• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:46
CET 00:46
KST 08:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1365 users

[A] Starbow - Page 385

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 383 384 385 386 387 537 Next
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 02 2013 10:05 GMT
#7681
@Hider
Oh you would be surprised how much sense this setup makes to me. I remember seeing ~2 control groups of Ultralisks ramming a wide open flank on a Terran... and they were slaughtered... done 3 times in a row (well the last time there were fewer due to exhausted econ).

Think it was Zero or someone similar in skill who did that. Point is, Tank vs Ultralisk battles were heavily Tank favored as long as they were spread decently.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-09-02 10:14:37
September 02 2013 10:12 GMT
#7682
On September 02 2013 19:05 Zaphod Beeblebrox wrote:
@Hider
Oh you would be surprised how much sense this setup makes to me. I remember seeing ~2 control groups of Ultralisks ramming a wide open flank on a Terran... and they were slaughtered... done 3 times in a row (well the last time there were fewer due to exhausted econ).

Think it was Zero or someone similar in skill who did that. Point is, Tank vs Ultralisk battles were heavily Tank favored as long as they were spread decently.


They weren't in my tests. It was in a clump.

Further remember that maps in Sc2 are much more narrow than in BW. Thus splash units needs to in general be a bit worse. The scenario Itested in the unit tester is quite unlikely to ever happen in real life. In real life it would favor terran much more.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 02 2013 10:51 GMT
#7683
Hmm, that a bit intese yeah. But the fact is that the highest possible DPS a tank can have is when it shoots Ultralisks. And Ultralisks have a hard time dealing damage to Tanks due to unit size. Sure an Ultralisk that actually manages to be on top of a Tank will kill it easitly, but that does not help when 5+ tanks kills half your army before it can close the gap.

Zealots are good at dealing with Tanks because they force a lot of wasted shots and have an easy time surrounding tanks when they get close. Ultralisks let Tanks become cost effective with every single shot (without even factoring splash), and have a hard time surrounding Tanks.

If Chitinus plating did not add armor but instead HP, Ultralisks would become MUCH better against Tanks, but then they would melt to Marines. One possible solution is to make Chitinus plating reduce incoming damage by 20-30%, letting Ultralisks be just as good against Marines and Zealots, but also good at soaking damage from Reavers or Tanks.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-09-02 12:18:48
September 02 2013 11:24 GMT
#7684
On September 02 2013 19:51 Zaphod Beeblebrox wrote:
Hmm, that a bit intese yeah. But the fact is that the highest possible DPS a tank can have is when it shoots Ultralisks. And Ultralisks have a hard time dealing damage to Tanks due to unit size. Sure an Ultralisk that actually manages to be on top of a Tank will kill it easitly, but that does not help when 5+ tanks kills half your army before it can close the gap.

Zealots are good at dealing with Tanks because they force a lot of wasted shots and have an easy time surrounding tanks when they get close. Ultralisks let Tanks become cost effective with every single shot (without even factoring splash), and have a hard time surrounding Tanks.

If Chitinus plating did not add armor but instead HP, Ultralisks would become MUCH better against Tanks, but then they would melt to Marines. One possible solution is to make Chitinus plating reduce incoming damage by 20-30%, letting Ultralisks be just as good against Marines and Zealots, but also good at soaking damage from Reavers or Tanks.


I think we should just keep the upgrade, and also give them a speed upgrade as well. Im pretty sure Ultras need to be better than in BW for these reasons;

1) Mech seems stronger early game vs zerg than in BW due to reactor vulture openings (assuming slow vultures get their speed back) and mutalisk threat less early game.

2) We have maurauders and immortals in Sc2 which means that standard protoss and bio compostiions fares better vs ultralisks.

3) Terran has better tools at harassing late game vs zerg which means the economic assymetry won't be as large as in BW.

4) I think Kabel, Dirty and I agree on the premise of giving Dark Swarm a less important role in the matchup. I think in BW it seemed pretty decent due the different mechanics of that game, but it feels really boring in Sbow. This means that standard zerg units should be a bit better in the late game vs tanks.

So it is important that we understand the way these differences between Sbow and BW impacts the matchup dynamics and make changes accordingly (rather than blindly implementing BW stats).
Izerman
Profile Joined May 2013
Sweden99 Posts
Last Edited: 2013-09-02 11:53:09
September 02 2013 11:30 GMT
#7685
the main counters for zerg in bw vs mech was queens with parasite thingy that killed the tanks.
then lings and ultras slaughter everything else..

point is.. terran need tanks or zerg can trade effectively..
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 02 2013 14:30 GMT
#7686
#hider
ultras move very fast in bw, almost as fast as a speed zergling
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
September 02 2013 15:08 GMT
#7687
yeah, they have both an armor and a speed upgrade.
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-02 15:30:54
September 02 2013 15:30 GMT
#7688
I will upload the latest work by December as soon as he sends me the file! I am really curios to see how the shield system will work and how the balance will be
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 02 2013 16:58 GMT
#7689
Couldn't get Siege Tank or Spider Mine AOE to work with my system quite yet. Sent the file to Kabel.
Hopefully nothing is broken.
Gotta drop off the GF !
See you guys on in an hour.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 02 2013 18:25 GMT
#7690
BTW Hider, tanks are not smart in SBOW.

They overkill.

Keeping them in a clump is inferior to spreading them out, especially vs a group of attackers that attack when more spread out.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-09-02 18:47:26
September 02 2013 18:40 GMT
#7691
On September 03 2013 03:25 decemberscalm wrote:
BTW Hider, tanks are not smart in SBOW.

They overkill.

Keeping them in a clump is inferior to spreading them out, especially vs a group of attackers that attack when more spread out.


I was basing this off your quote below

But also consider how damn good Terran aoe (siege and mines) are compared to BW because of the smart pathing system.


Anyway, if I have misunderstood something. My bad. But I would still like to see tanks with lower damage vs normal (wouldn't affect TvP then), so they rape hydras less, and instead terran should be compensated with the old strenght of the reaper + vulture harass oriented opening.

I believe that makes the game a bit more dynamic and actionpacked. In BW mech tvz seemed to didn't have a midgame as nothing really happened untill mutas came out (based on a few tvz's i watched earlier today).
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
September 02 2013 19:41 GMT
#7692
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-02 19:46:01
September 02 2013 19:45 GMT
#7693
Sorry Laertes, I should have made a post about it. Yea I uploaded it ca 1 hour ago
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
September 02 2013 19:51 GMT
#7694
Streamin'

www.twitch.tv/SC2_Starbow
aka KanBan85. Working on Starbow.
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2013-09-02 20:52:24
September 02 2013 20:34 GMT
#7695
The pathing is GORGEOUS in action, A+ work Dec. :D

Edit: Throwing in my bit on the Chrono situation.

Chrono should not require an upgrade, because there is little decision involved in it. If the spell is powerful enough to justify an upgrade, players will almost always get it as soon as they are able to, because there is no opportunity cost involved on the Nexus. The short amount of Probe build time you lose will be made up very rapidly by the Chrono itself, and 75-100 minerals is pittance. On the other hand, if the spell is not powerful enough, they usually won't bother upgrading it.

The reason Orbital Command works as an upgrade is because Command Centers also have the option to become Planetary Fortresses - that means there is a mutually exclusive upgrade path, an opportunity cost.

The reason Queens work is because they are a versatile and vulnerable mobile unit, which is a whole different animal entirely than macro spells on the main structure.

It's just plain unnecessary. If Chrono is available too early, there are other ways to delay it - make the spell have a prerequisite structure, like requires Forge or Cybernetics Core. An upgrade is needless added complexity.
"Show me your teeth."
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-09-02 21:36:50
September 02 2013 21:36 GMT
#7696
OK. I have looked at HideR and Dirtybag's agruments about chorno (which are mostly: "it is too good and comes for free") but some of them are more relevant like: "protoss can hold early harass too easily and/or put on early game pressure too easily and OC is too expensive in comparison".

This is, imo, a pure early-game problem. As my numbers show, SCV-calldown is one of the stronges eco-mechanics in the game atm, and I think it is underused because it pales in comparison with the M.U.L.E. I know my tests are not "real Starbow" and that terrans get an OC later than what I did (usually). But give the OC 3-4 call-dows and you are neck and neck with toss economy IF he chornos ONLY workers! The problem is not eco, imo and it seems to be your opinion as well, the problem is the early pressure that chorno can buff.

So my suggestion remains:

1. Let chronoboost (and maye rift for that matter) be activated once the first gateway is finished and let the nexus start with 0 energy. It takes about 45-50 sec to regen 25 energy (ca. 0,58 / sec) so you can only chronoboost the last part of your second zealot. This should make the PvZ and PvT tmings easier to deal, but still make them quite strong (we should have some early-game aggression after all, and not just turteling..).

2. Let chornoboost have approx SC2 stats. This is to keep up with eco. Hopefully it won't break tech, as this is not a huge buff. Point is, chrono pales in comparison to call-down SCV as an eco ability no matter how you put it. 17 sec vs 14 sec is HUGE!

3. Sure, let OC be 75 minerals. We might see them earlier. Heck, we might see players who call down like clockwork have really good eco and nerf it back to 100 minerals

I think this is the most optimal solution atm. I will gladly do so tests in numbers IF there is a consensus to do this (or else I am just wasting my time...)
aka KanBan85. Working on Starbow.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 02 2013 21:45 GMT
#7697
www.twitch.tv/decemberscalm Stream on
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-09-02 23:46:32
September 02 2013 23:45 GMT
#7698
#xiphias
why do u want chrono boost for free so badly? If scv calldown is better, simple nerf it? Or buff chrono even more?

you said it is 14sec vs 17sec.
I thought it was something more complicated than this tbh,

I just played with it, it feels great.
More fun. More rewarding. More fair.
You can come up with builds with it, it gives so much instead of simple having it for free.



Orbital command must be upgraded for 100minerals/35~ sec Buildtime = 2~scvs lost while upgrading on every command center.

Chronoboost makes protoss have more probes than terran. Before 1min. Right when he uses his first CB he gets an advantage, how is this good in anyway?
Everytime protoss makes a nexus, he gets CB for free.

A real game is very diffent than your testing.
What if protoss goes two fast expansions = Three xChronoboost for free.

In your test terran upgraded to OB right hwen barack finished. Right now it is not the case and in a real game no one sits on one base for 15min.

Which means after every comamnd center terran lose scvs by just upgrading it =even more behind



The problem is not eco, imo and it seems to be your opinion as well


No, the eco is one of the problems. And it is a big one.

We dont even yet have the right stuff from BW. So gameplay will change. Alot probably.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-09-02 23:56:14
September 02 2013 23:49 GMT
#7699
No, the eco is one of the problems. And it is a big one.

We dont even yet have the right stuff from BW. So gameplay will change. Alot probably.


All economy values in Starbow are the same as in SC2BW. The only difference is that workers build 2 seconds slower. But in return, races have macro mechanics to speed up worker production. SC2BW economy might not be exactly identical to BW. But still close enough, I assume.

Do you think the economy feels bad? Cause everything is identical in Starbow now to SC2BW O_o
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 03 2013 00:03 GMT
#7700
On September 03 2013 08:49 Kabel wrote:
Show nested quote +
No, the eco is one of the problems. And it is a big one.

We dont even yet have the right stuff from BW. So gameplay will change. Alot probably.


All economy values in Starbow are the same as in SC2BW. The only difference is that workers build 2 seconds slower. But in return, races have macro mechanics to speed up worker production. SC2BW economy might not be exactly identical to BW. But still close enough, I assume.

Do you think the economy feels bad? Cause everything is identical in Starbow now to SC2BW O_o

Already told you this in game, but not convinced SC2BW works at the same scale.

Will have to test with a timer, different builds from BW to SBOW.
Also, how long each worker takes to travel.
Prev 1 383 384 385 386 387 537 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
PiGStarcraft708
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft708
Nathanias 136
CosmosSc2 107
StarCraft: Brood War
Shuttle 107
Dota 2
420jenkins809
syndereN509
League of Legends
C9.Mang0125
Counter-Strike
allub263
minikerr18
Super Smash Bros
Mew2King50
AZ_Axe44
Other Games
tarik_tv14406
gofns10564
Grubby2200
summit1g466
DeMusliM420
shahzam339
mouzStarbuck226
ViBE106
KnowMe88
ZombieGrub47
Liquid`Ken10
Organizations
StarCraft 2
angryscii 33
Other Games
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 31
• davetesta27
• RyuSc2 14
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• RayReign 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3280
Other Games
• imaqtpie2057
• Scarra671
Upcoming Events
Replay Cast
14m
RongYI Cup
11h 14m
SHIN vs Creator
Classic vs Percival
OSC
13h 14m
BSL 21
15h 14m
RongYI Cup
1d 11h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 12h
BSL 21
1d 15h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
[ Show More ]
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.