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The true balance problem - the maps - Page 11

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TurboDreams
Profile Joined April 2009
United States427 Posts
August 27 2010 02:57 GMT
#201
On August 27 2010 11:51 TheAngelofDeath wrote:
Maps need to be larger, just that simple. It's hard to have a strong macro game with such tiny maps. Look at the BW maps, those are the design that SC2 should aim for.

Not just that, but the Zerg race needs large maps just to stay alive. If maps were like Fighting Spirit, we wouldnt have to many complain threads since Zerg benefit from large maps.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
August 27 2010 03:01 GMT
#202
The early sc ladder maps have even more cliffs and narrow spaces

look at ashrigo, looks insane by today's standard

[image loading]
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
_Darwin_
Profile Joined August 2010
United States2374 Posts
August 27 2010 03:08 GMT
#203
On August 27 2010 11:54 Buddhist wrote:

Most of these factors of map design just don't seem very... intuitively imbalanced. Narrow paths, of course, favor the unit with longer range, but cliffs themselves can be abused by all races.


Yes, narrow paths favor the units with longer range. In ZvT, those units belong to Terran. Thus, narrow paths favor Terran in ZvT.

One subtle example: Zerg players use the cliffs by the naturals on LT every game to keep their overlord out of vision while still in range to see everything there, giving them safe and useful scouting information.


This "subtle" example seems to be the only prominent example of Zergs utilizing cliffs. Would you rather have a slow t1 supply unit that can, under normal circumstance, gain vision of your opponents natural, or would you rather have the ability to drop high damaged ranged units on a cliff of your opponents natural that can effectively end the game?
I cant stop lactating
Vortok
Profile Joined December 2009
United States830 Posts
August 27 2010 03:35 GMT
#204
On August 27 2010 09:10 Half wrote:
Now I'm not saying that the game is 100% fine and only map tweaks are all it needs. But even in game tweaks, all zerg needs would be a few minor buffs and T a few minor tweaks and that could potentially fix it. Big fixes are generally unwarranted unless there is a big "big problem".


Pretty much this x 100. The imbalance isn't anywhere near as bad as many people claim. Blizzard just has to find the right two or three knobs to tweak.
TriniMasta
Profile Joined December 2009
United States1323 Posts
Last Edited: 2010-08-27 03:42:03
August 27 2010 03:40 GMT
#205
sigh another balancy thread...
When is that new section in TL coming out?

On August 27 2010 12:35 Vortok wrote:
Show nested quote +
On August 27 2010 09:10 Half wrote:
Now I'm not saying that the game is 100% fine and only map tweaks are all it needs. But even in game tweaks, all zerg needs would be a few minor buffs and T a few minor tweaks and that could potentially fix it. Big fixes are generally unwarranted unless there is a big "big problem".


Pretty much this x 100. The imbalance isn't anywhere near as bad as many people claim. Blizzard just has to find the right two or three knobs to tweak.

Can people like you please considering PvZ is balanced, (I won't talk about TvP, as the situation isn't distressful for people to cry about yet). Buff zerg, Protoss are going to start to cry. Nerf Terran, Terran might cry in TvP. Please look at all matchups before going like "Nerf T, TvZ balanced, we're all happy"
정명훈 FIGHTING!!! Play both T and P.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 27 2010 05:14 GMT
#206
Again... Blizz wants to help terran, cos 99% of terrans are noobs.

Blizz only sees 50/50 win/loss, and believe that's balance, yet due to more noobs playing terran, they are pushing the balance in the other direction.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
August 27 2010 10:02 GMT
#207
On August 27 2010 14:14 Qzy wrote:
Again... Blizz wants to help terran, cos 99% of terrans are noobs.

Blizz only sees 50/50 win/loss, and believe that's balance, yet due to more noobs playing terran, they are pushing the balance in the other direction.

I bet Blizzard, in all their "profound" wisdom, hadn't taken that into consideration when looking at win/loss ratios.
http://campaignforliberty.org/
Grond
Profile Blog Joined June 2010
599 Posts
August 27 2010 14:02 GMT
#208
Blizzard may add a few maps, the community may add a lot of maps. The ladder map pool will not change much. If you want ladder games to be balanced you have to fix the units for the current maps.
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