• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1352 users

A (honest) look at the Infestor and ZvT lategame - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 Next All
DooMDash
Profile Joined May 2010
United States1015 Posts
July 04 2011 23:51 GMT
#241
It's just too good, and too well rounded for the amount of damage it does. Anything that PREVENTS micro more than makes it is hurtful to SCII imo. Zerg needs units that have a high skill cap not something this easy.
S1 3500+ Master T. S2 1600+ Master T.
xHassassin
Profile Joined November 2010
United States270 Posts
July 04 2011 23:53 GMT
#242
Here's an idea: Either have fungal growth do damage like plague did, or have it pause movement like maelstorm did. Not both.
dodrta
Profile Joined July 2011
Austria29 Posts
Last Edited: 2011-07-04 23:55:06
July 04 2011 23:54 GMT
#243
On July 05 2011 08:50 Dalguno wrote:
I haven't read the comments in this thread yet, but here is my take.

In ZvT, I skip mutas for infestors. I use them defensively to take my third, and deny my opponents third with multipronged ling attacks (drops, nydus, attack at main while attacking third, etc.). What I've found is that even when my opponent sees me using my infestors heavily, they still refuse to make ghosts. I am a highish master league player, and it amazes me that most terrans still refuse to make the uni that hard-counters the unit I'm making, and with decent micro, neutralizes them.


Ghosts don't neutralize infestor and midgame you don't have enough gas (off 2-3 bases) to build tanks
, medivacs and ghosts (especially not off 2 bases). Ghosts are not a viable counter to infestors, you can emp them but it doesnt kill them and they can regain their energy then. If you really go for alot of ghosts midgame you wont have enough tanks to defend vs ling baneling attacks or if a fungal hits your marines you wont have enough medivacs to heal your marines properly.

zergs really need to stop with this "we know how to play your race" bs . you dont know anything about terran.
Offhand
Profile Joined June 2010
United States1869 Posts
July 04 2011 23:55 GMT
#244
On July 05 2011 05:51 Noocta wrote:
Show nested quote +
On July 05 2011 05:49 Zephirdd wrote:
On July 05 2011 05:45 Tachion wrote:
I don't get it, you're making this argument for how strong infestors are, and your examples are Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style.

If you absolutely must talk about the strength of infestors vs Terran, the obvious focal point should be brood/corruptor/infestor.


I use them as example because they are the ones using this style. What I want to know is why is it that top-notch zergs(aside from IdrA who never changes) don't do this more often, and why is it that this style worked so well versus Bomber, when it "shouldn't" have worked so well if people don't do it more often.

Also, Dimaga is a good example of Zerg that uses this style, although not as consistently as these guys.


That work against Bomber because Bomber was lazy.
Drop play > Mutaless Zerg.


IDK what's preventing a zerg from spreading out infesters to different bases, similar to how protoss would spread out HTs against the exact same tactics.
fraktoasters
Profile Joined January 2011
United States617 Posts
July 04 2011 23:57 GMT
#245
On July 05 2011 08:47 dodrta wrote:
Show nested quote +
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.
dodrta
Profile Joined July 2011
Austria29 Posts
July 04 2011 23:59 GMT
#246
On July 05 2011 08:57 fraktoasters wrote:
Show nested quote +
On July 05 2011 08:47 dodrta wrote:
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.


Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly.

And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
July 05 2011 00:02 GMT
#247
On July 05 2011 08:40 Noocta wrote:
Terrans here are theorycrafting too much.
People have the assumption zerg will stop everything you try.

Look at the Ling bling style in ZvP. You do a lot of drops. Well, even if protoss defend them all, the style still work if one out of 10 drops work. ( Morrow vs Cruncher game 2 on Shakuras EG Master cup final )

Marines drops work kinda like that. Marines are even more cost efficient than Lings, and don't tell me drops are impossible to do against mutaless zergs. Zerg will NOT have an infestor per base, with sepine crawler covering everything. That's not the reality of the game damnit.

I mean, really Beastyqt, you can't believe in what you wrote about drops being inneficient because zerg get dropped once in a game and so is prepared for every drops possibility.


Beastyqt is absolutely right. You don't think that a good zerg will have all his bases cowered with spines to prevent drops ? Well, you are wrong. I saw Beatyqt vs LaLush on his stream, and LaLush, had like 6 spines cowering every single base, with two spores to addition. Also, saw three more ZvT of LaLush with identical strategy at late game. Don't tell me that it's a really big investment, because even in mid game, zerg floats like 2k minerals. It all comes down to macro and APM you can spare to do it. And when zerg is really good, despite Terran skill, may it be equal or higher, TvZ becomes a nightmare, especially on maps like cross Tal' Darim Altar.
Offhand
Profile Joined June 2010
United States1869 Posts
July 05 2011 00:02 GMT
#248
On July 05 2011 08:59 dodrta wrote:
Show nested quote +
On July 05 2011 08:57 fraktoasters wrote:
On July 05 2011 08:47 dodrta wrote:
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.


Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly.

And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me.


Race icons give away people's perspectives on balance way too often.
dodrta
Profile Joined July 2011
Austria29 Posts
July 05 2011 00:08 GMT
#249
On July 05 2011 09:02 Offhand wrote:
Show nested quote +
On July 05 2011 08:59 dodrta wrote:
On July 05 2011 08:57 fraktoasters wrote:
On July 05 2011 08:47 dodrta wrote:
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.


Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly.

And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me.


Race icons give away people's perspectives on balance way too often.


With the maps getting bigger and bigger and basically 2 players maps being completely removed from the mappool ( at least in tournaments) bunker rushes will become less and less effective, they are good but not unstoppable even now. A perfectly executed infestor broodlord (baneling) lategame attack however is unstoppable. Even if you snipe the broodlords and emp all the infestors you are forced to unsiege your tanks and the banelings can just roll over your stuff.
thebole1
Profile Joined April 2011
Serbia126 Posts
July 05 2011 00:09 GMT
#250


HONEST look is = infestors are now too powerfull unite... i think energy upgread need to go out of the game like High templars....(also fungel >>>tunder storm..)

also stun on fungell can become slow (insted stun unites to slow them out) but main thing is ENERGY uppgread need to go out... i think....

but then MARINES will agean be imba...(so nerf marines nerf infestor nerf colloss or force fealds) thay need to look all that things....
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 05 2011 00:10 GMT
#251
On July 05 2011 09:08 dodrta wrote:
Show nested quote +
On July 05 2011 09:02 Offhand wrote:
On July 05 2011 08:59 dodrta wrote:
On July 05 2011 08:57 fraktoasters wrote:
On July 05 2011 08:47 dodrta wrote:
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.


Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly.

And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me.


Race icons give away people's perspectives on balance way too often.


With the maps getting bigger and bigger and basically 2 players maps being completely removed from the mappool ( at least in tournaments) bunker rushes will become less and less effective, they are good but not unstoppable even now. A perfectly executed infestor broodlord (baneling) lategame attack however is unstoppable. Even if you snipe the broodlords and emp all the infestors you are forced to unsiege your tanks and the banelings can just roll over your stuff.

bit early to call it unstoppable, not that many games go that late without either player being at a disadvantage. not enough data to make a definite conclusion like that.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
July 05 2011 00:10 GMT
#252
On July 05 2011 08:49 Jedi Master wrote:
It's imbalanced. David Kim said it will be nerfed soon, so just wait. You can't do anything against it as Terran. Marines/Vikings get fungal'ed and the Broods kill everything, and if you unsiege you get steamrolled by lings/blings


I wasn't sure if I was going to respond to this thread, but I felt I had to after this post. David Kim NEVER said they will be nerfed soon. He said they are looking at it because they are getting signals that the composition might be too powerfull. Stop spreading nonsense in a serious discussion.
dodrta
Profile Joined July 2011
Austria29 Posts
July 05 2011 00:13 GMT
#253
On July 05 2011 09:09 thebole1 wrote:


HONEST look is = infestors are now too powerfull unite... i think energy upgread need to go out of the game like High templars....(also fungel >>>tunder storm..)

also stun on fungell can become slow (insted stun unites to slow them out) but main thing is ENERGY uppgread need to go out... i think....

but then MARINES will agean be imba...(so nerf marines nerf infestor nerf colloss or force fealds) thay need to look all that things....


why would marines be imba when you nerf the infestor? That doesnt make any sense, the zerg can also go banelings to kill mass marines, dongraegu (sp?) doesnt use any infestors at all and is extremely succesful with just mass muta play vs terran (with banelings/sling I think)
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
July 05 2011 00:14 GMT
#254
On July 05 2011 08:47 MonsieurGrimm wrote:
Show nested quote +
On July 05 2011 08:31 branflakes14 wrote:
On July 05 2011 08:28 MonsieurGrimm wrote:
On July 05 2011 08:24 Whitewing wrote:
Curious question: can infestors off creep outrun seeker missiles?

testing it now!


Can you also check whether or not burrowing while a missile is chasing you causes it to stop chasing? Just wondering as all. :D

no, burrow doesn't cancel it. and it looks like infestors are a little faster (off creep) than the missile so if the zerg reacts in time it shouldn't ever hit.


It's still a viable tactic to use when the zerg engages though, use hunter seeker missile and the zerg either has to pull back with his infestors, possibly losing broodlords in the process, or stay and fight and lose infestors.
dodrta
Profile Joined July 2011
Austria29 Posts
Last Edited: 2011-07-05 00:17:45
July 05 2011 00:16 GMT
#255
On July 05 2011 09:14 DizzyDrone wrote:
Show nested quote +
On July 05 2011 08:47 MonsieurGrimm wrote:
On July 05 2011 08:31 branflakes14 wrote:
On July 05 2011 08:28 MonsieurGrimm wrote:
On July 05 2011 08:24 Whitewing wrote:
Curious question: can infestors off creep outrun seeker missiles?

testing it now!


Can you also check whether or not burrowing while a missile is chasing you causes it to stop chasing? Just wondering as all. :D

no, burrow doesn't cancel it. and it looks like infestors are a little faster (off creep) than the missile so if the zerg reacts in time it shouldn't ever hit.


It's still a viable tactic to use when the zerg engages though, use hunter seeker missile and the zerg either has to pull back with his infestors, possibly losing broodlords in the process, or stay and fight and lose infestors.


I have experimented with HSM a bit recently and I honestly think it's bad, you need ALOT of energy on your raven before you can even cast it and it's AOE is ridiculously small, it kills like 5 units at best, there is absolutely no need to run away from it you only need to select the unit that is targeted and pull it away. I don't even think a HSM kills a broodlord if it hits and it only AOE effects 2 if I'm not mistaken, completely useless spell imo
xbankx
Profile Joined July 2010
703 Posts
July 05 2011 00:17 GMT
#256
On July 05 2011 09:10 MonsieurGrimm wrote:
Show nested quote +
On July 05 2011 09:08 dodrta wrote:
On July 05 2011 09:02 Offhand wrote:
On July 05 2011 08:59 dodrta wrote:
On July 05 2011 08:57 fraktoasters wrote:
On July 05 2011 08:47 dodrta wrote:
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.


Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly.

And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me.


Race icons give away people's perspectives on balance way too often.


With the maps getting bigger and bigger and basically 2 players maps being completely removed from the mappool ( at least in tournaments) bunker rushes will become less and less effective, they are good but not unstoppable even now. A perfectly executed infestor broodlord (baneling) lategame attack however is unstoppable. Even if you snipe the broodlords and emp all the infestors you are forced to unsiege your tanks and the banelings can just roll over your stuff.

bit early to call it unstoppable, not that many games go that late without either player being at a disadvantage. not enough data to make a definite conclusion like that.


It might not be unstoppable but it is extremely strong. No doubt one of the most powerful unit compositions in game. The problem I started before is jsut that there is no good way to engage. None at all. To prevent movemnet with force field reuqires a lot of micro. We can see that MC's forcefield looks dominating while watching Tyler's forcefield is a lot more meh. Fungal however is very very easy to use to trap units and then get picked apart by broodlings. Also even if you screw up fungal 1 time no worries, your 9 range broodlord's movement stopping ability(broodlings) buys time against stimmed terrans(unlike forcefield if you screw up and marauder is in your face its pretty gg). My main problem is just that it is impossible to attack in air or ground(especially ground)
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 05 2011 00:18 GMT
#257
On July 05 2011 09:17 xbankx wrote:
Show nested quote +
On July 05 2011 09:10 MonsieurGrimm wrote:
On July 05 2011 09:08 dodrta wrote:
On July 05 2011 09:02 Offhand wrote:
On July 05 2011 08:59 dodrta wrote:
On July 05 2011 08:57 fraktoasters wrote:
On July 05 2011 08:47 dodrta wrote:
On July 05 2011 08:45 Noocta wrote:
The thing to concider here that people are negleting is that TvZ end with 2rax or from the first push 50% of the time, even at pro level. :/


Yeah, IF the zerg is not good enough to defend it. But does that mean that there should be a lategame strategy that is just unbeatable if executed flawlessly? That's illogical. Because even the best 2 rax can be defended if the zerg doesn't screw it up.


Yeah Nestea is a horrible Zerg player for losing to multiple bunker rushes in recent matches.


Well if he loses to bunker rushes then it's due to his own mistakes, bunker rushes aren't unstoppable even if executed perfectly. Infestor Broodlord however CAN NOT be stopped if executed perfectly.

And in 5 years people will look at nesta and laugh at his games today, not to take anything away from this guy but sc2 is still in it's early stages, even nestea is a scrub compared to the best players in 5 years, people will still improve so much more in this game, trust me.


Race icons give away people's perspectives on balance way too often.


With the maps getting bigger and bigger and basically 2 players maps being completely removed from the mappool ( at least in tournaments) bunker rushes will become less and less effective, they are good but not unstoppable even now. A perfectly executed infestor broodlord (baneling) lategame attack however is unstoppable. Even if you snipe the broodlords and emp all the infestors you are forced to unsiege your tanks and the banelings can just roll over your stuff.

bit early to call it unstoppable, not that many games go that late without either player being at a disadvantage. not enough data to make a definite conclusion like that.


It might not be unstoppable but it is extremely strong. No doubt one of the most powerful unit compositions in game. The problem I started before is jsut that there is no good way to engage. None at all. To prevent movemnet with force field reuqires a lot of micro. We can see that MC's forcefield looks dominating while watching Tyler's forcefield is a lot more meh. Fungal however is very very easy to use to trap units and then get picked apart by broodlings. Also even if you screw up fungal 1 time no worries, your 9 range broodlord's movement stopping ability(broodlings) buys time against stimmed terrans(unlike forcefield if you screw up and marauder is in your face its pretty gg). My main problem is just that it is impossible to attack in air or ground(especially ground)

no doubt it's extremely strong. every strategy that is standard is that way because it's extremely strong :D
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Arwanto
Profile Joined October 2010
39 Posts
July 05 2011 00:21 GMT
#258
pls give hunter seeker missele at least range buff or speed buff T__T
xbankx
Profile Joined July 2010
703 Posts
July 05 2011 00:24 GMT
#259
On July 05 2011 09:21 Arwanto wrote:
pls give hunter seeker missele at least range buff or speed buff T__T



You still need damage buff as well. Hunterseeker only takes 100 damage, you need 3 to kill a single brood.
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
July 05 2011 00:26 GMT
#260
On July 05 2011 09:16 dodrta wrote:
Show nested quote +
On July 05 2011 09:14 DizzyDrone wrote:
On July 05 2011 08:47 MonsieurGrimm wrote:
On July 05 2011 08:31 branflakes14 wrote:
On July 05 2011 08:28 MonsieurGrimm wrote:
On July 05 2011 08:24 Whitewing wrote:
Curious question: can infestors off creep outrun seeker missiles?

testing it now!


Can you also check whether or not burrowing while a missile is chasing you causes it to stop chasing? Just wondering as all. :D

no, burrow doesn't cancel it. and it looks like infestors are a little faster (off creep) than the missile so if the zerg reacts in time it shouldn't ever hit.


It's still a viable tactic to use when the zerg engages though, use hunter seeker missile and the zerg either has to pull back with his infestors, possibly losing broodlords in the process, or stay and fight and lose infestors.


I have experimented with HSM a bit recently and I honestly think it's bad, you need ALOT of energy on your raven before you can even cast it and it's AOE is ridiculously small, it kills like 5 units at best, there is absolutely no need to run away from it you only need to select the unit that is targeted and pull it away. I don't even think a HSM kills a broodlord if it hits and it only AOE effects 2 if I'm not mistaken, completely useless spell imo


I don't think moving out a single infestor that's targetted by a hsm is as easy as you make it out to me, but I haven't played in a while so I won't argue against you. I just feel a lot of people are dismissing strategies a bit too easily in this thread. I've even seen people posting that drops are bad because if a zerg plays perfectly they won't work. Fun fact: nobody plays perfectly.If a Terran played perfectly, nobody would be using banelings because of this. If a Zerg played perfectly nobody would be using Siege Tanks because of this. I feel like Terran need to experiment a lot more with units other then marines, medivacs and siege tanks.
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #6
RotterdaM562
WardiTV548
TKL 160
IndyStarCraft 147
Rex135
CranKy Ducklings106
IntoTheiNu 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 562
TKL 160
IndyStarCraft 147
Rex 135
ProTech73
Vindicta 15
StarCraft: Brood War
Britney 48875
Hyuk 2520
Bisu 1996
Rain 1979
GuemChi 1801
Horang2 1513
firebathero 694
BeSt 634
Mini 589
EffOrt 387
[ Show more ]
Larva 278
Last 212
Snow 189
Killer 182
ggaemo 182
Hyun 151
Soma 130
hero 104
ZerO 98
Liquid`Ret 55
Rush 51
ToSsGirL 47
Backho 46
sorry 40
Sharp 33
soO 31
JYJ25
Sexy 22
Icarus 20
sas.Sziky 19
Free 16
Zeus 16
Sacsri 15
ajuk12(nOOB) 14
scan(afreeca) 13
Noble 8
Bale 8
Hm[arnc] 8
NaDa 7
Terrorterran 5
Dota 2
singsing3665
Gorgc2031
Dendi1555
qojqva1481
XcaliburYe356
420jenkins280
Fuzer 152
Counter-Strike
olofmeister1516
zeus606
allub171
Other Games
gofns13863
tarik_tv10015
B2W.Neo1147
DeMusliM454
hiko404
crisheroes331
Hui .232
XaKoH 164
oskar106
Sick80
QueenE46
NeuroSwarm41
Trikslyr29
ZerO(Twitch)10
Organizations
StarCraft: Brood War
UltimateBattle 987
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2236
League of Legends
• Nemesis4112
• Jankos1443
Other Games
• Shiphtur37
Upcoming Events
OSC
5h 50m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
20h 50m
Maru vs Reynor
Cure vs TriGGeR
The PondCast
23h 50m
RSL Revival
1d 20h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.