[O] Zerg to be announced - Page 27
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No spaces in URL. | ||
anch
United States5457 Posts
On March 10 2008 14:46 Umbrella wrote: It says windows media player can't play that type of file? Am I missing something? IE doesn't work either ;_; worked for me, mms://stream.thisisgame.com/ncsoftext/this/STARCRAFT 2/080310_zergplaymovie.wmv | ||
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Passenger
Korea (South)387 Posts
On March 10 2008 14:46 Umbrella wrote: It says windows media player can't play that type of file? Am I missing something? IE doesn't work either ;_; I don't know exactly what is happen to you. mms://stream.thisisgame.com/ncsoftext/this/STARCRAFT 2/080310_zergplaymovie.wmv It uses these codec. WMV 8, WMA 9.2 | ||
Integra
Sweden5626 Posts
On March 10 2008 14:55 Passenger wrote: I don't know exactly what is happen to you. mms://stream.thisisgame.com/ncsoftext/this/STARCRAFT 2/080310_zergplaymovie.wmv It uses these codec. WMV 8, WMA 9.2 It worked for me once i loaded it into winamp | ||
abcb
United States136 Posts
On March 10 2008 14:44 Krzycho wrote: Btw, in the last battle, we see 2 ultralisk and one big unit, what unit is it? What it does? :D I think that's the queen. | ||
Umbrella
Taiwan936 Posts
But i only get audio lol, the video just freezes near the beginning <<; | ||
Gaetele
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Meh
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Live2Win
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United States6657 Posts
Please let me know if I missed anything (also link me to the source so I can varify) | ||
Passenger
Korea (South)387 Posts
http://www.thisisgame.com/board/view.php?id=158761&board=&page=&category=104&subcategory=&best=&searchmode=&search=&orderby= zerg presentation video(13:23) at thisisgame.com http://www.thisisgame.com/board/view.php?id=158762&board=&page=&category=104&subcategory=&best=&searchmode=&search=&orderby= | ||
Meh
Sweden458 Posts
I've thought about similar things before, like the terran demo where the vikings land and start blasting away, standing in a very tight group and basically shooting through each other at the enemy. This was less obvious in the 2D starcraft1, and really there is no good way to get around it, just ignore it. But the beam weapons make this way too obvious. Unless it cuts through the units in front, also hurting them, or whatever other fix one might come up with, this is going to drive me insane, I think, because I am really goddamn anal about plausable graphics animations. Edit: also, tentacles seem to be real big on Zerg atm ![]() Edit 2: HOLY SHIT was that a nydus worm in the first vid where the collosi attacked the zerg base? | ||
Raithed
China7078 Posts
On March 10 2008 15:10 Meh wrote: Doesn't change the fact that I'd blow the fattest, greasiest Blizzard employee I could find if he'd give me the current build. i second that, once i get the 9min on my laptop i can upload onto YT but atm no go. damnit. | ||
Meh
Sweden458 Posts
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Funchucks
Canada2113 Posts
On March 10 2008 15:16 Meh wrote: Watching this vid over and over, I've come to the conclusion that any and all beam weapons have to go. They don't work, graphically. Look at the lats clash, where there is a collosus fiering constantly into the swarm. Notice that there is a Ultralisk standing right in front of it as it fires on the zerglings right behind it. Beam goes straight through Ultralisk and it looks ridiculous. I've thought about similar things before, like the terran demo where the vikings land and start blasting away, standing in a very tight group and basically shooting through each other at the enemy. This was less obvious in the 2D starcraft1, and really there is no good way to get around it, just ignore it. But the beam weapons make this way too obvious. Unless it cuts through the units in front, also hurting them, or whatever other fix one might come up with, this is going to drive me insane, I think, because I am really goddamn anal about plausable graphics animations. Edit: also, tentacles seem to be real big on Zerg atm ![]() Edit 2: HOLY SHIT was that a nydus worm in the first vid where the collosi attacked the zerg base? Or they could, you know, not let units shoot through each other in the first place. | ||
Meh
Sweden458 Posts
On March 10 2008 15:46 Funchucks wrote: Or they could, you know, not let units shoot through each other in the first place. One possible solution. But that would cause other problems. Like range being useless since you can only fire at what is directly in front of you anyway. | ||
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