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[D] The lack of Zerg bonus damage:

Forum Index > SC2 General
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1 2 3 4 5 6 7 Next All
Grimjim
Profile Joined May 2010
United States395 Posts
Last Edited: 2010-08-04 19:34:23
August 04 2010 18:52 GMT
#1
Greetings. Long time Zerg player, Diamond, blah blah blah.

Let's get the nasty stuff out of the way first: ZvT sucks. Zerg has paltry options compared to Terran, they cannot attack consistently until lategame, they are harassed to no end, etc. Maybe the problem lies with the units?

As we all know, Starcraft ll has the bonus damage system. Let's observe which units Zerg have that deal bonus damage, and which ones Terran have.

Zerglings - Nope
Baneling - Yes! The only unit before Tier 2 that does!
Roach - Nope
Hydralisk - Nope
Mutalisk - Nope
Queen - Nope
Corrupter - Yes! SUCCESS! It only took 2 bases and 12 minutes to get to a solely AA unit! Oh wait, but it's only vs. Massive.
Brood Lord - Nope
Ultralisk - Yes! Vs. Armored too!

So, 3/9, (fixed) and I didn't count the Infestor because it has no attack.

Marine - Nay
Marauder - Yes, and it doubles its damage.
Siege Tank - When unsieged, yes, and it attacks incredibly quickly.
Reaper - Yes, vs Light AND vs. Buildings
Hellions - Yes, and with an upgrade, deal insane amounts of damage to Light.
Ghost - Yes, and has an ability that will deal massive amounts of damage to any unit for only 25 energy.
Viking - Yes, but only in the air.
Banshee - Nay
Battlecruiser - Nay
Thor - Nay, and thankfully too. It doesn't even need it.

So, for Terran we have 6/10. Wow, that's over HALF, and three times the amount of Zerg. Also, every single unit that does have bonus damage can attack ground in some way.

Just for fun, let's do Protoss too:

Zealot - Nay
Stalker - Yes, vs. armored.
Sentry - Nay
Immortal - Yes, and it more than doubles its damage.
Pheonix - Yes
Void Ray - Yes
Carrier - Nay
Collosus - Nay
Dark Templar - Nay
Mothership - Nay

4/10 That's not bad, for its only a little higher than the units Zerg has, and three of those can attack ground armies. But thankfully this only factors into PvZ the right amount, as that matchup is very close to balanced and fun to play.

Maybe the reason Zerg has such awful early and mid-game defense is because every unit they have can be countered by a Tier 1 or Tier 2 unit from both of the other races, while providing only one unit that can counter back, and only against light units. Hell, the only + armored unit they have is Tier 3, and getting a decent number out is half the battle in itself.

Discuss.


I am serious. And my name is Shirley.
AyJay
Profile Joined April 2010
1515 Posts
August 04 2010 18:54 GMT
#2
Pretty sure lack of bonus damage has nothing to do with balance of the game
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 04 2010 19:03 GMT
#3
On August 05 2010 03:54 AyJay wrote:
Pretty sure lack of bonus damage has nothing to do with balance of the game

Yea I agree with this.

If anything the lack of bonuses on Zerg units is a better idea, given the fact that the Zerg are supposed to be an all consuming swarm and massing them is better then giving each one a specialized role. It let's each unit have a different use then a forced role.
All the pros got dat Ichie.
GreenFantastic
Profile Joined March 2010
Canada78 Posts
August 04 2010 19:03 GMT
#4
The point on the reaper is a little moot because you rarely use it in an army and solely for is job of harassing.
The ghost ability part works only on bio units which is the majority of units in a whole game sense but in some match-ups isn't as effective as it sounds such as a VR attack vs mech/ghost.
Chill-leader Set plz
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 04 2010 19:04 GMT
#5
What ayjay said. Zerg unit's dps is very solid against all units. Hydras have one of the highest dps in the entire game for its cost. Roaches also have very high burst damage available quite early as well. In fact, I think the lack of Zerg being based on bonus damage is very much a good thing as it allows their armies to react to pretty much everything, as opposed to being more specialized.
Windstin
Profile Joined August 2010
United States12 Posts
August 04 2010 19:04 GMT
#6
Wow that's pretty crazy I never realized this.
We live in slavery to a past we cannot escape
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 04 2010 19:04 GMT
#7
Why do people love to do these side by side comparisons as if they mean anything? It's so obvious they're bogus.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
cHuT.LoL
Profile Joined June 2010
United States34 Posts
August 04 2010 19:05 GMT
#8
You say Thor has no damage bonus... it actually does double damage vs. light.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 04 2010 19:05 GMT
#9
I'm a Zerg player and even I'm getting sick of these Zerg UP, Terran OP threads... Thanks for the info, though, OP.
Egnarts
Profile Joined April 2010
Denmark33 Posts
August 04 2010 19:07 GMT
#10
I agree with AyJay, I think the trouble that zergs is having will be overcome with more practice. Even though terran may seem really strong now they are not "overpowered" to the extend where you cannot overcome it.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-08-04 19:14:24
August 04 2010 19:13 GMT
#11
On August 05 2010 03:52 Grimjim wrote:
Zerglings - Nope
Baneling - Yes! The only unit before 1.5 that does!
Roach - Nope
Hydralisk - Nope
Mutalisk - Nope
Queen - Nope
Corrupter - Yes! SUCCESS! It only took 2 bases and 12 minutes to get to a solely AA unit! Oh wait, but it's only vs. Massive.
Brood Lord - Nope
Ultralisk - Yes! Vs. Armored too!

So, 2/8, and I didn't count the Infestor because it has no attack.


I count 3/9, not 2/8. And baneling is actually T1.5 (requires extra building on top of spawning pool)
next week on Everybody Loves HypnoToad:
dogmeatstew
Profile Joined April 2010
Canada574 Posts
August 04 2010 19:13 GMT
#12
I think that logic is backwards -- the game is balanced so the bonus damage just makes that unit that much worse against other unit types.
RexFTW
Profile Joined March 2010
United States172 Posts
August 04 2010 19:16 GMT
#13
Zerg can tech switch easily. All of their units are solid combat units. Zerg is about NOT getting countered, not about countering their stuff.

Many zerg counters do exist, but within unit design not bonus dmg. IE zerglings pwn stalkers, roaches pwn zealots.
Philip2110
Profile Joined April 2010
Scotland798 Posts
August 04 2010 19:19 GMT
#14

Pretty sure lack of bonus damage has nothing to do with balance of the game


This, whats your point OP
Master Sc2 - Diamond LoL - Eu W
peachsncream
Profile Joined April 2010
United States289 Posts
August 04 2010 19:21 GMT
#15
lol @ all the terran players getting upset over this
I Micro I Micro - PLZLEAVEDUCK
JinNJuice
Profile Joined June 2010
United States255 Posts
Last Edited: 2010-08-04 19:28:55
August 04 2010 19:28 GMT
#16
On August 05 2010 04:19 Philip2110 wrote:
Show nested quote +

Pretty sure lack of bonus damage has nothing to do with balance of the game


This, whats your point OP


I think OP's point is that if you take an equal supply of some zerg unit, you can find some equal supply of terran units that will rape its face off.
Grimjim
Profile Joined May 2010
United States395 Posts
August 04 2010 19:31 GMT
#17
On August 05 2010 04:13 BlasiuS wrote:
Show nested quote +
On August 05 2010 03:52 Grimjim wrote:
Zerglings - Nope
Baneling - Yes! The only unit before 1.5 that does!
Roach - Nope
Hydralisk - Nope
Mutalisk - Nope
Queen - Nope
Corrupter - Yes! SUCCESS! It only took 2 bases and 12 minutes to get to a solely AA unit! Oh wait, but it's only vs. Massive.
Brood Lord - Nope
Ultralisk - Yes! Vs. Armored too!

So, 2/8, and I didn't count the Infestor because it has no attack.


I count 3/9, not 2/8. And baneling is actually T1.5 (requires extra building on top of spawning pool)


Yeah, I originally wrote out all but the Baneling, then stuck it in once I remembered it >_>

So it is 3/9. My apologies.
I am serious. And my name is Shirley.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 04 2010 19:31 GMT
#18
On August 05 2010 04:28 JinNJuice wrote:
Show nested quote +
On August 05 2010 04:19 Philip2110 wrote:

Pretty sure lack of bonus damage has nothing to do with balance of the game


This, whats your point OP


I think OP's point is that if you take an equal supply of some zerg unit, you can find some equal supply of terran units that will rape its face off.


So you play rock-paper-scissors and get the unit that counters the terran's unit. :|
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Grimjim
Profile Joined May 2010
United States395 Posts
August 04 2010 19:32 GMT
#19
On August 05 2010 04:19 Philip2110 wrote:
Show nested quote +

Pretty sure lack of bonus damage has nothing to do with balance of the game


This, whats your point OP


Oh, lack of bonus damage has nothing to do with the balance?

Then let's take it all out then. Let's see how that changes things.
I am serious. And my name is Shirley.
tipakee
Profile Joined April 2010
United States127 Posts
Last Edited: 2010-08-04 19:50:47
August 04 2010 19:32 GMT
#20
Anyone else feel like people are just now starting to cry over "issues" that have been in the game for months now. I do not personally feel like the +damage argument is valid. Yes it means the terran units are able to be more specialized but as a random diamond player i also feel that it gives zerg more consistency. I personally rather have something do 6 damage than 4+3armored, since that constant 6 is more applicable in all situations.

Ill give the OP that units like the baneling, immortal, and hellion that gain nearly double its damage in the +damage part might need to be revisted.
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