game and get a "feel" for how many workers you have so you don't waste valuable actions in the later stages of the game manually counting the workers | ||
Dingobloo
Australia1903 Posts
On July 13 2011 20:52 SnuggleZhenya wrote: Yea, its good just to box real quick, 8 units per row x number of rows and you can count very quickly. This, they already helped this out a lot by basically all the standard maps having 8 minerals per base on a standard blue base, so 3 rows and you know you're saturated. | ||
[Silverflame]
Germany640 Posts
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Sbrubbles
Brazil5775 Posts
On July 13 2011 20:37 iMp.will. wrote: Like automining aint enough. Lets ruin the game even more. I totally agree! They're just noobing the game for everyone! Instead of noobing it they should have made it harder by removing waypoints and eliminating control groups! Blizz really should listen more to the community! | ||
kickinhead
Switzerland2069 Posts
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Keldrath
United States449 Posts
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yosisoy
Israel202 Posts
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iNfeRnaL
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Germany1908 Posts
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ZeromuS
Canada13379 Posts
Agreed. Seriously, the suggestion you made OP is terrible because it takes away so much from the game. More than you probably think to be honest. | ||
Cosmos
Belgium1077 Posts
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Caphe
Vietnam10817 Posts
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ZeromuS
Canada13379 Posts
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Wrongspeedy
United States1655 Posts
On July 13 2011 20:21 ODKStevez wrote: I was wondering about an idea last night and I thought I would post it here to get a few opinions. We all know there is an idle worker UI mechanic within the game already, but I was wondering, (especially as I am a zerg player), how it would be really useful to have a worker count too, one that would show how many workers you have at that time. As a Zerg I have major problems stopping at 70-80 drones and I think this would be a great help. What do you guys think of this idea? Do you think it would be accepted if it was to happen? And how would it affect pro games ect? You should count them yourself by boxing them. It helps to be able to asses what you see in game quickly. Day[9] even talks about it quite a bit, and how you should be trying to scout your opponents front, counting his units. At some point you should just be able to see a group of workers and guess about how many are there as well. This game should be about having experience, we don't need more handicaps like this right now. | ||
opisska
Poland8852 Posts
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rotegirte
Germany2859 Posts
On July 13 2011 21:27 Caphe wrote: Even without all the tips above, after you play enough games, you just can look at your minerals line and have a pretty good idea if your minerals line is saturated or not. And it helps your general game sense, to be able to quickly estimate amounts of units. Even if you can only get a short glimpse of the enemy it is crucial to notice unit counts. The player that can do this more accurately, will have a strategic advantage. It is a skill among others that can and should give a noticable edge if mastered. | ||
Twerrax
Norway20 Posts
However, this would be something that would help make game play for lower level players a lot more enjoyable. Meaning less casual players quitting the game out of frustration, which again leads to a larger community and future SC2 growth. I don't see how making game play better for some could really be a bad thing as long as it does not really affect the rest in any way.. A win win if you ask me. | ||
Seohce
United Kingdom394 Posts
On July 13 2011 20:55 Iamyournoob wrote: Why not go the Age of Mythology way and add a "repeat button" for production facilities so that you can tell any building to constantly build a certain unit on its own 100% automatically. Wouldn't that be awesome? SC2 would become such a player friendly game. Then we could spend less time on macro and focus on the real tasks: A-moving clumped up unit balls into each other and watch them disappear in 5 seconds! /irony off I think that's actually sarcasm. | ||
Wrongspeedy
United States1655 Posts
On July 13 2011 21:34 opisska wrote: Post this on B.NET forums, not here. Even though I like your idea, I am quite sure that you will find no understading here. You are just giving several dozens of people their chance to repeat the "we want more clicking" mantra, and that does help exactly nothing. What!?!?!? Clicking with purpose is always good. Are you saying you always have so many actions to perform that you can't take the 2-3 seconds this should take to know how many workers you have. Boxing at the beginning of games is a good way to practice making different size boxes, for selecting units (I almost always just box 3 workers without minerals near the nexus and send them to gas, because I practice). You are not utilizing all the time you are given, and if you think that "hurts exactly nothing" your nutz. Faster is better, smart and fast is best. Being able to execute simple actions extremely fast while performing other more complex actions, is what separates pro's from other players. | ||
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