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Patch 12 - Changes and Discussion - Page 2

Forum Index > SC2 General
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InRaged
Profile Joined February 2007
1047 Posts
May 13 2010 17:51 GMT
#21
On May 14 2010 02:50 ZeroCartin wrote:
"+ Radius decreased from 1.375 to 0.8125."
What radius are they talking about? Range? Splash?

Unit size most likely
Smikis
Profile Joined April 2010
Lithuania117 Posts
May 13 2010 17:51 GMT
#22
roaches nerf is huge.. as if that unit didnt had enough counters..
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 13 2010 17:51 GMT
#23
On May 14 2010 02:50 ZeroCartin wrote:
"+ Radius decreased from 1.375 to 0.8125."
What radius are they talking about? Range? Splash?

Unit size...
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 17:51 GMT
#24
On May 14 2010 02:51 FrozenArbiter wrote:
..............

What the fuck, I feel bad for Zerg.


Thanks, buddy.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
Last Edited: 2010-05-13 17:53:28
May 13 2010 17:51 GMT
#25
On May 14 2010 02:50 ZeroCartin wrote:
"+ Radius decreased from 1.375 to 0.8125."
What radius are they talking about? Range? Splash?


They are talking about the radius of the unit, hence to note saying "reduce the size of the Thor to match the new radius.

Atleast thats my guess.

Edit: As a zerg player I'm very dissapointed. The Roach nerf seems a bit pointless, roaches where fine. Ofcourse I might be slightly biased. But most of all, where are the Ultralisk changes ?
We know nothing.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
May 13 2010 17:52 GMT
#26
Well, the forge change makes me quite sad, the timing against some rushes was pretty tight if you didn't scout after 1st pylon and now it will be even bigger pain in the ass.
I will never ever play Mech against Protoss. - MVP
Walde
Profile Joined March 2010
Finland74 Posts
May 13 2010 17:52 GMT
#27
ZvZ went from roachfest to baneling/zergling fest, yay. Did I miss something or was the cannonrush overpowered on some level of play? I just don't get the forge nerf...
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 13 2010 17:52 GMT
#28
Interesting Zerg change. Will be interesting to see how things play out.

Also, cannon rush nerfs?
Kruxt
Profile Joined April 2010
United States113 Posts
May 13 2010 17:52 GMT
#29
I have been saying Roach should be 2 food for a long time.


Protect Ya Neck
Whalecore
Profile Joined March 2009
Norway1111 Posts
May 13 2010 17:52 GMT
#30
A nerf to Protoss FE is sad - it means 1 base play is gonna be even more popular.

Roach nerf - awesome, encourages use of ling/bling into ultra.
Playgu
Gaxton
Profile Joined April 2010
Sweden2328 Posts
May 13 2010 17:52 GMT
#31
Sup with the forge nerf?
Rushing mass-forge tactics out there?
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-13 17:53:43
May 13 2010 17:52 GMT
#32
So basically, roaches which already got rolled by marauders and immortals are just not that good anymore?

edit: I'm fine with nerfing roaches, but where's the counterpart? Because that's going to be zerg falling way behind right there. Not like lings can compensate...
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 17:53 GMT
#33
On May 14 2010 02:52 Kruxt wrote:
I have been saying Roach should be 2 food for a long time.




Well, that was before it was nerfed into oblivion.
disformation
Profile Joined July 2009
Germany8352 Posts
May 13 2010 17:53 GMT
#34
Where is the void ray nerf?
And they should have done the size decrease on ultras, too.
Bloodyrock
Profile Joined March 2010
Ireland150 Posts
May 13 2010 17:53 GMT
#35
idra s crying -.-
READYALREADY
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 13 2010 17:53 GMT
#36
I'm jealous! What was your source for the notes? My usual one apparently failed me
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 13 2010 17:53 GMT
#37
omg yes
savior did nothing wrong
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-05-13 17:56:37
May 13 2010 17:53 GMT
#38
Wow, just wow, make things even harder for zerg early game as if it wasn't already retardedly hard already

Zerg has so few options early game all of which can been seen by t&p and they just want to reduce roach numbers even harder. How about giving Zerg some bloody variety early game already

Thor change is a buff for it as it will move about more easily and be surrounded by less zerglings, harder for all ranged to get close enough to hit it.
Jdanzi
Profile Joined March 2010
England78 Posts
May 13 2010 17:53 GMT
#39
lol @ people compaining that roaches will be useless now, it will simply cost 100 more minerals to make 10 roaches now, hardly a huge nerf...
ejac
Profile Blog Joined January 2009
United States1195 Posts
May 13 2010 17:53 GMT
#40
uhhh, wtf happened to the roach?
esq>n
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