• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:19
CEST 12:19
KST 19:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back1BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Is the larve respawn broken? Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL 22 Proposed Map Pool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL22 General Discussion BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3788 users

A (honest) look at the Infestor and ZvT lategame - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 15 Next All
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
July 04 2011 23:27 GMT
#201
I've talked with a lot of progamer terrans and zergs in past couple of weeks, all terrans think fungal is too strong - I read some people say "lol just split your marines" etc and thats true you can split your marines but you cant do it always, sometimes you might be moving out and zerg attacks you at same time and he does 5-6 fungals and kills your 200/200 army with it along with lings/ultras which is kinda sad (or just engagement happens on places you dont expect them to).

Even though zergs dont admit publicly that infestors are too strong or even op, the zergs I practise with admit that as soon they have infestor/broodlord comp ready its pretty much free win in 99% of cases (unless they lost 50 drones on start and terran lost 0 which is lost game no matter what you go for) and that infestors themselfs can win you games you really shouldnt win sometimes.

Solutions..lets see - drops? Sure they are good once you start doing them first time you will kill couple of drones, next thing that will happen is zerg will make 2-3 spine crawlers at each expand and leave 5-6 lings which makes you drops useless for rest of the game (with good overlord spread as well in case 2x medivac drops come which every zerg knows to do at this point). Droping is very good keeping zerg busy, but sooner or later you have to push and deal with infestors - as soon you go for a push zerg will try to push you back and make you "slowpush" from your base to his which takes too much time (because you cant just a-move in front of his natural because of fungal) and by then he gets broodlords out. And no im not whining im just explaining how game goes in TvZ vs infestor based zerg play.

Someone mentioned ghosts, I tried playing both - with ghosts and ghost-less army and after doing that you realise ghosts are pretty much useless in TvZ (you can see in that thorzain game someone linked). Lets make a situation, you are both on 3-4 bases, you start making ghosts and zerg will probably have 8-15 infestors at around 20min mark. A good zerg will send lings/overlord/changelings in your army to see what you are making in mid-late game. There's a good chance he will see your ghosts, but lets say he doesnt see them - what usually happends is next. For his 8-15 infestors you probably need just as many ghosts - you cloak run in - as soon you do first 1-2-3 emp's zerg will realise whats going on and fungal that bunch of ghosts which will result in them dying (you have to emp each infestor twice to get his energy off - infestors arent small as hts to be able to emp 7-8 of them with 1 emp) - from that moment there is no point in making ghosts again because zerg will 1)make 3-4 overseers and 2)make spores.
-Ghosts are amazing in TvP, in TvZ? not so much

Best solution to infestor problem I can think of is making units (any units in game) move like in BW and not clumped up like now, it would make game much better (EMP hitting 200/200 protoss ball or fungal killing everything or even storms) and it would just look much better (there is video showing it but I cant remember the link to it).

Best solution vs infestors now? Turtle up as hard as you can as terran, do 3-4-5 drops at a time whole game just to buy yourself time to get mass orbital/rax/factory and starport so you can produce units like zergs can and just get mass vikings to deal with broodlords - spread them so fungal cant hit them all together and hope for best.

My overall opinion - yes infestors are too strong vs terran, infestors ARE needed vs protoss but its too much in TvZ, since infestors were units that were supposed to snare/slow units like queen has ability in BW and not to be used instead banelings and to allow you to go 12min hive. They were meant to be used in infestor+baneling situations and not in infestors vs world situations

If someone is interested I can upload replays of my latest TvZ's that include me killing 200/200 broodlord/infestor/ultra army couple of times on maps like tal'darim without using ghosts.

If there are typos...well its late ¯\_(ツ)_/¯

Flame on
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 04 2011 23:28 GMT
#202
On July 05 2011 08:24 Whitewing wrote:
Curious question: can infestors off creep outrun seeker missiles?

testing it now!
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
xbankx
Profile Joined July 2010
703 Posts
July 04 2011 23:28 GMT
#203
On July 05 2011 08:19 MonsieurGrimm wrote:
Show nested quote +
On July 05 2011 08:14 xbankx wrote:
On July 05 2011 08:12 MonsieurGrimm wrote:
On July 05 2011 08:10 iloveroo wrote:
On July 05 2011 05:36 Limenade wrote:
well since i face pretty much the like top 20in GM consistently and most top T just laugh at infestors cuz they find that infestors are gimicky and easyto out micro if u spread marines the right way and spread tanks the right way then infestors are ez to deal with. Also T has this unit that has really cool spells too i think its called umm....... hmm..... A GHOST?!?!?!? no wary a unit that can EMP and deal snipe for 25 energy to do 45 dmg?!!?!?!? what!!!!!!!!!!!!!!!!!!!! .,....................


you do know how much ghosts cost right? they are expensive (200mins/100gas)
we can't always make a ton of ghost, especially if they go infestors/broodlords
+ Show Spoiler +
(nerf inc)

but I do agree w/ you tat you have to spread out marines, that's key in tvz atm

infestors - 100 minerals, 150 gas 2 supply
brood lords, 300 minerals 250 gas 4 supply
corruptors, 150 minerals 100 gas 2 supply

and you're talking about ghosts being expensive D:



except you forget zerg is always on more bases. Cost a different for different races since 100 gas for toss is worth a lot moer than 100 gas for zerg.

that's true, but are ghosts more expensive than all three combined? or even just infestor+brood lord combined? zerg has more economy, but if you let him get THAT much more economy then there would be a problem even if he weren't going infestor/brood lord
Show nested quote +
On July 05 2011 08:17 Dente wrote:
The theorycrafting here is amazing. Yes, it takes 6 snipes to kill a broodlord, and it also takes 12 to kill an ultralisk. You guys forget some things about ghosts:
- 5 ghosts cost 1000 minerals. Terrans have alot of GAS vs zerg, not alot of MINERALS.
- it is very easy for zerg to overrun you when you have ghosts. Speedlings are amazing against them.
- by the time you got 12 snipes on the ultralisk, your ghosts are dead. The zerg army MOVES guys, you can't just chill and snipe...

In the perfect game, I would have 2 cloacked ghost, I would run towards 12 clumped infestors, I would emp them twice so all the energy would be gone, and I would destroy his infestors with my marines. He would have no detection.

if you have spare gas, you could spend it on ravens/banshees maybe. ravens can be very powerful with HSM and brood lords cant run away.


The problem is how many ghost do you need per infestor or per broodlord? I mean we can't really asy for sure but terran needs a decent tank count(obvious else mass ling/bling still wins) and ugprades. Terran need a lot of ghost. If your plan is to emp+snipe we aren;t talking about 10-11 ghost that thorzain uses against toss. You probably need an upward of 20 ghost(3 snipes for infestors 6 for broods just do the math).

Another problem with ghost is that you you have to add a lot of tech labs. Ghost aren't very good versus mass lings/bling(even if they do do same dps as marines). Once you finish brood/infestors(if it acutally happens), they switch tech to mass lings/bling or hack even roaches. You are still screwed. Cause in orer to make ghost, all your barracks went on tech labs(or most) which means you can't keep up against zerg's production off techlabs only. Sudden tech switches by zerg late game forces a lot from terran.
Gimmickkz
Profile Joined April 2011
154 Posts
July 04 2011 23:29 GMT
#204
On July 05 2011 08:27 Beastyqt wrote:+ Show Spoiler +

I've talked with a lot of progamer terrans and zergs in past couple of weeks, all terrans think fungal is too strong - I read some people say "lol just split your marines" etc and thats true you can split your marines but you cant do it always, sometimes you might be moving out and zerg attacks you at same time and he does 5-6 fungals and kills your 200/200 army with it along with lings/ultras which is kinda sad (or just engagement happens on places you dont expect them to).

Even though zergs dont admit publicly that infestors are too strong or even op, the zergs I practise with admit that as soon they have infestor/broodlord comp ready its pretty much free win in 99% of cases (unless they lost 50 drones on start and terran lost 0 which is lost game no matter what you go for) and that infestors themselfs can win you games you really shouldnt win sometimes.

Solutions..lets see - drops? Sure they are good once you start doing them first time you will kill couple of drones, next thing that will happen is zerg will make 2-3 spine crawlers at each expand and leave 5-6 lings which makes you drops useless for rest of the game (with good overlord spread as well in case 2x medivac drops come which every zerg knows to do at this point). Droping is very good keeping zerg busy, but sooner or later you have to push and deal with infestors - as soon you go for a push zerg will try to push you back and make you "slowpush" from your base to his which takes too much time (because you cant just a-move in front of his natural because of fungal) and by then he gets broodlords out. And no im not whining im just explaining how game goes in TvZ vs infestor based zerg play.

Someone mentioned ghosts, I tried playing both - with ghosts and ghost-less army and after doing that you realise ghosts are pretty much useless in TvZ (you can see in that thorzain game someone linked). Lets make a situation, you are both on 3-4 bases, you start making ghosts and zerg will probably have 8-15 infestors at around 20min mark. A good zerg will send lings/overlord/changelings in your army to see what you are making in mid-late game. There's a good chance he will see your ghosts, but lets say he doesnt see them - what usually happends is next. For his 8-15 infestors you probably need just as many ghosts - you cloak run in - as soon you do first 1-2-3 emp's zerg will realise whats going on and fungal that bunch of ghosts which will result in them dying (you have to emp each infestor twice to get his energy off - infestors arent small as hts to be able to emp 7-8 of them with 1 emp) - from that moment there is no point in making ghosts again because zerg will 1)make 3-4 overseers and 2)make spores.
-Ghosts are amazing in TvP, in TvZ? not so much

Best solution to infestor problem I can think of is making units (any units in game) move like in BW and not clumped up like now, it would make game much better (EMP hitting 200/200 protoss ball or fungal killing everything or even storms) and it would just look much better (there is video showing it but I cant remember the link to it).

Best solution vs infestors now? Turtle up as hard as you can as terran, do 3-4-5 drops at a time whole game just to buy yourself time to get mass orbital/rax/factory and starport so you can produce units like zergs can and just get mass vikings to deal with broodlords - spread them so fungal cant hit them all together and hope for best.

My overall opinion - yes infestors are too strong vs terran, infestors ARE needed vs protoss but its too much in TvZ, since infestors were units that were supposed to snare/slow units like queen has ability in BW and not to be used instead banelings and to allow you to go 12min hive. They were meant to be used in infestor+baneling situations and not in infestors vs world situations

If someone is interested I can upload replays of my latest TvZ's that include me killing 200/200 broodlord/infestor/ultra army couple of times on maps like tal'darim without using ghosts.

If there are typos...well its late ¯\_(ツ)_/¯

Flame on


dude... I used to play you in wow :o
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
July 04 2011 23:30 GMT
#205
On July 05 2011 08:14 SafeAsCheese wrote:
Show nested quote +
On July 05 2011 08:10 eu.exodus wrote:
On July 05 2011 07:56 Noocta wrote:
On July 05 2011 07:50 dodrta wrote:
On July 05 2011 07:47 Noocta wrote:
On July 05 2011 07:44 dodrta wrote:
On July 05 2011 07:31 BinxyBrown wrote:
Ghosts do as much dps vs light as marines do and have more range, can cloak, can snipe Zerg t3 units, and emp or snipe infestors.



That's right let's mass a unit that costs 200/100, has as much dps vs light as a marine has, needs 6 snipes to kill a broodlord and 3 snipes to kill an infestor. Not to mention that terran has to invest gas into tanks, medivacs AND ghosts then whilst the zerg can spend all hist gas on just infestors (and broodlords).

And let's just assume you mass ghosts and somehow manage to beat mass infestor/broodlord with perfect emps and snipes on ALL broodlords. You now have like 20 ghosts on the field (at the very least), zerg now builds mass roaches. You die. well played.


Broodlord / infestor / corruptor cost as much ( if not more ) gas than marine medivac tank ghost. :/


Excuse me? Pretty sure that zerg can save all his gas whilst terran has to start pumping gas into tanks in the late early game and like I said if you somehow kill infestor/broodlord with mass ghost a simple tech switch into mass lings or even roaches is going to kill you.


The point here is not rushing to ghost. ._.
Midgame infestor are something you shoudl be able to deal with marine tank medivac. Abuse drops against mutaless zergs. Drop somewhere, attack else where. Infestors are slow. Abuse that.

The point if how to deal with zerg when they get a high tech lategame army. Well, you have to transition to some techlab rax to pump ghost ( or marauder against Ultra , viking from the already existing reactor spartport if Broodlord. )

Spread Viking to not get all fungaled. Don't send all your ghost at once to not get them fungaled and killed. Abuse the fact that lategame zerg don't have muta anymore, do more drops.


I don't get why terran are complaining, TvZ lategame is usualy something hard for terran but not impossible. If zerg roflstomp you, you were probably more behind than you though.


terran mechnics are not like zerg mechanics. as i terran, i cant build 1 tech building and spam the unlocked unit from the same building i get everything else from. if i was producing marines from (for arguments sake) 8 rax + tanks/ hellions from 4 fact + medivacs from 1 reactor port its not as easy as you might think to do a sudden tech switch and have enough production capabilities to handle your tech switch with my existing structures.


What are you even arguing?

Terran don't have to do large tech switches. Marines are always good. Tanks are always good. Medivacs are always good.

Only at the 16-20 minute mark, when the threat of brood lords appears, do you even have to consider putting a reactor on a starport for vikings, or making a ghost academy. It's not like you need 8 tech lab barracks to make ghosts, you need at most 2.


how exactly am i to make enough vikings of 1 reactored starport to deal with 5 hatches worth of broodlord corruptor infestor at as you have stated the 16-20 min mark. make more marines maybe? oh yes fungals + broodlings + my starport is all tied up making vikings to make medivacs making stim more of a liabilty. thors maybe?? oh yes neural parasite + broodlings. ghosts? please.... dude was saying not to preemptiveley make shit. how the fuck should i do it afterwards? was my argument....

6 poll is a good skill toi have
dodrta
Profile Joined July 2011
Austria29 Posts
July 04 2011 23:30 GMT
#206
On July 05 2011 08:26 Noocta wrote:
Show nested quote +
On July 05 2011 08:25 dodrta wrote:
On July 05 2011 08:21 Noocta wrote:
On July 05 2011 08:20 dodrta wrote:
On July 05 2011 08:17 Gimmickkz wrote:
On July 05 2011 08:14 dodrta wrote:
On July 05 2011 08:12 Gimmickkz wrote:
On July 05 2011 08:09 dodrta wrote:
On July 05 2011 08:05 Gimmickkz wrote:
On July 05 2011 08:04 dodrta wrote:
[quote]


Now you are comparing queen control groups that you only need to use every like xx seconds to terran marine control groups that you have to micro in battle. I don't even know what to say to this.



because that's the only point I made right? And also, I was emphasizing spliting before a fight, because you do that and iuno, try to use those pretty ghosts of yours. you don't even need to micro during the fight too much. I've done it before


Yeah sure you have, I highly doubt you ever played terran or you might be some type of new flash. Even top terran pros complain about broodlord/infestor, but yeah splitting your marines pre battle is totally solving the match up, it prevents tanks from having to unsiege and broodlings from attacking your marines, it even stops banelings from rolling over your tanks when they are unsieged or infestors from fungaling all your units. You only have to split, easy.


Read the rest of the conversation before you quote me =[! I'm trying to say splitting your army a little bit pre fight takes away the whole random fungal killing all your marines as you send 20 to kill a ling


Which doesn't change anything when it comes down to broodlord infestor rolling over terran lategame, add banelings to that and the terran with unsieged tanks just gets absolutely annihilated and there is nothing you can do.


you're right, absolutely nothing, no terran has ever won past 20 minutes.


Show me a game where a terran beat broodlord infestor baneling when he wasn't 100 supply ahead and the zerg didn't mess it up. Just link me a replay, or cast or whatever, anything.


You should check Morrow vs Nerchio Game 1 on Taldarim Altar of the Shoutcraft tournament by TB.



I said "where the zerg didn't mess it up" and "banelings" lrn2read.


TvZ is all about making the zerg mess up.
In a perfect world where zerg get to do what he want, terran would never win.
Btw, a heavy infestor player will rarely have baneling too. You just can't support the gas to make corruptor broodlord infestor AND baneling.


So you agree that if both the terran and zerg play a perfect game the zerg would always win. Thank you, because this by defintion is imbalance.
branflakes14
Profile Joined July 2010
2082 Posts
July 04 2011 23:31 GMT
#207
On July 05 2011 08:28 MonsieurGrimm wrote:
Show nested quote +
On July 05 2011 08:24 Whitewing wrote:
Curious question: can infestors off creep outrun seeker missiles?

testing it now!


Can you also check whether or not burrowing while a missile is chasing you causes it to stop chasing? Just wondering as all. :D
roymarthyup
Profile Joined April 2010
1442 Posts
July 04 2011 23:32 GMT
#208
On July 05 2011 08:27 Gimmickkz wrote:
Show nested quote +
On July 05 2011 08:25 dodrta wrote:
On July 05 2011 08:21 Noocta wrote:
On July 05 2011 08:20 dodrta wrote:
On July 05 2011 08:17 Gimmickkz wrote:
On July 05 2011 08:14 dodrta wrote:
On July 05 2011 08:12 Gimmickkz wrote:
On July 05 2011 08:09 dodrta wrote:
On July 05 2011 08:05 Gimmickkz wrote:
On July 05 2011 08:04 dodrta wrote:
[quote]


Now you are comparing queen control groups that you only need to use every like xx seconds to terran marine control groups that you have to micro in battle. I don't even know what to say to this.



because that's the only point I made right? And also, I was emphasizing spliting before a fight, because you do that and iuno, try to use those pretty ghosts of yours. you don't even need to micro during the fight too much. I've done it before


Yeah sure you have, I highly doubt you ever played terran or you might be some type of new flash. Even top terran pros complain about broodlord/infestor, but yeah splitting your marines pre battle is totally solving the match up, it prevents tanks from having to unsiege and broodlings from attacking your marines, it even stops banelings from rolling over your tanks when they are unsieged or infestors from fungaling all your units. You only have to split, easy.


Read the rest of the conversation before you quote me =[! I'm trying to say splitting your army a little bit pre fight takes away the whole random fungal killing all your marines as you send 20 to kill a ling


Which doesn't change anything when it comes down to broodlord infestor rolling over terran lategame, add banelings to that and the terran with unsieged tanks just gets absolutely annihilated and there is nothing you can do.


you're right, absolutely nothing, no terran has ever won past 20 minutes.


Show me a game where a terran beat broodlord infestor baneling when he wasn't 100 supply ahead and the zerg didn't mess it up. Just link me a replay, or cast or whatever, anything.


You should check Morrow vs Nerchio Game 1 on Taldarim Altar of the Shoutcraft tournament by TB.



I said "where the zerg didn't mess it up" and "banelings" lrn2read.


Hey, show me a game where that one guy played perfectly, and then lost pl0x.



sure.

destiny vs bomber game 1

bomber played perfectly as long as you follow the assumption that "dropping a smart zerg is a bad idea because as long as the zerg plays smart, he will always defend the drops properly making it so the terran invests more than the damage he does"


the ONLY ARGUMENT someone can use in bomber vs destiny game 1 is that "bomber didnt pressure / drop enough and he didnt do enough aggression"


however, like i said earlier, that is a argument that is based on the assumption that drops/aggression is supposed to be the terran gameplan against zerg. how the hell do you know that? are you a pro terran? maybe bomber is dropping / using aggression against highly skilled practice partners and after dozens of games they now defend it super easily and bomber has decided that drops/aggression is actually a fruitless tactic

MAYBE THAT WHY BOMBER DIDNT USE DROPS/AGGRESSION? maybe?? maybe??? we will never know

so then you might say "well then, why doesnt bomber just switch to zerg then if he cant drop/be aggressive and playing good zergs will always result in auto loss"

and my answer to your question is, we cannot yet determine if there is an imbalance because not all avenues have yet to be discovered yet. but i can assure you, if there IS an unbeatable zerg strategy found vs terran, and it becomes rampant in all pro games, then i assure you, most pro terrans will start switching to zerg. however that hasnt happened yet, so we have to wait to see what goes down and what the truth is.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
Last Edited: 2011-07-04 23:35:08
July 04 2011 23:33 GMT
#209
On July 05 2011 08:30 eu.exodus wrote:
Show nested quote +
On July 05 2011 08:14 SafeAsCheese wrote:
On July 05 2011 08:10 eu.exodus wrote:
On July 05 2011 07:56 Noocta wrote:
On July 05 2011 07:50 dodrta wrote:
On July 05 2011 07:47 Noocta wrote:
On July 05 2011 07:44 dodrta wrote:
On July 05 2011 07:31 BinxyBrown wrote:
Ghosts do as much dps vs light as marines do and have more range, can cloak, can snipe Zerg t3 units, and emp or snipe infestors.



That's right let's mass a unit that costs 200/100, has as much dps vs light as a marine has, needs 6 snipes to kill a broodlord and 3 snipes to kill an infestor. Not to mention that terran has to invest gas into tanks, medivacs AND ghosts then whilst the zerg can spend all hist gas on just infestors (and broodlords).

And let's just assume you mass ghosts and somehow manage to beat mass infestor/broodlord with perfect emps and snipes on ALL broodlords. You now have like 20 ghosts on the field (at the very least), zerg now builds mass roaches. You die. well played.


Broodlord / infestor / corruptor cost as much ( if not more ) gas than marine medivac tank ghost. :/


Excuse me? Pretty sure that zerg can save all his gas whilst terran has to start pumping gas into tanks in the late early game and like I said if you somehow kill infestor/broodlord with mass ghost a simple tech switch into mass lings or even roaches is going to kill you.


The point here is not rushing to ghost. ._.
Midgame infestor are something you shoudl be able to deal with marine tank medivac. Abuse drops against mutaless zergs. Drop somewhere, attack else where. Infestors are slow. Abuse that.

The point if how to deal with zerg when they get a high tech lategame army. Well, you have to transition to some techlab rax to pump ghost ( or marauder against Ultra , viking from the already existing reactor spartport if Broodlord. )

Spread Viking to not get all fungaled. Don't send all your ghost at once to not get them fungaled and killed. Abuse the fact that lategame zerg don't have muta anymore, do more drops.


I don't get why terran are complaining, TvZ lategame is usualy something hard for terran but not impossible. If zerg roflstomp you, you were probably more behind than you though.


terran mechnics are not like zerg mechanics. as i terran, i cant build 1 tech building and spam the unlocked unit from the same building i get everything else from. if i was producing marines from (for arguments sake) 8 rax + tanks/ hellions from 4 fact + medivacs from 1 reactor port its not as easy as you might think to do a sudden tech switch and have enough production capabilities to handle your tech switch with my existing structures.


What are you even arguing?

Terran don't have to do large tech switches. Marines are always good. Tanks are always good. Medivacs are always good.

Only at the 16-20 minute mark, when the threat of brood lords appears, do you even have to consider putting a reactor on a starport for vikings, or making a ghost academy. It's not like you need 8 tech lab barracks to make ghosts, you need at most 2.


how exactly am i to make enough vikings of 1 reactored starport to deal with 5 hatches worth of broodlord corruptor infestor at as you have stated the 16-20 min mark. make more marines maybe? oh yes fungals + broodlings + my starport is all tied up making vikings to make medivacs making stim more of a liabilty. thors maybe?? oh yes neural parasite + broodlings. ghosts? please.... dude was saying not to preemptiveley make shit. how the fuck should i do it afterwards? was my argument....



Have you never watched GSL terrans ownin everyone?

They scout and scan. The instant they see hive started, they begin making vikings, and the good ones will have 6-10 before any brood lords are finished morphing.

They then keep the vikings in siege tank and as well as split up. If they see a brood lord even slightly out of position, they snipe it and run.

They also get +1 and +2 and even eventually +3 air attack, so they can 1-shot brood lords with their viking ball.

If you let your entire viking ball be caught in fungal, out of range of tanks to protect them, then you deserve to lose.

On July 05 2011 08:32 roymarthyup wrote:
Show nested quote +
On July 05 2011 08:27 Gimmickkz wrote:
On July 05 2011 08:25 dodrta wrote:
On July 05 2011 08:21 Noocta wrote:
On July 05 2011 08:20 dodrta wrote:
On July 05 2011 08:17 Gimmickkz wrote:
On July 05 2011 08:14 dodrta wrote:
On July 05 2011 08:12 Gimmickkz wrote:
On July 05 2011 08:09 dodrta wrote:
On July 05 2011 08:05 Gimmickkz wrote:
[quote]


because that's the only point I made right? And also, I was emphasizing spliting before a fight, because you do that and iuno, try to use those pretty ghosts of yours. you don't even need to micro during the fight too much. I've done it before


Yeah sure you have, I highly doubt you ever played terran or you might be some type of new flash. Even top terran pros complain about broodlord/infestor, but yeah splitting your marines pre battle is totally solving the match up, it prevents tanks from having to unsiege and broodlings from attacking your marines, it even stops banelings from rolling over your tanks when they are unsieged or infestors from fungaling all your units. You only have to split, easy.


Read the rest of the conversation before you quote me =[! I'm trying to say splitting your army a little bit pre fight takes away the whole random fungal killing all your marines as you send 20 to kill a ling


Which doesn't change anything when it comes down to broodlord infestor rolling over terran lategame, add banelings to that and the terran with unsieged tanks just gets absolutely annihilated and there is nothing you can do.


you're right, absolutely nothing, no terran has ever won past 20 minutes.


Show me a game where a terran beat broodlord infestor baneling when he wasn't 100 supply ahead and the zerg didn't mess it up. Just link me a replay, or cast or whatever, anything.


You should check Morrow vs Nerchio Game 1 on Taldarim Altar of the Shoutcraft tournament by TB.



I said "where the zerg didn't mess it up" and "banelings" lrn2read.


Hey, show me a game where that one guy played perfectly, and then lost pl0x.



sure.

destiny vs bomber game 1



Bomber played pretty poorly in that series.

But I guess if Destiny and his OPfestors are so strong he should go win the next GSL, usually dominated by terrans, it's working out well for nestea.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 04 2011 23:33 GMT
#210
On July 05 2011 08:27 Beastyqt wrote:
I've talked with a lot of progamer terrans and zergs in past couple of weeks, all terrans think fungal is too strong - I read some people say "lol just split your marines" etc and thats true you can split your marines but you cant do it always, sometimes you might be moving out and zerg attacks you at same time and he does 5-6 fungals and kills your 200/200 army with it along with lings/ultras which is kinda sad (or just engagement happens on places you dont expect them to).

Even though zergs dont admit publicly that infestors are too strong or even op, the zergs I practise with admit that as soon they have infestor/broodlord comp ready its pretty much free win in 99% of cases (unless they lost 50 drones on start and terran lost 0 which is lost game no matter what you go for) and that infestors themselfs can win you games you really shouldnt win sometimes.

Solutions..lets see - drops? Sure they are good once you start doing them first time you will kill couple of drones, next thing that will happen is zerg will make 2-3 spine crawlers at each expand and leave 5-6 lings which makes you drops useless for rest of the game (with good overlord spread as well in case 2x medivac drops come which every zerg knows to do at this point). Droping is very good keeping zerg busy, but sooner or later you have to push and deal with infestors - as soon you go for a push zerg will try to push you back and make you "slowpush" from your base to his which takes too much time (because you cant just a-move in front of his natural because of fungal) and by then he gets broodlords out. And no im not whining im just explaining how game goes in TvZ vs infestor based zerg play.

Someone mentioned ghosts, I tried playing both - with ghosts and ghost-less army and after doing that you realise ghosts are pretty much useless in TvZ (you can see in that thorzain game someone linked). Lets make a situation, you are both on 3-4 bases, you start making ghosts and zerg will probably have 8-15 infestors at around 20min mark. A good zerg will send lings/overlord/changelings in your army to see what you are making in mid-late game. There's a good chance he will see your ghosts, but lets say he doesnt see them - what usually happends is next. For his 8-15 infestors you probably need just as many ghosts - you cloak run in - as soon you do first 1-2-3 emp's zerg will realise whats going on and fungal that bunch of ghosts which will result in them dying (you have to emp each infestor twice to get his energy off - infestors arent small as hts to be able to emp 7-8 of them with 1 emp) - from that moment there is no point in making ghosts again because zerg will 1)make 3-4 overseers and 2)make spores.
-Ghosts are amazing in TvP, in TvZ? not so much

Best solution to infestor problem I can think of is making units (any units in game) move like in BW and not clumped up like now, it would make game much better (EMP hitting 200/200 protoss ball or fungal killing everything or even storms) and it would just look much better (there is video showing it but I cant remember the link to it).

Best solution vs infestors now? Turtle up as hard as you can as terran, do 3-4-5 drops at a time whole game just to buy yourself time to get mass orbital/rax/factory and starport so you can produce units like zergs can and just get mass vikings to deal with broodlords - spread them so fungal cant hit them all together and hope for best.

My overall opinion - yes infestors are too strong vs terran, infestors ARE needed vs protoss but its too much in TvZ, since infestors were units that were supposed to snare/slow units like queen has ability in BW and not to be used instead banelings and to allow you to go 12min hive. They were meant to be used in infestor+baneling situations and not in infestors vs world situations

If someone is interested I can upload replays of my latest TvZ's that include me killing 200/200 broodlord/infestor/ultra army couple of times on maps like tal'darim without using ghosts.

If there are typos...well its late ¯\_(ツ)_/¯

Flame on


PERFECT post. This describes PERFECTLY how TvZ works and this should be added to the OP. I "bolded" the most important parts.
OhMyGawd
Profile Joined February 2011
United States264 Posts
July 04 2011 23:34 GMT
#211
Recently i've lost a ZvT where my opponent went a marouder marine Tank comp against my Infestor ling. At about 200 apm he was able to split his marines making so that 1 fungal would only hit 3-4 marines it was very entertaining to watch;even though i lost. Late game he had gotten ghosts...and i lost.
What i'm trying to say is infestors might be OP but just let it play out for a month, let Terrans experiment with faster ghosts+splitting.

(1400 point masters)
zomg
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 04 2011 23:35 GMT
#212
The infestor is my favourite unit next to the Hydralisk, and it's great to see it being used alot more. Just lately there, Destiny has been showing great use of this unit. As a long time Zerg player, I am really happy to see this unit being used more ^^

It's ability to create an army of slow marines is amazing and the harassment possibiitys and mind control possibilitys are really cool.
Luppa <3
Gimmickkz
Profile Joined April 2011
154 Posts
July 04 2011 23:35 GMT
#213
On July 05 2011 08:32 roymarthyup wrote:
Show nested quote +
On July 05 2011 08:27 Gimmickkz wrote:
On July 05 2011 08:25 dodrta wrote:
On July 05 2011 08:21 Noocta wrote:
On July 05 2011 08:20 dodrta wrote:
On July 05 2011 08:17 Gimmickkz wrote:
On July 05 2011 08:14 dodrta wrote:
On July 05 2011 08:12 Gimmickkz wrote:
On July 05 2011 08:09 dodrta wrote:
On July 05 2011 08:05 Gimmickkz wrote:
[quote]


because that's the only point I made right? And also, I was emphasizing spliting before a fight, because you do that and iuno, try to use those pretty ghosts of yours. you don't even need to micro during the fight too much. I've done it before


Yeah sure you have, I highly doubt you ever played terran or you might be some type of new flash. Even top terran pros complain about broodlord/infestor, but yeah splitting your marines pre battle is totally solving the match up, it prevents tanks from having to unsiege and broodlings from attacking your marines, it even stops banelings from rolling over your tanks when they are unsieged or infestors from fungaling all your units. You only have to split, easy.


Read the rest of the conversation before you quote me =[! I'm trying to say splitting your army a little bit pre fight takes away the whole random fungal killing all your marines as you send 20 to kill a ling


Which doesn't change anything when it comes down to broodlord infestor rolling over terran lategame, add banelings to that and the terran with unsieged tanks just gets absolutely annihilated and there is nothing you can do.


you're right, absolutely nothing, no terran has ever won past 20 minutes.


Show me a game where a terran beat broodlord infestor baneling when he wasn't 100 supply ahead and the zerg didn't mess it up. Just link me a replay, or cast or whatever, anything.


You should check Morrow vs Nerchio Game 1 on Taldarim Altar of the Shoutcraft tournament by TB.



I said "where the zerg didn't mess it up" and "banelings" lrn2read.


Hey, show me a game where that one guy played perfectly, and then lost pl0x.



sure.

destiny vs bomber game 1

bomber played perfectly as long as you follow the assumption that "dropping a smart zerg is a bad idea because as long as the zerg plays smart, he will always defend the drops properly making it so the terran invests more than the damage he does"


the ONLY ARGUMENT someone can use in bomber vs destiny game 1 is that "bomber didnt pressure / drop enough and he didnt do enough aggression"


however, like i said earlier, that is a argument that is based on the assumption that drops/aggression is supposed to be the terran gameplan against zerg. how the hell do you know that? are you a pro terran? maybe bomber is dropping / using aggression against highly skilled practice partners and after dozens of games they now defend it super easily and bomber has decided that drops/aggression is actually a fruitless tactic

MAYBE THAT WHY BOMBER DIDNT USE DROPS/AGGRESSION? maybe?? maybe??? we will never know

so then you might say "well then, why doesnt bomber just switch to zerg then if he cant drop/be aggressive and playing good zergs will always result in auto loss"

and my answer to your question is, we cannot yet determine if there is an imbalance because not all avenues have yet to be discovered yet. but i can assure you, if there IS an unbeatable zerg strategy found vs terran, and it becomes rampant in all pro games, then i assure you, most pro terrans will start switching to zerg. however that hasnt happened yet, so we have to wait to see what goes down and what the truth is.


if dropping a smart zerg is bad then MMA must be retarded, what a noob.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2011-07-04 23:37:04
July 04 2011 23:36 GMT
#214
On July 05 2011 08:27 Beastyqt wrote:
+ Show Spoiler +
I've talked with a lot of progamer terrans and zergs in past couple of weeks, all terrans think fungal is too strong - I read some people say "lol just split your marines" etc and thats true you can split your marines but you cant do it always, sometimes you might be moving out and zerg attacks you at same time and he does 5-6 fungals and kills your 200/200 army with it along with lings/ultras which is kinda sad (or just engagement happens on places you dont expect them to).

Even though zergs dont admit publicly that infestors are too strong or even op, the zergs I practise with admit that as soon they have infestor/broodlord comp ready its pretty much free win in 99% of cases (unless they lost 50 drones on start and terran lost 0 which is lost game no matter what you go for) and that infestors themselfs can win you games you really shouldnt win sometimes.

Solutions..lets see - drops? Sure they are good once you start doing them first time you will kill couple of drones, next thing that will happen is zerg will make 2-3 spine crawlers at each expand and leave 5-6 lings which makes you drops useless for rest of the game (with good overlord spread as well in case 2x medivac drops come which every zerg knows to do at this point). Droping is very good keeping zerg busy, but sooner or later you have to push and deal with infestors - as soon you go for a push zerg will try to push you back and make you "slowpush" from your base to his which takes too much time (because you cant just a-move in front of his natural because of fungal) and by then he gets broodlords out. And no im not whining im just explaining how game goes in TvZ vs infestor based zerg play.

Someone mentioned ghosts, I tried playing both - with ghosts and ghost-less army and after doing that you realise ghosts are pretty much useless in TvZ (you can see in that thorzain game someone linked). Lets make a situation, you are both on 3-4 bases, you start making ghosts and zerg will probably have 8-15 infestors at around 20min mark. A good zerg will send lings/overlord/changelings in your army to see what you are making in mid-late game. There's a good chance he will see your ghosts, but lets say he doesnt see them - what usually happends is next. For his 8-15 infestors you probably need just as many ghosts - you cloak run in - as soon you do first 1-2-3 emp's zerg will realise whats going on and fungal that bunch of ghosts which will result in them dying (you have to emp each infestor twice to get his energy off - infestors arent small as hts to be able to emp 7-8 of them with 1 emp) - from that moment there is no point in making ghosts again because zerg will 1)make 3-4 overseers and 2)make spores.
-Ghosts are amazing in TvP, in TvZ? not so much

Best solution to infestor problem I can think of is making units (any units in game) move like in BW and not clumped up like now, it would make game much better (EMP hitting 200/200 protoss ball or fungal killing everything or even storms) and it would just look much better (there is video showing it but I cant remember the link to it).

Best solution vs infestors now? Turtle up as hard as you can as terran, do 3-4-5 drops at a time whole game just to buy yourself time to get mass orbital/rax/factory and starport so you can produce units like zergs can and just get mass vikings to deal with broodlords - spread them so fungal cant hit them all together and hope for best.

My overall opinion - yes infestors are too strong vs terran, infestors ARE needed vs protoss but its too much in TvZ, since infestors were units that were supposed to snare/slow units like queen has ability in BW and not to be used instead banelings and to allow you to go 12min hive. They were meant to be used in infestor+baneling situations and not in infestors vs world situations

If someone is interested I can upload replays of my latest TvZ's that include me killing 200/200 broodlord/infestor/ultra army couple of times on maps like tal'darim without using ghosts.

If there are typos...well its late ¯\_(ツ)_/¯

Flame on

Thanks for this Beasty :D

Nice to get an actual high level terrans opinion on it.

Heres the Thorzain example he mentioned which I posted:
+ Show Spoiler +
On July 05 2011 07:46 Jono7272 wrote:


Thorzain seems to be trying Mass Ghost in his late game now! Didn't turn out too well in this example though..

Innovation | Flash | Mvp | Byun | TY
roymarthyup
Profile Joined April 2010
1442 Posts
July 04 2011 23:37 GMT
#215
On July 05 2011 08:35 Gimmickkz wrote:
Show nested quote +
On July 05 2011 08:32 roymarthyup wrote:
On July 05 2011 08:27 Gimmickkz wrote:
On July 05 2011 08:25 dodrta wrote:
On July 05 2011 08:21 Noocta wrote:
On July 05 2011 08:20 dodrta wrote:
On July 05 2011 08:17 Gimmickkz wrote:
On July 05 2011 08:14 dodrta wrote:
On July 05 2011 08:12 Gimmickkz wrote:
On July 05 2011 08:09 dodrta wrote:
[quote]

Yeah sure you have, I highly doubt you ever played terran or you might be some type of new flash. Even top terran pros complain about broodlord/infestor, but yeah splitting your marines pre battle is totally solving the match up, it prevents tanks from having to unsiege and broodlings from attacking your marines, it even stops banelings from rolling over your tanks when they are unsieged or infestors from fungaling all your units. You only have to split, easy.


Read the rest of the conversation before you quote me =[! I'm trying to say splitting your army a little bit pre fight takes away the whole random fungal killing all your marines as you send 20 to kill a ling


Which doesn't change anything when it comes down to broodlord infestor rolling over terran lategame, add banelings to that and the terran with unsieged tanks just gets absolutely annihilated and there is nothing you can do.


you're right, absolutely nothing, no terran has ever won past 20 minutes.


Show me a game where a terran beat broodlord infestor baneling when he wasn't 100 supply ahead and the zerg didn't mess it up. Just link me a replay, or cast or whatever, anything.


You should check Morrow vs Nerchio Game 1 on Taldarim Altar of the Shoutcraft tournament by TB.



I said "where the zerg didn't mess it up" and "banelings" lrn2read.


Hey, show me a game where that one guy played perfectly, and then lost pl0x.



sure.

destiny vs bomber game 1

bomber played perfectly as long as you follow the assumption that "dropping a smart zerg is a bad idea because as long as the zerg plays smart, he will always defend the drops properly making it so the terran invests more than the damage he does"


the ONLY ARGUMENT someone can use in bomber vs destiny game 1 is that "bomber didnt pressure / drop enough and he didnt do enough aggression"


however, like i said earlier, that is a argument that is based on the assumption that drops/aggression is supposed to be the terran gameplan against zerg. how the hell do you know that? are you a pro terran? maybe bomber is dropping / using aggression against highly skilled practice partners and after dozens of games they now defend it super easily and bomber has decided that drops/aggression is actually a fruitless tactic

MAYBE THAT WHY BOMBER DIDNT USE DROPS/AGGRESSION? maybe?? maybe??? we will never know

so then you might say "well then, why doesnt bomber just switch to zerg then if he cant drop/be aggressive and playing good zergs will always result in auto loss"

and my answer to your question is, we cannot yet determine if there is an imbalance because not all avenues have yet to be discovered yet. but i can assure you, if there IS an unbeatable zerg strategy found vs terran, and it becomes rampant in all pro games, then i assure you, most pro terrans will start switching to zerg. however that hasnt happened yet, so we have to wait to see what goes down and what the truth is.


if dropping a smart zerg is bad then MMA must be retarded, what a noob.


i already addressed your "mma uses drops against zerg and beat losria in mlg with drops" argument in a previous post. please reread the thread
Raambo11
Profile Joined April 2011
United States828 Posts
July 04 2011 23:37 GMT
#216
What beastyqt wrote is 100% true, I think he has a vastly different perspective from almost anyone else does on the thread, as he plays vs top pro zergs consistently, and therefore understands the metagame of tvz at a high level. The most important point being that ghosts are at their most effective only when you catch the zerg completely off guard.
velocityqt
Profile Joined June 2011
121 Posts
July 04 2011 23:38 GMT
#217
On July 05 2011 08:27 Beastyqt wrote:
I've talked with a lot of progamer terrans and zergs in past couple of weeks, all terrans think fungal is too strong - I read some people say "lol just split your marines" etc and thats true you can split your marines but you cant do it always, sometimes you might be moving out and zerg attacks you at same time and he does 5-6 fungals and kills your 200/200 army with it along with lings/ultras which is kinda sad (or just engagement happens on places you dont expect them to).

Even though zergs dont admit publicly that infestors are too strong or even op, the zergs I practise with admit that as soon they have infestor/broodlord comp ready its pretty much free win in 99% of cases (unless they lost 50 drones on start and terran lost 0 which is lost game no matter what you go for) and that infestors themselfs can win you games you really shouldnt win sometimes.

Solutions..lets see - drops? Sure they are good once you start doing them first time you will kill couple of drones, next thing that will happen is zerg will make 2-3 spine crawlers at each expand and leave 5-6 lings which makes you drops useless for rest of the game (with good overlord spread as well in case 2x medivac drops come which every zerg knows to do at this point). Droping is very good keeping zerg busy, but sooner or later you have to push and deal with infestors - as soon you go for a push zerg will try to push you back and make you "slowpush" from your base to his which takes too much time (because you cant just a-move in front of his natural because of fungal) and by then he gets broodlords out. And no im not whining im just explaining how game goes in TvZ vs infestor based zerg play.

Someone mentioned ghosts, I tried playing both - with ghosts and ghost-less army and after doing that you realise ghosts are pretty much useless in TvZ (you can see in that thorzain game someone linked). Lets make a situation, you are both on 3-4 bases, you start making ghosts and zerg will probably have 8-15 infestors at around 20min mark. A good zerg will send lings/overlord/changelings in your army to see what you are making in mid-late game. There's a good chance he will see your ghosts, but lets say he doesnt see them - what usually happends is next. For his 8-15 infestors you probably need just as many ghosts - you cloak run in - as soon you do first 1-2-3 emp's zerg will realise whats going on and fungal that bunch of ghosts which will result in them dying (you have to emp each infestor twice to get his energy off - infestors arent small as hts to be able to emp 7-8 of them with 1 emp) - from that moment there is no point in making ghosts again because zerg will 1)make 3-4 overseers and 2)make spores.
-Ghosts are amazing in TvP, in TvZ? not so much

Best solution to infestor problem I can think of is making units (any units in game) move like in BW and not clumped up like now, it would make game much better (EMP hitting 200/200 protoss ball or fungal killing everything or even storms) and it would just look much better (there is video showing it but I cant remember the link to it).

Best solution vs infestors now? Turtle up as hard as you can as terran, do 3-4-5 drops at a time whole game just to buy yourself time to get mass orbital/rax/factory and starport so you can produce units like zergs can and just get mass vikings to deal with broodlords - spread them so fungal cant hit them all together and hope for best.

My overall opinion - yes infestors are too strong vs terran, infestors ARE needed vs protoss but its too much in TvZ, since infestors were units that were supposed to snare/slow units like queen has ability in BW and not to be used instead banelings and to allow you to go 12min hive. They were meant to be used in infestor+baneling situations and not in infestors vs world situations

If someone is interested I can upload replays of my latest TvZ's that include me killing 200/200 broodlord/infestor/ultra army couple of times on maps like tal'darim without using ghosts.

If there are typos...well its late ¯\_(ツ)_/¯

Flame on


listen to the man, hes one of the best tvz players in eu and knows what hes talking
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-07-04 23:39:06
July 04 2011 23:38 GMT
#218
On July 05 2011 08:34 OhMyGawd wrote:
Recently i've lost a ZvT where my opponent went a marouder marine Tank comp against my Infestor ling. At about 200 apm he was able to split his marines making so that 1 fungal would only hit 3-4 marines it was very entertaining to watch;even though i lost. Late game he had gotten ghosts...and i lost.
What i'm trying to say is infestors might be OP but just let it play out for a month, let Terrans experiment with faster ghosts+splitting.

(1400 point masters)


Infestors by themselves is fine. It is still strong but managable with ghosts+emp+tanks. I have won before against mass infestor/ling/bling. All I did was slow push with tanks and if tey engage badly then they lose. The main problem for me is infestors+broodlords. As a terran player, Im just crossing my fingers that he is looking away from screen so I can stim with marines or go in with vikings and kill the 1-2 broods then back else there is really no way to engage in any cost effecient manner.
Gimmickkz
Profile Joined April 2011
154 Posts
July 04 2011 23:39 GMT
#219
On July 05 2011 08:37 roymarthyup wrote:
Show nested quote +
On July 05 2011 08:35 Gimmickkz wrote:
On July 05 2011 08:32 roymarthyup wrote:
On July 05 2011 08:27 Gimmickkz wrote:
On July 05 2011 08:25 dodrta wrote:
On July 05 2011 08:21 Noocta wrote:
On July 05 2011 08:20 dodrta wrote:
On July 05 2011 08:17 Gimmickkz wrote:
On July 05 2011 08:14 dodrta wrote:
On July 05 2011 08:12 Gimmickkz wrote:
[quote]

Read the rest of the conversation before you quote me =[! I'm trying to say splitting your army a little bit pre fight takes away the whole random fungal killing all your marines as you send 20 to kill a ling


Which doesn't change anything when it comes down to broodlord infestor rolling over terran lategame, add banelings to that and the terran with unsieged tanks just gets absolutely annihilated and there is nothing you can do.


you're right, absolutely nothing, no terran has ever won past 20 minutes.


Show me a game where a terran beat broodlord infestor baneling when he wasn't 100 supply ahead and the zerg didn't mess it up. Just link me a replay, or cast or whatever, anything.


You should check Morrow vs Nerchio Game 1 on Taldarim Altar of the Shoutcraft tournament by TB.



I said "where the zerg didn't mess it up" and "banelings" lrn2read.


Hey, show me a game where that one guy played perfectly, and then lost pl0x.



sure.

destiny vs bomber game 1

bomber played perfectly as long as you follow the assumption that "dropping a smart zerg is a bad idea because as long as the zerg plays smart, he will always defend the drops properly making it so the terran invests more than the damage he does"


the ONLY ARGUMENT someone can use in bomber vs destiny game 1 is that "bomber didnt pressure / drop enough and he didnt do enough aggression"


however, like i said earlier, that is a argument that is based on the assumption that drops/aggression is supposed to be the terran gameplan against zerg. how the hell do you know that? are you a pro terran? maybe bomber is dropping / using aggression against highly skilled practice partners and after dozens of games they now defend it super easily and bomber has decided that drops/aggression is actually a fruitless tactic

MAYBE THAT WHY BOMBER DIDNT USE DROPS/AGGRESSION? maybe?? maybe??? we will never know

so then you might say "well then, why doesnt bomber just switch to zerg then if he cant drop/be aggressive and playing good zergs will always result in auto loss"

and my answer to your question is, we cannot yet determine if there is an imbalance because not all avenues have yet to be discovered yet. but i can assure you, if there IS an unbeatable zerg strategy found vs terran, and it becomes rampant in all pro games, then i assure you, most pro terrans will start switching to zerg. however that hasnt happened yet, so we have to wait to see what goes down and what the truth is.


if dropping a smart zerg is bad then MMA must be retarded, what a noob.


i already addressed your "mma uses drops against zerg and beat losria in mlg with drops" argument in a previous post. please reread the thread


wait wait wait, you're using the one game of destiny vs bomber as an example and won't let me use like every game mma's been in ? :o
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-07-04 23:41:58
July 04 2011 23:40 GMT
#220
Terrans here are theorycrafting too much.
People have the assumption zerg will stop everything you try.

Look at the Ling bling style in ZvP. You do a lot of drops. Well, even if protoss defend them all, the style still work if one out of 10 drops work. ( Morrow vs Cruncher game 2 on Shakuras EG Master cup final )

Marines drops work kinda like that. Marines are even more cost efficient than Lings, and don't tell me drops are impossible to do against mutaless zergs. Zerg will NOT have an infestor per base, with sepine crawler covering everything. That's not the reality of the game damnit.

I mean, really Beastyqt, you can't believe in what you wrote about drops being inneficient because zerg get dropped once in a game and so is prepared for every drops possibility.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Prev 1 9 10 11 12 13 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko85
SHIN 33
StarCraft: Brood War
Calm 1869
Sea 1459
Bisu 1224
Hyuk 474
Shuttle 447
firebathero 377
Jaedong 304
BeSt 294
Larva 264
Light 217
[ Show more ]
Mini 156
ToSsGirL 125
EffOrt 105
Sexy 96
Soulkey 88
Free 83
ggaemo 74
Pusan 61
PianO 45
Rush 42
sorry 36
Soma 36
soO 32
Killer 28
hero 23
Bale 23
ZerO 20
Aegong 18
Hm[arnc] 17
scan(afreeca) 15
IntoTheRainbow 13
yabsab 13
Noble 11
[sc1f]eonzerg 10
League of Legends
JimRising 505
Other Games
ceh9670
B2W.Neo201
crisheroes182
RuFF_SC29
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick2315
BasetradeTV342
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 30
• Light_VIP 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota284
League of Legends
• Stunt456
Upcoming Events
WardiTV Weekly
41m
The PondCast
23h 41m
Replay Cast
1d 22h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
[ Show More ]
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.