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Patch 12 - Changes and Discussion

Forum Index > SC2 General
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1 2 3 4 5 77 78 79 Next
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-05-13 23:08:25
May 13 2010 17:49 GMT
#1
Shitty posts will result in immediate warnings and bans

StarCraft II Beta -- Patch 12 (version 0.14.0.15343)

The latest patch notes can always be found on our StarCraft II Beta General Discussion forum.

Balance Changes


* PROTOSS

o Forge

+ Build time increased from 35 to 45.
+ Life and shield values decreased from 550/550 to 400/400.

o Mothership

+ Vortex now removes Force Fields within its area of effect.


* TERRAN

o Thor

+ Radius decreased from 1.375 to 0.8125.
+ Model size reduced to match new radius.


* ZERG

o Roach

+ Supply count increased from 1 to 2.



User Interface


* Several Hotkey changes have been made (German client only).


Bug Fixes


* Fixed a crash which sometimes occurred when quitting the program.


Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall.

We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next.

Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius.

We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches.

Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400.

We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change.

Mothership - Vortex now removes Force Fields within its area of effect.

Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =)

Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.

http://forums.battle.net/thread.html?topicId=24702406287&sid=5000

On May 14 2010 07:48 mamelouk wrote:
Some Blizzard employee response to all of you guys:

Show nested quote +
As we mentioned in the original post, all changes we have planned are not in yet and we have been trying to be careful about layering them in and watching the results closely. This patch is no different and we have more coming down the pipe before much longer. StarCraft II is like an onion with many layers, but instead of peeling the layers, we're adding them in like paper mâché only without the messy flour paste and with a slightly less predictable outcome.


http://forums.battle.net/thread.html?topicId=24702406287&sid=5000&pageNo=7

don't know if my message will be noticed in a 50 pages conversation thou
Jdanzi
Profile Joined March 2010
England78 Posts
May 13 2010 17:49 GMT
#2
lol forge nerf wtf
HelloSon
Profile Joined April 2010
United States456 Posts
May 13 2010 17:49 GMT
#3
welp, there goes roach rush
yo
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
Last Edited: 2010-05-13 17:50:29
May 13 2010 17:49 GMT
#4
What is the point of the forge nerf? I suppose it makes a little bit of sense when the roach supply is increased. Perhaps also cause the lower-lever players were complaining about cannon rushes.

But serious, wtf??? Terran is easily the most powerful race right now.
n.Die_Jaedong <3
finalboss
Profile Joined May 2010
United States39 Posts
May 13 2010 17:49 GMT
#5
so much more massing roaches.
Aberacht
Profile Joined May 2010
United States12 Posts
May 13 2010 17:50 GMT
#6
Smaller Thor? That will look strange. Also, as a Protoss player I will certainly enjoy less Roaches, though I'm not sure if that was the best possible balance...

Also: Mothership Force field + Colossus SMAASH removed.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 17:50 GMT
#7
So they just have to nerf Zerg every patch?

Copper players 12 - Real players 0
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
May 13 2010 17:50 GMT
#8
On May 14 2010 02:49 HelloSon wrote:
welp, there goes roach rush


There goes roaches being useful*
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Chaoz
Profile Joined March 2010
United States507 Posts
May 13 2010 17:50 GMT
#9
Wtf at the forge change. Is it cause of cannon rushers?
Vexx
Profile Blog Joined March 2010
United States462 Posts
Last Edited: 2010-05-13 17:52:29
May 13 2010 17:50 GMT
#10
Let's get a picture of the new thor model. Surprised at the roach nerf without any buffs to take its place. No doubt, speedlings will be the currency of early aggression which might mean more banelings too.

If you look at the patch notes from the beginning, you'll notice a recurring theme with zerg nerfs changes.
I am not nice.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 17:50 GMT
#11
Rofl Zerg...
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
May 13 2010 17:50 GMT
#12
"+ Radius decreased from 1.375 to 0.8125."
What radius are they talking about? Range? Splash?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 13 2010 17:51 GMT
#13
..............

What the fuck, I feel bad for Zerg.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MrRey
Profile Blog Joined February 2009
183 Posts
May 13 2010 17:51 GMT
#14
Where is the ultralisk change they talked about?
We need that ultralisk buff or the roach nerf is just too much
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 13 2010 17:51 GMT
#15
That's all they could think of to change for patch 12? I guess perfect balance takes a while but why nerf roaches (which is a good move imo), but then not touch ultras....again? It'd make sense to buff ultralisk utility after roaches just got nerfed.

Also, mothership? Why do they keep changing a unit no one uses unless its a joke game. lol.
Forge nerf ftw, silly protoss and their cannon rushing!
twitch.tv/setz3r
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 13 2010 17:51 GMT
#16
On May 14 2010 02:50 ZeroCartin wrote:
"+ Radius decreased from 1.375 to 0.8125."
What radius are they talking about? Range? Splash?


The unit's size is decreased.
n.Die_Jaedong <3
intergalactic
Profile Joined April 2010
Canada428 Posts
May 13 2010 17:51 GMT
#17
Thank you for less goddamn roaches, blizz. As for the rest, I'm not sure.

Smaller Thor? It's cool I guess.
If you value your soul, do not look into the eye of an horse
lew
Profile Joined April 2009
Belgium205 Posts
May 13 2010 17:51 GMT
#18
On May 14 2010 02:49 asdfTT123 wrote:
What is the point of the forge nerf? I suppose it makes a little bit of sense when the roach supply is increased. Perhaps also cause the lower-lever players were complaining about cannon rushes.

But serious, wtf??? Terran is easily the most powerful race right now.


Yes indeed! Protoss was so strong because of the forge!!! Forgerush was imba!
Leeto
Profile Joined August 2007
United States1320 Posts
May 13 2010 17:51 GMT
#19
On May 14 2010 02:49 Kennigit wrote:
* Fixed a crash which sometimes occurred when quitting the program.


"sometimes"?

I'm really happy for this fix at least.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
May 13 2010 17:51 GMT
#20
hmm i want to test out pvz :o feels like z will make more lings and banelings now

also looking forward to see thors :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
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