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Ingame - Worker count

Forum Index > Closed
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ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 13 2011 11:21 GMT
#1
I was wondering about an idea last night and I thought I would post it here to get a few opinions.

We all know there is an idle worker UI mechanic within the game already, but I was wondering, (especially as I am a zerg player), how it would be really useful to have a worker count too, one that would show how many workers you have at that time.

As a Zerg I have major problems stopping at 70-80 drones and I think this would be a great help.

What do you guys think of this idea? Do you think it would be accepted if it was to happen? And how would it affect pro games ect?
Luppa <3
Horseballs
Profile Joined July 2011
United States721 Posts
July 13 2011 11:23 GMT
#2
A part of learning macro is being able to judge how robust your economy is. Adding a worker counter in game would be unnecessarily lowering the skill cap of the game. After a while you get a feel for how many workers you have just fine.
Deleted User 81929
Profile Joined June 2010
243 Posts
July 13 2011 11:26 GMT
#3
--- Nuked ---
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 13 2011 11:28 GMT
#4
It's pretty easy, and a good habit to get into, to box all the workers you have each mineral line every once in a while. Pros do this all the time! Can also help if 1 base is oversaturated while another is undersaturated, etc.
Kyruel
Profile Joined April 2010
United States91 Posts
July 13 2011 11:34 GMT
#5
i wouldnt mind having this, during multi pronged drop attacks and having some 7 hatcheries that you keep taking drones off of and putting back on you can get pretty lost in your worker count. ive been at 40 drones quite a number of games thinking i was still around 70 and its not like im some random diamond noob. im nearly gm

even just a workers lost count would be extremely helpful
iMp.will.
Profile Joined July 2009
Bulgaria441 Posts
July 13 2011 11:37 GMT
#6
Like automining aint enough. Lets ruin the game even more.
Cuiu
Profile Joined March 2011
Germany410 Posts
July 13 2011 11:47 GMT
#7
On July 13 2011 20:37 iMp.will. wrote:
Like automining aint enough. Lets ruin the game even more.


when autominig ruins the game
than pls pls ruin the game more pls blizz ruin the game more

its so much more fun to play a game where the better robots wins....
Lutto
Profile Joined September 2009
Sweden198 Posts
July 13 2011 11:49 GMT
#8
Play vs AI, make alot of workers and learn to estimate how many you have by just boxing every worker at each base....

thats atleast what i did when i started playing!
Lutto @ Battlenet
Pred8oar
Profile Joined March 2011
Germany281 Posts
July 13 2011 11:51 GMT
#9
You can box all of your workers and after a while you can estimate how many you got and also if you got 3base running constantly while being fully saturated you got enough. So dont be lazy and count them P
SnuggleZhenya
Profile Joined July 2010
596 Posts
July 13 2011 11:52 GMT
#10
Yea, its good just to box real quick, 8 units per row x number of rows and you can count very quickly.
You'll never get better being an angry nerd sitting alone in your room.
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
July 13 2011 11:52 GMT
#11
no way man.
i prefer to just guess and judge my macro based on myself not on some noob mechanic counter.
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 13 2011 11:53 GMT
#12
People just want to make ridiculous UI to aid their play. Multi-building selection + unlimited control group + smart cast + smart rally point + in-game timer....and now worker count as well?
I wonder when people make demand like auto workers production etc...
Stop it!!!!!
Terran
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
July 13 2011 11:53 GMT
#13
I don't see why this should be necessary. Most zerg players seem to want around 22 drones per base, that's 16 on minerals. Box the minerals and look if they make up two full rows. If yes, you have 22, repeat for each base, then do the math. Only takes a few seconds and if you're horrible at math you'll improve that too .
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
Sacro
Profile Joined April 2010
Norway237 Posts
July 13 2011 11:55 GMT
#14
What i could accept would be the same for bases as for gas geysers. You can check your gas geysers for how many workers are mining it by clicking on it.

What if you could click on a base to see how many workers are mining there?

Iamyournoob
Profile Joined August 2010
Germany595 Posts
July 13 2011 11:55 GMT
#15
Why not go the Age of Mythology way and add a "repeat button" for production facilities so that you can tell any building to constantly build a certain unit on its own 100% automatically. Wouldn't that be awesome? SC2 would become such a player friendly game. Then we could spend less time on macro and focus on the real tasks: A-moving clumped up unit balls into each other and watch them disappear in 5 seconds!

/irony off
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 13 2011 11:56 GMT
#16
go to base, box your mineral workers, go to next base hold shift repeat?
Valikyr
Profile Joined June 2010
Sweden2653 Posts
July 13 2011 11:59 GMT
#17
We need to make the mechanics harder if anything, not even easier.
StarCraft64
Profile Blog Joined October 2010
United States354 Posts
July 13 2011 12:01 GMT
#18
I wouldn't like this change. I'd liken it to a feature that allowed you to see the counts of all of your units (a la the unit tab during a replay). It lowers the level of awareness required to play the game, which has already been lowered a lot from BW->SC2.

That being said, I also don't like the idle worker count. Makes it too easy to be careless with your worker mechanics (especially as Terran).
Elaborate euphemisms may conceal your intent to kill, but behind any use of power over another the ultimate assumption remains: "I feed on your energy."
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
July 13 2011 12:02 GMT
#19
Look ODKStevez, the game really, really doesn't need this addon. It would be a pointless feature. Just learn to judge and you will be fine. Sorry about all the other people in this thread, even though they have a point. I hardly see this as a thread worthy post. In addition there is already another thread out there where you can ask questions that don't deserve a thread of their own. This would go in there I would presume.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-07-13 12:05:40
July 13 2011 12:04 GMT
#20
ctrl+click workers. subtract 2/4 (if you have 1 or 2 geysers fully mining) from the unit count in middle of the UI if you want to know how many are on minerals. 8 units per horizontal row btw
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