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The true balance problem - the maps - Page 5

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SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
August 18 2010 06:34 GMT
#81
Words of wisdom, +100 internets. I've been trying to get this idea to my rl ex-wc3 gamer friends but they dont seem to get why maps would changed balance since that didnt exist almost at all in that community. But it's just because they never followed/played BW.
Do it beautifully
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 18 2010 06:37 GMT
#82
I think everyone here needs to play the iCCup maps. They're designed from the ground up with balance in mind.

Now, I'd be lying if I said every map is perfect but experimenting with custom features is probably more productive than flaming Blizzard for making bad maps. We as a community *need* (I can NOT emphasize how detrimental hivemind whining is to a community and game) to stop whining "terran's OP, progamers switching to terran so terran is op, zerg sux, lost temple is a bad map" and start working together on ways we can fix it. iCCup itself and the iCCup mapmaking team have already produced eleven maps designed for competitive tournament play, but since these maps - along with the game - are brand new, most (if not all) of the features are very experimental. How will we ever learn if we don't experiment? How did Terrans ever figure out Mech was strong vs. Zerg? Experimenting.

1000 games played on every possible map in every matchup and THEN Terran is still at a significant advantage? Okay, I'll call that imbalance.
Millions of games played on less than ten (i think) maps in every matchup and Terran is winning? I think it's time to change some things up and experiment with maps before we start adjusting the hell out of all of the units. That is after all how Brood War ended up being balanced.

So there's my rant. Personally, the "sc2 is imba" bothers me more and more every day. Every minute wasted writing a generic "terran is OP" post about it is a minute someone could have been playing a custom map or trying to do some legitimate research for a solution.

I urge everyone to check out the iCCup maps, as well as any other custom melee maps that exist out there. I'm sure if we delve deeper into it, we can find a solution without blizzard changing any of the numbers, or provide clear evidence that the game is fundamentally imbalanced.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
kidcrash
Profile Joined September 2009
United States620 Posts
August 18 2010 06:37 GMT
#83
I don't mind 1 or 2 maps that have narrow chokes, cliffs and cramped areas, but there needs to be a lot more variety so than that. I'd like to see a few more maps with wide open areas that promote things like flanking and back stabs. It'd be interesting to see what kind of strategies a macro map with long rush distances would promote. Then of course we have maps that have the far rush distance with close air/drop distances that are also good for creative tactics. The map makers also have to be very careful with giving players too many maps with cliff abuse. I like them here and there but I'd like to see some maps that don't promote reaper play.

One more thing I'd like to add is not everyone single map needs to have a ramp from the main to the natural (think longinus from sc1, great map). Toss and terran's don't need to be able to wall ling tight and zealot tight on every single map.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 18 2010 06:55 GMT
#84
On August 18 2010 15:26 Sentient wrote:
Show nested quote +
On August 18 2010 12:54 Ighox wrote:
Bigger maps would be better for zerg regardless though, most of the terran army is pretty immobile, flanking as zerg is great, expanding on large maps would be more safe.


Most of the Terran army is immobile? Sorry, but I'm getting tired of this myth.

Only the tanks are immobile, and that's not even all that true. With Medivacs, Banshees, and Hellions, Terran can easily out harass a Zerg player. Watch the Korean KOTH videos of the Terran who goes on repeated 10+ win streaks. Back at the Terran base, it only takes one Thor to shut down mutalisk harassment.

Off of creep, the Terran army is more mobile than the Zerg army. Every Terran player needs to repeat this to himself.

Because of this, large maps are not going to favor Zerg in SC2. Zerg needs to build a creep highway, and that takes longer on the large open maps that supposedly favor them.

The Terran immobility is a myth. If there is ever to be balance, map-based or otherwise, people need to stop talking about it.



I think this is an excellent point. But, what if you experimented by having some portions of the map already covered in neutral creep? Then you could have a large map, where zerg could still maintain their speed. I mean look at Colloseum, that had nuetral creep, yet kept from being imbalanced. I think that this is so damn important- I am finally excited to see this moving somewhere!


On August 18 2010 15:37 prodiG wrote:
I think everyone here needs to play the iCCup maps. They're designed from the ground up with balance in mind.

Now, I'd be lying if I said every map is perfect but experimenting with custom features is probably more productive than flaming Blizzard for making bad maps. We as a community *need* (I can NOT emphasize how detrimental hivemind whining is to a community and game) to stop whining "terran's OP, progamers switching to terran so terran is op, zerg sux, lost temple is a bad map" and start working together on ways we can fix it. iCCup itself and the iCCup mapmaking team have already produced eleven maps designed for competitive tournament play, but since these maps - along with the game - are brand new, most (if not all) of the features are very experimental. How will we ever learn if we don't experiment? How did Terrans ever figure out Mech was strong vs. Zerg? Experimenting.

1000 games played on every possible map in every matchup and THEN Terran is still at a significant advantage? Okay, I'll call that imbalance.
Millions of games played on less than ten (i think) maps in every matchup and Terran is winning? I think it's time to change some things up and experiment with maps before we start adjusting the hell out of all of the units. That is after all how Brood War ended up being balanced.

So there's my rant. Personally, the "sc2 is imba" bothers me more and more every day. Every minute wasted writing a generic "terran is OP" post about it is a minute someone could have been playing a custom map or trying to do some legitimate research for a solution.

I urge everyone to check out the iCCup maps, as well as any other custom melee maps that exist out there. I'm sure if we delve deeper into it, we can find a solution without blizzard changing any of the numbers, or provide clear evidence that the game is fundamentally imbalanced.


I completely agree with this, I just wish that the mods would crack down on a zero tolerance level of terran op. Everyone has an opinion, you just end up with uninformed people slinging them around like monkey shit.
TRUEESPORTS || your days as a respected member of team liquid are over
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
Last Edited: 2010-08-18 10:47:54
August 18 2010 07:10 GMT
#85
I don't think the OP is wrong, but I don't think he is completely right either. Everybody who plays or follows BW knows that maps play a factor in what is viable and what is not. Some maps are better for certain strategies because of how they are laid out. Maps can be used to cover imbalances or to make other races competitive in certain aspects or to promote certain kinds of games.

However, to say that there is no imbalance that is not due to the maps is also incorrect. Clearly, there are problems with the zerg race in terms of options. Making a different map does not give them another 3 choices of openers. The lack of diversity and options is an example of an imbalance problem that maps cannot fix.

They COULD however, ease some of the pain zerg players feel. Currently, having to prepare for reapers as well as hellions as well as any other sickening number of things a terran might do is near impossible with the current scouting issues zerg has as well. The maps could make it easier by taking options away from terran.


However, that just means you are gimping the game by making units or strategies unviable and while the game might be more playable that way, a better way to balance the game would be to give each race several units or strategies that could respond to different situations satisfactorily


In effect, optimum balancing means that there are units and strategies that will work in certain situations or because one chooses to use them. Balancing by using maps means that players are constrained into playing certain ways. This isn't necessarily a BAD thing /if/ one improves balance while doing so. However, it just takes away from the game when you limit what may possibly be done. That's half the problem with zerg anyways, because they are so limited. There isn't really a reason to artificially limit other races and make them boring as well. Just make zerg more dynamic; give them more options.


A game that is balanced because people only have the same units, or can only do the same things is boring. A game that is balanced even though each race or faction can do a multitude of things while neither being overpowered is a fun game to both spectate and play.



Having pointed out the limits on balancing via maps, I do think there are several problems with the current map pool.

1) It is much more difficult to flank then in bw. There is just not enough open space. Most of the maps are just a few paths from one base to the other. . Additionally, like in BW, zergs need to rely on flanking more, yet they need creep to pre-position when other races are moving out. Except creep is easily destroyed by a few units and a detector.

2) "Cliffs are exciting" Atleast, blizz thinks so. They added the cliff mechanics and it's cool that some races can use / abuse them. Reapers and collos can go up and down cliffs so that is cool! conveniently, the race that everybody complains about as not having options or being boring is also the one that has no options to abuse cliffs while the other races do.

b) The new highground mechanics also make this somewhat of a problem. Some races can easily abuse the sight mechanics by using the cliff walking units given. Think the redcoats marching to boston getting harassed the whole way while not being able to fight back. If you can easily use the cliffs // sight mechanics to your advantage while another race cannot, any cliff or high ground over a traveled path or base could potentially translate into significant imbalance.

We see that on the ledges over the naturals on LT. I've also abused this by putting collos or tanks on the little highground areas not near the XN highground ledge thing.



3) Easily defensible choke points. These are good for bases, not necessarily as good when scattered around the map. They COULD bring more to the game if all the races could defend chokes easily, but only one race has the tank. Collos do okay, storm works well, and ff can help significantly. On the other hand, the last race has no significant AOE or splash threat. There is fungal growth, but that doesn't do much of anything even when you compare it to storm (which some people think is underpowered as well....)



So while some of the issues with balance might be traced back to maps, what they really show is an underlaying problem with the race to begin with. You can cover up the issue by changing the maps such that the issues are not as readily apparent, but they will still be there, and will still affect the game.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-08-18 07:27:12
August 18 2010 07:25 GMT
#86
So would we ever fight on a map that is completely flat? Who would win? This is very interesting to me, lol.

Yeah, maps do change the balance because of how they are constructed. If it's an island map, the game will play differently than if it were connected.

Also, a map where the watchtowers were activated by air units would be an awesome test.
crappen
Profile Joined April 2010
Norway1546 Posts
August 18 2010 07:43 GMT
#87
As a loyal zerg player, I would much rather see new maps in the direction of bw-style. Fixing the maps is a huge step, and contribute not only to balance factor alone, but to the fun factor. I hope the community realize this soon enough and start putting more effort in demanding better maps.

New maps, let the dust settle a bit, then tweak some numbers/units if necessary.

Rabiator
Profile Joined March 2010
Germany3948 Posts
August 18 2010 07:45 GMT
#88
The sad fact is that people like to ladder and iCCuo maps dont work for laddering. They are also restricted to the NA server, so sadly you guys must do the work of promoting them for the rest of the world. Only playing custom maps would be a clear sign to Blizzard that something is wrong, but I doubt it will happen that much.
If you cant say what you're meaning, you can never mean what you're saying.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-08-18 07:55:02
August 18 2010 07:52 GMT
#89
it's half and half

you almost never see a zerg win on steppes, but you might see him win on scrap station. however it's still in terran favor even with long rush distances and hard to wall entrance. i just want fighting spirit back since i think that's the best map of all time. i'd play every game on fs and i'd still be happy destination comes close.

also i'd like to take some time and point out how terrible blistering sands is. with the way sc2 is designed there should NEVER be a map with a backdoor entrance

ever. being 4 gated or 1 base terran'd on that map is impossible to deal with, and that backdoor entrance is one of the more stupid things ever. at least terran can abuse high ground on that map, protoss can cannon, zergs need to spread creep all the way to the backdoor.
nybbas
Profile Joined April 2010
United States71 Posts
August 18 2010 07:58 GMT
#90
While the maps are definitely a problem, I am also getting annoyed at people saying terran is so immobile... someone brought up this point already and it was just ignored. Terran is not nearly as immobile as people want to make them out to be... you want to see immobile, look at a zerg army off creep... ugh...

Phanekim
Profile Joined April 2003
United States777 Posts
August 18 2010 07:59 GMT
#91
yes. i agree this.
i like cheese
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 18 2010 08:14 GMT
#92
Also this if you haven't already seen it.
TRUEESPORTS || your days as a respected member of team liquid are over
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-08-18 08:24:56
August 18 2010 08:23 GMT
#93
On August 18 2010 15:37 prodiG wrote:
I think everyone here needs to play the iCCup maps. They're designed from the ground up with balance in mind.

Now, I'd be lying if I said every map is perfect but experimenting with custom features is probably more productive than flaming Blizzard for making bad maps. We as a community *need* (I can NOT emphasize how detrimental hivemind whining is to a community and game) to stop whining "terran's OP, progamers switching to terran so terran is op, zerg sux, lost temple is a bad map" and start working together on ways we can fix it. iCCup itself and the iCCup mapmaking team have already produced eleven maps designed for competitive tournament play, but since these maps - along with the game - are brand new, most (if not all) of the features are very experimental. How will we ever learn if we don't experiment? How did Terrans ever figure out Mech was strong vs. Zerg? Experimenting.

1000 games played on every possible map in every matchup and THEN Terran is still at a significant advantage? Okay, I'll call that imbalance.
Millions of games played on less than ten (i think) maps in every matchup and Terran is winning? I think it's time to change some things up and experiment with maps before we start adjusting the hell out of all of the units. That is after all how Brood War ended up being balanced.

So there's my rant. Personally, the "sc2 is imba" bothers me more and more every day. Every minute wasted writing a generic "terran is OP" post about it is a minute someone could have been playing a custom map or trying to do some legitimate research for a solution.

I urge everyone to check out the iCCup maps, as well as any other custom melee maps that exist out there. I'm sure if we delve deeper into it, we can find a solution without blizzard changing any of the numbers, or provide clear evidence that the game is fundamentally imbalanced.
I agree with this, and I think it's really important that tournaments need to start going over to true competitive maps. People might be worried that players won't be ready for it because the ladder is only Blizzard maps, but I think it works the other way around. The ladder really doesn't matter for the best competitive players, and they'd probably switch if tournaments called for it.

I haven't tried the ICCUP maps yet, but FS and Desti actually translate really well into SC2.
ModeratorNow I'm distant, dark in this anthrobeat
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
August 18 2010 08:25 GMT
#94
balance threads about to go the way of "serious discussion"
manner
MiraMax
Profile Joined July 2009
Germany532 Posts
August 18 2010 08:29 GMT
#95
I kind of diasagree. Of course the maps aren't balanced and will remain imbalanced for the next months or even years to come, since the game is still evolving. But as already another poster has said, Zerg is currently feeling somewhat bland and is lacking options which is independent of the maps. Imo this structural problem can only (and will) be fixed by the next expansion (Zerg will probably also get a gimmicky cliff jumper like the reaper or some other spec ops unit which is useful as an opener).
In the meantime I disagree that the focus should be on changing the maps, especially because they hold so much balance/imbalance potential. Rather the game needs to be carefully examined and those "imbalances" need to be singled out which clearly don't depend on the current map set. In my eyes the main problem with TvZ lies with the Thor, since it somewhat ruins Mutas as an important midgame harass option for Zerg and provides too much air-protection for tanks, while being more than decent against ground. I think much could be won if its crazy anti-air range would be a researchable upgrade and maybe even the splash damage.
All in all, I do agree with Blizzard's policy of not rushing to conclusions. Even though it is painful for Zerg at the moment, it will work out in the end.
MiraMax
Profile Joined July 2009
Germany532 Posts
August 18 2010 08:38 GMT
#96
Without turning this into a terran nerf thread I would also like to see terrans macro mechanic becoming a bit more unforgiving, either by putting a strong cooldown on the mule ability or by introducing a "one mule per CC at a time" policy. Like this a "late mule" would actually damage terran macro in much the same way as a late larva or late chrono affects zerg and protoss.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 18 2010 08:42 GMT
#97
On August 18 2010 13:09 Ballistixz wrote:
i dont think u guys get my point. if ur going to make maps specifically to try and weaken terran so they can be on par with zerg and toss then dont u think something is wrong with that? cuz i personally do. i think maps should be the last factor in determining balance of a race not the first and main reason.

like i mentioned the maps remained the same all through beta, yet the balance of each race fluctuated when balance changes hit. the maps didnt play to much of a part in that. but now that terran has became over powered its automatically the maps fault now? what happened to the maps when zerg was over powered and toss over powered and terran was weakest race? nothing, they just get hit with the nerf bat. and now its terrans turn to be overpowered. but its now the maps fault there over powered? thats BS imo.

if what ppl in this thread are saying is true then the should still be how it was since week 1 of beta and just change the maps to make it balanced. thats what it seems like ppl are saying in this thread. maps should not play THAT much of a role when determining balance.


The bw pro scene has incredible longevity and it heavily heavily changed maps in order to balance win percentages.

Nobody is saying its 100% about the maps, but maps are important.

Once upon a time there were no naturals, can you believe that? Once upon a time there were island maps in bw, totally silly.

Seriously something like every season new maps are made and pros test them out in the korean bw scene. They keep the good ones and throw out the bad ones. Foreigners usually use the same maps because they are proven to be good.

There seems to be no system of map elimination in official ladder maps right now. At least they could be more experimental with a few bigger\more open\less gimmicky maps. Nothing lost.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
Last Edited: 2010-08-18 08:49:27
August 18 2010 08:48 GMT
#98
On August 18 2010 17:23 Jibba wrote:
Show nested quote +
On August 18 2010 15:37 prodiG wrote:
I think everyone here needs to play the iCCup maps. They're designed from the ground up with balance in mind.

Now, I'd be lying if I said every map is perfect but experimenting with custom features is probably more productive than flaming Blizzard for making bad maps. We as a community *need* (I can NOT emphasize how detrimental hivemind whining is to a community and game) to stop whining "terran's OP, progamers switching to terran so terran is op, zerg sux, lost temple is a bad map" and start working together on ways we can fix it. iCCup itself and the iCCup mapmaking team have already produced eleven maps designed for competitive tournament play, but since these maps - along with the game - are brand new, most (if not all) of the features are very experimental. How will we ever learn if we don't experiment? How did Terrans ever figure out Mech was strong vs. Zerg? Experimenting.

1000 games played on every possible map in every matchup and THEN Terran is still at a significant advantage? Okay, I'll call that imbalance.
Millions of games played on less than ten (i think) maps in every matchup and Terran is winning? I think it's time to change some things up and experiment with maps before we start adjusting the hell out of all of the units. That is after all how Brood War ended up being balanced.

So there's my rant. Personally, the "sc2 is imba" bothers me more and more every day. Every minute wasted writing a generic "terran is OP" post about it is a minute someone could have been playing a custom map or trying to do some legitimate research for a solution.

I urge everyone to check out the iCCup maps, as well as any other custom melee maps that exist out there. I'm sure if we delve deeper into it, we can find a solution without blizzard changing any of the numbers, or provide clear evidence that the game is fundamentally imbalanced.
I agree with this, and I think it's really important that tournaments need to start going over to true competitive maps. People might be worried that players won't be ready for it because the ladder is only Blizzard maps, but I think it works the other way around. The ladder really doesn't matter for the best competitive players, and they'd probably switch if tournaments called for it.

I haven't tried the ICCUP maps yet, but FS and Desti actually translate really well into SC2.

i think this should be posted like 1000 times in a row in every imba thread. patching the races is like open heart surgery, first we should diagnose and check out all of the little things that can help.

i think the game right now could be 99%balanced just by changing maps up.

We should start a thread\group to test new, built-for-balance maps and comment on them. Is anyone interested? if we could get a few pros involved i could see this becoming very useful for map makers of the future and blizzard itself.

im really sad that tl doesn't have a maps section for sc2.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
August 18 2010 08:56 GMT
#99
Patching races might be open heart surgery. But a bandaid will not save you from cardiac failure.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 18 2010 09:01 GMT
#100
On August 18 2010 17:56 dogabutila wrote:
Patching races might be open heart surgery. But a bandaid will not save you from cardiac failure.

yeah you dont get it.

the whole purpose of changing maps around would be to diagnose, you didnt get the analogy at all.

if someones limping you dont go "ok, time to open them up!"
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
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