First of all I'd like to point that this is an article released by FighterForum.com and Fomos.kr. It has not been confirmed from the blizzard websites yet (as far as I know).
Blizzard Entertainment will hold a press release/preview that announces the third and final race, zerg in Korea. On the 10th of next month (March 10th) the event will be held at the Grand Intercontinental Hotel Ballroom to unveil the final race of StarCraft 2, Zerg. Frank Pearce, the vice-president of Blizzard Entertainment will be attending the event.
Additionally, a demo station will be set up that will include all three races of StarCraft 2 for hands-on gameplay.
Hanbit was originally going to send GGPlay, but due to his move to CJ, they decided to send the manager instead.
What does this mean? It means that the event is definately going to happen. Teams wouldn't send out representatives for something they have no confirmation for.
Corrupter - New Unit - An air-to-air combat unit. - Rather than destroying it's opponents, it infests them an turns them into a stationary turret-like unit/building, making them fight their own allies.
Infester - New Unit - As a battle support unit, does not have any attacks. - Can move while burrowed. - Can cast Dark Swarm: Seems to be the same. - Can cast Disease: Creates and aura that damages the unit. - Can cast Infestation: Can infest any building and create infested marines from them. The marines are slow, but fires similar to regular marines.
Roach - New Unit - Ground unit that can regenerate HP at an incredibly fast rate. - Requires powerful and concentrated fire to destroy. - Has 90HP. (*From Stork's interview. See This Thread)
Overseer - New Evolutionary Unit - Evolves from: Overlord - Larger vision range than the Overlord, can detect invisible/burrowed units.
Overlord - Upgraded - Can no longer detect invisible/burrowed units. - New ability: Can destroy or dismantle expandable areas and neutral posts. (자원 채취 장소와 중립 초소를 무력하게 만들 수 있음) <- need better translation - Can create small creeps.
Baneling - New Evolutionary Unit - Evolves from: Zerglings - Explodes on contact with enemy units or buildings
Swarm Guradian - New Evolutionary Unit - Evolves from: Mutalisk - Has an even longer range, and powerful against ground units. - Can create broodlings that attack for a period of time.
Nydus Worm - New Unit - Unit version of the Nydus Canal. - Can create canals anywhere on the map.
Queen - Upgraded - Created directly from the Hatchery - Can only have 1 Queen at a time. - Has many powerful abilities that are good for zerg and directs the defensive line. - Can expand creeps or act as a defensive structure. - [Ability] Deep Tunnel: Can move to any hatchery on the map. - Can evolve and learn more abilities.
Ultralisk - Upgraded - Can now burrow. - Can now attack multiple units.
Old Units - Same - Zergling - Hydralisk - Lurker - Mutalisk
Again, Australia getting no love! WHERE IS THE LOVE?!~ Kangaroos need StarCraft too you know.
K done being a bitch. About the Zerg: yeah, of course I'm excited. Even though I chide myself for getting so excited earlier leading to disappointment. I should've held my guard up! Now I'm like a burnt ex-boyfriend. Damn you Blizzard. Damn you. P.S. please don't bring the defiler into SC2. Waaaay imba ^_^v
Finally! But I hope this means theyve been working on Zerg for a while now, and that hopefully (big hopes, actually) itll be ready for the 10th year anniversary. Well, I guess thats reckless hope, really :3
Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.
Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.
Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.
Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.
Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.
Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).
Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.
Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.
Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.
Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.
Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.
Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!
Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.
Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.
Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.
Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.
Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.
Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.
Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.
Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.
Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).
Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.
Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.
Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.
Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.
Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.
Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!
Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.
Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.
Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.
Devourer - unchanged.
Wow, where did you get that cool new insider info?
Well I can maybe guess that. I would assume you never cared about SC before the announcement of sc2 so surely the people that have been caring about it for 10 years should get the new info first?
On February 21 2008 00:27 Num wrote: Well I can maybe guess that. I would assume you never cared about SC before the announcement of sc2 so surely the people that have been caring about it for 10 years should get the new info first?
wtf? 1st never assume anything, 2ndly, ur post doesnt make sense? i started playing sc in 2000, always played it, even though my friends have moved on. most of us here started very early, then y always release sc2 info in korea first? is it just becuz of the progaming ? other than programing, there r no more fans outside korea? blizz already went to korea for the grand unveiling of sc2, i didnt have anything against it. at least have some faith in the fans outside korea...
im not hyped, a year or more waiting after an official announcement its disgusting... i dont expect anything about sc2, (many people are dissapointing with the graphics, the units and the changes made it to the original game so far) im just will be fine with the game installed in my pc...
how can blizzard think that all the world will be tracking step by step the new product?? we just want they finish their work soon!!
When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.
Subwayworms? those are the shit... they make protoss' recall look lame and silly. Now they're announcing zerg, i wonder when they will RELEASE the game, Thats what really matters actually.
My money's on an alternative evolved form of zergling that has wings and cliff-jumping capabilities. (I doubt they'd make cliff-jumping a general upgrade, unless it was really lategame)
On February 21 2008 01:54 Live2Win wrote: wtf are you guy serious?
When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.
I am still steadfast in my belief that I'll have a kid by the time this game comes out
On February 21 2008 01:44 No_eL wrote: im not hyped, a year or more waiting after an official announcement its disgusting...
wohoou hold on. One year is like nothing in the industry. We can only guess at what stage zerg acctualy is when released but to me this is going pretty fast for blizzard standard. I'm concerned with the speed tough. If they have all three races how long will it take for them to balance it out? 1 year? To me that's the minimum. I somehow am not eager to have starcraft2 right now. Maybe because i like starcraft so much, maybe out of fear that sc2 won't be more than mediocre.
I'm looking forward to see new videos but that's it. I don't follow sc2 as hard as many others because it usualy makes things worse if you let yourself suck in to deep.
I'm guessing the beta will come around November this year and will last for several months (just slightly longer if they work with progamers starting from closed beta).
Wow thats crazy. Yea I'm hyped...although it will probably be a mix of good and bad like everything so far. At least they will have enough time to get feedback and change some things before the world wide invitational. Hm. I guess there is only a month in between...I wonder why they aren't waiting till the world wide invitational.
On February 21 2008 01:54 Live2Win wrote: wtf are you guy serious?
When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.
I am still steadfast in my belief that I'll have a kid by the time this game comes out
Does this release date correlate with WWI in anyway? If they've got the Zerg at near release date already, the might want to release it to the west at the same time as they do in Korea.
It would be cool if they released VOD's of actual games played at the event, that way people that can't be there will at least see how things play out.
This is awesome! I can't wait to see what new additions they've come up with... and whether they listened to earlier feedback about the zergling and other units looking too insect like. I've been anticipating this for a long time, should be fun.
I wonder if this means the beta will follow soon after?
On February 21 2008 01:54 Live2Win wrote: wtf are you guy serious?
When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.
honestly, I hope they take another few years. As soon as zerg is reasonably complete, they should be requesting a whole bunch of progamers to sign NDAs and play the game. If they get criticism/ideas directly from progamers who are playing it.....to be honest, thats the only way I see it of having even a remote chance of success.
What if the progamer's become faggots and only report useless stuff and don't tell about imbalances only they know, so they can have an advantage for the first few competitions? xD
so we have zerglings, overlords, and mutalisks...and hydralisks are a safe bet based on sc2.com artwork, as are drones, and supposedly we're going to have ultralisks too!? are we going to see anything new from the zerg? why don't they throw in queens and defilers too and be done with it. I really hope that we see some changes.
Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.
Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.
Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.
Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.
Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.
Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).
Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.
Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.
Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.
Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.
Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.
Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!
Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.
Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.
Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.
Yeah, as much as I'm pumped about Zerg, it looks like I'll be losing some fav units... defilers, lurkers, scourge. =[ I'm just accepting it now so I won't be cryin as much later.
I ve quit following the developement of this game for a lil while now. Too much of the same things coming up. And basically have a life overall so the hype has faded for awhile. That being said, I really look forward to see what the SC2 zergs will look like because , imo, zergs will make SC2 either a good or bad game. There can not be a SC without the zerg so they better not mess this up.
No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.
I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.
removing the UI gives an advantage to pure hotkey users as opposed to users who use both hotkeys and the buttons on the UI. Moving down while microing requires more mouse movement/accuracy because you have to move PAST the UI to scroll and then back over the UI again to move the unit on the screen. If someone had their UI hidden then it would make that task identical to the sides or the top
On February 23 2008 07:55 FrozenArbiter wrote: No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.
I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.
I wouldn't bet on them keeping lurkers, scourges, or dark swarm.
This is not Starcraft version 2. This is Starcraft 2, a whole new game. It's supposed to play differently. They only feel obligated to keep the most iconic units. In the case of Zerg, I'd say that's zergling, hydralisk, mutalisk, drone, and overlord.
I'm not saying they *won't* keep more units, but I think they'll replace any of the other units if they don't have a compelling reason to keep them.
Goliaths, goons, scouts and shuttles weren't dropped, they just got their name/artwork changed and some extra functionality added(transform into air unit, blink, effectiveness vs high hp ground, pylon field). It's not like adding charge to zealots meant they got dropped. So you got 3 out of 7.
I hope they remove suicide units, I really hate them, they have limited cost effectivness and versatility and are just bland. Since they made the infested terran a zergling mutation, I guess that won't happen and they'll probably keep the scourge, too.
On February 23 2008 07:55 FrozenArbiter wrote: No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.
I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.
I wouldn't bet on them keeping lurkers, scourges, or dark swarm.
This is not Starcraft version 2. This is Starcraft 2, a whole new game. It's supposed to play differently. They only feel obligated to keep the most iconic units. In the case of Zerg, I'd say that's zergling, hydralisk, mutalisk, drone, and overlord.
I'm not saying they *won't* keep more units, but I think they'll replace any of the other units if they don't have a compelling reason to keep them.
Vulture - "Cobra" Gol - "Viking" Sci Vee - "?" Dragoon - "Immoral Darkoon" Scout - Yes and no since... Corsair - "Phoenix" Somewhere between Corsair and Scout. 2 similar units unecessary. Shuttle - "Phase Prism"
So the only dropped unit I see is the Sci Vee, but it was a rather odd unit to have anyway. Similar spells could probably be found with other units in SC2.
There would be hell to pay if they dropped the lurker, since it was one of the coolest units of Broodwar, both in appearance and functionality.
But I must say that these names and some of the artwork for the units is terribly childish -Correction - the type a stupid or silly child would come up with and think is cool..
So I don't really see zerg losing anything, they only stand to gain compared to terran and protoss here as far as new units and mechanics go. But coming up with ideas for them is probably harder, since they're biological and not technological, so that hampers creativity a bit.
Which is probably another reason why they chose to reveal them last.
On February 23 2008 10:47 prOxi.swAMi wrote: hmm i guess this pic is the first glimpse we've seen of the zerg GUI? Also the zergling portrait, have we seen that before?
Gay.
Hey everybody, rip out #'s 3-0 on your keyboards, you won't need them anymore!
On February 23 2008 19:34 Raithed wrote: science vessel is nomad. and dragoon is immortal, where do you get immoral darkoon from?
A devout Templar in one life, his broken body was remade into a Shambling Mechanical Horror of War to serve on in the Protoss War Machine in an Obscene State of Undeath!
When the Khala Protoss abandoned their last scrap of decency to join forces with the sinister cult of Dark Templar, he learned their forbidden magics and wove for himself a noncorporeal form of Psionic Aether to escape his Pleasureless Shell!
Stare in shock as he gorges himself on the Life Force of his former comrades! Fanatical Killer Zealots will die like worms in a fire!
Gasp in horror as he Mind Controls innocent and beautiful Front Line Medics, and for his own twisted amusement, has them submit to the unnatural carnal desires of a Zerg Overlord!
Feel perverse sympathy as he yields to the Seductive Song of that most nightmarish siren, the Infested Traitor Kerrigan, and see the insane lust that brings their races into a Chaotic Alliance without Discipline or Honor, that threatens to consume all human life before turning on itself and ending all life in the galaxy!
Cheer as a ragtag squad of mercenaries strap on their new Government Issued Jetpacks and blast heroically through waves of Disgusting Alien Scum, for a final dramatic confrontation with the Traitor Kerrigan and her Lustful Consort!
He is...
The Immoral Darkoon! Coming soon to a merc haven near you!
If this rumor is accurate, then why isn't there more news about this? Has it been confirmed that Blizzard indeed plans something at the given location? Aren't there journalists in SKorea getting to the bottom of this?
If no news comes anytime soon, I have very little trust in this rumor.
On February 23 2008 19:34 Raithed wrote: science vessel is nomad. and dragoon is immortal, where do you get immoral darkoon from?
A devout Templar in one life, his broken body was remade into a Shambling Mechanical Horror of War to serve on in the Protoss War Machine in an Obscene State of Undeath!
When the Khala Protoss abandoned their last scrap of decency to join forces with the sinister cult of Dark Templar, he learned their forbidden magics and wove for himself a noncorporeal form of Psionic Aether to escape his Pleasureless Shell!
Stare in shock as he gorges himself on the Life Force of his former comrades! Fanatical Killer Zealots will die like worms in a fire!
Gasp in horror as he Mind Controls innocent and beautiful Front Line Medics, and for his own twisted amusement, has them submit to the unnatural carnal desires of a Zerg Overlord!
Feel perverse sympathy as he yields to the Seductive Song of that most nightmarish siren, the Infested Traitor Kerrigan, and see the insane lust that brings their races into a Chaotic Alliance without Discipline or Honor, that threatens to consume all human life before turning on itself and ending all life in the galaxy!
Cheer as a ragtag squad of mercenaries strap on their new Government Issued Jetpacks and blast heroically through waves of Disgusting Alien Scum, for a final dramatic confrontation with the Traitor Kerrigan and her Lustful Consort!
He is...
The Immoral Darkoon! Coming soon to a merc haven near you!
On February 23 2008 19:34 Raithed wrote: science vessel is nomad. and dragoon is immortal, where do you get immoral darkoon from?
A devout Templar in one life, his broken body was remade into a Shambling Mechanical Horror of War to serve on in the Protoss War Machine in an Obscene State of Undeath!
When the Khala Protoss abandoned their last scrap of decency to join forces with the sinister cult of Dark Templar, he learned their forbidden magics and wove for himself a noncorporeal form of Psionic Aether to escape his Pleasureless Shell!
Stare in shock as he gorges himself on the Life Force of his former comrades! Fanatical Killer Zealots will die like worms in a fire!
Gasp in horror as he Mind Controls innocent and beautiful Front Line Medics, and for his own twisted amusement, has them submit to the unnatural carnal desires of a Zerg Overlord!
Feel perverse sympathy as he yields to the Seductive Song of that most nightmarish siren, the Infested Traitor Kerrigan, and see the insane lust that brings their races into a Chaotic Alliance without Discipline or Honor, that threatens to consume all human life before turning on itself and ending all life in the galaxy!
Cheer as a ragtag squad of mercenaries strap on their new Government Issued Jetpacks and blast heroically through waves of Disgusting Alien Scum, for a final dramatic confrontation with the Traitor Kerrigan and her Lustful Consort!
He is...
The Immoral Darkoon! Coming soon to a merc haven near you!
God i just hope they won't look so bright or colorful because when i see that we'll have a green slime no more but a multicolour's one then it's fucked up :[
I really really hope they'll make those Zergs fucking creepy and scary that'd freak out every other unit, hell even make them to the point that kerrigan wouldn't have them in her dreams.
On February 23 2008 07:55 FrozenArbiter wrote: No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.
I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.
I just got a minute to catch up on this post. I hope you are right... if those 4 are gone (the only one I question is the guardian), then that might leave enough room to keep the others. Now that I think about it though, somehow I thought I read a hint way back when that scourges were out due to design reasons and air being reworked. Ah well, I hope they are all in SC2 in some form.
On February 23 2008 07:55 FrozenArbiter wrote: No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.
I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.
I just got a minute to catch up on this post. I hope you are right... if those 4 are gone (the only one I question is the guardian), then that might leave enough room to keep the others. Now that I think about it though, somehow I thought I read a hint way back when that scourges were out due to design reasons and air being reworked. Ah well, I hope they are all in SC2 in some form.
Yeah, the guardian is pretty unique as far as SC units go, so it doesn't make too much sense to remove it. The same goes for scourge tho, but even more so.
They are going to remove cool zerg units and add new cool zerg units.
Some of them just have to go. Be it the hydralisk or lurker. Same for others.
As long as they fix the strategy in ZvZ, among other things. I am actually surprised no on opened a topic about this. We have so much expertise right here on this forum.
I personally would like to see the queen remain, only rework some of the spells, that parasite spell is useless, spawn broodlings as well 150 energy is to much, it gets wasted by iradiate before it can kill even 1 unit. Ensnare is cool, i like how it makes invisible units visible, it only sux its not the default queen spell and needs to be researched, all in all, i woould love to see a reworked Queen in SC2.
The queen was a confused concept that wasn't properly integrated into Starcraft at the time of release.
You can tell that when it was envisioned it was supposed to have a bigger role in the game. I'm sure zerglings were the original broodlings.
Overlord: unit (not building!) for "food" Queen: unit (not building!) for unit production
See also: Valkyrie. The only Terran combat unit without a special secondary command (siege mode, spider mine, stim) or alternate attack (goliath air missiles vs. ground machine gun, yamato cannon).
It was supposed to have a speed boost, but they didn't like the overlord-hunting cheese it enabled, so they took it out and never gave it anything else (like cluster bombs or defensive chaff) to make it interesting again.
I think an incomplete concept is a good reason to leave an unsatisfying unit out of Starcraft 2.
On March 01 2008 22:15 eugen1225 wrote: I personally would like to see the queen remain, only rework some of the spells, that parasite spell is useless, spawn broodlings as well 150 energy is to much, it gets wasted by iradiate before it can kill even 1 unit. Ensnare is cool, i like how it makes invisible units visible, it only sux its not the default queen spell and needs to be researched, all in all, i woould love to see a reworked Queen in SC2.
I think parasite might be the best zerg spell.. It's close.
On February 26 2008 04:28 BlackStar wrote: They are going to remove cool zerg units and add new cool zerg units.
Some of them just have to go. Be it the hydralisk or lurker. Same for others.
As long as they fix the strategy in ZvZ, among other things. I am actually surprised no on opened a topic about this. We have so much expertise right here on this forum.
The hydra is going to be in the game 99%, I mean it's already been shown in concept art and it's like, 2nd most iconical zerg unit.
Removing the lurker means taking away the awesome marine medic vs lurker micro, and that's backwards thinking since it is, and has been for the better part of a decade, one of the most exciting situations in SC.
A fact is , that every zerg units is iconical, so if u want to have a new game with new ideas , you have to remove them (not all of them), i think in game should be ling / hydra/ over /drone / mutalisk and new units should take the rest of place
On March 01 2008 22:15 eugen1225 wrote: I personally would like to see the queen remain, only rework some of the spells, that parasite spell is useless, spawn broodlings as well 150 energy is to much, it gets wasted by iradiate before it can kill even 1 unit. Ensnare is cool, i like how it makes invisible units visible, it only sux its not the default queen spell and needs to be researched, all in all, i woould love to see a reworked Queen in SC2.
I think parasite might be the best zerg spell.. It's close.
Oops, I meant best QUEEN spell, my bad. When pros do use queens I think shuttles being parasited etc is pretty common.
On March 02 2008 01:08 Krzycho wrote: A fact is , that every zerg units is iconical, so if u want to have a new game with new ideas , you have to remove them (not all of them), i think in game should be ling / hydra/ over /drone / mutalisk and new units should take the rest of place
btw. it's still not confirmed, is it?
Queen never used, not iconical. Devourer used a little but not interesting. Infested terran, never used, just takes up space. The baneling is a much more interesting unit! Dunno if the broodling takes up a unit spot for zerg, but if it does, bam, boom, straight to the moon.
The guardian is sort of a tweener, but I wouldn't be TOO sad if it went away, even though it's pretty unique in BW, being the only flying siege unit.
Don't let the Nomad be an incomplete concept! Do SOMETHING with it to make it conceptually consistent, or replace it, or it will suck!
Well, it's not easy to judge that out of the distance, but to me the Nomad looks quite useful. Just looking at the new Defmatrix (if it's still in the game), 50% less damage in the core area of your push might be something you don't want to let pass by. Besides that, you get mines you don't run out of and that seem to be at least as good as the old vulture mines, plus something you might be able to do eco raids with, where you can't have crazy eraser action anymore.
On March 02 2008 02:21 FrozenArbiter wrote: Oops, I meant best QUEEN spell, my bad. When pros do use queens I think shuttles being parasited etc is pretty common.
It's a good spell, but I think it's mostly used because it's free.
I think ensnare would be the best if you didn't have to pay and wait for it. It could be awesome vs. DT, observers, and medic/marine with sci vessels, but you don't want to pay for it until you need it, and once you need it, it takes too long to research.
I'm not a fan of spell research or general upgrades. Research marginalize spellcasters; most of the spellcasters are near-useless. The way weapons and armor upgrades are split between flying and ground (and between terran infantry/metal) marginalizes air units.
Stuff like wraith cloak, zealot speed, vulture mines, etc. are great to have as upgrades. They make good units better in interesting ways. I don't think the others add much to the game. They just reduce unit diversity, forcing players to mass one type of upgraded unit or see their upgrade expenses wasted.
I'm sure some people like it, but I find it boring.
Don't let the Nomad be an incomplete concept! Do SOMETHING with it to make it conceptually consistent, or replace it, or it will suck!
Well, it's not easy to judge that out of the distance, but to me the Nomad looks quite useful. Just looking at the new Defmatrix (if it's still in the game), 50% less damage in the core area of your push might be something you don't want to let pass by. Besides that, you get mines you don't run out of and that seem to be at least as good as the old vulture mines, plus something you might be able to do eco raids with, where you can't have crazy eraser action anymore.
It's not that it's not useful, it's that it doesn't make any kind of consistent sense.
Why would a mobile engineering vehicle have detection and a d-matrix spell? That's like putting medic heal into siege tanks.
On 10th/11th some community sites will have a tour around Blizzard's new campus and most probably will be introduced to Zerg (I'm assuming TL.net is going as well). GameReplays will have an article ready already on March 10th:
On February 21 2008 01:54 Live2Win wrote: wtf are you guy serious?
When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.
Yeah same here , they are going faster than i expected.
this is awesome I cant wait to see the zerg. The game development is moving so quickly I am thinking we might possibly see a beta towards the end of this summer :D.
On March 01 2008 20:53 Cheerio wrote: Because the changes in P and T have been numerous. No need to waste time talking about future zvz when all we have is muta and ling among featured
Funny that the current ZvZ is only muta and ling, too
On March 02 2008 02:21 FrozenArbiter wrote: Oops, I meant best QUEEN spell, my bad. When pros do use queens I think shuttles being parasited etc is pretty common.
On March 02 2008 01:08 Krzycho wrote: A fact is , that every zerg units is iconical, so if u want to have a new game with new ideas , you have to remove them (not all of them), i think in game should be ling / hydra/ over /drone / mutalisk and new units should take the rest of place
btw. it's still not confirmed, is it?
Queen never used, not iconical. Devourer used a little but not interesting. Infested terran, never used, just takes up space. The baneling is a much more interesting unit! Dunno if the broodling takes up a unit spot for zerg, but if it does, bam, boom, straight to the moon.
The guardian is sort of a tweener, but I wouldn't be TOO sad if it went away, even though it's pretty unique in BW, being the only flying siege unit.
The carrier is also a flying siege unit, not only the guardian(you can kill the interceptors, but guardians often get inside the range of defensive structures, while they are much more expensive)
I think the Starcraft team started out with some pretty simple ideas about ZvT.
Marines (basic terran mass unit) get stopped by sunken colonies. Terran adds a few siege tanks to outrange and destroy them. Zerg makes a guardian to sit over the sunken colonies and destroy siege tanks, and terran is stalled until he has his ultimate weapon, the battlecruiser, which can destroy all enemy fortifications without losses.
Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.
Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.
Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.
Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.
Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.
Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).
Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.
Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.
Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.
Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.
Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.
Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!
Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.
Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.
Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.
On February 21 2008 11:22 Tengo_Hambre wrote: so we have zerglings, overlords, and mutalisks...and hydralisks are a safe bet based on sc2.com artwork, as are drones, and supposedly we're going to have ultralisks too!? are we going to see anything new from the zerg? why don't they throw in queens and defilers too and be done with it. I really hope that we see some changes.
Apparently it's from the presentation Pardo did at GDC.
Holy shit!
If that's legit than i have to say the Ultra looks badass.
rusrs? that's the ugliest unit i've seen so far
Zerg isnt supposed to be pretty. Theyre a constantly-evolving race controlled by pulsating organic blobs of who-knows-what. If you want pretty, you look at the Protoss.
as blizzard releases more and more information about sc2... the more and more i dread the let down that will come when the game is finally released.......... ugh....... still gonna buy it though lol
I want mini devourers that just pop out of the greater spire. I want queens that auto brood and patrol around safely. I want to trip over free use ATM's! I want it all!
On March 05 2008 08:50 Vin{MBL} wrote: Yes they really need to show the Zerg for some screaming fans. I have a feeling the hydras are going to look AWESOME.
I'm not optimistic.
I think the reason they did Protoss and Terran first is that low-poly smoothshinyclean 3d models look better with vehicles, buildings, and other mechanical objects.
Starcraft's low-res attempt at realism gave things a gritty, dirty look, and required you to fill in the details with your imagination. You can't really see what a hydralisk or mutalisk would really look like from the sprite art, so your brain takes the gross movements of the simple animation and fills in the details from the badass close-up promotional and cutscene art.
Starcraft 2 runs at high-res, and it doesn't look like they're going out of their way to make things look gritty. Even if they did, the higher the resolution, the more jarring it is that every unit of the same type looks identical. If they try to make them look gritty and dirty, then every bit of grit and dirt will be in the same place on each unit, and your mind will reject it.
On March 05 2008 09:14 Funchucks wrote: Starcraft 2 runs at high-res, and it doesn't look like they're going out of their way to make things look gritty. Even if they did, the higher the resolution, the more jarring it is that every unit of the same type looks identical. If they try to make them look gritty and dirty, then every bit of grit and dirt will be in the same place on each unit, and your mind will reject it.
Well, they could always do the same thing to detail textures that they do to terrain textures in the editor, which is to use sets of textures having individual textures picked at random.
On March 05 2008 09:14 Funchucks wrote: Starcraft 2 runs at high-res, and it doesn't look like they're going out of their way to make things look gritty. Even if they did, the higher the resolution, the more jarring it is that every unit of the same type looks identical. If they try to make them look gritty and dirty, then every bit of grit and dirt will be in the same place on each unit, and your mind will reject it.
Well, they could always do the same thing to detail textures that they do to terrain textures in the editor, which is to use sets of textures having individual textures picked at random.
Good point, maybe Blizzard has delayed showing the Zerg because the more advanced features of the graphics engine weren't finished.
Saving the best for last! Can't wait to see the new Lurker/Tank/Reaver Hybrid Artillery evolution. I heard that zerg have assimilated a lot of shit from the Protoss home world of Auir (such as Bengalaas & Kakakakakakakrus) and a bunch of other new strains of zerg fighting machines.
I'm hyped. It makes sense Korea gets everything first, they need to gauge their impressions and fix anything that the Koreans don't like since this game has to please them if it is going to enjoy 10+ years of life like the original did.
Seems like they added new headings to each section (most of which are recycled). There's also some weird concept art at the top of the community page with a hydralisk.
I saw the complete hydralisk model used on the trailer, on a conference on GDC, they showed a couple of concepts. It looks MUCH cooler than the original, with a much more noticeable exoskeleton, really interesting to see. The face changed a bit, but not too much. And definetely better than the crappy concept at http://www.starcraft2.com/community.xml
Aaaand, I saw the whole Kerrigan model as well. They said they are probably gonna make her walk with those "wings" she has on her back (kind of like a spider) on certain scenes. She also looks kickass.
On March 07 2008 05:04 ZeroCartin wrote: I saw the complete hydralisk model used on the trailer, on a conference on GDC, they showed a couple of concepts. It looks MUCH cooler than the original, with a much more noticeable exoskeleton, really interesting to see. The face changed a bit, but not too much. And definetely better than the crappy concept at http://www.starcraft2.com/community.xml
Aaaand, I saw the whole Kerrigan model as well. They said they are probably gonna make her walk with those "wings" she has on her back (kind of like a spider) on certain scenes. She also looks kickass.
are u the only one who saw those concept arts? It sounds great but i really want to see new zerg units, new ideas, and what's more important, new colours
It was a whole room full of people. No cameras were allowed though. I had a korean guy next to me, who was tryin to film it but the guys at GDC noticed and made him turn off the cam before the conference started. They gave him 2 warnings
On March 01 2008 22:57 Funchucks wrote: The queen was a confused concept that wasn't properly integrated into Starcraft at the time of release.
You can tell that when it was envisioned it was supposed to have a bigger role in the game. I'm sure zerglings were the original broodlings.
Overlord: unit (not building!) for "food" Queen: unit (not building!) for unit production
See also: Valkyrie. The only Terran combat unit without a special secondary command (siege mode, spider mine, stim) or alternate attack (goliath air missiles vs. ground machine gun, yamato cannon).
It was supposed to have a speed boost, but they didn't like the overlord-hunting cheese it enabled, so they took it out and never gave it anything else (like cluster bombs or defensive chaff) to make it interesting again.
I think an incomplete concept is a good reason to leave an unsatisfying unit out of Starcraft 2.
Don't let the Nomad be an incomplete concept! Do SOMETHING with it to make it conceptually consistent, or replace it, or it will suck!
Yeah, the Queen originally had the Muta's 3 hit Glaive Worm attack (probably less damage), so it was a fighter with spells. During the beta they decided to further separate roles, and the Queen kind of got the shaft after losing the attack. They apparently felt that broodling plus air attack was too good against tanks and high templar. Also remember that was done when stim left you with no way to heal your marines, so air was scarier. Not sure it would be too powerful in today's world, but that's history now.
Hanbit was originally going to send GGPlay, but due to his move to CJ, they decided to send the manager instead.
WOW.. They sure didn't spare any... These are all A+ class players!!
They're going to play SCII right? If so, I reaally want to see some footage from this event. Watching Nal_rA do anything is better than sex, unless the sex is with Nal_rA.
Hanbit was originally going to send GGPlay, but due to his move to CJ, they decided to send the manager instead.
WOW.. They sure didn't spare any... These are all A+ class players!!
They're going to play SCII right? If so, I reaally want to see some footage from this event. Watching Nal_rA do anything is better than sex, unless the sex is with Nal_rA.
Edit: Ambiguity
Heh i can see it now. The others all just want to play around with the new units, and Nal_rA cannon rushes them 2 minutes in.
Hanbit was originally going to send GGPlay, but due to his move to CJ, they decided to send the manager instead.
WOW.. They sure didn't spare any... These are all A+ class players!!
They're going to play SCII right? If so, I reaally want to see some footage from this event. Watching Nal_rA do anything is better than sex, unless the sex is with Nal_rA.
Edit: Ambiguity
Heh i can see it now. The others all just want to play around with the new units, and Nal_rA cannon rushes them 2 minutes in.
And with all the warping nonsense and whatnot, it seems like Protoss has even more dream-like possibilities now than ever before. He'll just cancel and warp things until his opponents are so confused all they can do is ALT+F4.
Im literally feeling sick in the stomach with nerves of excitement about this. BOXER!!!!!!!!!!!!!!!!!!!!! OMG!!!!!!!!!!!!!!!! hopefully they take HEAPS OF ADVICE FROM BOXER NALRA AND NADA!!!!
On March 10 2008 00:13 Scaramanga wrote: where can we watch this live, or download the replays??
you'll be able to download the replays. think about it. you'll watch progamers go at it. watch the first starcraft 2 replays with your own starcraft 2 copy. nice.
Ok, it seems like nobody knows whether it will be cast at this point, but it's eight hours away, so I'd just like to inform everyone I will constantly be watching on Yaoyuan from then on, hoping I find it, and constantly checking if there are new posts here about watching it. Thank you for your time.
it's our fault it's being held in korea. if we cared as much as the korans as a whole for starcraft, it would be held in the west some place. over there it's a definement of culture, all other places it's just a worn out rts... and by other places, i mean the rest of the world. this site is for all of us who love starcraft, it brings us togehther...and we all really apreciate it! but if we want it held somewhere else the world has to accept starcraft as a sport
I'm sure Blizzard has their Zerg video ready to be released to the sc2 website this week at least, so we'll get it in high definition. Until then, I'm SURE someone will record it for us via youtube etc.
Prolly gunna have to need some kind korean people to surf the korean sites for vods on this event as most of us english speakers wont be able to find jack about this.
Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.
Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.
Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.
Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.
Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.
Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).
Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.
Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.
Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.
Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.
Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.
Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!
Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.
Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.
Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.
Zug is a highly evolved species. And the whole business faster production rate, gatchwotda ability to adapt.
Although the original stars of the new successor to add dots!
Quinn appeared! An original and different! Only one queen is productive. Haecheoriseo production immediately. Zug defense bases built a special focus on the building. Acquire more skills through evolution. The land seemed to crawl!
Go to any place where land poking possible!
Suddenly, the Marines striking seuponingpul twieonawa bop!
Possible attacks turrets also can be transformed.
The new unit emerged keoreopteo (tarakja)! - Air units to make the friendly target, it is corrupting. And inpeseuteo (infection) is also possible to move from state deungjanghae whole business. Inpeseuteoui dakeuseuwom the skill, dijijeu, inpeseuteyisyeon (infection).
Nalahdanimyeo the Battle Cruiser, shoot! So she created the Battle of the friendly away! Vikings make up Friendlies keoreopteo away!
Burrough sang taeseo inpeseuteo move. Suddenly, a strange camp twieonawa Teran shoot water! Then the tentacles appeared baereokdeuleseo Zug. Here are the other Marin Marin produced video appeared to kill!
Another unit of Zug Loach (wheels). To restore vitality boasts faster processing-intensive firepower! And the whole business of a number of ultra-RISC ever possible simultaneous attacks.
Visual appearance. Ultra suddenly attacked twieonawa Teran. Teran, a large number of processing speed, great!
Of course, in addition to many more units. Juggling, still in the beta stage, but myutal! How much information can be changed at any time!
EDIT: I think one of those makes it into my signature LOL
The overlord fulfils the same to the swarm. It has the ability to attack.
Queen
The queen is a vastly different unit. She has the powerful ability to control Zerg base defence. The queen can create special structures and extend creep. It has the ability to create toxic creep. And it can make buildings regen faster.
On March 10 2008 10:59 BluzMan wrote:Quinn appeared! An original and different! Only one queen is productive. Haecheoriseo production immediately. Zug defense bases built a special focus on the building. Acquire more skills through evolution. The land seemed to crawl!
Looks like someone might have gotten it right when they said Zerg buildings are going to uproot like NE tree buildings and walk around rofl -_-
The overlord fulfils the same to the swarm. It has the ability to attack.
Queen
The queen is a vastly different unit. She has the powerful ability to control Zerg base defence. The queen can create special structures and extend creep. It has the ability to create toxic creep. And it can make buildings regen faster.
The overlord fulfils the same to the swarm. It has the ability to attack.
Zergling
Hydralisk
Lurker
Mutalisk
Baneling
Roach
The roach is a very fast moving unit that recovers health quickly.
Queen
The queen is a vastly different unit. She has the powerful ability to control Zerg base defence. The queen can create special structures and extend creep. It has the ability to create toxic creep. And it can make buildings regen faster.
Varied rates of regeneration appear to be a factor in StarCraft II.
Infestor
The infestor replaces the defiler. It can cast dark swarm.
Corruptor
The corruptor attacks air units. Instead of destroying them, it "corrupts" them. It can cause a large group of units to fight each other, quickly turning the tide of the battle.
Swarm Guardian
The swarm gaurdian is much like the original guardian, but it can now also create broodlings.
The overlord fulfils the same to the swarm. It has the ability to attack.
Queen
The queen is a vastly different unit. She has the powerful ability to control Zerg base defence. The queen can create special structures and extend creep. It has the ability to create toxic creep. And it can make buildings regen faster.
From sclegacy
Alright! Lets crash them too! CHARGE!!!
I was going to wait even longer to spread the news, but I got too excited. =P
lol they re prolly too busy drooling over the zergs over there to care about posting anything on theese forums. be patient screens will start showing up prolly tomorow after they re done drooling over all this exciting new stuff
fuck me, zerg shit looks ugly and toy like... seriously when did all the fierce looking zerg units go? and wtf r those purple tapole on viagra shit.... disapointing
Is.. Is that infestation? If what I'm guessing is right that red spray in the second to last screenshot infested the buildings. lolllerskates that looks awesome
those purple roundish things and the zerg building with all those tooth-like projections look TERRIBLE... seriously, they look like something from the alpha build of Starcraft, before it was completely re-tooled
Guys, keep in mind that screenshots ALWAYS look bad. Seriously, go find the best looking games you've ever seen, and go take screenshots...
Screenshots never fully represent a game, and in this particular case, we're not even getting screenshots. We're getting pictures of screens. Plus, it's not like any of this is final.
I pray to fuckign god it looks better in video format, because that looks completely fucking ridiculous.
It looks like FUCKING THEME PARK wtsfdgdfghdhdg
This is gonna come off as being really really offensive to the poor people who spent days working on this but this is like the soul hunter but multiplied by the amount of zerg units..
Drones - looks cute Creep - looks weird, want to see higher res Extractor, Spire - WTF they look like it's Mario World or something. Something large and weird in the top, could be a queen
2nd:
Some really weirdo pink flying monstrosities. Look like flying spaghetti monsters en masse.
3rd:
Can't discern the actual units behind the special effect. Blizzard, do you learn?
4th:
Badass looking infested buildings Too low-res to see if those are indeed infested marines, but well, the best screen here
man u dont need a good screen shot to see that zerg units and structures r completely jokes, morphologically speaking, it looks shit compared to sc, most look like toys, just look at the mutalisk spire, its like something out of toon world or disney, lack the toughness looking in sc and i have to agree the zerg units look like the alpha sc shit, .........
its the quality of the pictures that makes the game look like crap. i mean just look at picture number three with the baracks, they look horrible compared to the other most recent screenshot that karune has posted on the battle.net forums.
On March 10 2008 11:39 d.arkive wrote: The screenshots don't look so good, but they were probably photographed from off a screen itself, so it's no wonder they look pretty bad...
1.queen is attacking marines in zerg base. now, queen could walk. 2.new zerg unit corrupter is torturing battlecruiser. zerg take over control of BC. 3.infester is infesting terran barrack. 4.infester can infest all terran building.
Q&A with Google Translate (man it's so hillarious but the actual info seems worthless anyway):
Q: How much of the game development? And some parts are finalized?
It is not yet finalized. Game 2 for the development of other stars took too long to develop. You can take risking Jean wanbyeokseongen because I do not know.
Q: baeteulnet 2, but he would have done a lot of changes? In asking for the explanation.
That is not to say anything about today. I can tell you there just as ready for fun! Changes could be exciting!
Q: I do not see any video from Carrie! Carrie's queen lump us? One thing that emerged eoke Or Carrie? And Loach seems like a cockroach. That's why I call it the cockroach seonggisa <WoW> from taking it?
Seonggisa has nothing to do with the nickname. Carrey is not the queen. Independent units. Emerge only in the story line.
Q: How much developers Star 2 stars? C & C, and so I brought developers, so the real stars of husokjak not comment.
At least more than 12 people participated. Features include a substantive jeonjak because husokjak! Multiplayer also allows giulyeotgo gemhal happily devoted efforts to satisfy the most demanding users.
Q: What's the status of balancing task? And the program's Web authoring freedom?
Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent! The media are invited to experience the opportunity to receive feedback via scheduled. In addition to balancing steady patch teunghae continue to do so, and this implies.
2 stars who participated in the War maps produced 2 to participate. Now you can experience the future, but it's hard to say.
Q: Which features of the new graphics engine, I wrote?
No, but several graphics professionals using advanced graphics techniques.
Q: Zug peulto attack scenarios on the market for over peulto Teran believe that the occupation! One scenario faithful? One new emerging scenario? Quinn was a hero unit, as leverage. Tech on the use of this?
The story line is still nonuijung! It is not for you to discuss. Using specialized units from the beginning of the defense. Later that more information be disclosed.
Q: WWI, the mother was 12 beulrijeukeone Epic has produced several. Ten units Epic also happened with Mother kwindo dolahgana of Epic? Epic also appeared Teran one unit? Specifications excellent graphic effects look great?
I can still see the game gaebaldangyera hwakdaphal. Epic features, rather than with the queen is teukchulhan units. Or is it not vulnerable defense. The key is whether eoke leverage! Is not a hero.
Users will now be able to make as many as I can so that the state of the art, in addition to another PC. And 2.0 pixel shader graphics cards, including the need to do.
Q: How do you test form? And it is similar to a star professional experience gamers to concentrate on that part from? Or part of the new focus on?
To discuss how all forms of testing. Starr received a lot of love, the attributes of stars continue to maintain think it works. But continue to pursue new things.
Q: Zug and the Inter reop inpeseuteo teo. No good use of the stars. How many will take advantage of the two stars form? Units of the infected population, including restrictions on it?
Testing will continue to infection. Gaebalsujunman showed today. 2, the stars of infection gaebaljung useful. Some buildings even possible infection. Infection also reroute supply! Would be a useful tool!
Although there is currently haebyeongman byeonhwadoel.
Q: Original star falls a little artificial intelligence. Directions and a single-player or against us? Zug is a unit which is a cross eopneundeut peulto terrain? The development towards these units? Best known these days is a lot of copyright problems if use map. Naebeorimyeon invalid and had to adapt to! Complementary methods?
This part of the development team to focus on improving for noryeokjung. But yibubun is still in development stages. Choejongjeok deliverables. Currently, no such expression is not yet possible to move through the age Patch worms.
We also note that part of the copyright, and the current discussions.
Q: How much of the game development? And some parts are finalized?
It is not yet finalized. Game 2 for the development of other stars took too long to develop. You can take risking Jean wanbyeokseongen because I do not know.
Q: baeteulnet 2, but he would have done a lot of changes? In asking for the explanation.
That is not to say anything about today. I can tell you there just as ready for fun! Changes could be exciting!
Q: I do not see any video from Carrie! Carrie's queen lump us? One thing that emerged eoke Or Carrie? And Loach seems like a cockroach. That's why I call it the cockroach seonggisa <WoW> from taking it?
Seonggisa has nothing to do with the nickname. Carrey is not the queen. Independent units. Emerge only in the story line.
Q: How much developers Star 2 stars? C & C, and so I brought developers, so the real stars of husokjak not comment.
At least more than 12 people participated. Features include a substantive jeonjak because husokjak! Multiplayer also allows giulyeotgo gemhal happily devoted efforts to satisfy the most demanding users.
Q: What's the status of balancing task? And the program's Web authoring freedom?
Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent! The media are invited to experience the opportunity to receive feedback via scheduled. In addition to balancing steady patch teunghae continue to do so, and this implies.
2 stars who participated in the War maps produced 2 to participate. Now you can experience the future, but it's hard to say.
Q: Which features of the new graphics engine, I wrote?
No, but several graphics professionals using advanced graphics techniques.
Q: Zug peulto attack scenarios on the market for over peulto Teran believe that the occupation! One scenario faithful? One new emerging scenario? Quinn was a hero unit, as leverage. Tech on the use of this?
The story line is still nonuijung! It is not for you to discuss. Using specialized units from the beginning of the defense. Later that more information be disclosed.
Q: WWI, the mother was 12 beulrijeukeone Epic has produced several. Ten units Epic also happened with Mother kwindo dolahgana of Epic? Epic also appeared Teran one unit? Specifications excellent graphic effects look great?
I can still see the game gaebaldangyera hwakdaphal. Epic features, rather than with the queen is teukchulhan units. Or is it not vulnerable defense. The key is whether eoke leverage! Is not a hero.
Users will now be able to make as many as I can so that the state of the art, in addition to another PC. And 2.0 pixel shader graphics cards, including the need to do.
Q: How do you test form? And it is similar to a star professional experience gamers to concentrate on that part from? Or part of the new focus on?
To discuss how all forms of testing. Starr received a lot of love, the attributes of stars continue to maintain think it works. But continue to pursue new things.
Q: Zug and the Inter reop inpeseuteo teo. No good use of the stars. How many will take advantage of the two stars form? Units of the infected population, including restrictions on it?
Testing will continue to infection. Gaebalsujunman showed today. 2, the stars of infection gaebaljung useful. Some buildings even possible infection. Infection also reroute supply! Would be a useful tool!
Although there is currently haebyeongman byeonhwadoel.
Q: Original star falls a little artificial intelligence. Directions and a single-player or against us? Zug is a unit which is a cross eopneundeut peulto terrain? The development towards these units? Best known these days is a lot of copyright problems if use map. Naebeorimyeon invalid and had to adapt to! Complementary methods?
This part of the development team to focus on improving for noryeokjung. But yibubun is still in development stages. Choejongjeok deliverables. Currently, no such expression is not yet possible to move through the age Patch worms.
We also note that part of the copyright, and the current discussions.
pretty good for being translated from english to korean then back to english.
oh fuuuuuuck, i forgot that its march 10th over there. nice pics.
also, for some complaints: these are pictures. photographs of ingame action are never near as good as actual screenshots. though i gotta admit, that creep lighting is a little distracting
wouldn't it be cool if they set it up exactly like live broodwar games? Like, a UMS obs map with obs and commentators, players in sound proof booths, the whole shabang? I'd pay good money to watch that.
On March 10 2008 12:08 Nintu wrote: wouldn't it be cool if they set it up exactly like live broodwar games? Like, a UMS obs map with obs and commentators, players in sound proof booths, the whole shabang? I'd pay good money to watch that.
oh hell yes. let's pray SOMEBODY there is doing a decent recording
its an animal instinct, just like cats keeps themselfs clean in order not to give away any smell when they are hunting the ultralisks make sure that no one sees their holes that which they came from, the fill up the holes up with their own... crap??
The pic with the ultras looks really good. The zerg base looks a total mess.
The zerg fliers look .. I don't like the way the air units form up like that but I guess it's inevitable :[ Can't really tell what's going on in the picture with the barracks and the orange stuff. The one with the fighting and the raxes looks ok.
It's the quality of the picture that sucks, and not the in-game grahpics, is it over already or ar they having a break or something? can't find any more updates anywhere
On March 10 2008 12:19 FrozenArbiter wrote: The pic with the ultras looks really good. The zerg base looks a total mess.
The zerg fliers look .. I don't like the way the air units form up like that but I guess it's inevitable :[ Can't really tell what's going on in the picture with the barracks and the orange stuff. The one with the fighting and the raxes looks ok.
The orange stuff is most likely infestation being channeled... it doesn't look like you have to deal damage to it to infest anymore.
Which makes sense, because there are very few situations when you'd rather take the micro to infest something than just outright destroy something.
On March 10 2008 12:24 grobo wrote: I really love how they have gone back to the more grittier looking textures, it doesn't look as colorful and WC3'ish anymore which is really nice imo.
agreed.
The zerg base looks bad because A. The pic is bad, and B. The creep is glistening.. you prolly have to see it in motion to get the full effect.
That other zerg pic with the purple blobs and terran air units.. those are prolly corrupted terrain air (the ones with the purple). As a zerg unit, it would look terrible, but as a corrupted terran, it makes sense.
Q: How is the balancing process going? A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.
Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics? A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.
Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it? A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.
Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep. A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.
Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content? A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.
Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population? A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.
Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps? A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.
it's 2 minute intro to the zerg narrated by kerrigan, has cinematic video (FMV) but also interspliced with gameplay video... kind of hard to see specifics, but FMV ultras are scary!
On March 10 2008 12:39 prOxi.swAMi wrote: that video is really crap. dont bother.
someone recorded the viewing with a camcorder so internet audiences can get a firsthand peek as the events unfold. if youd rather wait for better quailty official videos and screens, gtfo so the rest of us can squeal in delight.
uh.. maybe i saw the wrong video? because tehre was NO motion capture for that vid i saw. Just crappy kerrigan talking and a "STATIONARY" picture of an ultralisk. What did u guys see? :s
From Waxangel on MSN, dunno if anyone has already posted this:
Savior interview
"How's zerg in sc2?" "Hard to say, so much has changed, I haven't analyzed it all yet"
"A lot changed from sc1?" "Early tech is similar, but a lot of special abilities and units have been added... Since I don't understand the game, it was hard to play quickly"
"How is it for esports compared to sc1?" "It's fast enough. once we get used to it, there's not a big difference so there should be no problem"
"Will you play zerg in sc2? " "I'm not sure yet, but it's very interesting right now. It looks like it's become more fun, so I want to try zerg at first. I don't know for sure though"
Moon interview
"You tried the game at blizzcon, has it changed since then?" "The T and P tech trees didn't change much, but the fine details for units have changed. I can't comment on zerg since they're new"
"How's zerg?" "I don't understand them yet. It seems like they've changed much from sc1. Tech is similar, but there are a lot of new upgrades available at different buildings. I think strategically they are very differentiated. Burrow will be used a lot more than before"
"How's the speed?" "It's as good as sc1. I think korean gamers will like it. It is definitely a fun game"
"Will you be an sc2 progamer when it comes out?" "I'd like to try. The game is fun. I'll have to think of switching"
On March 10 2008 12:48 prOxi.swAMi wrote: uh.. maybe i saw the wrong video? because tehre was NO motion capture for that vid i saw. Just crappy kerrigan talking and a "STATIONARY" picture of an ultralisk. What did u guys see? :s
The video froze for you then. The full should be about 2 minutes
On March 10 2008 12:48 prOxi.swAMi wrote: uh.. maybe i saw the wrong video? because tehre was NO motion capture for that vid i saw. Just crappy kerrigan talking and a "STATIONARY" picture of an ultralisk. What did u guys see? :s
i saw 457834225734895 zerg units charging at a nexus and pissed my pants, then a bunch of other orgasmic things that you didn't see, rofl
From the movie alone you can clearly see how awesome the graphics becomes when it's in motion instead of frozen. the screenshots doesn't really make it justice at all!
Stork interview, thanks to Waxangel for doing all the hard work :D
"How's the game?" "I played protoss for the longest time, and I'm very satisfied. The graphics are good, and I like the mothership. THe black hole ability is gone, and the spells cost so much mana so I wasn't able to use them. Zerg is a bit gross, but they look stronger"
"How's toss?" "It wasn't very difficult to play protoss. Zerg was similar to sc1, but the buildings looked alike which was a bit difficult"
"Will fans of sc1 be able to adjust?" "I think it's a matter of personal taste, of whether you like 2d or 3d. Though it's a game in development, I'll say I like sc1 better right now"
"How are the new units?"
"You can create the queen off the bat. Everything was in english so I didn't understand very well. It looks like it will be a very useful unit. The roach had 90 hp, but unless you kill it immediately, it restores to 100% HP immediately. It seemed a bit imbalanced."
"What changed for toss?" "All the units look great. The dark archon is gone, though. You can make archons with any combo of DTs or HTs. Queueing building construction made it conveninent to play"
"What was your favorite unit you used today" "I tried using psi storm, but it didn't look very cool. I liked carriers the best, but it seems like it will be difficult to focus on microing them intensely. No scouts or arbiters!"
"How was the game?" "I had a hard time adjusting because of the 3d graphics. However, the game itself has barely changed. I don't think fans of SC1 will have trouble moving to SC2. It looks to be really fun once you adjust"
"How did zerg change?" "The units have changed a lot. If you use the new units correctly, they'll be strong"
"Thoughts on the queen?" "the queen wasn't used much in SC1, but it has improved a lot in SC2 with its new abilities. I like the fact that there are many spellcasters in sc2"
"Did you use the mutas?" "They're not so different from sc1 mutas. However, it's become difficult to micro them. You can still bunch them tightly, but you can't hit and run at the same time"
"How about the other units?" "I tried the nydus worm, and it made a canal as it moved. It looks very useful. The zerglings are bigger, so they look visually stronger, but their stats are the same"
"If you ended up playing sc2..?" "I'd play zerg if I changed to SC2. Zerg is specialized for mass production in SC1. Good mass production/macro seems to be standard in SC2, so I think strategy and technical play will be very important."
Not sure how many of you have some of the high-def screens up (since it seems the site wont load any more for me, that might be few), but some cool things to note:
- the infested marines is basically the infested terran. not in function, i dont think, since theyre firing from rifles, but SC2's infested marine looks like the infested terran in one of the SC1 cinematics, with their appendages sticking out of their shoulders and whatnot.
Blizzard already got youtube to take it down? Impossible for two reasons. Doubt that. I guess it's that infamous youtube bug where a new video goes up and down for 30 minutes they somehow never fix.
One funny thing that i actually think the war3 players will have it easier to adapt than the old starcraft only. And that is to getting used to 3D graphics.
Once agian, don't judge from static screenshots, if you saw the intro movie it looked awesome. the screenshots doesn't really make the games grahpics justice.
Why no progamer mentioned MBS yet? I mean, that's one of the first thing people like Testie mentioned after playing. Pesudo-quote: "It's amazing, very much like SC. But what have they done with the interface, it's too easy, no fun."
Was it removed already or were they instructed by their teams? Or, do they actually really think it's good?
On March 10 2008 13:22 BlackStar wrote: Why no progamer mentioned MBS yet? I mean, that's one of the first thing people like Testie mentioned after playing. Pesudo-quote: "It's amazing, very much like SC. But what have they done with the interface, it's too easy, no fun."
Was it removed already or were they instructed by their teams? Or, do they actually really think it's good?
On March 10 2008 13:22 BlackStar wrote: Why no progamer mentioned MBS yet? I mean, that's one of the first thing people like Testie mentioned after playing. Pesudo-quote: "It's amazing, very much like SC. But what have they done with the interface, it's too easy, no fun."
Was it removed already or were they instructed by their teams? Or, do they actually really think it's good?
They probably wanted to keep their comments to positive feedback, I'm pretty sure it'll come up eventually though.
It's not like they wanted to go to the unveiling of Zerg and then say OH MY GOD THIS GAME SUCKS SHIT ITS TOO EZ CHANGE MBS lol..
So, the 9 minute video IS out, and I am watching it now, incase there is confusion going around. I couldn't get the "HQ" video to work that was linked earlier so I snooped around on gomPlayer.
Open Gomplayer, go to channel 405, and it's straight froward from there.. High quality, 9 minute video, gogo
On March 10 2008 13:19 Integra wrote: One funny thing that i actually think the war3 players will have it easier to adapt than the old starcraft only. And that is to getting used to 3D graphics.
It will take you like 5 minutes to get used to the graphics of a new game
The link I posted needs IE to work, anyway, I'm trying to watch it on Gom but it keeps giving me error messages saying to try again, I guess they are getting swamped by users trying to watch
On March 10 2008 13:26 Nintu wrote: So, the 9 minute video IS out, and I am watching it now, incase there is confusion going around. I couldn't get the "HQ" video to work that was linked earlier so I snooped around on gomPlayer.
Open Gomplayer, go to channel 405, and it's straight froward from there.. High quality, 9 minute video, gogo
How exactly do I "got to channel 405"? I dont use this program, only had it so I could watch GSI.
On March 10 2008 13:26 Nintu wrote: So, the 9 minute video IS out, and I am watching it now, incase there is confusion going around. I couldn't get the "HQ" video to work that was linked earlier so I snooped around on gomPlayer.
Open Gomplayer, go to channel 405, and it's straight froward from there.. High quality, 9 minute video, gogo
I was actually trying that earlier.. but so many of the links on gomtv give me script errors or other error messages, combined with the insistent "You need GomTV" screen, that I was unable to actually get anywhere lol.
On March 10 2008 13:26 Nintu wrote: So, the 9 minute video IS out, and I am watching it now, incase there is confusion going around. I couldn't get the "HQ" video to work that was linked earlier so I snooped around on gomPlayer.
Open Gomplayer, go to channel 405, and it's straight froward from there.. High quality, 9 minute video, gogo
how do you pick the channel? i just see the player but no sidebar
Type 405 into the search bar I believe. But thats not even nessesary as there is a link (at least for me) on the front page under "Best 10" that says Ch.405 and has a SC2 SS that I'm positive leads to the same place.
On March 10 2008 13:28 FrozenArbiter wrote: The link I posted needs IE to work, anyway, I'm trying to watch it on Gom but it keeps giving me error messages saying to try again, I guess they are getting swamped by users trying to watch
That's possible. I feel like I must've been one of the first few to actually find it, and by now it's swarming. The video itself is amazing, though a little laggy. I pause and let it buffer for a minute or two and then watch 2 minutes or so, then repeat. Keep trying.
go to "home" or "홈" and then scroll down. There should be a list of Channels. 405 is the one you want. It's really quite simple.
I don't suppose anyone knows of a way to rip the video from Gom? If I could do that I could easily upload it somewhere else, though I imagine the sc2 site will have it soon enough.
The video is pretty sick. High quality.. I just.. I love it all. I love the sound of SCV's mining, I love the new look of zerg structures.. The only thing I don't really care for is the banelings.
Half the video is some stupid giant encounter of zerg vs T and P.. It's kinda like the last scene of the protoss demo that ends in nukes.. I'm buffering right now, but I wouldn't be surprised if they ended this scene in the same way.. v_V
On March 10 2008 13:39 Umbrella wrote: gah stupid gom player error keeps popping up and when it finally works i see 3 commercials and then the error thing comes back =[
I actually feel lucky when I get to see some commercials. Normal -> Error upon click Lucky -> Click starts to load video, and then error Very Lucky -> Commercial plays, and then error Ultra Lucky -> Multiple commercials, and then error Time to buy a lotto ticket -> SC2 Video
On March 10 2008 13:43 geno wrote: I actually feel lucky when I get to see some commercials. Normal -> Error upon click Lucky -> Click starts to load video, and then error Very Lucky -> Commercial plays, and then error Ultra Lucky -> Multiple commercials, and then error Time to buy a lotto ticket -> SC2 Video
wow, the video has been up for like.. 10 minutes and it has 36 thousand views, which is climbing rapidly.. give the gom servers a break..
I'm trying to watch it again which sorta makes me feel like a bad person, cause i'm potentially depriving somebody else a chance, but.... I surely would like to see it again.
also, did anyone else notice the colossus' attack? it was in the screenshots and video, but instead of the one streaming beam now, its like 5 laser bursts.
Thanks to Waxangel :O [광희]Saint Snorlax says: figherforum [광희]Saint Snorlax says: short summaries [광희]Saint Snorlax says: from players [광희]Saint Snorlax says: I'm gussing they're paraphrasing Jaedong: They said the queen was improved, but I was a bit disappointed. It has low HP, and died quickly. It feels different, but you can still micro mutas. You can use bigger control groups, but you can't do hit and run like before. A lot of units have been added, so they game will change a lot
Moon: Now I've tried all three races. The interface isn't that different from war3, so I'll be able to adjust easily. I think zerg fits my playstyle the best.
Pusan: It's very similarto SC1 in general, but the graphics are a lot better. The new units make it look lik a lot of fun. I'm sad that the 3d takes away the feel of 'finesse' SC1 had, though. Playing vs zerg should be fine in sc2. If you start from the same place, the person who tries harder should win, right?
Stork: The protoss graphics are great. The units just look so much better than sc1. SC is such a perfectly balanced game, so SC2 obviously needs a lot of balancing and tweaking in comparison. It will probably change a lot before release.
Zerg got a lot of powerful new spells, they seem stronger in general. It might be difficult to play vs a zerg who is good at using spells. In general, I think that you will have to focus on overall management, more so than micro.
Nada: It's similar to SC1. Terran in particular is very similar. I'm disappointed they don't have many new things compared to other races. Zerg looked pretty fun. They have a lot of variety in units and upgrades. The queen comes out so quickly, so maybe TvZ will be hard."
Nal_rA: It looks fun. For a game to be popular, isn't that the most important thing? I think it will do well when it's released. It's too early to talk about balance. Each race has new, powerful units, so it should be fun. upmagic: It's really fun. I tried to look for strategic play as I tried it out. You can do some cool things with terran supply depots. The ability to raise and lower the depots has good walling possibilities.
The nydus canal is a lot stronger now, you can use them instead of drops to attack the enemy's main.
Luxury(?): It seems very different from SC.. The queen is a lot better, and comes out very fast, so I like it. It's good for zerg that nydus canals are more useful now. Overlords lost their detecting (I think he missed the upgrade for it), but zerg looks better overall
Savior: I was expected a lot from the queen, but it wasn't as strong as I hoped. There are a lot of new units and buildings, and I haven't figured them out yet. There are many powerful spells, and they should effect the game strongly if used correctly.
Bisu: I tried SC2 for the first time today. There are quite a few changes. Zerg magic might be difficult to deal with, but we'll have to see. I'll try hard to be strong PvZ, if I play SC2!
Hwasin: Zerg is stronger. The fact that all units can burrow is difficult. Their new, strong magic makes it so it won't be easy to play vs zerg
is it possible to upload the video somewhere else? i have no freaking clue how to use the GOM player -.-;; and it seems like the ppl who do know how to use it are havin enough trouble
i agree with nal_ra; its too early to talk about balance. it DID take an expansion and several patches over a few years to make bw as perfect as it is today
On March 10 2008 13:53 useLess wrote: i agree with nal_ra; its too early to talk about balance. it DID take an expansion and several patches over a few years to make bw as perfect as it is today
The only complaint I have about Zerg (well.. maybe not the only, but certainly the only one I think may be overlooked in the end) is the size of projectiles. I noticed it first with mutalisks when those were shown, and now again with hydralisks. You can barely see their attacks as tiny lines. In SC1, mutas attack projectiles were fairly large, and hydralisks acid spray was fierce. Otherwise, enjoyed that video a lot!
On March 10 2008 14:12 geno wrote: The only complaint I have about Zerg (well.. maybe not the only, but certainly the only one I think may be overlooked in the end) is the size of projectiles. I noticed it first with mutalisks when those were shown, and now again with hydralisks. You can barely see their attacks as tiny lines. In SC1, mutas attack projectiles were fairly large, and hydralisks acid spray was fierce. Otherwise, enjoyed that video a lot!
it's because Blizzard wants to have the clear screen while battling
from the two seconds of footage i can see from this slow stream, i dont like how the zergling runs. they have a lurch to it, and i liked them when they were running at a steady pace.
it seems to me the sc1 grittiness is returning, i could be wrong cuz i was watching a low quality stream, can anyone watching a high res confirm or deny
BAMF the lings fighting at the begning looks sooooo nice, the whole video just invokes the real feel of this alien species, seems like blizz is doing a good job with zerg, maybe thats why it took them so long =D
On March 10 2008 14:35 Umbrella wrote: I have a question I tried to watch the 9min video stream on the thisisgame website but the video doesn't even play? Help ;_;
On March 10 2008 14:35 Umbrella wrote: I have a question I tried to watch the 9min video stream on the thisisgame website but the video doesn't even play? Help ;_;
Watching the last battle of the 9 minute video, I realized how much reavers are missed. I kept thinking "where are the reavers! they would win if they just had reavers..". Yea...
On March 10 2008 14:35 Umbrella wrote: I have a question I tried to watch the 9min video stream on the thisisgame website but the video doesn't even play? Help ;_;
and like i mentioned earlier, the colossus' streaming laser looks to be gone in this build. theyve opted for what appears to be 5 simultaneous laser bursts in a sweeping line (not like the lurker's spike line, but from one side to another). easier to calculate damage, i suppsoe
On March 10 2008 14:35 Umbrella wrote: I have a question I tried to watch the 9min video stream on the thisisgame website but the video doesn't even play? Help ;_;
On March 10 2008 14:35 Umbrella wrote: I have a question I tried to watch the 9min video stream on the thisisgame website but the video doesn't even play? Help ;_;
I am very glad that the progamers (at least they say) that the game is very good. The way they said that it feels a lot like SC1 but still has a distinct difference between the two is really just what I was looking for in terms of how appealing the game is at first start. I have thrown away any sense of balance when the game starts because that can always be changed. As long as the core mechanics feel like SC1, I can do with anything they throw at me.
Watching this vid over and over, I've come to the conclusion that any and all beam weapons have to go. They don't work, graphically. Look at the lats clash, where there is a collosus fiering constantly into the swarm. Notice that there is a Ultralisk standing right in front of it as it fires on the zerglings right behind it. Beam goes straight through Ultralisk and it looks ridiculous.
I've thought about similar things before, like the terran demo where the vikings land and start blasting away, standing in a very tight group and basically shooting through each other at the enemy. This was less obvious in the 2D starcraft1, and really there is no good way to get around it, just ignore it. But the beam weapons make this way too obvious. Unless it cuts through the units in front, also hurting them, or whatever other fix one might come up with, this is going to drive me insane, I think, because I am really goddamn anal about plausable graphics animations.
Edit: also, tentacles seem to be real big on Zerg atm
Edit 2: HOLY SHIT was that a nydus worm in the first vid where the collosi attacked the zerg base?
On March 10 2008 15:10 Meh wrote: Doesn't change the fact that I'd blow the fattest, greasiest Blizzard employee I could find if he'd give me the current build.
i second that, once i get the 9min on my laptop i can upload onto YT but atm no go. damnit.
On March 10 2008 15:16 Meh wrote: Watching this vid over and over, I've come to the conclusion that any and all beam weapons have to go. They don't work, graphically. Look at the lats clash, where there is a collosus fiering constantly into the swarm. Notice that there is a Ultralisk standing right in front of it as it fires on the zerglings right behind it. Beam goes straight through Ultralisk and it looks ridiculous.
I've thought about similar things before, like the terran demo where the vikings land and start blasting away, standing in a very tight group and basically shooting through each other at the enemy. This was less obvious in the 2D starcraft1, and really there is no good way to get around it, just ignore it. But the beam weapons make this way too obvious. Unless it cuts through the units in front, also hurting them, or whatever other fix one might come up with, this is going to drive me insane, I think, because I am really goddamn anal about plausable graphics animations.
Edit: also, tentacles seem to be real big on Zerg atm
Edit 2: HOLY SHIT was that a nydus worm in the first vid where the collosi attacked the zerg base?
Or they could, you know, not let units shoot through each other in the first place.
On March 10 2008 15:46 Funchucks wrote: Or they could, you know, not let units shoot through each other in the first place.
One possible solution. But that would cause other problems. Like range being useless since you can only fire at what is directly in front of you anyway.
On March 10 2008 16:57 TheTyranid wrote: Man, starcraft2.com isn't updated yet......
I'm pretty disappointed in the graphics. They just can't seem to get it right.
Oh the irony, even ZERG builddings look like plastic. Just check out the spawning pool.
Look at the top right of the shot. The infest animation is plain horrible. It's like it's spraying red goo from a fat hose. That has got to go.
I'm kind of glad the zerg look like that, it means they still have a ways to go. They made the terran look better, so I'm sure eventually the zerg will as well.
I hope they do. The graphic changes weren't that big but it's a start. If they set the release date for next year, they will hopefully have enough time to really improve the graphics.
Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released? A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.
On March 10 2008 15:16 Meh wrote: Watching this vid over and over, I've come to the conclusion that any and all beam weapons have to go. They don't work, graphically. Look at the lats clash, where there is a collosus fiering constantly into the swarm. Notice that there is a Ultralisk standing right in front of it as it fires on the zerglings right behind it. Beam goes straight through Ultralisk and it looks ridiculous.
I've thought about similar things before, like the terran demo where the vikings land and start blasting away, standing in a very tight group and basically shooting through each other at the enemy. This was less obvious in the 2D starcraft1, and really there is no good way to get around it, just ignore it. But the beam weapons make this way too obvious. Unless it cuts through the units in front, also hurting them, or whatever other fix one might come up with, this is going to drive me insane, I think, because I am really goddamn anal about plausable graphics animations.
Edit: also, tentacles seem to be real big on Zerg atm
Edit 2: HOLY SHIT was that a nydus worm in the first vid where the collosi attacked the zerg base?
Or they could, you know, not let units shoot through each other in the first place.
They could also not let units shoot each other. It's better to solve conflicts without violence after all.
Noone really cares about '"projectiles passing through units".
On March 10 2008 20:59 BluzMan wrote: Why are the sounds so awful?
Yeah really. Sounds are dry as hell. I guess that's something they work on as the whole thing progresses. But especially the zergling attack and marine death sound are just plain bad.
On March 10 2008 13:53 useLess wrote: i agree with nal_ra; its too early to talk about balance. it DID take an expansion and several patches over a few years to make bw as perfect as it is today
so true. The zerg are looking good in my opinion. I also hope there will be some new units when it releases. (when he seleted larvas, there were some slots free, perhaps for new units?)
On March 10 2008 14:54 useLess wrote: and like i mentioned earlier, the colossus' streaming laser looks to be gone in this build. theyve opted for what appears to be 5 simultaneous laser bursts in a sweeping line (not like the lurker's spike line, but from one side to another). easier to calculate damage, i suppsoe
I noticed this myself... looks like "real" AOE is coming back into the game finally. Very good news. I have no doubt the original laser just didn't kill zerglings and such fast enough to be worth it. Now we just have to worry about more screen clutter.
The video FINALLY works for me, so I wanna take a moment to say something...
Blizzard, I take back everything bad I said after seeing the screenshots, the game looks ABSOLUTELY AMAZING when in motion. I'm once again dying to play this game!
OR we could go with the idea of the thor being a giant SCV, and give him an oversized fusion cutter (I forget what the scvs thingy is called).
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: =o - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: what if the thor were combat scv! - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: u build them on top of scv - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: with another scv Jonathan 조나단 왈쉬 says: yeah I always wanted the thor to be a Jonathan 조나단 왈쉬 says: giant scv - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: then they can build other stuff! Jonathan 조나단 왈쉬 says: haha they could get - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: like bunkers - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: and turrets Jonathan 조나단 왈쉬 says: their own few special buildings Jonathan 조나단 왈쉬 says: or that yeah Jonathan 조나단 왈쉬 says: omg Jonathan 조나단 왈쉬 says: that's a good idea Jonathan 조나단 왈쉬 says:
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: or - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: their own stuff - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: see!
On March 10 2008 23:05 FrozenArbiter wrote: OR we could go with the idea of the thor being a giant SCV, and give him an oversized fusion cutter (I forget what the scvs thingy is called).
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: =o - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: what if the thor were combat scv! - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: u build them on top of scv - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: with another scv Jonathan 조나단 왈쉬 says: yeah I always wanted the thor to be a Jonathan 조나단 왈쉬 says: giant scv - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: then they can build other stuff! Jonathan 조나단 왈쉬 says: haha they could get - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: like bunkers - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: and turrets Jonathan 조나단 왈쉬 says: their own few special buildings Jonathan 조나단 왈쉬 says: or that yeah Jonathan 조나단 왈쉬 says: omg Jonathan 조나단 왈쉬 says: that's a good idea Jonathan 조나단 왈쉬 says:
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: or - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says: their own stuff - '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
see!
If you use an scv to build a thor of another scv, a thor should be able to build a superthor on another thor, and the super thor should be able to build a mega thor on the super thor etc. Then a corrupter comes and makes it into a superduperultra infested thor wich is here to challange kerrigan of the command of the swarm wich gives us the zerg campaign.
On March 11 2008 00:19 lololol wrote: The Collossus attack would look much better if it was two sweeping beams, one from left to right and the other from right to left.
But that would kill the vision more than they already do. Its always a compromise between easy to identify and nice to look at.
And by the way, the current beams doesn't block the vision much at all since they are very small and have just short bursts.
They should fix the Collosus attack. The sweaping beam was much cooler, but didn't work due to the fact that it made it hard to see.
Well, we know from SC1 how to fix that, rigth? Simply remove the beam. It's a thermal lance either way, heat isn't visible to the human eye. Just like the corsair you only need an attack animation and an impact animation. Just let the Collosus ligth up both it's thermal lances when firing and have a pillar of flame erupt on the ground where it's targeting and sweep back and forth over the units exactly like the lance did in the first videos.
Christ you people can't recognize an unfinished aspect of the game when you see one! dont worry about the lack of projectile graphic and death animation, im sure that will be added in by the time the game is released. it's obvious they simply havent added these in yet. they dont even have attack sounds yet.. and what you think after all they've shown us with death animations that they'd just not include one for hydras? -_-
Well, it seems like the removed the colossus death animation. Look at the savior gameplay movie arround 5:30. This might mean they deliberately reduce death animations for more clarity.
This is a comment on Infestor (Defiler replacement).
What happened to the unit graphics- what happened??? Looks like a basketball with a mouth and a disease. It should be based on something sneaky, painful, and much harsher (like a scorpion in the case of the Defiler). Needs to be completely redone, IMO, to be made thinner and cooler.
Now most of the buildings and many other units look great. The flying squiddies (Corruptors) look incredible! Ultras and Hydras look quite good in action. Mutas and zerglings and banelings have been looking good to me since we first saw them. The Queen is a big improvement, but being so large and a semi-super-unit makes me worried. Even the overlord looks cool. So who dropped the ball on the Infestor???!!
On March 11 2008 02:41 Zelniq wrote: Christ you people can't recognize an unfinished aspect of the game when you see one! dont worry about the lack of projectile graphic and death animation, im sure that will be added in by the time the game is released. it's obvious they simply havent added these in yet. they dont even have attack sounds yet.. and what you think after all they've shown us with death animations that they'd just not include one for hydras? -_-
The hydras have a graphic for their attack, it's just that it's GREY so it's almost invisible against the ash ground haha
On March 10 2008 13:33 Nintu wrote: I don't suppose anyone knows of a way to rip the video from Gom? If I could do that I could easily upload it somewhere else, though I imagine the sc2 site will have it soon enough.
Does anyone know wat is gonna be uploaded to the www.starcraft2.com website? Coz i was hoping they'd have some run-through of all the knew units in a sort of narrated gameplay video like the previous Protoss\Terran gameplay videos... and im not referring to that Zerg introduction video where they have quick flashes of battle.
But i guess its stupid to ask coz no one prob knows, and it'll all be uploaded soon :D
theyve already got the hydra and muta up, and probably throw up the zergling and ultralisk sometime soon. as for the infector and corruptor being on the site, itll probably depend on how far theyve gone with them and whether or not theyre staying in the build.
Wow, after watching all the zerg videos I have to say almost everything looks great now =D
However some things I don't really like. First off I really don't like the Infester, what is it supposed to be 0_o. Zerg units are supposed to look disgustingly cool but this one just looks disgusting ;_; The corruptor.... I guess I could live with it but it sure does look weird 0_o Is it a flying brain?
But holy crap the one thing I really don't like is the sound marines make when they die and the sound of medics healing ;_____; As a future sc2 terran user I sure hope they change this
Other than those things I think its going great right now. I imagined the zerg would be extremely hard to make and they somehow did it ^^; I have to say one of my favorite new units is the baneling which has really grown on me =]
On March 11 2008 00:19 lololol wrote: The Collossus attack would look much better if it was two sweeping beams, one from left to right and the other from right to left.
But that would kill the vision more than they already do. Its always a compromise between easy to identify and nice to look at.
And by the way, the current beams doesn't block the vision much at all since they are very small and have just short bursts.
They can be in shorts burts even if sweeping, the two things are not mutually exclusive.