• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:06
CET 16:06
KST 00:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft:Brood War Discord Servers List of top players active on ShieldBattery [BSL23] RO16 Group Stage Starcraft player cRuZa Passed away. Recommended BW Settings for Mouse and Video
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Free Space RTS Game, optimised f. Phone/Tablet etc Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11745 users

Patch 12 - Changes and Discussion - Page 79

Forum Index > SC2 General
Post a Reply
Prev 1 77 78 79
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 17 2010 21:52 GMT
#1561
On May 18 2010 06:11 Tedder wrote:
I haven't had a chance to read over 78 pages, but I'm going to offer a little of my opinion on the "nerf" of the zerg.

With the roach being rendered useless now, many Z players have been switching over to hydras. For example, a FE followed by a tech lair and then straight for the hydra den. I think that everyone is familiar, or have experienced if you let the Z macro up a big hydra army, that is very hard to stop.

Of course, we already know that. By adapting, we depend on hydras now instead of roaches, and it also opens up a lot of room for banelings, imo.

Banelings deal 80 damage to buildings and 95 with full upgrades. Their splash damage doesn't do "friendly fire" on allied units. 17 of them will take out a nexus and 7(?) will take out a full pylon. Those numbers might seem high, but if you think about it, it isn't. The zerg is about swarming the opponent. Containing the opponent, and having masses of disposable units that can just keep pouring in if they die.

I personally think that banelings have a lot of potential. They were always in the roaches shadows, and now they have their time to shine. They can be used on the offense, defense, and harassment (anyone tried burrowing 1 or 2 banelings at expansions? Not only do they give you sight, but once you see the opponent building there, you can unborrow them and they'll go boom boom, taking away those 400 or 300 minerals from your opponent.

I'm protoss and I went up against a zerg that opened FE into a banelings. I was going for 2 gate aggression into FE, but the absurd amount of lings negated my aggression. He proceeded to get banelings to run into my base to kill some buildings or to take free shots at my army. He would keep making lings, banelings and teching to get a spire and hydra den to prepare for the middle and late game. I was contained all game long and couldn't do anything - I switch to stalkers to kill off the banelings? EZ PZ for him, he can just produce a whole swarm of zerglings to take them down.

I'm confident that if zerg players start going for banelings against protoss or even against terran, they will be at a huge advantage already. They're the scourges of the ground, how can you go against a suicidal unit that can lay waste upon your army and reproduce again at a high speed?

I'd love some insight on this, so please, criticize/comment away.


To be honest I only used mass roaches vs terran twice (out of maybe ~50 ladder ZvT's...)! I always preferred speedling/baneling/muta simply because banelings rape rines and muta ling clean up marauders... but that's only useful vs straight BIO builds where he has nothing but a ton of M&M&M... If he has 3+ thors - mutas are useless...

I think ZvP hurts the most from the roach nerf...

Mass hydra isn't as good as fast hydra to be honest... your hydra will dominate his army in early-mid game with good use of creep... but once armies start to get bigger and he has a shitload of HT's, sentries, zealots your hydra is pretty much toast... FF-Storm-Chargelots - nightnight hydra! With half as many roaches on the field it'll be EXTREMELY hard in late game.......

I haven't played a lot since last patch so I can't say for sure but it seems like a lot of zerg lose when they open up with roaches or eventually try to fit them into their army composition...
Dont quote me boy, cuz I aint saying shhh...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 17 2010 21:53 GMT
#1562
On May 16 2010 06:18 mousepad wrote:
Show nested quote +
On May 16 2010 06:09 Lollersauce wrote:
On May 16 2010 05:54 Koffiegast wrote:
On May 16 2010 04:28 Lollersauce wrote:
Has anyone seen Dimaga vs jimpo?
Or Morrow vs Haypro?
I'm sorry but it's pretty obvious the roach nerf is overdone.



Mind linking/telling where to see it?


http://www.sc2win.com


Keep in mind, its only a couple of the six games where the Zerg invests in a roach warren, but it shows they can't reach critical mass to fight off the hellion, marauder combo in the early game. At least that's my interpretation of it. I skimmed through the matches at faster x 3

^_^

There was one match where Dimaga had a ton of minerals, I'll need to go back and watch that one because I was just thinking that maybe extra hatcheries might of helped.

I'm assuming you mean the game on metalopolis (only one I watched) between dimaga and jimpo. He forgets an overlord for a *REALLY* long time (probably thought he had started one).

Even so, he should have won that game I think.... Just felt like he overestimated the T army, then when he finally engaged... well, the T army at that point was stronger ;p

Not that I don't think the roach nerf was overdone, just that that particular game wasn't indicative of it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Johoseph
Profile Joined April 2010
United States49 Posts
Last Edited: 2010-05-17 21:57:31
May 17 2010 21:54 GMT
#1563
On May 18 2010 06:47 roemy wrote:
people still defending the 1 supply roach...?
and now demanding 3food marauders..?

roach - 145HP - 1 armor - 8dps
- nifty options such as stealth mobility (burrow) and medivac-like regeneration without the food for actual medivacs

marauder - 125HP - 1 armor - 6.67dps or 13.33 dps
- nifty option such as stim (-17% health though) and concussive shells


granted, shells need a nerf; despite the fact they "only" reduce movement speed - not dps - the -50% effect is way too high. and i'd support any reduction to its bonus damage. alas, the ridiculous range cannot be nerfed or banelings will lose effectiveness, should the marauders end up in front of the marines.

however! the roach cannot get "unnerfed".
but we can talk about 1.5 food for hydras, for example.
... and 1.5 food hellions once we've opened up that can of worms.


He didn't demand ANYTHING. He simply stated that if roaches are worth 2 food then marauders would be worth 3 food. Not like he was asking bliz to make rauders 3 food.

People just fail to realize that "100+ hp" equates to about nothing vs. marauders. And in that morrow vs. haypro game... yeah, apparently they fail against non-marauder composition too. Roaches, being the only armored unit for zerg, naturally seeming like the only counter to the mass tanks / thors... lost HORRIBLY. Now I don't think haypro should've attacked at that point in particular, but it wasn't even close. He lost like 40 units to morrow, who lost like 8. What else could he have made besides roaches for that composition? Hydras? No they would've failed harder being light, same w/ zerglings, and he had mutas which didn't help. blings? Not enough damage to those heavy armored units.

Roaches tanked by having NUMBERS, it had nothing to do with their high HP / armor, as in indicated by that match.
VforVinDiesel
Profile Joined May 2010
United States41 Posts
May 17 2010 22:08 GMT
#1564


I was just having some fun, rushing to Mothership and the Zerg flooded my based with lings. I snuck out a probe with my Mothership, went to the Zerg's base, built a Pylon to keep me in the game. He killed off everything in my base (my only Nexus) and I was revealed on the minimap to him. He knew I built a Pylon but my Mothership should cloak it, right? On the minimap and with unit placment the Zerg could see the Pylon in a cloaked state (as if he had detection). Needless to say, he killed it and game over.

Is this a possible bug? It should show a Pylon normal on minimap and the Zerg shouldn't be able to see it without detection in his base, right? I watched the replay and he had no detection. Even the Zerg was confused as to why he could see it.

Is this the true intention of reveal?

I've done this before and have only noticed this change since the last patch...granted I've only done this through about 4 different patches.

http://www.mediafire.com/file/ozzcuwzyz3t/MothershipRevealBug.SC2Replay
(watch from zerg perspective, only happens in the last minute or so)
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
May 17 2010 22:17 GMT
#1565
On May 18 2010 06:53 FrozenArbiter wrote:
Show nested quote +
On May 16 2010 06:18 mousepad wrote:
On May 16 2010 06:09 Lollersauce wrote:
On May 16 2010 05:54 Koffiegast wrote:
On May 16 2010 04:28 Lollersauce wrote:
Has anyone seen Dimaga vs jimpo?
Or Morrow vs Haypro?
I'm sorry but it's pretty obvious the roach nerf is overdone.



Mind linking/telling where to see it?


http://www.sc2win.com


Keep in mind, its only a couple of the six games where the Zerg invests in a roach warren, but it shows they can't reach critical mass to fight off the hellion, marauder combo in the early game. At least that's my interpretation of it. I skimmed through the matches at faster x 3

^_^

There was one match where Dimaga had a ton of minerals, I'll need to go back and watch that one because I was just thinking that maybe extra hatcheries might of helped.

I'm assuming you mean the game on metalopolis (only one I watched) between dimaga and jimpo. He forgets an overlord for a *REALLY* long time (probably thought he had started one).

Even so, he should have won that game I think.... Just felt like he overestimated the T army, then when he finally engaged... well, the T army at that point was stronger ;p

Not that I don't think the roach nerf was overdone, just that that particular game wasn't indicative of it.


He also didn't put any drones on his 2nd extractor in his main base.
Professional twice over - an analyst and a therapist. The world’s first analrapist.
roemy
Profile Joined April 2010
Germany432 Posts
May 17 2010 23:55 GMT
#1566
On May 18 2010 06:54 Johoseph wrote:
Show nested quote +
On May 18 2010 06:47 roemy wrote:
people still defending the 1 supply roach...?
and now demanding 3food marauders..?

roach - 145HP - 1 armor - 8dps
- nifty options such as stealth mobility (burrow) and medivac-like regeneration without the food for actual medivacs

marauder - 125HP - 1 armor - 6.67dps or 13.33 dps
- nifty option such as stim (-17% health though) and concussive shells


granted, shells need a nerf; despite the fact they "only" reduce movement speed - not dps - the -50% effect is way too high. and i'd support any reduction to its bonus damage. alas, the ridiculous range cannot be nerfed or banelings will lose effectiveness, should the marauders end up in front of the marines.

however! the roach cannot get "unnerfed".
but we can talk about 1.5 food for hydras, for example.
... and 1.5 food hellions once we've opened up that can of worms.


He didn't demand ANYTHING. He simply stated that if roaches are worth 2 food then marauders would be worth 3 food. Not like he was asking bliz to make rauders 3 food.

People just fail to realize that "100+ hp" equates to about nothing vs. marauders. And in that morrow vs. haypro game... yeah, apparently they fail against non-marauder composition too. Roaches, being the only armored unit for zerg, naturally seeming like the only counter to the mass tanks / thors... lost HORRIBLY. Now I don't think haypro should've attacked at that point in particular, but it wasn't even close. He lost like 40 units to morrow, who lost like 8. What else could he have made besides roaches for that composition? Hydras? No they would've failed harder being light, same w/ zerglings, and he had mutas which didn't help. blings? Not enough damage to those heavy armored units.

Roaches tanked by having NUMBERS, it had nothing to do with their high HP / armor, as in indicated by that match.
errm... considering how you try to argument with the help of the armored and light attribute, i believe you might want to have another look at the damage system: against normal damage of thors and sieged tanks, it does not matter what attribute your units have. against unsieged tanks, both hydras and roaches die after 6 shots. 4 zerglings, however, require 12 shots total.

so HP do matter - in SC2 more than BW because there we had damage reductions up to 50%. now there's none... except for guardian shield... -.-

and even if this may sound contradictory: little HP can be good, too: a thor pumping 2x30 dmg into a 35HP zergling is a lot of waste, but that's just what's gonna happen as the auto-targetting system choses by range.
... which will also result in thors not shooting mutas if you send them in later.
this also brings us to tanks: lings aren't smaller than marines or zealots. only the targeted ling receives 100% damage and dies, the neighbouring gets hit by 50% which would require +2 vehicle upgrades for killing - provided the lings have no carapace whatsoever.

tank splash is evil, yes. since that patch which changed splash origin even more so, yes. but lots and lots of cheap slings still work against metal. sure, it's not a 1a2a3a-into-instant-flawless-victory but dismissing an effective counter because "everybody said melee units suck" or w/e deserves a loss.

also, "base" AA thor damage was reduced to a meager 8dps against non-light units with no native armor: dropping stuff with overlords into a pure metal army has become quite easy.


i know i know... sounds like theory crafting and that is considered bad..... but this is how you develop strategies. then you test them out and usually find out it's just as you imagined.
rock is fine.. paper could need a buff, but scissors have to be nerfed
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 17 2010 23:56 GMT
#1567
On May 18 2010 07:08 VforVinDiesel wrote:


I was just having some fun, rushing to Mothership and the Zerg flooded my based with lings. I snuck out a probe with my Mothership, went to the Zerg's base, built a Pylon to keep me in the game. He killed off everything in my base (my only Nexus) and I was revealed on the minimap to him. He knew I built a Pylon but my Mothership should cloak it, right? On the minimap and with unit placment the Zerg could see the Pylon in a cloaked state (as if he had detection). Needless to say, he killed it and game over.

Is this a possible bug? It should show a Pylon normal on minimap and the Zerg shouldn't be able to see it without detection in his base, right? I watched the replay and he had no detection. Even the Zerg was confused as to why he could see it.

Is this the true intention of reveal?

I've done this before and have only noticed this change since the last patch...granted I've only done this through about 4 different patches.

http://www.mediafire.com/file/ozzcuwzyz3t/MothershipRevealBug.SC2Replay
(watch from zerg perspective, only happens in the last minute or so)

Buildings don't cloak
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
VforVinDiesel
Profile Joined May 2010
United States41 Posts
May 18 2010 00:12 GMT
#1568
On May 18 2010 08:56 Shikyo wrote:
Show nested quote +
On May 18 2010 07:08 VforVinDiesel wrote:


I was just having some fun, rushing to Mothership and the Zerg flooded my based with lings. I snuck out a probe with my Mothership, went to the Zerg's base, built a Pylon to keep me in the game. He killed off everything in my base (my only Nexus) and I was revealed on the minimap to him. He knew I built a Pylon but my Mothership should cloak it, right? On the minimap and with unit placment the Zerg could see the Pylon in a cloaked state (as if he had detection). Needless to say, he killed it and game over.

Is this a possible bug? It should show a Pylon normal on minimap and the Zerg shouldn't be able to see it without detection in his base, right? I watched the replay and he had no detection. Even the Zerg was confused as to why he could see it.

Is this the true intention of reveal?

I've done this before and have only noticed this change since the last patch...granted I've only done this through about 4 different patches.

http://www.mediafire.com/file/ozzcuwzyz3t/MothershipRevealBug.SC2Replay
(watch from zerg perspective, only happens in the last minute or so)

Buildings don't cloak


Um. WUT? Under the Mothership they do.
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 18 2010 00:15 GMT
#1569
I've stopped using roaches and replaced them with speedlings.

The difference is incredible, the lings soak up damage MUCH better than the roaches ever did, they're also very effective against almost every unit.

They also work well with hydras economy wise, if you're planning a timing push and you don't have the cash to pull out a few more hydras before +1 and range is done then you can just spam out 10 - 20 lings.
Johoseph
Profile Joined April 2010
United States49 Posts
Last Edited: 2010-05-18 03:07:26
May 18 2010 03:01 GMT
#1570
On May 18 2010 06:54 Johoseph wrote:
Show nested quote +
On May 18 2010 06:47 roemy wrote:
people still defending the 1 supply roach...?
and now demanding 3food marauders..?

roach - 145HP - 1 armor - 8dps
- nifty options such as stealth mobility (burrow) and medivac-like regeneration without the food for actual medivacs

marauder - 125HP - 1 armor - 6.67dps or 13.33 dps
- nifty option such as stim (-17% health though) and concussive shells


granted, shells need a nerf; despite the fact they "only" reduce movement speed - not dps - the -50% effect is way too high. and i'd support any reduction to its bonus damage. alas, the ridiculous range cannot be nerfed or banelings will lose effectiveness, should the marauders end up in front of the marines.

however! the roach cannot get "unnerfed".
but we can talk about 1.5 food for hydras, for example.
... and 1.5 food hellions once we've opened up that can of worms.


He didn't demand ANYTHING. He simply stated that if roaches are worth 2 food then marauders would be worth 3 food. Not like he was asking bliz to make rauders 3 food.

People just fail to realize that "100+ hp" equates to about nothing vs. marauders. And in that morrow vs. haypro game... yeah, apparently they fail against non-marauder composition too. Roaches, being the only armored unit for zerg, naturally seeming like the only counter to the mass tanks / thors... lost HORRIBLY. Now I don't think haypro should've attacked at that point in particular, but it wasn't even close. He lost like 40 units to morrow, who lost like 8. What else could he have made besides roaches for that composition? Hydras? No they would've failed harder being light, same w/ zerglings, and he had mutas which didn't help. blings? Not enough damage to those heavy armored units.

Roaches tanked by having NUMBERS, it had nothing to do with their high HP / armor, as in indicated by that match.


Cool,so your saying the Zerg "tank" unit isn't as good a tank as lings anymore. What is it for? Definitely not as good as Hydra's at damage, not even close. Burrow move? You can see them move which I don't agree with personally. Yeah, you can see DTs and banshees move, but they move FAST, underground roaches are slow as fcuk.

And disregarding armor whatsoever, hydras and lings will die faster than the roaches against metal, assuming they are sieged.
Prev 1 77 78 79
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC 5000
EmpressLilyy52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 263
OGKoka 186
ProTech154
SHIN 36
StarCraft: Brood War
Calm 5020
Rain 1793
Jaedong 1071
Shuttle 850
Mini 839
Hyuk 798
EffOrt 738
BeSt 622
Light 403
FanTaSy 375
[ Show more ]
Rush 366
Larva 258
ggaemo 223
Stork 220
firebathero 174
hero 167
Leta 149
Snow 99
Mind 88
Dewaltoss 84
Hyun 82
Killer 66
Sea.KH 63
Pusan 55
Bale 52
JYJ 35
Yoon 32
ToSsGirL 26
Mong 21
Shinee 19
sorry 17
Terrorterran 17
Hm[arnc] 16
Aegong 15
scan(afreeca) 15
Movie 13
yabsab 13
zelot 11
Rock 9
Dota 2
Gorgc5299
qojqva1554
syndereN355
Counter-Strike
jkaem0
Heroes of the Storm
crisheroes341
Other Games
FrodaN3029
singsing2135
B2W.Neo967
Lowko364
KnowMe190
XaKoH 181
Fuzer 172
byalli158
djWHEAT137
DeMusliM101
Liquid`VortiX80
ArmadaUGS57
Mew2King49
CosmosSc2 19
Railgan6
fpsfer 2
Organizations
StarCraft 2
angryscii 22
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV564
League of Legends
• Jankos2957
• TFBlade806
Upcoming Events
OSC
8h 24m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
18h 54m
WardiTV Invitational
20h 54m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 1h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 4h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 18h
WardiTV Invitational
1d 20h
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
4 days
PiGosaur Cup
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.