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Patch 12 - Changes and Discussion - Page 4

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 13 2010 17:55 GMT
#61
On May 14 2010 02:53 Jdanzi wrote:
lol @ people compaining that roaches will be useless now, it will simply cost 100 more minerals to make 10 roaches now, hardly a huge nerf...

And you will hit 200/200 twice as fast?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
May 13 2010 17:55 GMT
#62
rofl roach nerf.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
Last Edited: 2010-05-13 17:55:38
May 13 2010 17:55 GMT
#63
On May 14 2010 02:53 Jdanzi wrote:
lol @ people compaining that roaches will be useless now, it will simply cost 100 more minerals to make 10 roaches now, hardly a huge nerf...


Math is not your major, right?

edit: Or thinking in any regard.
Failoan
Profile Blog Joined April 2010
United States50 Posts
May 13 2010 17:55 GMT
#64
wow I find the roach nerf unnecessary... especially this late in the beta.....
Tomnki
Profile Joined March 2010
United States62 Posts
May 13 2010 17:55 GMT
#65
On May 14 2010 02:53 Jdanzi wrote:
lol @ people compaining that roaches will be useless now, it will simply cost 100 more minerals to make 10 roaches now, hardly a huge nerf...


5 more actually. I don't think people are upset at having to make more overlords. This completely kills traditional Zerg compositions that include roaches. It is pretty crazy that they have had their supply doubled and none of their previous nerfs reverted to make them a more attractive option.
I'm not your toy
Darpinion
Profile Joined January 2010
United States210 Posts
May 13 2010 17:55 GMT
#66
Stupid ass patch. I like the Thor Change but everything else is lame. Zerg was fine with roaches at 1 supply.
"A well formulated question is more important than the answer." -Albert Einstein
Dance.jhu
Profile Blog Joined May 2010
United States292 Posts
May 13 2010 17:55 GMT
#67
did anyone actually feel the roach was too strong? I mean, what the hell is the point of the roach now? ill be food capped in no time with an army that dies in 30 seconds to colooxen/HTs or thors and seige tanks.. they need to redefine the roach's actual role, because it doesnt fit.
It is what it is...
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 13 2010 17:55 GMT
#68
wow Toss FE will get hurt against PvZ
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 13 2010 17:55 GMT
#69
I don't get the Roach change. It has already lost everything that made it special (regen, armor) and now this.
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 13 2010 17:55 GMT
#70
Fail patch kinda. What happened to the promised Ultralisk buff?
Europe Server Diamond Player: ID=Necrosjef Code=957
Chaoz
Profile Joined March 2010
United States507 Posts
May 13 2010 17:55 GMT
#71
I think the roach nerf is intended for late games. You always see zergs just mass 'em after a battle and just claim a huge lead.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 13 2010 17:55 GMT
#72
This is a HUGE, late game zerg nerf.

you can now have HALF as many roaches as you could before....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Lugus
Profile Joined March 2010
United States22 Posts
May 13 2010 17:55 GMT
#73
Cool. I guess forge fast expand is a little less viable now! I hope this trend of limiting options doesn't continue. The same thing happened in War3.
StriverzG
Profile Joined March 2010
United States115 Posts
May 13 2010 17:55 GMT
#74
wow, the roach nerf is huge
Sun Tzu once said..
AyJay
Profile Joined April 2010
1515 Posts
May 13 2010 17:55 GMT
#75
Lol what the fuck

I'm konfuzedmn
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 13 2010 17:55 GMT
#76
Ouch for zerg. How noticeable is the thor size reduction?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
May 13 2010 17:55 GMT
#77
What's with the forge change? I don't really understand why they would change that of all things.
Poor zergs; however I think this maybe because in late game when everyone's 200/200 and zerg gets to stockpile larva, they don't want a huge roach army coming instantly.
0kz
Profile Joined January 2010
Italy1118 Posts
May 13 2010 17:55 GMT
#78
where is 3v3 ?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 13 2010 17:56 GMT
#79
lol GG roaches ..their 1 supply was literally their best trait..you could get soooo many at a maxed food count

i'ma have to figure out a new zvp
ModeratorBlame yourself or God
Shrine
Profile Blog Joined April 2010
Australia107 Posts
May 13 2010 17:56 GMT
#80
The forge nerf feels like its just for the wall off + cannons behind a gateway and forge on blistering sands.

I can understand the increased time to build for some cannon rushes or whatever but decreased HP is an odd change.
Hell is empty, All the devils are here.
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