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Ingame - Worker count - Page 9

Forum Index > Closed
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Gurblechev
Profile Joined May 2011
188 Posts
July 13 2011 17:56 GMT
#161
On July 14 2011 02:50 R0YAL wrote:
Show nested quote +
On July 14 2011 02:45 Gurblechev wrote:
On July 14 2011 02:39 mewby wrote:
why do people keep suggesting the game get easier when it is already easier then bw, go play world of warcraft if you want everything to be simple


On July 14 2011 02:39 arew wrote:
On July 13 2011 20:37 iMp.will. wrote:
Like automining aint enough. Lets ruin the game even more.


This. Adding worker count into the game would make it even more noob friendly... It's is already much more easier to play compared to SC:BW. Do not need even make it more easier, please.


It's actually more difficult than brood war as it involves more strategy and less repetitive clicking. Even an artificial intelligence can do repetitive clicking.

Did you even play bw competitvely? Prove to me right now that sc2 has more strategy than bw.

I think the way idra cries that his mechanics don't win him games automatically any more is proof enough of that.
Polymath
Profile Joined June 2011
United States18 Posts
Last Edited: 2011-07-13 18:00:02
July 13 2011 17:59 GMT
#162
On July 14 2011 02:49 Navillus wrote:
Ooh ooh, and how bout Blizz also lets you just press a button to make workers continuously until you have the perfect number... You'll never have to macro again!

But seriously, stop giving them ideas to make the game even easier.


I wouldn't mind this. I thought it was pretty awesome how in Supreme Commander you could tell any unit-producing structure "keep building this unit until I tell you to stop".

Why, exactly, is making the interface easier to use a bad thing? Do you really think it lowers the skill ceiling? It makes the learning curve easier, which allows more people to participate in the high level play where strategy actually starts to matter, but all the top pros already execute these basic macro mechanics near perfectly anyway. So even if you allowed people to completely automate worker production, it would not change the way top pros play.

In fact, the only real effect such a change would have on the pro scene, that I can see, would be to free up a few extra actions for more interesting-to-watch types of control--like, for instance, marine micro.
Halcyondaze
Profile Joined January 2011
United States509 Posts
July 13 2011 18:00 GMT
#163
Lets make SC2 even more easy, bad idea.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 13 2011 18:10 GMT
#164
People these days....I was about to make an analogy about basketball being dumbed down with sc2...I'll keep it to myself...
BW mechanics is not even hard, what more about sc2?
This is not e-sports like this.... In sports, there are people who can jump high, run fast, shoot accurately or have strength, etc etc.
Mechanics of the game can compared to that..
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
gurrpp
Profile Blog Joined October 2009
United States437 Posts
Last Edited: 2011-07-13 18:13:20
July 13 2011 18:12 GMT
#165
On July 14 2011 02:56 Gurblechev wrote:
Show nested quote +
On July 14 2011 02:50 R0YAL wrote:
On July 14 2011 02:45 Gurblechev wrote:
On July 14 2011 02:39 mewby wrote:
why do people keep suggesting the game get easier when it is already easier then bw, go play world of warcraft if you want everything to be simple


On July 14 2011 02:39 arew wrote:
On July 13 2011 20:37 iMp.will. wrote:
Like automining aint enough. Lets ruin the game even more.


This. Adding worker count into the game would make it even more noob friendly... It's is already much more easier to play compared to SC:BW. Do not need even make it more easier, please.


It's actually more difficult than brood war as it involves more strategy and less repetitive clicking. Even an artificial intelligence can do repetitive clicking.

Did you even play bw competitvely? Prove to me right now that sc2 has more strategy than bw.

I think the way idra cries that his mechanics don't win him games automatically any more is proof enough of that.


IdrA cries about everything. He also blames his losses on lack of zerg scouting options or map design. Come up with an actual argument for why sc2 requires more strategy and I'll listen.

Also, just because broodwar requires higher mechanical skill doesn't mean it requires lesser strategical skill. The two aren't mutually exclusive in the least.
hot fuh days
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
July 13 2011 18:13 GMT
#166
it comes with practice. Pros are very good at determining worker count and saturation. Look at sheth, he can tell you his drone count (+- 5) in ~5 seconds by boxing all his workers
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
A-p-p-l-e-s
Profile Joined September 2010
Canada314 Posts
July 13 2011 18:13 GMT
#167
it would be nice tho make the game more easy : ] im only saying this tho is because i always have like 100+ drones thinking its 70-75
gozima
Profile Joined April 2010
Canada602 Posts
July 13 2011 18:14 GMT
#168
Please! No more dumbing down of the game! I'm still pissed everytime I see the in-game timer.
clusen
Profile Joined May 2010
Germany8702 Posts
July 13 2011 18:20 GMT
#169
On July 14 2011 02:39 Gurblechev wrote:
Is chess difficult? Can you beat a chess grandmaster because apm is irrelevant?

Difficulty should come from the opponent, not the interface. That is what makes a good strategy game.

A RTS basically consists of 2 components: strategy and execution. And the latter will always require repetitive actions. Since most RTS are not really deep strategically (and SC2 really isn't compared to turnbased games) you have a strong emphasis on the execution part. You can't call a thing "strategy game", TBS and RTS are vastly different.

The difficulty you mention does not stem from the interface but from the fact that it has to be done in a real time environment along with other stuff and that you have to prioritize your limited amount of actions. APM is a ressource and a very core element of RTS. If you don't like it competitve RTS are not for you.

Blizzard already took many repetitive actions away to make it more fun to learn the game, but a line has to be drawn. They even made the game somewhat harder again sometime during the beta (they made rallypoints move-command and not attack)If you fail to select your workers during a game it's not the interface that is troubling you or holding you back, it is you.

According to your logic chess is not a good strategy game aswell: the difficulty does not stem from your opponent but from your own capabilites to grasp all different outcomes.

Can we now close this?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-07-13 18:28:13
July 13 2011 18:26 GMT
#170
On July 14 2011 02:45 Gurblechev wrote:
Show nested quote +
On July 14 2011 02:39 mewby wrote:
why do people keep suggesting the game get easier when it is already easier then bw, go play world of warcraft if you want everything to be simple


Show nested quote +
On July 14 2011 02:39 arew wrote:
On July 13 2011 20:37 iMp.will. wrote:
Like automining aint enough. Lets ruin the game even more.


This. Adding worker count into the game would make it even more noob friendly... It's is already much more easier to play compared to SC:BW. Do not need even make it more easier, please.


It's actually more difficult than brood war as it involves more strategy and less repetitive clicking. Even an artificial intelligence can do repetitive clicking.

You are INCREDIBLY wrong. I like SC2, but there is no fucking way that its a harder game than SC1. Just no way, and Ive played both games at a pretty high level.

Anyway, this thread is stupid, this should never be added - count the workers manually.

On July 14 2011 02:59 Polymath wrote:
Show nested quote +
On July 14 2011 02:49 Navillus wrote:
Ooh ooh, and how bout Blizz also lets you just press a button to make workers continuously until you have the perfect number... You'll never have to macro again!

But seriously, stop giving them ideas to make the game even easier.


I wouldn't mind this. I thought it was pretty awesome how in Supreme Commander you could tell any unit-producing structure "keep building this unit until I tell you to stop".

Why, exactly, is making the interface easier to use a bad thing? Do you really think it lowers the skill ceiling? It makes the learning curve easier, which allows more people to participate in the high level play where strategy actually starts to matter, but all the top pros already execute these basic macro mechanics near perfectly anyway. So even if you allowed people to completely automate worker production, it would not change the way top pros play.

In fact, the only real effect such a change would have on the pro scene, that I can see, would be to free up a few extra actions for more interesting-to-watch types of control--like, for instance, marine micro.

YES it does lower the skill ceiling, macroing perfectly is not easy, and was even harder in Brood War.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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