A (honest) look at the Infestor and ZvT lategame - Page 13
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DooMDash
United States1015 Posts
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xHassassin
United States270 Posts
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dodrta
Austria29 Posts
On July 05 2011 08:50 Dalguno wrote: I haven't read the comments in this thread yet, but here is my take. In ZvT, I skip mutas for infestors. I use them defensively to take my third, and deny my opponents third with multipronged ling attacks (drops, nydus, attack at main while attacking third, etc.). What I've found is that even when my opponent sees me using my infestors heavily, they still refuse to make ghosts. I am a highish master league player, and it amazes me that most terrans still refuse to make the uni that hard-counters the unit I'm making, and with decent micro, neutralizes them. Ghosts don't neutralize infestor and midgame you don't have enough gas (off 2-3 bases) to build tanks , medivacs and ghosts (especially not off 2 bases). Ghosts are not a viable counter to infestors, you can emp them but it doesnt kill them and they can regain their energy then. If you really go for alot of ghosts midgame you wont have enough tanks to defend vs ling baneling attacks or if a fungal hits your marines you wont have enough medivacs to heal your marines properly. zergs really need to stop with this "we know how to play your race" bs . you dont know anything about terran. | ||
Offhand
United States1869 Posts
On July 05 2011 05:51 Noocta wrote: That work against Bomber because Bomber was lazy. Drop play > Mutaless Zerg. IDK what's preventing a zerg from spreading out infesters to different bases, similar to how protoss would spread out HTs against the exact same tactics. | ||
fraktoasters
United States617 Posts
On July 05 2011 08:47 dodrta wrote: Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up. Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches. | ||
dodrta
Austria29 Posts
On July 05 2011 08:57 fraktoasters wrote: Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches. Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly. And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me. | ||
Huragius
Lithuania1506 Posts
On July 05 2011 08:40 Noocta wrote: Terrans here are theorycrafting too much. People have the assumption zerg will stop everything you try. Look at the Ling bling style in ZvP. You do a lot of drops. Well, even if protoss defend them all, the style still work if one out of 10 drops work. ( Morrow vs Cruncher game 2 on Shakuras EG Master cup final ) Marines drops work kinda like that. Marines are even more cost efficient than Lings, and don't tell me drops are impossible to do against mutaless zergs. Zerg will NOT have an infestor per base, with sepine crawler covering everything. That's not the reality of the game damnit. I mean, really Beastyqt, you can't believe in what you wrote about drops being inneficient because zerg get dropped once in a game and so is prepared for every drops possibility. Beastyqt is absolutely right. You don't think that a good zerg will have all his bases cowered with spines to prevent drops ? Well, you are wrong. I saw Beatyqt vs LaLush on his stream, and LaLush, had like 6 spines cowering every single base, with two spores to addition. Also, saw three more ZvT of LaLush with identical strategy at late game. Don't tell me that it's a really big investment, because even in mid game, zerg floats like 2k minerals. It all comes down to macro and APM you can spare to do it. And when zerg is really good, despite Terran skill, may it be equal or higher, TvZ becomes a nightmare, especially on maps like cross Tal' Darim Altar. | ||
Offhand
United States1869 Posts
On July 05 2011 08:59 dodrta wrote: Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly. And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me. Race icons give away people's perspectives on balance way too often. | ||
dodrta
Austria29 Posts
On July 05 2011 09:02 Offhand wrote: Race icons give away people's perspectives on balance way too often. With the maps getting bigger and bigger and basically 2 players maps being completely removed from the mappool ( at least in tournaments) bunker rushes will become less and less effective, they are good but not unstoppable even now. A perfectly executed infestor broodlord (baneling) lategame attack however is unstoppable. Even if you snipe the broodlords and emp all the infestors you are forced to unsiege your tanks and the banelings can just roll over your stuff. | ||
thebole1
Serbia126 Posts
HONEST look is = infestors are now too powerfull unite... i think energy upgread need to go out of the game like High templars....(also fungel >>>tunder storm..) also stun on fungell can become slow (insted stun unites to slow them out) but main thing is ENERGY uppgread need to go out... i think.... but then MARINES will agean be imba...(so nerf marines nerf infestor nerf colloss or force fealds) thay need to look all that things.... | ||
MonsieurGrimm
Canada2441 Posts
On July 05 2011 09:08 dodrta wrote: With the maps getting bigger and bigger and basically 2 players maps being completely removed from the mappool ( at least in tournaments) bunker rushes will become less and less effective, they are good but not unstoppable even now. A perfectly executed infestor broodlord (baneling) lategame attack however is unstoppable. Even if you snipe the broodlords and emp all the infestors you are forced to unsiege your tanks and the banelings can just roll over your stuff. bit early to call it unstoppable, not that many games go that late without either player being at a disadvantage. not enough data to make a definite conclusion like that. | ||
DizzyDrone
Netherlands629 Posts
On July 05 2011 08:49 Jedi Master wrote: It's imbalanced. David Kim said it will be nerfed soon, so just wait. You can't do anything against it as Terran. Marines/Vikings get fungal'ed and the Broods kill everything, and if you unsiege you get steamrolled by lings/blings I wasn't sure if I was going to respond to this thread, but I felt I had to after this post. David Kim NEVER said they will be nerfed soon. He said they are looking at it because they are getting signals that the composition might be too powerfull. Stop spreading nonsense in a serious discussion. | ||
dodrta
Austria29 Posts
On July 05 2011 09:09 thebole1 wrote: HONEST look is = infestors are now too powerfull unite... i think energy upgread need to go out of the game like High templars....(also fungel >>>tunder storm..) also stun on fungell can become slow (insted stun unites to slow them out) but main thing is ENERGY uppgread need to go out... i think.... but then MARINES will agean be imba...(so nerf marines nerf infestor nerf colloss or force fealds) thay need to look all that things.... why would marines be imba when you nerf the infestor? That doesnt make any sense, the zerg can also go banelings to kill mass marines, dongraegu (sp?) doesnt use any infestors at all and is extremely succesful with just mass muta play vs terran (with banelings/sling I think) | ||
DizzyDrone
Netherlands629 Posts
On July 05 2011 08:47 MonsieurGrimm wrote: no, burrow doesn't cancel it. and it looks like infestors are a little faster (off creep) than the missile so if the zerg reacts in time it shouldn't ever hit. It's still a viable tactic to use when the zerg engages though, use hunter seeker missile and the zerg either has to pull back with his infestors, possibly losing broodlords in the process, or stay and fight and lose infestors. | ||
dodrta
Austria29 Posts
On July 05 2011 09:14 DizzyDrone wrote: It's still a viable tactic to use when the zerg engages though, use hunter seeker missile and the zerg either has to pull back with his infestors, possibly losing broodlords in the process, or stay and fight and lose infestors. I have experimented with HSM a bit recently and I honestly think it's bad, you need ALOT of energy on your raven before you can even cast it and it's AOE is ridiculously small, it kills like 5 units at best, there is absolutely no need to run away from it you only need to select the unit that is targeted and pull it away. I don't even think a HSM kills a broodlord if it hits and it only AOE effects 2 if I'm not mistaken, completely useless spell imo | ||
xbankx
703 Posts
On July 05 2011 09:10 MonsieurGrimm wrote: bit early to call it unstoppable, not that many games go that late without either player being at a disadvantage. not enough data to make a definite conclusion like that. It might not be unstoppable but it is extremely strong. No doubt one of the most powerful unit compositions in game. The problem I started before is jsut that there is no good way to engage. None at all. To prevent movemnet with force field reuqires a lot of micro. We can see that MC's forcefield looks dominating while watching Tyler's forcefield is a lot more meh. Fungal however is very very easy to use to trap units and then get picked apart by broodlings. Also even if you screw up fungal 1 time no worries, your 9 range broodlord's movement stopping ability(broodlings) buys time against stimmed terrans(unlike forcefield if you screw up and marauder is in your face its pretty gg). My main problem is just that it is impossible to attack in air or ground(especially ground) | ||
MonsieurGrimm
Canada2441 Posts
On July 05 2011 09:17 xbankx wrote: It might not be unstoppable but it is extremely strong. No doubt one of the most powerful unit compositions in game. The problem I started before is jsut that there is no good way to engage. None at all. To prevent movemnet with force field reuqires a lot of micro. We can see that MC's forcefield looks dominating while watching Tyler's forcefield is a lot more meh. Fungal however is very very easy to use to trap units and then get picked apart by broodlings. Also even if you screw up fungal 1 time no worries, your 9 range broodlord's movement stopping ability(broodlings) buys time against stimmed terrans(unlike forcefield if you screw up and marauder is in your face its pretty gg). My main problem is just that it is impossible to attack in air or ground(especially ground) no doubt it's extremely strong. every strategy that is standard is that way because it's extremely strong :D | ||
Arwanto
39 Posts
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xbankx
703 Posts
On July 05 2011 09:21 Arwanto wrote: pls give hunter seeker missele at least range buff or speed buff T__T You still need damage buff as well. Hunterseeker only takes 100 damage, you need 3 to kill a single brood. | ||
DizzyDrone
Netherlands629 Posts
On July 05 2011 09:16 dodrta wrote: I have experimented with HSM a bit recently and I honestly think it's bad, you need ALOT of energy on your raven before you can even cast it and it's AOE is ridiculously small, it kills like 5 units at best, there is absolutely no need to run away from it you only need to select the unit that is targeted and pull it away. I don't even think a HSM kills a broodlord if it hits and it only AOE effects 2 if I'm not mistaken, completely useless spell imo I don't think moving out a single infestor that's targetted by a hsm is as easy as you make it out to me, but I haven't played in a while so I won't argue against you. I just feel a lot of people are dismissing strategies a bit too easily in this thread. I've even seen people posting that drops are bad because if a zerg plays perfectly they won't work. Fun fact: nobody plays perfectly.If a Terran played perfectly, nobody would be using banelings because of this. If a Zerg played perfectly nobody would be using Siege Tanks because of this. I feel like Terran need to experiment a lot more with units other then marines, medivacs and siege tanks. | ||
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