|
This thread is for discussing recent bans. Don't discuss other topics here. Take it to website feedback if you disagree with a ban or want to raise an issue. Keep it civil.NOTE: For those of you who want to find the actual ABL thread where the bans are posted. Please look in here: https://tl.net/forum/closed-threads/ |
On November 16 2011 03:30 Blazinghand wrote:Why don't we steer to greener pastures, lest we spend all our efforts discussion the discussion of "that progamer" Show nested quote +Gackt_ was just temp banned for 2 days by CTStalker. That account was created on 2010-03-18 23:10:49 and had 136 posts. Reason: On November 15 2011 20:56 Gackt_ wrote: How can someone be that stupid too do this? Like, it blows my mind.
I always thought Coca looked stupid just by his looks and his way in sitting and waiting for games to start in the GSL booth (not to mention he is drinking Pepsi canisters with 2 hands and not 1) but now I know he is stupid for sure.
An Byun..well he looks stupid aswell and all that talk about the puppy makes me wanna throw up. But this is just insanely stupid... Not an acceptable post. If you think progamers look stupid then stop watchin' em bud. I have to admit, it takes a certain something to make a post on TL that adds up to "hey I think these professional gamers look stupid. like, they look dumb. I'm probably 7 years old." that certain something is "willingness to get banned"
I saw that too and was like, what? Whoever would have though that people who make a living playing video games might look a bit nerdy...
And what's a pepsi "canister"? And why should anyone care if he uses two hands?
Some days, I'm just so lost...
|
On November 16 2011 03:50 TheToast wrote:Show nested quote +On November 16 2011 03:30 Blazinghand wrote:Why don't we steer to greener pastures, lest we spend all our efforts discussion the discussion of "that progamer" Gackt_ was just temp banned for 2 days by CTStalker. That account was created on 2010-03-18 23:10:49 and had 136 posts. Reason: On November 15 2011 20:56 Gackt_ wrote: How can someone be that stupid too do this? Like, it blows my mind.
I always thought Coca looked stupid just by his looks and his way in sitting and waiting for games to start in the GSL booth (not to mention he is drinking Pepsi canisters with 2 hands and not 1) but now I know he is stupid for sure.
An Byun..well he looks stupid aswell and all that talk about the puppy makes me wanna throw up. But this is just insanely stupid... Not an acceptable post. If you think progamers look stupid then stop watchin' em bud. I have to admit, it takes a certain something to make a post on TL that adds up to "hey I think these professional gamers look stupid. like, they look dumb. I'm probably 7 years old." that certain something is "willingness to get banned" I saw that too and was like, what? Whoever would have though that people who make a living playing video games might look a bit nerdy... And what's a pepsi "canister"? And why should anyone care if he uses two hands? Some days, I'm just so lost...
I want to chip in and say that Byun's puppy is cute. That is all. (Even thought I think Gackt_ is pretty immature, it would ruin my emphasis on the puppy being cute if I spoke about anything else in this reply)
|
On November 16 2011 04:34 Breadstick wrote:Show nested quote +On November 16 2011 04:16 TheToast wrote:On November 16 2011 04:13 BoomChild wrote:On November 16 2011 04:09 TheToast wrote: This thread has a life expectancy of less than 15 minutes. Your mama's so far she has a life expectancy of less than 15 minutes Yes, my mother is so "far". Oh how grievously I have been zinged! I wonder, how "far" does someone need to be from a computer that they can still type yet not proof-read? you're fucking retarded. User was temp banned for this post.
*sigh*
Youngins today just don't understand the fine art of the troll.
|
Remember the poster that started off normally then every post devolved into something involving beards? Wormbeard or something I can't remember his name..
He was awesome. (Banned now haha)
|
On November 16 2011 04:57 Probe1 wrote: Remember the poster that started off normally then every post devolved into something involving beards? Wormbeard or something I can't remember his name..
He was awesome. (Banned now haha)
I think it was wormbeard and he came back too!
|
On November 16 2011 04:57 Probe1 wrote: Remember the poster that started off normally then every post devolved into something involving beards? Wormbeard or something I can't remember his name..
He was awesome. (Banned now haha)
I looked up some of his posts, they didn't "devolve" into something about beards, 90% are just straight up about beards.
I find it amazing that someone was able to make 46 one-line posts about beards before any of the mods noticed. More incredible is that apparently he wasn't permed.
This should be posted somewhere:
On June 04 2011 14:00 WormBeard wrote: I suggest becoming a man by growing a beard. Facical hair is a secondary sex organ. It's a fact. girls will want you.
|
I remember his first few posts were relatively normal then I think he was warned for something and BAM BEARDED POSTS. That was awesome haha.
|
United Kingdom10823 Posts
I'm surprised that I haven't been warned about the amount of terrible puns I make whenever I can
|
On June 03 2011 11:50 WormBeard wrote: I mean this in the nicest way possible. I miss TL when the only girls around were lilsusie and neverGG. Things are getting silly. I guess sex sells.
Joined TL.net Saturday, 14th of May 2011
Either he lurked for a long time or he has to be a PBU.
|
I'm just going to say the_PUNisher is the best alt account ever.
lilsusie is awesome. she's an interesting person.
|
Blazinghand
United States25550 Posts
On November 16 2011 07:05 Probe1 wrote: I'm just going to say the_PUNisher is the best alt account ever.
That's amazing. I get it. It's a PUN ^_^
It's important your alt account name have a lot of PUNch since you'll need it to break through the usual PUNditry here on TL. Having an extra account oPUNs new doors.
Hope
This looked like normal temp ban at first, but as I dug and dug I found a sordid history of horrible posts... and a tale of Hope gained and lost, and the making of the shadow of hope, despair.
The Ban: http://www.teamliquid.net/forum/viewmessage.php?topic_id=32696¤tpage=1026#20531
Keyz1 was just temp banned for 2 days by Plexa.
That account was created on 2011-03-03 09:13:22 and had 53 posts.
Reason: Don't make useless posts in the strategy forum.
The Post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=285032¤tpage=2#24
On November 16 2011 04:43 Keyz1 wrote: Try Protoss or Terran.
User was temp banned for this post.
This, in a thread about fighting/avoiding the ling/bling wars in ZvZ. Clearly something is up-- here is a user who doesn't even pretend to be helpful. A brief history of his bans:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762¤tpage=333#6656 + Show Spoiler +On October 23 2011 07:35 Keyz1 wrote:Show nested quote +On October 23 2011 07:31 envisioN . wrote:On October 23 2011 07:27 Keyz1 wrote:On October 23 2011 07:16 Doc Daneeka wrote: this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.
i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now. That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch. You mean how a terran has to pump 100/200 to get permanent mobile detection? You're pretty fucking ignorant Mr. Orbital Command, click the fucking button whenever you need it faggot. User was temp banned for this post.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=273046¤tpage=492#9834 + Show Spoiler +On October 09 2011 07:07 Keyz1 wrote: If you think the Archon Toilet wasn't the reason Kiwi won the game, your delusional.
User was temp banned for this post.
In many of his posts, he seems so reasonable-- noting, for example, that the viper would be an expensive unit. However, at the slightest hint of resistance, he immediately lashes out and you get a taste of the beast within. A brooding, horrible beast-- sort of the opposite of Beast from Beauty and the Beast, since he's actually pretty ok on the outside but crazy on the inside.
What path does a man take, though, to end this way? Surely he was born as we all are, mewling and weak into this world, hoping and clinging innocently to our protective parents. Surely he was once innocent?
Follow me, ladies and gentlemen, as we go deeper into the river of blood to find that ulcerous wellspring beginning that was this poster's blood-baptism into Teamliquid...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=196393¤tpage=152#3038 + Show Spoiler +On March 03 2011 09:29 Keyz1 wrote: - Infestor Fungal Growth -
Is it a NERF or a BUFF? NERF.
Why? Well, let' see what I can do now, vs what i cant do.
Can't: Fungal Growth to stop a fast moving air unit. (Good luck landing it unless he stops.) Spawn infested Terrans to take out ANY unit in time, before they run away. Stall an enemy army for 8 seconds, while I spawn more larva units and regroup an army. Give my Broodlords the correct range to steer away from enemy units in time. Keep units AWAY from my Broodlords so that they can keep killing rather than flying away. Stop Protoss Units from using blink to catch up to my Broodlords. Bring half the amount of infestors needed for a stall vs an enemy. (More gas) Point and click an area of effect, yet High Templar can. Cast instantly anymore.
Can: Kill Marines and other fragile units, 2x faster. (If my fungal lands.) Do 30% more damage to armored units (10~points) Cry at the fact my fungal can miss. Help make my infestor survive longer because he has a whopping 20 more points of HP. No longer think of an infestor as a defensive unit.
If you noticed it yet or not, any good player uses infestors in a defensive manor at the moment, especially when they are going T3. The nerf indirectly affects the other zerg units and the priority of making infestors, period. It also indirectly affects macro games in general, as well making it much harder to defend against cheese or air units in general. Not only does it do that, but it also indirectly affects the other infestor skill: Infested terran, as they are very slow, and also slow to spawn.
And anybody who says it will help kill other units faster now, should remember that 150 gas can be used in much better ways (that's like 6 roaches) in a offensive state of mind.
Edit: Want to fungal an opponent to get your roaches in position? Sorry.
The infestor is NOT an offensive unit, it was never supposed to be.
...actually, that's not so bad. Yes, he's complaining about PTR and ultimately about a change that was removed before the patch went live (projectile) and/or was considered generally a buff (increased dps, decreased duration of fungal), but on the other hand, he's presenting his arguments, incendiary though they may be, in a well-thought-out, generally typo-free, and highly legible and organized manner.
Not bad for a first post. What happens next? Well, like most people on TL (and myself, for most of my TL career), he lurked more. It took another major patch (again, affecting Infestors) to bring him out again for meaningful dialogue. And out again did he come!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=265770¤tpage=47#927 + Show Spoiler +On September 16 2011 19:02 Keyz1 wrote: Was this Blizzard's plan from the beginning because of an Infestor metagame that Protoss and Terran kept crying about?
Let's do a severe nerf and make it so that you can't NP massive units. This way we can reduce the range of NP to 7, making it used a lot less anyway or at all, which in the end, will be the final result of a compromise the community will agree to after hearing the first nerf.
7 Range.....................just remove Zerg from Starcraft 2. heh. On September 16 2011 19:12 Keyz1 wrote:Show nested quote +On September 16 2011 19:03 VaMp wrote:lol some of the over reactions are amusing. 7 range is still pretty long u know  It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target. Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward. There's a reason many Zerg's are frustrated with this change. I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.
Clearly, his aggravation had reached new levels. This change to his beloved Infestor would not stand. No, he would let the world know. He would...
start his first thread on TL.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=268107#1 + Show Spoiler +I'll start.........
Mass Thor, NP lasted 3 seconds total, dead.
Immortals are being massed, and early roach timing attacks are tougher as well. So many builds with Immortals + Collossus, roaches getting melted.
Protoss Deathball, infestors danced like fools behind my army because the Collossus wasn't in range. Couldn't even NP an Immortal at one point because the 6 range + roach infront of the infestor.
Everything feels like it's back to Roach/Hydra/Corruptor or something. I'm seeing it everywhere now.
There's no way zerg players can get out Ultralisks before there's at least 4 Collossus out either if they're going for a Ling/Ultra/Infestor build. Teching to Spire or Infestors is now a decision you have to make carefully. Can't have both until 3-4 base, and infestors won't save u vs mass collossus numbers earlier on.
Blizzard wants us to flank in order to get a NP off, they make it sound like it's easy
NP is utterly useless right now in imo. Can't say more than that.
Straight-up balance whine, the strongest kind, but subtly contained in an OP. How else would the blizzard devs hear his opinion if not in a thread he starts himself? Mani quickly shuts it down, but in its brief 20-minute lifespan, the thread precipitously accrues 2 pages of argument. Keyz1 is spurred on!
He improves his posting. He makes a quality OP. He places it in the right forum. He tries to make a compendium of zerg strategy changes in patch 1.4, and begins by contributing himself. It is actually an honest effort to really contribute to the site. The thread-close changed him. He was reformed.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269842 + Show Spoiler +On September 28 2011 06:38 Keyz1 wrote:I'm gonna try to keep this thread updated as much as I can. I want this to be a thread where Zerg players from different leagues are contributing and coming up with Tactics and or Builds to counter 1.4 metagame and strategies. We're definately not as strong as we used to be without Neural Parasite and players, including pros are changing their builds and unit compositions. We see Roach/Hydra/Corruptor coming out of constant top pros in recent tournaments. I'll add to each Race as players respond and give appropriate counters feedback. TerranProtossEx. Early Warp Prism Drops - Add a Hydralisk Den @ 7-8 minutes after scouting a robo. Post #2Zerg---------------------------------------------------------------------------------------------------------------------------- Basically, state what your new effective counter or technique is in whatever situation or unit comp you've faced and an explanation right below that. I'll add it to the list and put your post # next to it. Remember it can be a tactic you use, a unit composition you find working well, or a build order for specific units @ different times which help defend. It can also be a specific move you make on a specific map in order to counter for ex. a Terran Hellion/Marine drop.
...nobody replied to his thread. At all. Disoriented and sad, he had finally come to the light-- he wanted to contribute. He wanted others to contribute. He wanted to be part of something great. He finally opened himself up, and didn't flame, or whine, or troll. He tried to be a good poster. And in this, his moment of greatest vulnerability, when he wrote his first quality post, and his first quality OP, he came knocking at the door of TL strategy.
Nobody answered.
He was alone, abandoned, rejected.
He gave up.
He never posted again in Strategy-- from then on he posted only in LR threads, speculation/patch threads, and the HotS thread. His rage was palpable. His bans, warranted. He knew he was forsaken, he was one of the horde, and instead of rejecting it, he embraced it. He descended into the darkness with his arms wide open, and the darkness embraced him. He smiled at this acceptance, at not being rejected, even as the shadow twisted his smile into the grimace of a disgusting flaming troll.
The shadows took that little piece of his soul, that hopeful self that started a reasonable OP in the strategy forum only to get ignored, and twisted it, feeding it lies, darkness and hatred. It did not destroy hope, for hope is never destroyed-- but it twisted it into something worse, something malevolent. At last, after months of poisonous LR posting, he emerged, a new man, a different man. The battle between light and darkness was over. He went back into the Strategy forum. He posted again, and brought the darkness with him.
Here is a man who has failed us, TL, and yet, this is also a man we failed. Plexa, in his infinite wisdom, has issued but a short temp ban for this fellow. He sees that Hope is not yet dead in his soul, even if it HAS become twisted. He hopes that with just a prod, a reminder of the path that is righteous, he can bring Keyz1 back from the brink.
We can only hope, that Keyz1's hope can yet pull through, that he can shed that self that posts in the LR threads and rages at patch changes, and bring back that Hope that shone through so briefly, that tried to start a thread to help others.
I hope.
|
See now I'm worried that Blazinghand has a dossier on all of us, just waiting for us to be banned O-o
lol, jk (I hope) I actually love the effort to model the evolution of a terrible poster. Some are born craptastic posters, others are made that way by the SC2 strat forum....
Someone should PM him a link to this to read when his ban runs out.
|
On November 16 2011 09:52 Blazinghand wrote:+ Show Spoiler +On November 16 2011 07:05 Probe1 wrote: I'm just going to say the_PUNisher is the best alt account ever. That's amazing. I get it. It's a PUN ^_^ It's important your alt account name have a lot of PUNch since you'll need it to break through the usual PUNditry here on TL. Having an extra account oPUNs new doors.
Hope This looked like normal temp ban at first, but as I dug and dug I found a sordid history of horrible posts... and a tale of Hope gained and lost, and the making of the shadow of hope, despair. The Ban: http://www.teamliquid.net/forum/viewmessage.php?topic_id=32696¤tpage=1026#20531Keyz1 was just temp banned for 2 days by Plexa.
That account was created on 2011-03-03 09:13:22 and had 53 posts.
Reason: Don't make useless posts in the strategy forum. The Post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=285032¤tpage=2#24On November 16 2011 04:43 Keyz1 wrote: Try Protoss or Terran.
User was temp banned for this post. This, in a thread about fighting/avoiding the ling/bling wars in ZvZ. Clearly something is up-- here is a user who doesn't even pretend to be helpful. A brief history of his bans: http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762¤tpage=333#6656+ Show Spoiler +On October 23 2011 07:35 Keyz1 wrote:Show nested quote +On October 23 2011 07:31 envisioN . wrote:On October 23 2011 07:27 Keyz1 wrote:On October 23 2011 07:16 Doc Daneeka wrote: this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.
i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now. That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch. You mean how a terran has to pump 100/200 to get permanent mobile detection? You're pretty fucking ignorant Mr. Orbital Command, click the fucking button whenever you need it faggot. User was temp banned for this post. http://www.teamliquid.net/forum/viewmessage.php?topic_id=273046¤tpage=492#9834+ Show Spoiler +On October 09 2011 07:07 Keyz1 wrote: If you think the Archon Toilet wasn't the reason Kiwi won the game, your delusional.
User was temp banned for this post. In many of his posts, he seems so reasonable-- noting, for example, that the viper would be an expensive unit. However, at the slightest hint of resistance, he immediately lashes out and you get a taste of the beast within. A brooding, horrible beast-- sort of the opposite of Beast from Beauty and the Beast, since he's actually pretty ok on the outside but crazy on the inside. What path does a man take, though, to end this way? Surely he was born as we all are, mewling and weak into this world, hoping and clinging innocently to our protective parents. Surely he was once innocent? Follow me, ladies and gentlemen, as we go deeper into the river of blood to find that ulcerous wellspring beginning that was this poster's blood-baptism into Teamliquid... http://www.teamliquid.net/forum/viewmessage.php?topic_id=196393¤tpage=152#3038+ Show Spoiler +On March 03 2011 09:29 Keyz1 wrote: - Infestor Fungal Growth -
Is it a NERF or a BUFF? NERF.
Why? Well, let' see what I can do now, vs what i cant do.
Can't: Fungal Growth to stop a fast moving air unit. (Good luck landing it unless he stops.) Spawn infested Terrans to take out ANY unit in time, before they run away. Stall an enemy army for 8 seconds, while I spawn more larva units and regroup an army. Give my Broodlords the correct range to steer away from enemy units in time. Keep units AWAY from my Broodlords so that they can keep killing rather than flying away. Stop Protoss Units from using blink to catch up to my Broodlords. Bring half the amount of infestors needed for a stall vs an enemy. (More gas) Point and click an area of effect, yet High Templar can. Cast instantly anymore.
Can: Kill Marines and other fragile units, 2x faster. (If my fungal lands.) Do 30% more damage to armored units (10~points) Cry at the fact my fungal can miss. Help make my infestor survive longer because he has a whopping 20 more points of HP. No longer think of an infestor as a defensive unit.
If you noticed it yet or not, any good player uses infestors in a defensive manor at the moment, especially when they are going T3. The nerf indirectly affects the other zerg units and the priority of making infestors, period. It also indirectly affects macro games in general, as well making it much harder to defend against cheese or air units in general. Not only does it do that, but it also indirectly affects the other infestor skill: Infested terran, as they are very slow, and also slow to spawn.
And anybody who says it will help kill other units faster now, should remember that 150 gas can be used in much better ways (that's like 6 roaches) in a offensive state of mind.
Edit: Want to fungal an opponent to get your roaches in position? Sorry.
The infestor is NOT an offensive unit, it was never supposed to be.
...actually, that's not so bad. Yes, he's complaining about PTR and ultimately about a change that was removed before the patch went live (projectile) and/or was considered generally a buff (increased dps, decreased duration of fungal), but on the other hand, he's presenting his arguments, incendiary though they may be, in a well-thought-out, generally typo-free, and highly legible and organized manner. Not bad for a first post. What happens next? Well, like most people on TL (and myself, for most of my TL career), he lurked more. It took another major patch (again, affecting Infestors) to bring him out again for meaningful dialogue. And out again did he come! http://www.teamliquid.net/forum/viewmessage.php?topic_id=265770¤tpage=47#927+ Show Spoiler +On September 16 2011 19:02 Keyz1 wrote: Was this Blizzard's plan from the beginning because of an Infestor metagame that Protoss and Terran kept crying about?
Let's do a severe nerf and make it so that you can't NP massive units. This way we can reduce the range of NP to 7, making it used a lot less anyway or at all, which in the end, will be the final result of a compromise the community will agree to after hearing the first nerf.
7 Range.....................just remove Zerg from Starcraft 2. heh. On September 16 2011 19:12 Keyz1 wrote:Show nested quote +On September 16 2011 19:03 VaMp wrote:lol some of the over reactions are amusing. 7 range is still pretty long u know  It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target. Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward. There's a reason many Zerg's are frustrated with this change. I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now. Clearly, his aggravation had reached new levels. This change to his beloved Infestor would not stand. No, he would let the world know. He would... start his first thread on TL. http://www.teamliquid.net/forum/viewmessage.php?topic_id=268107#1+ Show Spoiler +I'll start.........
Mass Thor, NP lasted 3 seconds total, dead.
Immortals are being massed, and early roach timing attacks are tougher as well. So many builds with Immortals + Collossus, roaches getting melted.
Protoss Deathball, infestors danced like fools behind my army because the Collossus wasn't in range. Couldn't even NP an Immortal at one point because the 6 range + roach infront of the infestor.
Everything feels like it's back to Roach/Hydra/Corruptor or something. I'm seeing it everywhere now.
There's no way zerg players can get out Ultralisks before there's at least 4 Collossus out either if they're going for a Ling/Ultra/Infestor build. Teching to Spire or Infestors is now a decision you have to make carefully. Can't have both until 3-4 base, and infestors won't save u vs mass collossus numbers earlier on.
Blizzard wants us to flank in order to get a NP off, they make it sound like it's easy
NP is utterly useless right now in imo. Can't say more than that. Straight-up balance whine, the strongest kind, but subtly contained in an OP. How else would the blizzard devs hear his opinion if not in a thread he starts himself? Mani quickly shuts it down, but in its brief 20-minute lifespan, the thread precipitously accrues 2 pages of argument. Keyz1 is spurred on! He improves his posting. He makes a quality OP. He places it in the right forum. He tries to make a compendium of zerg strategy changes in patch 1.4, and begins by contributing himself. It is actually an honest effort to really contribute to the site. The thread-close changed him. He was reformed. http://www.teamliquid.net/forum/viewmessage.php?topic_id=269842+ Show Spoiler +On September 28 2011 06:38 Keyz1 wrote:I'm gonna try to keep this thread updated as much as I can. I want this to be a thread where Zerg players from different leagues are contributing and coming up with Tactics and or Builds to counter 1.4 metagame and strategies. We're definately not as strong as we used to be without Neural Parasite and players, including pros are changing their builds and unit compositions. We see Roach/Hydra/Corruptor coming out of constant top pros in recent tournaments. I'll add to each Race as players respond and give appropriate counters feedback. TerranProtossEx. Early Warp Prism Drops - Add a Hydralisk Den @ 7-8 minutes after scouting a robo. Post #2Zerg---------------------------------------------------------------------------------------------------------------------------- Basically, state what your new effective counter or technique is in whatever situation or unit comp you've faced and an explanation right below that. I'll add it to the list and put your post # next to it. Remember it can be a tactic you use, a unit composition you find working well, or a build order for specific units @ different times which help defend. It can also be a specific move you make on a specific map in order to counter for ex. a Terran Hellion/Marine drop. ...nobody replied to his thread. At all. Disoriented and sad, he had finally come to the light-- he wanted to contribute. He wanted others to contribute. He wanted to be part of something great. He finally opened himself up, and didn't flame, or whine, or troll. He tried to be a good poster. And in this, his moment of greatest vulnerability, when he wrote his first quality post, and his first quality OP, he came knocking at the door of TL strategy. Nobody answered. He was alone, abandoned, rejected. He gave up. He never posted again in Strategy-- from then on he posted only in LR threads, speculation/patch threads, and the HotS thread. His rage was palpable. His bans, warranted. He knew he was forsaken, he was one of the horde, and instead of rejecting it, he embraced it. He descended into the darkness with his arms wide open, and the darkness embraced him. He smiled at this acceptance, at not being rejected, even as the shadow twisted his smile into the grimace of a disgusting flaming troll. The shadows took that little piece of his soul, that hopeful self that started a reasonable OP in the strategy forum only to get ignored, and twisted it, feeding it lies, darkness and hatred. It did not destroy hope, for hope is never destroyed-- but it twisted it into something worse, something malevolent. At last, after months of poisonous LR posting, he emerged, a new man, a different man. The battle between light and darkness was over. He went back into the Strategy forum. He posted again, and brought the darkness with him. Here is a man who has failed us, TL, and yet, this is also a man we failed. Plexa, in his infinite wisdom, has issued but a short temp ban for this fellow. He sees that Hope is not yet dead in his soul, even if it HAS become twisted. He hopes that with just a prod, a reminder of the path that is righteous, he can bring Keyz1 back from the brink. We can only hope, that Keyz1's hope can yet pull through, that he can shed that self that posts in the LR threads and rages at patch changes, and bring back that Hope that shone through so briefly, that tried to start a thread to help others. I hope. Marry me? <3
|
Blazinghand, that post was glorious. You made me feel his pain. It was perfect.
|
On November 16 2011 01:44 OpticalShot wrote:Show nested quote +On November 16 2011 00:44 GMarshal wrote:On November 16 2011 00:37 Hassybaby wrote:That thread is interesting because a number of people think they can speak as if they're the entire TL community. I remember a few weeks ago that I thought Savior should be forgiven, and I got systematically crucified for it  I wonder how divided the community actually is about the situation sometimes, but I would never consider starting a thread about it. I'd get banned just because I started one of the greatest banfests in TL history Very, very divided, there are a lot of people (me included) who feel very strongly about savior. I won't say more than that because I *really* don't want to see this thread devolve into a debate about that particular topic. Yeah the Savior topic is a sensitive one. Personally I don't think he should be allowed to be associated with eSports at all until he makes a better, more sincere, public apology. Meh, not going to discuss this in detail right now. I will add though, that there is no doubt in my mind that he was one of the most brilliant zerg players ever. On the recent issue of "match-fixing" in SC2 and the "upsets" in GSL Code S Group A, I've seen the comments in Korean portal sites and to be honest, TL is pretty civilized. Maybe civilized because of moderation, or fear of moderation - and sometimes I wonder whether we're moderating too harshly on users (especially low-post users). Kinda agree with the low-post users. Although I see why we give them less leeway, I think banning <50 post users in alot of situations isn't ideal, particularly cause TL has rules and higher standards that many other internet forums do not. I know I conduct myself better on TL cause I know what's expected of me (not that I turn into a retard but I post 1-liners and curse more often) and I think that a good proportion of those perma-banned users could've been awesome community members once they learned how TL works.
|
Sanya12364 Posts
OMG, that was a bit scary, Blazinghand. I'd like to pretend that the bad posters arrived at TL as they are instead of being driven to their madness, again.
|
I must say Blazzinghand that that was an excellent post. Personally I fell into the trap of believing that everyone on the ABL was a troll deserving of their fate; that they never had any hopes of contributing to TL. But now I realize that some of them, maybe even most of them, were just normal people like ourselves, who have lost their way. I believe that it is our duty to help our fellow posters back to the path, and we should start with Keyz1. We should all post supportive replies to his post, maybe even get his Zerg Strategy post rolling along (Unfortunatly I am Terran =/).
Out of curiousity, how long did it take you to do all that research and craft a thread like such as that one?
|
Blazinghand
United States25550 Posts
On November 16 2011 15:52 Peanut Butter wrote: Out of curiousity, how long did it take you to do all that research and craft a thread like such as that one?
It took me probably about 10 minutes of planning (looking through all the different recent bans for someone with an interesting story) then about 15 minutes to write. All in all, an enjoyable if time-consuming task.
|
I'm impressed. That would have taken me at least 30 minutes to type out and then spellcheck.
Does anyone know what happened to the Hacker Database? Was it closed for the season or was it just removed permenantly? It would be a shame if it was actually shut down
|
I apologize that this is the first time we're notifying the people that followed the thread but we have shut down the Hacker Database threads. Blizzard was unwilling to accept the replays and despite our repeated attempts during Season 3 to change their mind on the legitimacy of our efforts it was in vain.
As reviewing replays with diligence is a time consuming and rigorous task we could not in good heart continue asking the posters on this website to put in so much effort and care when we were unable to submit the replays for review by Blizzard.
Thank you to everyone that took time out of their lives to assist us in our work. You are all contributors in our hearts. There is currently internal discussion on the next step but until then, we will not officially review any new replays. An update of the situation will be posted on Saturday.
Feel free to PM me with any questions.
|
|
|
|