• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:37
CEST 19:37
KST 02:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)65Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion Animated Gateway
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6210 users

[A] Starbow - Page 387

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 385 386 387 388 389 537 Next
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
September 03 2013 16:18 GMT
#7721
Is this the last patch before we can start to add new suggestions for where Sbow should differ from BW?
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-03 16:41:01
September 03 2013 16:37 GMT
#7722
Depends on what you have in mind. I prefer to be careful atm, since I do not want to mess it up by too drastic changes. There are some more BW things that must be recreated, but I think we can start to look at other stuff too now.

What are your top priority concerns?




Here are some areas I think are important to look at, since they feel quite unfinished:
(Here we can not use BW balance)

>>>+ Show Spoiler +
- Fix Reaper and its relationship vs other units
- Fix Stalker & Immortal & Reaver and their relationship vs other units
- Fix Psi Storm & Archon damage. (Currently they deal insane dmg vs everything)

I think you made a good post a while ago Hider, were you mentioned that each Protoss unit should have a role in the tech tree. Atm it kinda feels like Storm and Reaver are great vs everything on the ground. They were in BW too. But since Protoss tech tree looks different in Starbow, I think we can do some adjustements here, to encourage more unit compositions and play styles. Make more units useful.

- Immortal strong vs armored targets (Tank, Goliath, Marauder, Stalker, Immortal, Reaver, Lurker, Ultra, Structures, Static)
- Reaver strong vs medium and light targets, but not as insane vs armored
- Archon strong vs light and medium, but weaker vs armored
- Psi Storm stronger vs armored, good vs medium and light,

In this way, Immortals truly play a role in each match-up, and become much more important vs Ultralisks and Lurkers. (Who are already countered by Archons and Reaver, which destroys everything)
Psi storm stronger vs armored encourages it vs mech, and also in PvP, as an alternative to Reavers.
And all of this can be achieved via stat changes.
<<<
Creator of Starbow
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 03 2013 16:40 GMT
#7723
#suggestion for economy boosters

What i would like to see in the future, for every race to be able to increase their macro (combat unit) with their economy boosters.
I dont know about chronoboost but it feels a little bad to use on gateway for example? Even if it increases your macro of combat units.


So for terran, to add an ability for him.
My suggestions are right now, just something to look at atleast)
1) Replace supply depot calldown with a macro mechanic for terran, put it on a barack to increase buildtime of the next two units.

2) Queen: The inject larva. Hm, really hard now since i dont know how balanced inject is, but a redesign to it that: Gives you two larva very fast for 20seconds, and if u dont use it the larvas die.


3) for cb, something like this to. Maybe not have CB to be able to be used on gateways or other buildings, only nexus. Give him a new one with the same method i gave terran

These are just some suggestions, not set in stone by me so dont get upset.
Kabel
Profile Joined September 2009
Sweden1746 Posts
September 03 2013 16:42 GMT
#7724
@Foxxan

Such abilities might surely be fun, but I will not add anything like that now. It is too much work in the editor, and requires a lot of balance work to get it right.

Do you have any suggestions on how to balance the current macro mechanics?
Creator of Starbow
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-09-03 16:47:47
September 03 2013 16:43 GMT
#7725
Since starbow is faster gamespeed, the economy is not like in broodwar, its worse in starbow.
Atleast when having one worker on each mineral

According to my logic.

i did a test on buildtime zealots. Real time seconds.
Zealot bw: 25sec
Zealot starbow: 27sec

With my logic now, zealot in broodwar should be 23~ seconds.


#kabel
Do you have any suggestions on how to balance the current macro mechanics?


Well. CB and calldownscv shouldnt be hard to get right, so look at inject larva now?
I did testing in starbow
the larva is around 13seconds.
In bw it is 12.5~

which means it should be faster than 12.5 in starbow. Is my logic way off or? why is this not implmented yet?
So with buffed larva to hatch ,nerf inject? It lats 40seconds, make it last like 20seconds? But increase the burst they give slightly?
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-03 16:54:19
September 03 2013 16:53 GMT
#7726
Well. CB and calldownscv shouldnt be hard to get right, so look at inject larva now?


That is why I ask for complete suggestions. Its easier to look at the bigger picture here in the thread, rather than as chat in the game by several persons at the same time.


I did testing in starbow
the larva is around 13seconds.
In bw it is 12.5~

which means it should be faster than 12.5 in starbow. Is my logic way off or? why is this not implmented yet?
So with buffed larva to hatch ,nerf inject? It lats 40seconds, make it last like 20seconds? But increase the burst they give slightly?


I don´t understand what you mean. What do you get those values from? Are you talking about Inject?
Creator of Starbow
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 03 2013 16:59 GMT
#7727
First the value is for spawn larva base hatch(no queen). 12.5 in bw, 13~ in starbow. Real time seconds, i tested it myself
So with my logic, starbow should be faster than 12.5.

Second, the thing that lasts 40seconds, to reduce to 20seconds. Thats the inject.

My thoughts are, CB lasts 15sec. Terran have no macro ability yet.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-09-03 17:24:10
September 03 2013 17:02 GMT
#7728
What are your top priority concerns?


The TvZ matchup mostly.

- Dark Swarm nerfed

- Slowvulture + reaper movement speed increased back to their previous values ---> Terran can put pressure on zerg early game --> To compensate tanks deal 5 less damage vs normal --> Zerg slightly stronger in midgame in return for slightly more exposed early game vs mech + Dark Swarm less of a neccesity late game with hydras.

- Ultra buff

- Guardian/Devourer/Viking change.

Fix Stalker & Immortal & Reaver and their relationship vs other units


To get BW strenght of vulture vs protoss, I believe that this equation should be maintained

X * Immortal damage vs normal + Stalker damage vs normal * (1-X) = Dragoon damage vs normal

So I bleieve immortal should deal less damage than 10 vs vultures, which I believe is especially neccesary since I recommend to buff stalker damage (this is neccesary due to its relationship vs all other units where it is too weak atm).

Approach 1

- Stalker damage increased from 14 vs normal to 16.
- Immortal damage reduced from 10 vs normal to 8.

Since you have more immortals in your battle composition than stalkers (usually), this will somwhat solve the equation I believe.

Approach 2

- Vulture HP increased by 10 --> Helps make it better as an harass unit early game vs both Z and P
- Stalker damage damage increased from 14 to 16 vs normal
- No change to immortal.

I will prefer the latter mathod if slowvultures still can't do well enough vs speedlings with its old movementspeed (4.25*0.9). The new Vulture kiting is perhaps a bit of a nerf to vulturues vs speedlings in the early game, and since I would like this to favor terran a bit, the +10 HP solution could perhaps be ideal here.

Vs protoss it will do the same thing roughly. Vs. zerg, the stalker + immortal equation won't go up with this approach vs hydras. This is probably not the biggest issue though.

Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-03 17:29:43
September 03 2013 17:20 GMT
#7729
First the value is for spawn larva base hatch(no queen). 12.5 in bw, 13~ in starbow. Real time seconds, i tested it myself
So with my logic, starbow should be faster than 12.5.


Why should it be faster in Starbow? It is good if the larva spawn rate is equal in BW as in Starbow. That is what we intend.
The game speed of Starbow has been reduced to match that of BW. So the values should be equal?


Second, the thing that lasts 40seconds, to reduce to 20seconds. Thats the inject.

My thoughts are, CB lasts 15sec. Terran have no macro ability yet.


I can´t do a change like this without math to back it up. Why should Inject only last 20 seconds? Do you mean its broken now?

- Dark Swarm nerfed


Maybe Dark Swarm even requires a redesign in some way. It was exciting in BW. Here it does not feel as exciting or fun. But something must be done. And when we find a good enough solution, I will try it.


- Slowvulture + reaper movement speed increased back to their previous values ---> Terran can put pressure on zerg early game --> To compensate tanks deal 5 less damage vs normal --> Zerg slightly stronger in midgame in return for slightly more exposed early game vs mech + Dark Swarm less of a neccesity late game with hydras.


This might be possible. The problems IMO are:
- How Dark Swarm ends up working
- How can Zerg deal with that without creep speed bonus?

Reaper currently have speed 2.75. Earlier they had 3.75. If they get speed 3.25, they are slightly faster than slowlings, but still fast enough to move away from Stalkers. (Who have speed 2.68) So maybe that value can work?

Otherwise we can make Zerglings benefit from creep bonus. But that is just.. kinda strange. Why just Zerglings gain bonus?

- Guardian/Devourer/Viking change.

Depends on how it exactly looks. I do agree that it would be cool if some of those units forced anotther reaction from Terran, and not just Goliaths vs all Z air units.

@Stalker/Immortal

Sounds resonable too.

Unintended consequenses of any of the two approaches?
(I really want to be careful with this)
Creator of Starbow
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-09-03 17:28:40
September 03 2013 17:24 GMT
#7730
#kabel
if it is the same speed i wish u told me this earlier.
However, dec says it is 10%~ faster.

Iam so confused now....

However, there are many things that have to much BT compared to bw.
This breaks stuff alot.

When will these things get implemented? They are crucial
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-09-03 17:31:02
September 03 2013 17:26 GMT
#7731
Otherwise we can make Zerglings benefit from creep bonus. But that is just.. kinda strange. Why just Zerglings gain bonus?


I don't think this is really a big issue. Its not like it will be insanely confusing or weird for new players, and more experienced players understands why this is neccesary.

One "irrelevant" incosistency is IMO a much less evil than making a unit entirely useless.

and not just Goliaths vs everything.


.. and SV's.


Unintended consequenses of any of the two approaches?


Stalker damage has to happen if we want stalker to stay in the game IMO. If it has unintended consequences, then of course we need to reevalute.

Approach 2 could have unintended consequences ofc, and I am not sure it is neccesary at all. Approach 1 is definitely the desired one, and I hope faster slow-vultures will be enough to make terran mech early aggression vs zerg viable.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-03 17:32:56
September 03 2013 17:26 GMT
#7732
@How is the game speed in BW and SC2?

I think its best if December helps us to sort it out ^^


..


However, there are many things that have to much BT compared to bw.
This breaks stuff alot.

When will these things get implemented? They are crucial


Anything special you have in mind?
Creator of Starbow
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-09-03 17:35:40
September 03 2013 17:32 GMT
#7733
#hider
zerglings benefit from creep sounds problem to me.
Reaper opening will be godlike since zerg dont have so much creep early. Especially on his natural.

Also. I suggest to wait with reaper and core changes to the game like ultralisk buff till we settle first.

The thing with sv counter alot of things, atleast sv are good against zerg as a whole. IS because:
1) If u make wraits against guardians, that means you have less sciesevessels. It also means those wraiths are useless against everything else to zerg.

2) Wraiths against guardians, iam not even sure it works since zerg have devourer range6 against wraith range 6.
also they have scourges.

Imagine if u have wraiths, and you won against his guardians, now darkswarm arrives with no or very little scienvesssels.
You are dead.

SV is a crucial unit in tvz, its for
1) detection, scan dont cut it. Imagine lurker holds. If zerg do not do any lurker holds. Even then its hard to get so much energy to cover detection everytime you see a lurker.

2) Its used against, ultras, guardians, mutas, defileres.
Its crucial againstall these things.

Very hard to change things like this right now

#kabel
december on the page before this told it is 10% faster.

So that aside, kabel when will we change the BT of things?
FOr example.

The zealot, the gateway have faster BT for example. Its crucical.
That is just the top of the iceberg

And the templar achieves, hightemplars all have faster BT.
Achieves is more than 50%.....WOW

also for terran side, i believe marines, vultures ( i havent checkedd terran yet)
ITs crucical for terr to.
LOTS OF THINGS.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-03 17:47:35
September 03 2013 17:44 GMT
#7734
@Build time between SC2 and BW

I am unsure how to get the exact BW build time into SC2. Even if its not exact, we can at least make sure they are relative to each other.

But all BW build times do not fit in Starbow. Templar archies for example should IMO have much longer build time in Starbow, because of:
1) Overlords do not detect cloaked units, so its harder for Z to get detection early.
2) Spider mines do not detect cloaked units, which makes it harder for T to get detecion early.
3) Dark & High Templars can be warped in

I will have this evenings update up in ca 1 hour.
Creator of Starbow
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-09-03 18:13:47
September 03 2013 17:45 GMT
#7735
zerglings benefit from creep sounds problem to me.
Reaper opening will be godlike since zerg dont have so much creep early. Especially on his natural.


Similar to Sc2.

SV is a crucial unit in tvz, its for
1) detection, scan dont cut it. Imagine lurker holds. If zerg do not do any lurker holds. Even then its hard to get so much energy to cover detection everytime you see a lurker.

2) Its used against, ultras, guardians, mutas, defileres.
Its crucial againstall these things.

Very hard to change things like this right now


I only suggested to make it possible for a tier 3 unit to make irradiate unfunctional for a brief period in order to buff Guardians (and ultras a bit). IMO its a necceasry change if/when DS gets nerfed.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-09-03 17:48:10
September 03 2013 17:46 GMT
#7736
#kabel
Then it sounds super trouble for me
well if u gonna go with that logic iam not sure what i do

i will try and stop to put so much time into this
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-03 17:54:27
September 03 2013 17:52 GMT
#7737
@Foxxan

?

Are you referring to the Templar archives example?
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-09-03 18:09:34
September 03 2013 18:07 GMT
#7738
On September 04 2013 02:24 Foxxan wrote:
#kabel
if it is the same speed i wish u told me this earlier.
However, dec says it is 10%~ faster.

Iam so confused now....

However, there are many things that have to much BT compared to bw.
This breaks stuff alot.

When will these things get implemented? They are crucial

Larva time and drone production is same between SBOW and BW right now.

It's tweaked right now so the 8-9% faster SC2 version is more in line with BW.

Numbers are good right now. Promise you.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-09-03 18:11:46
September 03 2013 18:10 GMT
#7739
1) Overlords do not detect cloaked units, so its harder for Z to get detection early.
2) Spider mines do not detect cloaked units, which makes it harder for T to get detecion early.
3) Dark & High Templars can be warped in


Well warp tech requires templar tech, so I don't think thats a big factor here. But yeh, protoss has/will be compensated in a lot of ways which make super fast storm tech less relevant. For instance;

- Corairs have graviton.
- Stalkers will hopefully be stronger which means that you can survive with AOE longer and makes air tech no longer a neccesity.
- Sentinels will once they get balanced also pose a new threat.

So as long as the plusses and minusses on each side goes somewhat up (relative to BW), then Sbow will be relatively balanced.
Kabel
Profile Joined September 2009
Sweden1746 Posts
September 03 2013 18:37 GMT
#7740
I upload the patch now.
It contains only almost more BW values.

Tomorrow will I start to look at how we can branch out Starbow from BW. (As the stuff weve talked about above)

ORbital commband costs 75 instead of 100.
Nexus upgrade starts with 50 energy instead of 25.

Thats it. See how it turns out.
Creator of Starbow
Prev 1 385 386 387 388 389 537 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#59
RotterdaM873
TaKeTV 439
TKL 311
SteadfastSC169
IndyStarCraft 166
BRAT_OK 135
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 873
TKL 311
SteadfastSC 169
IndyStarCraft 166
Harstem 142
BRAT_OK 135
RushiSC 80
MindelVK 16
UpATreeSC 2
StarCraft: Brood War
Rain 2318
ggaemo 182
Soulkey 181
firebathero 168
Dewaltoss 142
Pusan 99
scan(afreeca) 42
Hyun 41
ToSsGirL 40
Free 34
[ Show more ]
JulyZerg 33
yabsab 32
soO 32
910 26
Aegong 25
HiyA 20
Bale 16
Yoon 15
IntoTheRainbow 15
ajuk12(nOOB) 13
Hm[arnc] 11
Dota 2
420jenkins2123
Fuzer 144
League of Legends
Trikslyr63
Counter-Strike
fl0m1837
x6flipin1005
edward112
FalleN 101
Heroes of the Storm
Khaldor238
Other Games
singsing2396
Grubby1529
ceh9816
B2W.Neo313
ToD266
KnowMe80
Livibee65
JuggernautJason62
QueenE49
Rex16
Organizations
Other Games
gamesdonequick2340
BasetradeTV231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3638
• TFBlade790
Other Games
• imaqtpie513
• Shiphtur490
Upcoming Events
PiGosaur Cup
1d 6h
The PondCast
1d 16h
Kung Fu Cup
1d 17h
OSC
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.