• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:53
CEST 18:53
KST 01:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy4GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion BW General Discussion JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1751 users

[D] The lack of Zerg bonus damage: - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 05 2010 15:21 GMT
#81
Okay, nobody seems to be mentioning this.

The reason bonus damage is so helpful is not against units, it's against buildings!!!! It's much harder for zerg to bust a front of a base because there's no front-busters (bonus to armored or longer range) until tier 3 except the banelings which only have a very early window to be effective basically making baneling busts all-in.

I think it's one of those things that is really hard to understand from a balance point of view. What if I made probes do 3 damage instead of 5, I don't think it would effect win percentage all that much, but it would be imbalanced. I think imbalanced has become too synonymous with broken. I think strategies like mech and 4-gate push would be tougher to execute if zerg had more ways of applying early pressure. Right zerg early-pressure is too all-in.
I always try to shield slam face, just to make sure it doesnt work
sekalf
Profile Joined June 2010
Sweden522 Posts
August 05 2010 15:22 GMT
#82
IMO, as Z you're not supposed to mass units and charge into the T ball.. you have to use other tactics.. its like fast guerilla warfare versus a slow, high tech army. Remember who won the vietnam war?

Its pointless to argue about "this unit counters this unit" when the game isn't designed around units, but rather around playstyles.
DuneBug
Profile Joined April 2010
United States668 Posts
August 05 2010 16:07 GMT
#83
Regarding bonus damage it seems like this is kind of similar to brood war.
Terran units that got bonus damage, or rather damage penalties...
firebat, ghost, vulture, siege tank

Protoss
Dragoon... Corsair? Not sure about corsair.

Zerg:
afaik they have no penalties. Feel free to correct me.

My biggest complaint right now is that zerg hasn't come up with any early game pressure that's not an all-in push. It'd be cool if ventral sacs could be moved to hatchery tech. That'd open up a lot more options but would be pretty easy for any other race to counter.

Tanks also take way more skill to defeat than they do to use.. But oh well i can deal with that until they figure something out.
TIME TO SAY GOODNIGHT BRO!
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-08-05 16:10:12
August 05 2010 16:09 GMT
#84
If anything this makes zerg better

I don't really consider bonus damage to be bonus damage, but rather normal damage vs nerfed damage
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 05 2010 16:15 GMT
#85
Isn't is a benefit that Zerg does not have bonus damage? Having bonus damage does not mean that you will do more damage, it just means that your damage will be something like 10+4 instead of 14. Without bonus damage, Zerg only has to focus on building units that the opponent do not have bonus damage against. Terran and Protoss have to build units that have the bonus damage vs enemy units while avoiding the enemy's bonus damage.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-05 16:18:29
August 05 2010 16:17 GMT
#86
I think of them more as damage penalties. If your Immortals, Marauders, Void Rays etc. are shooting Zerglings, they're pretty worthless. Whereas it doesn't make a damned bit of difference what Hydras are shooting at. They absolutely rape everything.

Its rather ingenious, because it means Zerg don't have to micro their army and can spend more time macro'ing. Protoss and Terran have to micro a ton more to get the most out of their army.
JaspluR
Profile Joined April 2010
Australia174 Posts
August 05 2010 16:22 GMT
#87
doesnt make much of a difference each race is different
zerg can tech switch so fast i dont see why youre complaining
eg zerg mass hydras, toss goes chargelot colossus, zerg masses corrupters, gg toss cant get enough stalkers out in time
toss can complain about having shit anti air but ill leave that to another day
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 05 2010 16:23 GMT
#88
Lol of course Zerg doesn't get that many specialist units. It's because all their units come from the same building. If it had such units the other races wouldn't be able to cope with the sudden tech switches.

Obvious stuff is obvious
Revolutionist fan
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
August 05 2010 16:27 GMT
#89
Ugh, everything doesn't have to be the same.......
Moderator
yeti
Profile Blog Joined January 2010
United States259 Posts
August 05 2010 16:42 GMT
#90
Bonuses add diversity not power.

Also if you look at BroodWar the Zerg had few (hydra & devourer) concussive/explosive attacks (which is like the same thing as bonuses)
compare that to Terran which had Vultures, Firebats, Tanks, Ghosts, wraiths, Goliaths, Valkyries, who all had some kind of explosive/concussive (bonus) damage.
2 v 7? That is even worse than SCII 3v6. Yet it was balanced.
the absurd is sin without god
Rea
Profile Joined June 2010
Germany88 Posts
Last Edited: 2010-08-05 16:50:33
August 05 2010 16:49 GMT
#91
i would gladly give Protoss's bonus dmg for flat values :o
immortal from 20+30 to what? 35-40 to everything? any time!
(`.*(C=(`.´Q)
Zack1900
Profile Joined January 2010
United States211 Posts
August 05 2010 17:15 GMT
#92
I don't get this complaining. Bonus damage is just a selective nerf. Just imagine if infernal preigniter modified normal damage instead of bonus. You would be complaining (and rightfully so) about that OP hellion needing to do less damage to everything. With the it added to bonus though they are manageable.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2010-08-05 19:28:11
August 05 2010 19:25 GMT
#93
On August 06 2010 02:15 Zack1900 wrote:
I don't get this complaining. Bonus damage is just a selective nerf. Just imagine if infernal preigniter modified normal damage instead of bonus. You would be complaining (and rightfully so) about that OP hellion needing to do less damage to everything. With the it added to bonus though they are manageable.


It seems people are ignoring the damage charts that were linked, and asking "whats the problem?".

Look at the charts, and you will see that WITHOUT the bonuses considered, Terran has higher power per resource value, and higher power per population, across the board. When you consider the bonuses, it's just rediculous.

Do the math. Lings are the only unit that is valuable in the 2 areas mentioned, and they are not too viable vs a full Terran army composition do to their huge range, tanks, and how fast stimmed bio mows them down before they reach them.

A Roach only has 40% of the potential of an UNSTIMMED marine per population. Sure, you can make another wave of them, but are you going to be able to make 2.5 waves to the Terrans 1? No.... It doesnt work like that. Hydras only have 70% of the potential of an unstimmed Marine. STIMMED marines are equivalent to nearly 3 Hydras.

We sink in MANY more resources just to have an army that is not possibly equialent even with higher population than Terran.

Marines, Reapers, Marauders, and Thors are ALL more valuable per resource value AND supply/population value than all Zerg units aside from Lings - which already mentioned could not even get close to mixed armies at the mid to late game. That's not even factoring how devestating Tanks can be.

The only way for a varied Zerg army to be equivalent in terms of power is to have 2.5-3 times as many units, which is just not possible. Typically if you pull ahead on economy you will still be at most a few dozen ahead on population.

So it makes the argument of "Well Zerg can jsut make another wave after they die" a bad one. It's not possible to make 3 full attack waves of units before they get in to your base, and that's what they need to do to defeat Terrans units WITHOUT their attack bonuses.

Just think how bad the situation is if you start considering their attack bonuses, and the fact that they can also keep producing units to back up their army while you remake each wave?

On the claims of "bonus damage being a selective nerf" - This is only true if their damage is comparable without having bonus damage. When Stim Marines do 20.9 focus fire damage per mineral value, Marauders on NON ARMORED TARGETS do 10.6, and Hydras only do 9, how is that a selective nerf? The truth is, it's a selective BUFF because Mara even do more focus damage against light targets.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
August 05 2010 19:31 GMT
#94
Well.. The whole "counter" thing is pretty annoying imo

in sc1 you can do any unit combination if you can just do it correctly..

sc2 u have to make the right unit combinations because of the whole +damage which is annoying because its so hard to scout terran.

feels like in sc1 the reduced damage was to balance it
and in sc2 its to extra damage to make it so unit combinations counter others, which already happens without the extra damage.
Entusman #51
Competent
Profile Joined April 2010
United States406 Posts
August 05 2010 19:40 GMT
#95
Is it really zerg is lacking bonus damage or is everyone else lacking consistant damage?
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
Graven
Profile Joined June 2010
United States314 Posts
Last Edited: 2010-08-05 19:44:12
August 05 2010 19:42 GMT
#96
On August 05 2010 23:33 ZeaL. wrote:
Show nested quote +
On August 05 2010 22:27 Graven wrote:
Mid-argument yesterday I decided to stop posting...just stepped back and read all the defensive Terran's. The nerf is coming. It's coming. And when it does, all the Terran's farming Zergs and other bad Terran players are gonig to drop a league. Their tears will blot out the sun.

There's really no point to any of these threads. For whatever reason, Terran players have convinced themselves that if they argue irrational points hard enough, things will reamin unchanged. I refuse to beleive there is a Diamond level Terran player who doesn't think the TvZ matchup is imbalanced. Thus, everything written by top Terran players just sounds unimaginably silly.


Really, this is the kind of shit that destroyed WoW.


I stopped reading there. U mad?
Graven
Profile Joined June 2010
United States314 Posts
August 05 2010 19:45 GMT
#97
On August 06 2010 04:25 Spyridon wrote:
Show nested quote +
On August 06 2010 02:15 Zack1900 wrote:
I don't get this complaining. Bonus damage is just a selective nerf. Just imagine if infernal preigniter modified normal damage instead of bonus. You would be complaining (and rightfully so) about that OP hellion needing to do less damage to everything. With the it added to bonus though they are manageable.


It seems people are ignoring the damage charts that were linked, and asking "whats the problem?".

Look at the charts, and you will see that WITHOUT the bonuses considered, Terran has higher power per resource value, and higher power per population, across the board. When you consider the bonuses, it's just rediculous.

Do the math. Lings are the only unit that is valuable in the 2 areas mentioned, and they are not too viable vs a full Terran army composition do to their huge range, tanks, and how fast stimmed bio mows them down before they reach them.

A Roach only has 40% of the potential of an UNSTIMMED marine per population. Sure, you can make another wave of them, but are you going to be able to make 2.5 waves to the Terrans 1? No.... It doesnt work like that. Hydras only have 70% of the potential of an unstimmed Marine. STIMMED marines are equivalent to nearly 3 Hydras.

We sink in MANY more resources just to have an army that is not possibly equialent even with higher population than Terran.

Marines, Reapers, Marauders, and Thors are ALL more valuable per resource value AND supply/population value than all Zerg units aside from Lings - which already mentioned could not even get close to mixed armies at the mid to late game. That's not even factoring how devestating Tanks can be.

The only way for a varied Zerg army to be equivalent in terms of power is to have 2.5-3 times as many units, which is just not possible. Typically if you pull ahead on economy you will still be at most a few dozen ahead on population.

So it makes the argument of "Well Zerg can jsut make another wave after they die" a bad one. It's not possible to make 3 full attack waves of units before they get in to your base, and that's what they need to do to defeat Terrans units WITHOUT their attack bonuses.

Just think how bad the situation is if you start considering their attack bonuses, and the fact that they can also keep producing units to back up their army while you remake each wave?

On the claims of "bonus damage being a selective nerf" - This is only true if their damage is comparable without having bonus damage. When Stim Marines do 20.9 focus fire damage per mineral value, Marauders on NON ARMORED TARGETS do 10.6, and Hydras only do 9, how is that a selective nerf? The truth is, it's a selective BUFF because Mara even do more focus damage against light targets.


I await a response to this post that doesn't make me face palm. I can't fathom the argument someone will make, but I don't doubt one will exist.
J7S
Profile Joined March 2009
Brazil179 Posts
August 05 2010 20:20 GMT
#98
I think that it is really hard for any of us to claim imbalances in the game.

The only way to know for sure if something is or is not balanced is with data. Statistics.
Only looking at win/loss ratio of every race in every league to know if it is imbalanced in some way.

Saying: "zerg units do not have bonus damage, terran does, so it's imbalanced" it's the same thing as comparing one unit to another without observing the context.

I am also tired of these threads. I think we should be trying to came up with solutions with the game as is. "Are you dying making roaches?" do banelings. "Dying making banelings?" Try something different.

Asking for changes as we think would be best won't do anything.
"Mein Führer, I can walk!" - Dr. Strangelove
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-08-05 20:32:45
August 05 2010 20:27 GMT
#99
On August 06 2010 04:45 Graven wrote:
Show nested quote +
On August 06 2010 04:25 Spyridon wrote:
On August 06 2010 02:15 Zack1900 wrote:
I don't get this complaining. Bonus damage is just a selective nerf. Just imagine if infernal preigniter modified normal damage instead of bonus. You would be complaining (and rightfully so) about that OP hellion needing to do less damage to everything. With the it added to bonus though they are manageable.


It seems people are ignoring the damage charts that were linked, and asking "whats the problem?".

Look at the charts, and you will see that WITHOUT the bonuses considered, Terran has higher power per resource value, and higher power per population, across the board. When you consider the bonuses, it's just rediculous.

Do the math. Lings are the only unit that is valuable in the 2 areas mentioned, and they are not too viable vs a full Terran army composition do to their huge range, tanks, and how fast stimmed bio mows them down before they reach them.

A Roach only has 40% of the potential of an UNSTIMMED marine per population. Sure, you can make another wave of them, but are you going to be able to make 2.5 waves to the Terrans 1? No.... It doesnt work like that. Hydras only have 70% of the potential of an unstimmed Marine. STIMMED marines are equivalent to nearly 3 Hydras.

We sink in MANY more resources just to have an army that is not possibly equialent even with higher population than Terran.

Marines, Reapers, Marauders, and Thors are ALL more valuable per resource value AND supply/population value than all Zerg units aside from Lings - which already mentioned could not even get close to mixed armies at the mid to late game. That's not even factoring how devestating Tanks can be.

The only way for a varied Zerg army to be equivalent in terms of power is to have 2.5-3 times as many units, which is just not possible. Typically if you pull ahead on economy you will still be at most a few dozen ahead on population.

So it makes the argument of "Well Zerg can jsut make another wave after they die" a bad one. It's not possible to make 3 full attack waves of units before they get in to your base, and that's what they need to do to defeat Terrans units WITHOUT their attack bonuses.

Just think how bad the situation is if you start considering their attack bonuses, and the fact that they can also keep producing units to back up their army while you remake each wave?

On the claims of "bonus damage being a selective nerf" - This is only true if their damage is comparable without having bonus damage. When Stim Marines do 20.9 focus fire damage per mineral value, Marauders on NON ARMORED TARGETS do 10.6, and Hydras only do 9, how is that a selective nerf? The truth is, it's a selective BUFF because Mara even do more focus damage against light targets.


I await a response to this post that doesn't make me face palm. I can't fathom the argument someone will make, but I don't doubt one will exist.


You're an idiot.

You keep talking about Bonus Damage like it's some kind of free handout and Zerg got stuck last in line at the giveaway. It's not. Units weren't designed around their normal damage and then given another +X vs armored just for giggles.

Without its bonuses, a Marauder puts out less damage than a single Marine. Part of why people don't like Corruptors is because so much of their damage is put into an obscure bonus. Stalkers were considered bad in the first half of the Beta because they had terrible normal damage and couldn't deal with Mutas (and generally just sucked vs anything non-armored), so Blizzard weighted them a bit more towards normal damage and everyone was happy even though they lost their extra +1 from upgrades. Terran Missile Turrets were considered problematic in Beta when they did 7+7 vs Armored because they were awful against light units like Mutas and Phoenixes, so they where switched to 12 raw damage, and again, everyone was happy even though this meant they did less damage vs armored.


I'm not saying Zerg is fine, but pointing at bonus damage like it's free money and saying "THAT'S THE PROBLEM!" isn't a compelling argument, and getting condescending about it just makes you look like a discredit to the species.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 05 2010 20:34 GMT
#100
Banelings does insane damage vs Light ground units so thats a fair reason, and Zerg are all mass units so with bonus damage it would be too strong.

Zerg is strong right now except against mech as they have no way to tackle tanks effectively.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #243
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .312
trigger 117
BRAT_OK 104
Codebar 96
Railgan 32
StarCraft: Brood War
Britney 31582
Calm 3258
Bisu 2993
Shuttle 1276
Mini 676
EffOrt 645
ggaemo 617
BeSt 430
actioN 334
ZerO 301
[ Show more ]
Hyuk 289
Light 286
Rush 181
firebathero 110
Barracks 82
Aegong 79
Shinee 71
Nal_rA 61
Movie 55
Killer 48
soO 33
Hyun 32
Rock 28
Sexy 21
NotJumperer 19
scan(afreeca) 17
Terrorterran 17
Hm[arnc] 16
ivOry 10
GoRush 8
Dota 2
Gorgc7397
qojqva3101
Fuzer 60
Heroes of the Storm
Khaldor191
MindelVK13
Other Games
Grubby2408
FrodaN1472
Liquid`RaSZi1447
B2W.Neo861
RotterdaM238
Sick97
QueenE75
Mew2King53
ZerO(Twitch)18
Organizations
Counter-Strike
PGL802
Other Games
gamesdonequick23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• LUISG 19
• Adnapsc2 17
• Reevou 6
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1782
• TFBlade1717
Other Games
• Shiphtur224
• tFFMrPink 18
Upcoming Events
BSL
2h 7m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2h 7m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
16h 7m
Wardi Open
17h 7m
Afreeca Starleague
17h 7m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
23h 7m
OSC
1d 7h
Afreeca Starleague
1d 17h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 17h
GSL
1d 19h
[ Show More ]
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.